The Angband Ladder: Manestraal, High-Elf Mage by <kenderband@hotmail.com>

  [Angband 3.0.3 Character Dump]

 Name   Manestraal                               Self  RB  CB  EB   Best
 Sex    Female            Age       124   STR:  18/48  +1  -5  +0  18/08
 Race   High-Elf          Height     68   INT:  18/54  +3  +3  +8 18/194
 Class  Mage              Weight    178   WIS:     12  -1  +0  +0     11
 Title  Conjurer          Status     43   DEX:     17  +3  +1  +0  18/30
 HP     262/262           Maximize    Y   CON:  18/79  +1  -2  +0  18/69
 SP     249/249           Preserve    Y   CHR:  18/66  +5  +1  +2 18/146

 Level           31       Armor     [13,+45]     Saving Throw     Superb
 Cur Exp     303476       Fight      (+4,+2)     Stealth          Superb
 Max Exp     303476       Melee    (+14,+15)     Fighting         Superb
 Adv Exp     345000       Shoot      (+4,+0)     Shooting      Excellent
                          Blows       1/turn     Disarming        Superb
 Gold        213320       Shots       0/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden    82.7 lbs       Infra        40 ft     Searching          Fair

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight blond hair, and a fair complexion.




  [Character Equipment]

a) a Cutlass (Defender) (1d7) (+10,+13) [+1] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your strength.  It makes you
   fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) (nothing)
c) a Bronze Ring of Intelligence (+3) {10% off}
   It increases your intelligence by 3.  It sustains your intelligence.  
d) a Bronze Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
e) a Silver Amulet of Charisma (+2)
   It increases your charisma by 2.  It sustains your charisma.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.  
g) a Filthy Rag of Elvenkind [1,+9] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by the
   elements.  
h) a Cloak of Stealth [1,+2] (+2 to stealth)
   It increases your stealth by 2.  
i) a Small Leather Shield [2,+7]
j) an Iron Helm of Intelligence [5,+5] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.  
k) a Set of Leather Gloves of Free Action [1,+6]
   It grants you immunity to paralysis.  
l) a Pair of Hard Leather Boots of Speed [3,+13] (+7)
   It increases your speed by 7.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {!k!k!k!k}
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!d!d}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!d!d}
   It cannot be harmed by the elements.  
g) 10 Brown Speckled Potions of Speed {75% off}
h) 5 Violet Potions of Cure Critical Wounds {10% off}
i) 12 Vermilion Potions of Restore Mana
j) 5 Scrolls titled "abtue murgre" of Teleportation
k) 10 Scrolls titled "crehyd frila" of Word of Recall {75% off}
l) a Tungsten Rod of Enlightenment {!d!d!d!k!k}
m) an Aluminum-Plated Rod of Detection {!d!d!d!k!k!k!s!s!s}
n) 5 Lead Rods of Fire Bolts {@z0!d!d!d!k!k}
o) a Mithril-Plated Rod of Fire Balls
p) a Silver Rod of Cold Balls
q) an Adamantite Ring of Aggravate Monster {uncursed}
   It aggravates creatures around you.  


  [Home Inventory]

a) a Book of Magic Spells [Resistances of Scarabtarices] {!d!d!d}
   It cannot be harmed by the elements.  
b) a Blue Mushroom of Restoring
c) 6 Brown Speckled Potions of Speed
d) 18 Violet Potions of Cure Critical Wounds {10% off}
e) 16 Smoky Potions of Healing
f) 9 Grey Speckled Potions of Restore Life Levels
g) 6 Light Blue Potions of Enlightenment
h) 29 Scrolls titled "abtue murgre" of Teleportation
i) 5 Scrolls titled "crehyd frila" of Word of Recall {75% off}
j) 8 Scrolls titled "binit wergple" of *Identify*
k) 3 Scrolls titled "sehski frimur" of *Destruction*
l) 2 Scrolls titled "trolro sat" of Acquirement
m) a Tin-Plated Rod of Teleport Other
n) an Aluminum Rod of Acid Bolts
o) a Sycamore Staff of the Magi (4 charges)
p) a Cypress Staff of *Destruction* (4 charges)
q) 2 Cypress Staffs of *Destruction* (2 charges)
r) a Fluorite Ring of Acid [+10]
   It provides resistance to acid.  It activates for acid resistance
   (20+d20 turns) and acid ball (70) every 50+d50 turns.  It cannot be
   harmed by acid.  
s) 7 Lapis Lazuli Rings of Free Action
   It grants you immunity to paralysis.  
t) an Opal Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
u) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
v) Soft Leather Armour of Elvenkind [4,+17] (+1 to stealth) {25% off}
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and sound.  It cannot be harmed by the elements.
   


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.4.2003 15:06

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11283. on the Ladder (of 19090)
4533. on the Angband Ladder (of 6561)
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Comments

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On 17.4.2003 15:06 kenderband@hotmail.com wrote:
[clevel 31, dlevel 31]
Ah, it's been years that I've played angband, I always died because of the difference in player power compared to Pern.

Now, after an Ey winner, I think I'm ready for Angband. Angband sucks actually, but I'm a sucker for classics, so why not ? Rods dont stack, no notes, rods waste a turn if you try to zap them while charged, double resistance from fire still has your books getting burned, unique orc is undistinguishable in non-ASCII mode. Of course it's not all bad. Shock wave rules, big time. I am killing basilisks with ease, no res poison. Stunning is so powerfull that I'm amazed such a low level spell gives it to you , at such a cheap cost.

I seem to remember that half orcs suffer from light, not very consistent. Shops refill nicely, very nicely. Stat potions seem to come a nice rate around level 30, uniques come & go, weapons of extra attacks are abundance & shop owners change regularly, it's actually worth it to stock some stuff in the hope for different owners.

Cheers,
T.


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