[Angband 3.3.0 Character Dump] Name Professor Self RB CB EB Best Sex Male Age 81 Str: 18/90 -1 -5 +0 18/30 18/20 Race Gnome Height 41 INT: 18/68 +2 +3 +5 18/168 Class Mage Weight 85 WIS: 5 +0 +0 +2 7 Title Conjurer Social Well-liked DEX: 18 +2 +1 +0 18/30 HP -15/235 Maximize Y CON: 18/69 +1 -2 +0 18/59 SP 188/217 CHR: 9 -2 +1 +0 8 Level 31 Armor [41,+32] Saving Throw 69% Cur Exp 161183 Fight (-3,-2) Stealth Superb Max Exp 163603 Melee (+13,+10) Fighting Very Good Adv Exp 232500 Shoot (+8,+10) Shooting Very Good MaxDepth 1800' (L36) Blows 1.1/turn Disarming 75% Game Turns 1509746 Shots 2/turn Magic Device 101 Standard Turns 130198 Infra 40 ft Perception 1 in 17 Resting Turns 52785 Speed 1 Searching 22% Gold 73620 Burden 148.4 lbs You are one of several children of a Gnome Prankster. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. rAcid:......++..... Nexus:...........+. rElec:......+.+.... Nethr:............. rFire:+.....+...... Chaos:............. rCold:......+...... Disen:............. rPois:............. Feath:...........+. rLite:............. pFear:............. rDark:............. pBlnd:............. Sound:............. pConf:+............ Shard:............. pStun:............. Light:............. Tunn.:............. Regen:....+........ Speed:+............ ESP:............. Blows:............. Invis:...+......... Shots:.+........... FrAct:............+ Might:............. HLife:............. S.Dig:............. Stea.:+......+..... ImpHP:............. Sear.:............. Fear:............. Infra:............+ Aggrv:............. [Last Messages] > You failed to concentrate hard enough! > Something breathes. > You are hit by noise! > *** LOW HITPOINT WARNING! *** > The Vibration hound resists. > The Vibration hound is unaffected! > Something breathes. > You are hit by noise! > *** LOW HITPOINT WARNING! *** > 2 Vibration hounds resist. > 2 Vibration hounds are unaffected! > You failed to concentrate hard enough! > Something breathes. > You are hit by noise! > You die. Killed by a Vibration hound. [Character Equipment] a) the Flail 'Totila' (3d6) (+16,+12) <+2> Dropped by Draebor, the Imp at 1500 feet (level 30). +2 stealth, speed. Slays evil creatures. Branded with flames. Provides resistance to fire. Provides protection from confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it confuses a target monster. Takes 16 turns to recharge at your current speed. Your chance of success is 96.6% Combat info: 1.1 blows/round. With +4 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 39 vs. evil creatures, 52.1 vs. creatures not resistant to fire, and 25.9 vs. others. b) a Heavy Crossbow of Extra Shots (x4) (+11,+10) <+1> Found lying on the floor in a vault at 850 feet (level 17). +1 shooting speed. c) a Ring of Intelligence <+3> Bought from a store. +3 intelligence. Sustains intelligence. d) a Ring of See Invisible Bought from a store. Grants the ability to see invisible things. e) an Amulet of Regeneration Dropped by a Brigand at 1350 feet (level 27). Speeds regeneration. f) the Phial of Galadriel Dropped by Azog, King of the Uruk-Hai at 1300 feet (level 26). Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-sensitive creatures. Takes 12 to 22 turns to recharge at your current speed. Your chance of success is 97.7% Radius 3 light. g) Chain Mail of Resistance (-2) [32,+15] Dropped by Khîm, Son of Mîm at 900 feet (level 18). Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) the Cloak 'Holcolleth' [1,+8] <+3, +2> Dropped by a Ghast at 1500 feet (level 30). +3 stealth. +2 intelligence, wisdom. Provides resistance to acid. Cannot be harmed by acid, electricity, fire, cold. When activated, it puts to sleep the monsters around you. Takes 60 turns to recharge at your current speed. Your chance of success is 97.7% i) a Small Metal Shield of Resist Lightning [5,-1] Dropped by a Hardened warrior at 1350 feet (level 27). Provides resistance to lightning. Cannot be harmed by electricity. j) a Metal Cap [3,+1] Found lying on the floor of a special room at 1300 feet (level 26). k) (nothing) l) a Pair of Ethereal Slippers of Stability [0,+7] Found lying on the floor in a vault at 850 feet (level 17). Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. [Character Quiver] n) 22 Bolts (1d5) (+0,+1) Bought from a store. Combat info: Hits targets up to 140 feet away. Average damage/round: 113. 25% chance of breaking upon contact. o) 33 Bolts (1d5) (+7,+3) Found lying on the floor at 1800 feet (level 36). Combat info: Hits targets up to 140 feet away. Average damage/round: 129.2. 25% chance of breaking upon contact. p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) 2 Books of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] Found lying on the floor in a vault at 1150 feet (level 23). Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] Bought from a store. Cannot be harmed by acid, electricity, fire, cold. g) 16 Potions of Cure Critical Wounds h) 4 Potions of Speed i) 10 Scrolls of Teleportation j) a Rod of Door/Stair Location Dropped by a Shade at 1800 feet (level 36). k) 4 Rods of Curing l) a Ring of Free Action Found lying on the floor at 1800 feet (level 36). Prevents paralysis. m) a Tulwar (2d4) (+5,+7) Dropped by a Ghost at 1800 feet (level 36). Combat info: 1.1 blows/round. With +1 STR and +0 DEX you would get 1.3 blows With +0 STR and +1 DEX you would get 1.3 blows Average damage/round: 12.2. [Home Inventory] a) a Mushroom of Fast Recovery Found lying on the floor at 50 feet (level 1). b) 3 Mushrooms of Vigor c) 2 Mushrooms of Emergency Found lying on the floor at 250 feet (level 5). d) 3 Mushrooms of Stoneskin Found lying on the floor at 100 feet (level 2). e) 9 Potions of Cure Critical Wounds f) 5 Potions of Healing g) 2 Potions of *Healing* Bought from a store. It can be thrown at creatures with damaging effect. h) 7 Potions of Restore Mana i) a Potion of Restore Life Levels Dropped by a Dark elven priest at 750 feet (level 15). j) a Potion of Enlightenment Found lying on the floor of a cavern at 1300 feet (level 26). k) 14 Scrolls of Teleportation l) a Rod of Lightning Bolts Dropped by an Imp at 1750 feet (level 35). m) a Ring of Intelligence <+3> Found lying on the floor at 1700 feet (level 34). +3 intelligence. Sustains intelligence. n) a Ring of Bodykeeping Found lying on the floor in a vault at 1150 feet (level 23). Sustains strength, dexterity, constitution. o) a Ring of Soulkeeping Found in a chest from 1550 feet (level 31). Sustains strength, intelligence, wisdom. p) a Ring of Light <+2> Found lying on the floor at 1350 feet (level 27). +10% to searching. Provides resistance to light. Radius 1 light. q) a Ring of Protection [+15] Bought from a store. r) a Large Metal Shield of Resistance [12,+9] Dropped by Tom the Stone Troll at 1800 feet (level 36). Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. s) the Set of Gauntlets 'Paurhach' [3,+14] Dropped by Orfax, Son of Boldor at 850 feet (level 17). Provides resistance to fire. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. When aimed, it creates a fire bolt with damage 9d8. Takes 9 to 17 turns to recharge at your current speed. Your chance of success is 97.9% t) a Dagger (Holy Avenger) (1d4) (+12,+6) [+2] <+2> Found lying on the floor at 1350 feet (level 27). +2 wisdom. Slays evil creatures, undead, demons. Provides protection from fear. Sustains wisdom. Blessed by the gods. Grants the ability to see invisible things. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +1 DEX you would get 2.0 blows Average damage/round: 15.4 vs. evil creatures, 19.7 vs. undead, 19.7 vs. demons, and 11.2 vs. others. u) a Whip of Westernesse (1d3) (+17,+13) <+1, +2> Found lying on the floor of a cavern at 1700 feet (level 34). +1 strength, constitution. +2 dexterity. Slays orcs, trolls, giants. Prevents paralysis. Grants the ability to see invisible things. Combat info: 2.0 blows/round. With +1 STR and +0 DEX you would get 2.3 blows With +0 STR and +1 DEX you would get 2.3 blows Average damage/round: 35.2 vs. orcs, 35.2 vs. trolls, 35.2 vs. giants, and 27 vs. others. v) a Morning Star of Extra Attacks (2d6) (+8,+10) <+2> Found lying on the floor in a vault at 850 feet (level 17). +2 attack speed. Combat info: 3.1 blows/round. With +4 STR and +0 DEX you would get 3.3 blows With +0 STR and +1 DEX you would get 3.3 blows Average damage/round: 51. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 7521 50' 2 Reached level 2 23828 50' 3 Reached level 3 38647 50' 4 Reached level 4 52029 100' 5 Reached level 5 53791 100' 6 Reached level 6 67704 100' 7 Reached level 7 80029 150' 7 Killed Fang, Farmer Maggot's dog 85601 100' 8 Reached level 8 123544 150' 8 Killed Grip, Farmer Maggot's dog 123544 150' 9 Reached level 9 128457 150' 10 Reached level 10 183782 150' 11 Reached level 11 188355 150' 11 Killed Smeagol 230104 200' 12 Reached level 12 246263 0' 12 Killed Farmer Maggot 290398 300' 13 Reached level 13 322607 300' 13 Killed Lagduf, the Snaga 326279 300' 14 Reached level 14 405016 350' 15 Reached level 15 440349 450' 16 Reached level 16 470838 450' 16 Killed Mughash the Kobold Lord 508083 450' 17 Reached level 17 542753 450' 18 Reached level 18 593217 600' 18 Killed Wormtongue, Agent of Saruman 601562 600' 19 Reached level 19 645320 700' 20 Reached level 20 657437 700' 20 Killed Ufthak of Cirith Ungol 678063 750' 21 Reached level 21 731816 800' 22 Reached level 22 780654 850' 22 Killed Grishnakh, the Hill Orc 786086 850' 23 Reached level 23 814856 850' 23 Killed Nar, the Dwarf 817305 850' 24 Reached level 24 830527 850' 24 Killed Boldor, King of the Yeeks 855112 850' 24 Killed Orfax, Son of Boldor 855212 850' 24 Found the Set of Gauntlets 'Paurhach' 866767 900' 24 Killed Khim, Son of Mim 871364 900' 25 Reached level 25 1078096 1000' 25 Killed Golfimbul, the Hill Orc Chief 1125704 1050' 26 Reached level 26 1140932 1050' 26 Killed Lugdush, the Uruk 1147048 1050' 26 Killed Gorbag, the Orc Captain 1170200 1150' 26 Killed Shagrat, the Orc Captain 1186497 1150' 26 Killed Brodda, the Easterling 1195383 1150' 27 Reached level 27 1223502 1200' 27 Killed Angamaite of Umbar 1238047 1300' 27 Killed Azog, King of the Uruk-Hai 1238887 1300' 27 Found the Phial of Galadriel 1243011 1300' 27 Killed Sangahyando of Umbar 1250365 1300' 27 Killed Ibun, Son of Mim 1264350 1300' 28 Reached level 28 1265507 1300' 28 Killed Bolg, Son of Azog 1298917 1350' 29 Reached level 29 1358796 1400' 29 Found the Dagger 'Nimthanc' (LOST) 1384846 1500' 29 Killed Beorn, the Shape-Changer 1391138 1500' 29 Found the Cloak 'Holcolleth' 1404562 1500' 29 Killed Draebor, the Imp 1404597 1500' 29 Found the Flail 'Totila' 1413106 1500' 30 Reached level 30 1468460 1700' 30 Killed Ulwarth, Son of Ulfang 1498106 1800' 30 Killed Tom the Stone Troll 1498177 1800' 31 Reached level 31 1503700 1800' 31 Killed Lokkak, the Ogre Chieftain [Options] Maximise effect of race/class bonuses : yes (birth_maximize) Randomise the artifacts (except a very few) : no (birth_randarts) Restrict the use of stairs/recall : no (birth_ironman) Restrict the use of stores/home : no (birth_no_stores) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : no (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Items always sell for 0 gold : no (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Monsters chase recent locations : yes (birth_ai_smell) Monsters act smarter in groups : yes (birth_ai_packs) Monsters learn from their mistakes : no (birth_ai_learn) Monsters exploit player's weaknesses : no (birth_ai_cheat) Monsters behave more intelligently (broken) : no (birth_ai_smart)