The Angband Ladder: Anbardur LXIII, Gnome Mage by mandos

  [Angband 3.4.1 Character Dump]

 Name   Anbardur LXIII                           Self  RB  CB  EB   Best
 Sex    Male         Age             71   STR:  18/20  -1  -3  +6  18/40
 Race   Gnome        Height          39   INT:  18/80  +2  +3 +10 18/***
 Class  Mage         Weight          94   WIS:     11  +0  +0 +11  18/40
 Title  Conjurer     Social  Role model   DEX:  18/70  +2  +0  +0  18/90
 HP     -9/172       Maximize         Y   CON:     10  +1  -2  +4     13
 SP     249/249                           CHR:     10  -2  +1  +5     14

 Level               31   Armor    [23,+77]     Saving Throw         72%
 Cur Exp         187614   Fight    (-11,+8)     Stealth        Excellent
 Max Exp         187982   Melee    (+0,+22)     Fighting       Very Good
 Adv Exp         232500   Shoot    (+0,+14)     Shooting       Very Good
 MaxDepth   2450' (L49)   Blows    2.0/turn     Disarming            82%
 Game Turns      475185   Shots      1/turn     Magic Device         108
 Standard Turns   45560   Infra       80 ft     Perception       1 in 17
 Resting Turns     8290   Speed      Normal     Searching            22%
 Gold             78854   Burden  125.4 lbs

 You are one of several children of a Gnome Mage.  You are a credit to
 the family.  You have dark brown eyes, straight black hair, and an
 average complexion.


rAcid:.......+..... Nexus:.............
rElec:.+....+...... Nethr:.............
rFire:.+..+........ Chaos:.............
rCold:.+........... Disen:.............
rPois:............. Feath:.............
rLite:+...+.....+.. pFear:.............
rDark:....+........ pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:+...++....+.. Tunn.:.............
Regen:.+........... Speed:.............
  ESP:.........+... Blows:.............
Invis:+............ Shots:.............
FrAct:......+...+.+ Might:.+...........
HLife:....+........ S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:......+.....+ Aggrv:.............


  [Last Messages]

> Your Hard Leather Cap of Thranduil (j) resists disenchantment!
> the Death mold releases spores at you.
> Your Pair of Leather Boots (l) was disenchanted!
> The 3-headed hydra conjures up scary horrors.
> You are terrified!
> the Death mold releases spores at you.
> Your Quarterstaff 'Eriril' (a) resists disenchantment!
> the Death mold releases spores at you.
> You keep hold of your life force!
> the Death mold releases spores at you.
> Your Quarterstaff 'Eriril' (a) was disenchanted!
> the Death mold releases spores at you.
> Your Small Metal Shield (i) was disenchanted!
> the Death mold releases spores at you.
> You die.

Killed by a Death mold.

  [Character Equipment]

a) the Quarterstaff 'Eriril' (1d9) (+11,+14) <+4, +1>
     Found lying on the floor in a vault at 2050 feet (level 41).
     
     +4 intelligence, wisdom.
     Slays evil creatures.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it reveals to you the extent of an item's magical
     powers.
     Takes 10 turns to recharge.
     Your chance of success is 97.1%
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 66.6 vs. ev
     
     Radius 1 light.
b) the Short Bow of Amrod (x4) (+11,+14) <+2>
     Dropped by Lokkak, the Ogre Chieftain at 2050 feet (level 
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightnin
     Cannot be harmed by 
     Speeds 
     
c) a Ring of Strength <+3>
     Found lying on the floor at 15
     
     +3 strength.
     Can be destroy
     Susta
     
d) a Ring of Intelligence <+2>
     Dropped by a Sorcerer at 2050 f
     
     +2 intelligence.
     Can be destroyed by electricity.
     Sustai
     
e) an Amulet of Devotion <+3, +5, +1>
     Found lying on the floor at 1100 feet (level 22).
     
     +3 wisdom.
     +5 charisma.
     Provides resistance to fire, light, dark.
     Sustains wisdom, charisma.
     Sustains your life force.  
     
     Radius 1 light.
f) the Phial of Galadriel <+2>
     Found lying on the floor of a cavern at 750 feet (level 15).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 98.1%
     
     Radius 2 light.
g) Blue Dragon Scale Mail (Dwarven) (-2) [12,+31] <+1, +2, +4>
     Found lying on the floor at 2000 feet (level 40).
     
     +1 strength.
     +2 constitution.
     +4 infravision.
     Provides resistance to lightning.
     Cannot be harmed by acid, 
     Prevents para
     
h) the Cloak 'Holcolleth' [1,+5] <+3, +2>
     Dropped by a Paladin at 2350 feet (level 47).
     
     +3 stealth.
     +2 intelligence, wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 55 turns to recharge.
     Your chance of success is 98.1%
     
i) a Small Metal Shield [5,+3]
     Bought from a
     
     Can be 
     
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Found lying on the floor at 1650 feet (level 3
     
     +2 intelligence, wisdom.
     Provides protection from bl
     Cannot be harmed b
     Grants
     
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Found lying on the floor at 1850 feet (level 37).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge.
     Your chance of success is 97.8%
     
     Radius 1 light.
l) a Pair of Leather Boots [2,+5]
     Dropped by Angamait� of
     
     Can be de
     


  [Character Quiver]

n) 21 Arrows of Frost (1d4) (+12,+7) {=g}
     Found lying on the floor in a vault at 2050 feet (level 41).
     
     Branded with frost.
     Cannot be harmed by cold.
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 166.1 vs. creatures not resistan
     and 94.9 vs. others.
     35% chance of breaking upon conta
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
     Can be 
     
b) 2 Books of Magic Spells [Conjurings and Tricks]
     Bought from a
     
     Can be 
     
c) 2 Books of Magic Spells [Incantations and Illusions]
     Can be 
     
d) a Book of Magic Spells [Sorcery and Evocations]
     Bought from a
     
     Can be 
     
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Conjured forth by magic at
     
     Cannot be har
     
f) a Mushroom of Clear Mind
     Found lying on the floor of a c
     
     
     
g) 7 Potions of Cure Critical Wounds
     Can be 
     
h) 6 Potions of Restore Mana
     Can be 
     
i) 3 Potions of Speed
     Can be 
     
j) 12 Scrolls of Phase Door
     Bought from a 
     
     Can be de
     
k) 4 Scrolls of Word of Recall
     Can be de
     
l) a Rod of Probing (charging)
     Dropped by a Master va
     
     Can be de
     
m) a Rod of Frost Bolts
     Found lying on the flo
     
     Can be de
     
n) 2 Rods of Lightning Bolts
     Can be de
     
o) 2 Rods of Acid Bolts
     Can be de
     
p) a Rod of Fire Balls (charging)
     Found lying on the flo
     
     Can be de
     
q) a Rod of Slow Monster
     Bought from a 
     
     Can be de
     
r) 2 Wands of Teleport Other (14 charges)
     Can be de
     
s) a Wand of Dragon's Flame (4 charges)
     Found lying on the floor a
     
     Cannot be har
     
t) 2 Staves of Teleportation (5 charges)
     Can be de
     
u) Red Dragon Scale Mail (Dwarven) (-2) [24,+35] <+2, +1>
     Found lying on the floor at 2450 feet (level 49).
     
     +2 strength, constitution.
     +1 infravision.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
v) the Cloak 'Colluin' [1,+15]
     Found lying on the floor at 1350 feet (level 27).
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resista
     electricity, fire, cold and p
     Takes 111 turns 
     Your chan
     


  [Home Inventory]

a) a Potion of Healing
     Dropped by a Master v
     
     Can be 
     
b) 3 Potions of Restore Life Levels
     Can be 
     
c) 3 Scrolls of Recharging
     Bought from a 
     
     Can be de
     
d) 6 Rods of Treasure Location
     Can be de
     
e) 3 Rods of Curing
     Can be de
     
f) a Rod of Light
     Found lying on the fl
     
     Can be de
     
g) 2 Wands of Slow Monster (4 charges)
     Can be de
     
h) 2 Staves of Sleep Monsters (18 charges)
     Can be de
     
i) a Staff of Identify (9 charges)
     Can be de
     
j) a Ring of Protection [+11]
     Found lying on the fl
     
     Can be de
     
k) an Amulet of Regeneration
     Found lying on the flo
     
     Speeds
     
l) Black Dragon Scale Mail (-2) [16,+16]
     Found in a chest from 1850 feet (l
     
     Provides resistance to 
     Cannot be harmed
     
m) Blue Dragon Scale Mail (-2) [12,+10]
     Found lying on the floor at 1700 feet 
     
     Provides resistance to li
     Cannot be harmed by acid, elec
     
n) White Dragon Scale Mail of Craftsmanship [14,+20]
     Conjured forth by magic at 1850 feet (
     
     Provides resistance to co
     Cannot be harmed b
     
o) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Found lying on the floor at 1400 feet (level 28).
     
     +2 strength, charisma.
     Provides resistance to acid, l
     Cannot be har
     
p) a Metal Cap of Regeneration [3,+3]
     Found lying on the floor 
     
     Can be destro
     Speeds
     
q) a Steel Helm of Beauty [9,+8] <+3>
     Found in a chest from 1850
     
     +3 charisma.
     Can be destr
     Susta
     
r) a Set of Mithril Gauntlets of Agility [6,+6] <+2>
     Found lying on the floor 
     
     +2 dexterity
     Cannot be
     
s) a Battle Axe (Defender) (2d8) (+8,+8) [+2] <+1>
     Found lying on the floor at 1150 feet (level 23).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     2.0 blows/round.
     With +3 STR and +0 DEX you would get 2.3 bl
     With +0 STR and +1 DEX you woul
     Average damage/roun
     
t) the Morning Star 'Firestar' (2d6) (+15,+17) [+2]
     Found lying on the floor in a vault at 2050 feet (level 41).
     
     Branded with flames.
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire ball with damage 72.
     Takes 20 turns to recharge.
     Your chance of success is 97.1%
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 96.8 vs. creatures n
     and 67 vs. others.
     
u) a Shovel of Digging (1d2) (+5,+8) <+2>
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
     
     +2 tunneling.
     Branded with acid.
     
     Combat info:
     2.8 blows/round.
     With +3 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 58.9 vs. creatures not resistant to acid,
     and 50.4 vs. others.
     
v) 22 Seeker Arrows (4d4) (+6,+5)
     Found lying on the floor in a vault at 2050 feet (level 41).
     
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 116.
     35% chance of breaking up
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7451    100'    2   Reached level 2
      8751    100'    2   Killed Grip, Farmer Maggot's dog
      8751    100'    3   Reached level 3
     13294    100'    4   Reached level 4
     15354    100'    4   Killed Fang, Farmer Maggot's dog
     19248    150'    5   Reached level 5
     30781    250'    6   Reached level 6
     36533    300'    7   Reached level 7
     45721    300'    8   Reached level 8
     56066    400'    8   Killed Wormtongue, Agent of Saruman
     56066    400'    9   Reached level 9
     59014      0'    9   Killed Farmer Maggot
     64174    400'   10   Reached level 10
     74069    450'   11   Reached level 11
     83275    450'   12   Reached level 12
     95735    550'   13   Reached level 13
    103656    550'   14   Reached level 14
    111211    600'   14   Killed Brodda, the Easterling
    112812    600'   15   Reached level 15
    125434    700'   15   Killed Bullroarer the Hobbit
    128952    750'   16   Reached level 16
    132870    750'   16   Found the Phial of Galadriel
    147785    850'   17   Reached level 17
    148503    850'   17   Killed Grishnákh, the Hill Orc
    158011    950'   18   Reached level 18
    166872   1000'   19   Reached level 19
    173050   1100'   20   Reached level 20
    177116   1100'   20   Killed Ufthak of Cirith Ungol
    188590   1100'   21   Reached level 21
    211587   1150'   21   Killed Bolg, Son of Azog
    211587   1150'   22   Reached level 22
    217038   1150'   22   Killed Gorbag, the Orc Captain
    230918   1250'   23   Reached level 23
    250337   1350'   24   Reached level 24
    255627   1350'   24   Killed Angamaitë of Umbar
    261474   1350'   25   Reached level 25
    265102   1350'   25   Found the Cloak 'Colluin'
    268860   1400'   25   Found the Chain Mail of Arvedui
    287503   1400'   25   Killed Lagduf, the Snaga
    294724   1450'   26   Reached level 26
    312086   1600'   26   Killed Sangahyando of Umbar
    319254   1650'   27   Reached level 27
    331468   1650'   27   Found the Hard Leather Cap of Thranduil
    344459   1700'   27   Killed Lugdush, the Uruk
    358907   1750'   28   Reached level 28
    364931   1750'   28   Killed Ulwarth, Son of Ulfang
    376022   1850'   28   Found the Set of Leather Gloves 'Cammithrim'
    389790   1950'   29   Reached level 29
    390756   1950'   29   Killed Orfax, Son of Boldor
    404156   2050'   29   Killed Lokkak, the Ogre Chieftain
    404181   2050'   29   Found the Short Bow of Amrod
    409574   2050'   29   Found the Morning Star 'Firestar'
    412448   2050'   29   Found the Quarterstaff 'Eriril'
    415291   2050'   29   Killed Shagrat, the Orc Captain
    426504   2050'   29   Killed Golfimbul, the Hill Orc Chief
    426829   2050'   30   Reached level 30
    450050   2350'   31   Reached level 31
    457820   2350'   31   Found the Cloak 'Holcolleth'
    461967   2350'   31   Killed The Queen Ant


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 22.5.2014 18:42

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11471. on the Ladder (of 18973)
4557. on the Angband Ladder (of 6502)
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On 22.5.2014 18:42 mandos wrote:
Best equipment ever, wasted walking into a death mold. I figured I could take a single hit while walking around it. I was wrong.

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