The Angband Ladder: Kensei, Noldor Feanor no-class by jujuben

  [Sil 1.0 Character Dump]

 Name   Kensei        Age    1,413       Str   3 =  2  +1
 Sex    Male          Height   7'3       Dex   3 =  4      -1
 Race   Noldor        Weight   163       Con   3
 House  Feanor                           Gra   5

 Game Turn   13,672   Melee  (+11,3d6)   Melee       11 =  7  +3      +1
 Exp Pool     8,254   Bows  (+11,1d13)   Archery     11 =  5  +3  +2  +1
 Total Exp   26,954   Armor [+10,5-16]   Evasion     10 =  7  +3
 Burden       140.1                      Stealth      1 =  0  +3  -2
 Max Burden   172.8   Health      0:34   Perception   8 =  3  +5
 Depth         650'   Voice      49:49   Will        12 =  7  +5
 Min Depth     550'                      Smithing    12 =  6  +5      +1
 Light Radius     4                      Song        11 =  6  +5

 You are one of two children of a warrior from the house of Feanor. You
 have light blue eyes, straight black hair, and a fair complexion.







  [Last Messages]

> The bleeding stops.
> A Shadow comes down the stair, forcing you out of the way!
> You hear a bell toll loudly above your head.
> The Shadow notices you.
> The Emerald serpent breathes poisonous gas.
> You have been badly poisoned.
> *** LOW HITPOINT WARNING! ***
> You can feel the poison weakening.
> You have an Azure Potion of Slow Poison (d).
> *** LOW HITPOINT WARNING! *** <4x>
> You recover from the poisoning.
> The Emerald serpent breathes poisonous gas.
> You have been poisoned.
> You have no more Azure Potions of Slow Poison (d).
> You die.


  [Character Equipment]

a) a Bastard Sword of Brilliance (-2,3d3) [+1]
   It lights the dungeon around you.  It does extra damage when
   wielded with both hands.  
b) a Longbow (+0,1d10) [-1]
   It can shoot arrows 19 squares (with your current strength).
c) a Bloodstone Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) a Bronze Ring of Accuracy (+2)
e) a Golden Amulet of Danger
   It draws powerful creatures to your level.  
f) a Brass Lantern of Brightness (with 2536 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather of Permanence [-2,1d6]
   It sustains your strength and dexterity.  It cannot be harmed
   by the elements.  
h) a Cloak [+2]
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Great Helm [-1,1d4]
k) a Set of Leather Gloves [+0,1d1]
l) a Pair of Leather Boots of Speed [-1]
   It grants you the ability: Sprinting.  
m) 82 Arrows
   They can be shot 19 squares (with your current strength and bow).
n) 56 Arrows (Poisoned)
   They are branded with venom.  They can be shot 19 squares
   (with your current strength and bow).


  [Character Inventory]

a) 3 Pale Green Herbs of Rage
b) a Fragment of Lembas
c) a Flask of oil
d) 2 Dark Blue Potions of Strength
e) a Walnut Staff of Imprisonment (6 charges)
f) a Yew Staff of Light (5 charges)
g) a Beech Staff of Understanding (0 charges)
h) a Chalcedony Ring of Perception <+2>
   It improves your perception by 2.  
i) an Adamant Ring of Evasion [+2]
j) an Adamant Ring of Evasion [+1]
k) a Topaz Ring of Hunger
   It increases your hunger.  
l) a Wooden Torch (with 2000 turns of light)
m) a Long Corslet (-2) [-4,2d6]
n) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3.  
o) a Set of Gauntlets of Weakness (-1) [+0,1d1] <-1> {cursed}
   It decreases your strength by 1.  It is cursed.  
p) The Pair of Steel Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
q) a Longsword (+1,2d5) [+1]
   
r) a Spear of Orc Slaying (-1,1d9)
   It slays orcs.  It can be thrown effectively (6 squares).  It
   does extra damage when wielded with both hands.  It counts as
   a type of polearm.  
s) a Battle Axe of Spider Slaying (-3,3d4) {sGiant?}
   It slays spiders.  It does extra damage when wielded with
   both hands.  
t) 37 Arrows (+3)
   They can be shot 19 squares (with your current strength and bow).
u) 38 Arrows
   They can be shot 19 squares (with your current strength and bow).


  [Notes]

Kensei of the Noldor
Entered Angband on 01/13/2012 at 05:43 PM

    Turn     Depth    Note

     660    100 ft    (Jeweller)
     660    100 ft    (Armoursmith)
     660    100 ft    (Enchantment)
   1,774    150 ft    (Song of Elbereth)
   7,585    400 ft    (Hardiness)
   8,030    400 ft    (Charge)
   8,288    500 ft    (Precision)
   8,414    500 ft    (Keen Senses)
  13,192    550 ft    Slew Gilim, the Giant of Eruman

  13,671    650 ft    Slain by poison.
  13,671    650 ft    Died on 14 January 2012 at 04:57 PM.





Posted on 14.1.2012 03:29
Last updated on 14.1.2012 22:58

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2204. on the Sil Ladder (of 2253)

Comments

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On 14.1.2012 03:44 jujuben wrote:
My latest, a light combat smith. Made +2 RoA and RoE, and boots of speed at the 1st forge. Boots took a bit of a beating from green worms. Went through a room with 1, running from an ocrish horde, which I dealt with (barely) once I had room to work, but then it turned out there were no stairs on the side of the room I was on, and I had to hack my way through, with no xp left for follow through due to pouring it into melee and evasion in a "worry about later later, for now just don't die" situation. Just picked up some gauntlets of the forge +3, and a very nice longbow (the first bow I found all game), and things are looking pretty good. Forges should start showing up soon, so I need to save some XP for Artifice &/or Aule... hoping to try out a few expensive, but theoretically nifty artifacts if I can find places to make them.

On 14.1.2012 04:40 jujuben wrote:
Big room of giants and trolls gave me some nice heavy armor and a lantern of brightness... I used to be afraid of giants, but now I'm rolling right over them - pumped full of arrows on the way it, then a round or two of melee, elbereth, and shot to death on the way out. With keen sight and my bastard sword, I get 5 spaces of full powered archery in darkness. May have to put some points into it once I have my smithing up to where it needs to be. I have 3k for either Artifice or Aule (depending on how many charges on the first forge I find), need 6k for both...

On 14.1.2012 13:28 Scatha wrote:
Sounds like this is going pretty well. Pushing for Song of Aule will help keep your Song of Elbereth effective, too (although I'm kind of impressed that a single point in Song is giving you an effective Elbereth at 500ft).

A shame about your boots, after the experience investment in creating them. Will you wait until you can replace them with a proper artefact pair?

On 14.1.2012 18:39 jujuben wrote:
Had a couple interesting fights, including my introduction to fire dragons and frost serpents. Lost some inventory running away, but once I got out of their range, they went down far more easily than I expected. Hoping for some elemental resists soon. Found my first staff of ID, and a ring of strength +1 in their vault, though. 1st try at 550' ran into Gilim, and far to many Rauko, from whom I boldly ran away - still have yet to actually kill a unique - the ones I should be able to kill have all made it to the stairs, and the iffy ones I've been running away from. This may be why I haven't found any artifacts yet. This may also be why I'm still alive.

Re: Elbereth with a song of 1, it doesn't work fast, but if I start singing as soon as I think someone's gonna start a fair fight, the cumulative effect of song + getting pumped full of arrows on the way in seems to do the trick. Grace of 5 also doesn't hurt. Elbereth alone might not. But I have the XP for my diabolical smithing plans now, so I raised song.

And yes, I am planning several nice artifacts, and new boots (sprinting, exchange places and as much of a combat and/or protection boost as I can afford when I find the forge) are first on my list.

Food may start becoming an issue - if I don't find more soon, I may have to spring for the sustenance ability.

On 14.1.2012 19:37 Scatha wrote:
Well done on dealing with the serpent and dragon hatchling(s) -- but be warned that the later dragons are a much more serious threat than the hatchlings.

I think it's normal not to have found any artefacts by that depth. Sometimes you get lucky and find them earlier, but I wouldn't worry about it. The bigger thing you've missed out on by not killing uniques (but it's still not a very big deal) is experience.

On 14.1.2012 20:03 HallucinationMushroom wrote:
Wow, boots of speed at the first forge! Now that's something I'd like to try.

On 14.1.2012 23:07 jujuben wrote:
And so it ends, without ever finding another forge. I hoped/thought that the amulet was sustenance. I was wrong, and it was probably what led to my death. Trapdoor dropped me in the middle of some cat warriors, ran for a blind corridor and found stairs, but they were down. Chose the evil I hadn't tried yet. Wound up in a corridor with a room 2 squares to the right, no one in sight. Tried to wait for the bleeding to stop, so I could run if necessary. Displaced by a shadow, to the room side, not enough hp to fight it so I ran, straight in to the jaws of the serpent that finished me off.

On 14.1.2012 23:09 jujuben wrote:
Probably should have used my emergency xp pool to take poison resist when I saw the serpent. Don't know if it would've been enough - I had 9 hp left when the shadow displaced me.

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