The Angband Ladder: Wayland, Noldor Feanor no-class by jujuben

  [Sil 1.0 Character Dump]

 Name   Wayland       Age    3,544       Str   2 =  1          +1
 Sex    Male          Height  6'10       Dex   3 =  5  -1      -1
 Race   Noldor        Weight   163       Con   5 =  4          +1
 House  Feanor                           Gra   4 =  4  +1      -1

 Game Turn   13,217   Melee  (+21,1d5)   Melee       21 =  7  +3 +10  +1
 Exp Pool       225   Bows  (+12,1d11)   Archery     12 =  3  +3  +5  +1
 Total Exp   22,625   Armor [+12,5-12]   Evasion     12 =  8  +3  +1
 Burden       107.9                      Stealth      6 =  6  +3  -3
 Max Burden   144.0   Health      0:49   Perception   8 =  4  +4
 Depth         500'   Voice      41:41   Will         7 =  3  +4
 Min Depth     550'                      Smithing    12 =  7  +4      +1
 Light Radius     2                      Song         5 =  1  +4

 You are the only child of an archer from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.







  [Last Messages]

> The Giant misses you.
> You hit the Giant!!
> The Giant misses you.
> You strike out at everything around you!
> You hit the Giant!!!
> You miss it.
> The Sulrauko hits you.
> *** LOW HITPOINT WARNING! ***
> The Giant hits you.
> *** LOW HITPOINT WARNING! ***
> You strike out at everything around you!
> You hit the Giant!
> You hit the Sulrauko...
> The Sulrauko hits you!
> You die.


  [Character Equipment]

a) The Dagger of Nargil (+5,1d5)
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
b) a Longbow (+0,1d9) [-1]
   It can shoot arrows 16 squares (with your current strength).
c) an Amethyst Ring of Accuracy (+3)
d) an Amethyst Ring of Accuracy (+3)
e) an Obsidian Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Brass Lantern (with 2784 turns of light)
g) Studded Leather [-1,1d6]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Golden Crown of Majesty
   It cannot be harmed by the elements.  It grants you the
   ability: Majesty.  
k) a Set of Gauntlets of Clumsiness (-1) [+0,1d1] <-1> {cursed}
   It decreases your dexterity by 1.  It is cursed.  
l) a Pair of Leather Boots of Speed [+0,1d1]
   It grants you the ability: Sprinting.  
m) 60 Arrows
   They can be shot 16 squares (with your current strength and bow).
n) 32 Arrows (+3)
   They can be shot 16 squares (with your current strength and bow).


  [Character Inventory]

a) 2 Thorny Herbs of Rage
b) a Black Herb of Sustenance
c) a Piece of Dark Bread
d) a Fragment of Lembas
e) a Dark Blue Potion of Clarity
f) a Green Potion of Slow Poison
g) 2 Sparkling Blue Potions of Quickness
h) a Dark Green Potion of Strength
i) a Silver Trumpet of Terror
j) an Ebony Staff of Imprisonment (8 charges)
k) an Oak Staff of Freedom (3 charges) {not uc, not id, ne mon}
l) a Golden Staff of Self Knowledge (0 charges)
m) a Rosewood Staff of Recharging (3 charges)
n) a Chalcedony Ring of Protection [+0,1d2]
o) 2 Wooden Torches (with 2000 turns of light)
p) a Kite Shield of Wrath (-2) [+0,1d6] {rage}
   It enrages nearby creatures.  
q) a Set of Leather Gloves of the Forge <+3>
   It improves your smithing by 3.  
r) a Set of Gauntlets of Power (-1) [+0,1d1] <+1>
   It increases your strength by 1.  
s) a Longsword (+0,2d6) [+1]
   
t) a Greatsword of Brilliance (-2,3d5) [+1]
   It lights the dungeon around you.  It requires both hands to
   wield it properly.  
u) a Shovel (-3,3d2) <+1>
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Wayland of the Noldor
Entered Angband on 01/12/2012 at 06:02 PM

    Turn     Depth    Note

     908    100 ft    (Jeweller)
     912    100 ft    (Armoursmith)
     912    100 ft    (Enchantment)
   2,495    150 ft    (Finesse)
   4,210    250 ft    (Precision)
   4,739    300 ft    (Song of Elbereth)
   7,207    350 ft    (Follow-Through)
   8,676    400 ft    (Dodging)
  11,108    400 ft    (Flanking)
  11,896    500 ft    (Zone of Control)
  12,953    500 ft    Found The Dagger of Nargil
  13,045    500 ft    (Opportunist)
  13,202    500 ft    (Keen Senses)

  13,217    500 ft    Slain by a Sulrauko.
  13,217    500 ft    Died on 12 January 2012 at 10:13 PM.





Posted on 13.1.2012 00:21
Last updated on 13.1.2012 04:14

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2206. on the Sil Ladder (of 2253)

Comments

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On 13.1.2012 00:21 jujuben wrote:
Trying the jeweler build again, and ran into a bit of luck - the guaranteed first forge turned up enchanted, and I had just *barely* enough xp to pull off gloves of smithing +3, for an effective smithing of 18 with this forge, and 2 uses for rings of accuracy. RNG probably has something very.... special.... in store for this guy. Rings of accuracy may be in need of some mild nerfing and/or cost, but until the next update...

On 13.1.2012 01:07 Scatha wrote:
Wow! I am seriously impressed by that start. I've once had my first forge enchanted with a smith character, and I don't think I made nearly as good a use of it as you did here.

I don't think the issue here is entirely about rings of accuracy -- at least later on I think a ring of damage +1 tends to be better than a ring of accuracy +2 -- but it's possible ring-forging in general is a bit good because of what you can make compared to what you can normally find. On the other hand, getting to Smithing 18 at the first forge is really special, and deserves a decent reward.

I look forward to hearing how this continues.

On 13.1.2012 01:31 jujuben wrote:
Thanks, it's been fun so far...

Found my 2nd forge at 350', debated what to make, but decided not to go artifice quite yet... made an amulet of grace (debated just upping smithing, but more grace is always good), ate my lembas (here's hoping I don't run into food trouble), and cranked out a crown of majesty. With that and Elbereth, I should be able to control most fights for a good long while. Debating what to do with my other use... so many slots not yet fully improved. Probably either sprinting or a better shield.

On 13.1.2012 01:38 Scatha wrote:
OK, nice. Bear in mind that there are a few monsters who don't understand (and so won't run from) Elbereth, and Majesty scales with your Will, so isn't doing so much at the moment. But as you've probably seen, I've had pretty good success with the fear-as-control technique with my latest character.

Amulet of grace seems a good choice for helping later Smithing. I've sought out Spears of the Vanyar for exactly this purpose before now, too.

On 13.1.2012 04:25 jujuben wrote:
My deepest and best so far. All those extra attacks from skills are *NICE*. Dumb move on my part weakened my combat - wore un-IDed gauntlets and waited to try to find a staff to uncurse, rather than biting the bullet and taking the will ability. Not sure if it would've made a difference or not. Got caught running from a giant by an invisible sulrauko in that corridor. Nargil was very nice vs hard to hit things (like invisible monsters), but not enough. Probably should've gone with a bigger weapon and tried to hack through the giant, but I thought invisible + hard to hit should = low hp. Apparently not enough so.

On 13.1.2012 11:33 Scatha wrote:
Bad luck here. Though I notice you didn't try singing Elbereth to get out of this one -- it might have worked.

I normally follow the same route as you and try to get by without Lore Keeper or Curse Breaking. I tend not to try on {special} gloves until I have at least one staff which I can't easily identify, but sometimes that's not enough.

On 13.1.2012 12:54 half wrote:
Sulraukar do only have 5d4 health (which is pretty low), but they have fairly high protection [3d4] and critical hit resistance, so the easiest way to deal with them is usually big weapons. The Dagger of Nargil wouldn't have been getting as good criticals as normal, but would have helped with hitting and with the relatively high protection value. It can also be worth retreating on the turns where you can't see them, though obviously you had issues with a Giant...

On 13.1.2012 15:51 jujuben wrote:
I thought I did have one... turned out to be freedom. Plan was to take curse breaking if I found a forge before finding an uncursing staff. Looking back at it, between Elbereth and my trumpet, I *should* have been able to make the giant run, if I'd used them earlier. Fleeing down corridors as the default defense worked quite well earlier, but tough invisibles obviously change that. Next time, sInvis and/or Exchange Places are priorities to have by 500'.

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