The Angband Ladder: Mudpie, Noldor Feanor no-class by will_asher

  [Sil 1.0 Character Dump]

 Name   Mudpie        Age      487       Str   3
 Sex    Male          Height   7'4       Dex   4
 Race   Noldor        Weight   165       Con   4
 House  Feanor                           Gra   3

 Game Turn    4,127   Melee   (+9,2d8)   Melee        9 =  6  +4  -2  +1
 Exp Pool     1,031   Bows    (+3,1d8)   Archery      3 =  0  +4  -2  +1
 Total Exp    9,631   Armor [+11,2-10]   Evasion     11 =  6  +4  +1
 Burden       111.1                      Stealth      8 =  5  +4  -1
 Max Burden   172.8   Health     -2:41   Perception   6 =  3  +3
 Depth         300'   Voice      34:34   Will         5 =  2  +3
 Min Depth     200'                      Smithing     4 =  0  +3      +1
 Light Radius     1                      Song         3 =  0  +3

 You are one of several children of an archer from the house of Feanor.
 You have light grey eyes, wavy brown hair, and a fair complexion.







  [Last Messages]

> You miss the Crebain.
> The Crebain misses you.
> The Crebain pecks you.
> The Orc warrior hits you. <2x>
> You miss the Crebain.
> The Crebain misses you. <2x>
> The Orc warrior hits you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss the Crebain.
> The Crebain misses you.
> The Crebain pecks you.
> *** LOW HITPOINT WARNING! ***
> The Orc warrior hits you.
> You die.


  [Character Equipment]

a) a Longsword (+0,2d5) [+1]
   
b) a Shortbow (+0,1d7)
   It can shoot arrows 12 squares (with your current strength).
c) (nothing)
d) (nothing)
e) (nothing)
f) a Wooden Torch (with 739 turns of light) {@w4}
g) Leather Armour [-1,1d4]
h) a Cloak [+1]
i) a Kite Shield (-2) [+0,1d6]
j) (nothing)
k) a Set of Leather Gloves
l) (nothing)
m) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 12 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Character Inventory]

a) a Dark Green Herb of Terror
b) 2 Fragments of Lembas
c) 2 Murky Brown Potions of Orcish Liquor
d) a Milky White Potion of Clarity
e) 3 Green Potions of Poison
f) 3 Wooden Torches (with 2000 turns of light)
g) a Brass Lantern of Brightness (with 2998 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
h) a Robe
i) a Round Shield [+0,1d3]
j) a Dagger (+0,1d5) {@t1}
   It can be thrown effectively (12 squares).  
k) a Curved Sword (-1,2d5) [+1]
   
l) a Shortsword (+0,1d8) [+1]
   
m) a Shortsword (+0,1d8) [+1]
   
n) a Longsword (+0,2d5) [+1]
   
o) a Bastard Sword (-2,3d3) [+1]
   It does extra damage when wielded with both hands.  
p) a Greatsword (-2,3d5) [+1]
   It requires both hands to wield it properly.  
q) 9 Spears (-1,1d9) {@t2}
   It can be thrown effectively (6 squares).  It does extra
   damage when wielded with both hands.  It counts as a type of
   polearm.  
r) 4 Throwing Axes (+0,2d4) {@t3}
   It can be thrown effectively (9 squares).  
s) a Shovel (-3,3d1) <+1>
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  




Posted on 12.1.2012 02:47
Last updated on 12.1.2012 04:04

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2243. on the Sil Ladder (of 2253)

Comments

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On 12.1.2012 02:48 will_asher wrote:
Just starting out. With Feanor house, I can get 3443 stats, when the best I could get with Fingolfin with 4 DEX is 3433. But these affinities aren't doing me any good with the skills I want to focus on, and I lose the perception affinity.

On 12.1.2012 03:01 will_asher wrote:
Just arrived at dL4. Added some skill in archery because I found a special bow and arrows. Then I killed a sword spider with two arrows.

On 12.1.2012 03:05 will_asher wrote:
And dead. Never met a Mewlip before. It scared me.

On 12.1.2012 03:09 will_asher wrote:
New lowest place on the ladder! I'm getting good at this. Totally gonna dominate the pathetic end of the Sil ladder.
Or maybe I'll start using characters with the same name so I'll save over the old ones...
Nice bow. Didn't do me much good. Only had it for about 40 turns.
PS: That sword spider was almost dead when the mewlip showed up and ruined it.

On 12.1.2012 03:39 will_asher wrote:
Next game. Just got to dL5. And I killed a mewlip to avenge myself.
Abilties: Keen senses, finesse, assassination
(PS: The bow that I found the previous game was Himring)

On 12.1.2012 03:43 will_asher wrote:
Had a scary moment with a Gorcrow when I attacked thinking it was a giant bat (or fluke lone crebain) and went blind. Can us roguelike users please have a one-key (l)ook command? It's annoying to use CTRL-l for a command I want to use so often (but end up using less often that I should because it's inconvenient). Maybe I'll make a macro.

On 12.1.2012 03:59 will_asher wrote:
Crap. Can't macro a normal command key (like 'r') because then I can't choose inventory letter 'r' for any use command.

On 12.1.2012 04:06 will_asher wrote:
Dead again. Was heading into a corridor to get in a better position to fight the orcs, but there were crebain in the corridor blocking my way.
added dodging ability about when I got to dL6.

On 12.1.2012 11:40 Scatha wrote:
I wouldn't worry about pushing for Strength 3. Strength 2 or even 1 can be plenty. I think 2543 is perhaps the set of starting stats which will give you the easiest early game.

You're right, it's a shame about overlap of commands with roguelike keys.

I see with this current dump you were well ahead of the forced descent -- good going! And bad luck running into the crebain. Where possible, I try to retreat into areas I've already cleared, but I accept this isn't always possible.

On 12.1.2012 15:27 half wrote:
You can't make macros for them, but can add to the keymaps in the pref.prf file. Make sure you find the appropriate section of the file (presumably Angband-like keyset with hjkl movement). You could even change the current 'look' keymap from (^L) to whatever you like.

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