[ToME 2.1.1 Character Dump] Name : Lariev Age 36 STR: 18/*** Sex : Neuter Height 64 INT: 18/120 Race : Half-Elf Weight 120 WIS: 18/170 Class : Possessor Social Class 1 DEX: 18/*** Body : The Tarrasque CON: 18/180 God : Manwe Sulimo CHR: 18/120 + To Melee Hit 59 Level 50 Max Hit Points 4757 + To Melee Damage 62 Experience 17987346 Cur Hit Points 4757 + To Ranged Hit 56 Max Exp 17987346 Max SP (Mana) 19 + To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 19 AC 226+67 Gold 2298931 Piety 44973 (Miscellaneous Abilities) Fighting : Legendary[15]Perception : Good Blows/Round: 14 Bows/Throw : Legendary[7] Searching : Very Good Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 28d8+868 Stealth : Good Magic Device: Superb Infra-Vision: 80 feet Tactic: berserker Explor: slug-like (Character Background) Your father was of the Avari. You are one of several children of a Serf. You are the black sheep of the family. You have brown eyes, straight red hair, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 65 (3250') Angband: Level 85 (4250') Barrow-Downs: Level 10 (500') Mount Doom: Level 85 (4250') Nether Realm: Level 666 (33300') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 49 (2450') The Helcaraxe: Level 40 (2000') A lost temple: Level 18 (900') Your body was The Tarrasque. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 35th Quelle of the 2890th year of the third age. It now is 49 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ....+....+...+.. Add Int : ...+............ Add Wis : .............+.. Add Dex : .+..+....++..+.. Add Con : +...+....+...... Add Infra : ...++........... Add Tun.. : ..............+. Add Speed : ++..++.......... Add Blows : +.++............ Vampiric : +............... Slay Evil : +............+.. Slay Troll: .............+.. Kill Drag.: +............... Elec Brand: +............... Fire Brand: .............+.. Sust Str : .......+.+...... Sust Int : ......+......... Sust Wis : ................ Sust Dex : ......+..+...... Sust Con : ...+.....+...... Sust Chr : ...+............ Invisible : ................ Mul life : ................ Imm Acid : ......+......... Imm Elec : ................ Imm Fire : ......+......... Imm Cold : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ....+.....+....+ Hold Life : .....+.......... Res Acid : .+.....+.++..... Res Elec : .+.+...+........ Res Fire : .+.....+.......+ Res Cold : .+....+..+.....+ Res Pois : ......++........ Res Fear : ....+.+..+...... Res Lite : .....+.......... Res Dark : .....+...+...... Res Blind : ................ Res Conf : ................ Res Sound : ...+............ Res Shard : ...+............ Res Neth : ................ Res Nexus : .........+...... Res Chaos : .....+.......... Res Disen : ................ Aura Fire : .......+........ Aura Elec : .......+........ Easy Know : ...+............ Hide Type : ....++...++..... Show Mods : +.........+..++. Insta Art : ....++.......... Levitate : ..........++.... Lite : .............+.. See Invis : ....++.......... Digestion : ...+.....+...... Regen : ....+........... Ign Acid : ++.+++++.++..++. Ign Elec : ++.+++++.++..++. Ign Fire : ++.+++++.++..++. Ign Cold : ++.+++++.++..++. Activate : .....+....+..... Cursed : ..++............ Hvy Curse : ...+............ Orc.ESP : .....+.......... Corruption list: Skills (points left: 0) - Combat 50.000 [0.600] . Weaponmastery 20.800 [0.600] . Archery 04.600 [0.400] - Sneakiness 01.000 [0.700] . Stealth 07.300 [0.700] . Disarming 01.000 [0.500] - Magic 00.456 [0.600] . Magic-Device 24.000 [1.000] - Spirituality 05.600 [0.500] . Prayer 01.000 [0.500] - Monster-lore 24.870 [1.100] . Corpse-preservation 50.000 [0.900] . Possession 50.000 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved 81 princesses. You have defeated 13507 enemies. [Fates] You may find a Potion of Corruption on level 1. You are fated to meet a Singing, happy drunk on level 1. [Character Equipment] a) The Lance of Aragor (2d8) (+12,+10) (+3 to speed) It must be wielded two-handed. It increases your constitution, speed and attack speed by 3. It does extra damage from electricity. It drains life from your foes. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. d) The metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young red dragon on level 35 of Maze. e) a Ring of Extra Attacks (+3 attacks) {cursed} It increases your attack speed by 3. It is cursed. You found it in the remains of a Nether wraith on level 70 of Angband. f) The Ring of Mithand (+3 attacks) {cursed} It increases your intelligence, infravision and attack speed by 3. It sustains your constitution and charisma. It provides resistance to electricity, sound and shards. It slows your metabolism. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Halfling slinger on level 35 of Mordor. k) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Chaos on level 84 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. n) The Metal Lamellar Armour of Amorind (-3) [23,+10] It sustains your intelligence and dexterity. It provides immunity to acid, fire and cold. It makes you completely fearless. It provides resistance to cold and poison. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a plain of grass. o) The Cloak of Mimicry [Kobold] 'Ellan' [1,+15] It sustains your strength. It provides resistance to acid, electricity, fire and poison. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. p) (nothing) s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 84 of Angband. x) a Pair of Metal Shod Boots of Levitation [6,+11] z) (nothing) {) The Silver Bolt of Annhin (3d5) (+18,+9) (+5) It provides light (radius 1) forever. It increases your strength, wisdom and dexterity by 5. It does extra damage from fire. It is especially deadly against trolls. It is a great bane of demons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 70 of Angband. |) an Orcish Pick of Digging (1d3) (+10,+6) (+4) It increases your ability to tunnel by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Mining Supply store. [Character Inventory] a) a Holy Tome of Manwe Sulimo b) Boccob's Magical Mish-mash It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Black orc on level 15 of Orc Cave. c) Heward's Excellent Experimental Earmuffs It can be activated for genocide every 500 turns. You found it in the remains of a Dreadmaster on level 54 of Mordor. d) Pytar's Portable Pandemonium It can be activated for cure insanity. You found it in the remains of a Hell knight on level 48 of Mordor. e) 15 Rations of Food f) 2 Potions of Speed g) 16 Potions of Cure Critical Wounds h) 14 Potions of Healing i) 7 Scrolls of Teleportation j) a Golden Rod of the Istari of Perception (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 33 of Mirkwood. k) a Golden Rod of the Istari of Recall (250/250) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of Saruman of Many Colours on level 52 of Mordor. l) a Golden Rod of Quickness of Illumination (125/125) It can cast spells faster. You found it in the remains of a Demilich on level 48 of Mordor. m) a Staff of Healing[3|28] (5 charges) n) a Staff of Healing[1|22] (3 charges) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) Jor's Buckler of Missile Attraction It can be activated for teleport level. You found it in the remains of a Patriarch on level 43 of Mordor. b) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. c) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. d) The Thunderlord Coat of Marda [9,+25] (+5 to stealth) It increases your intelligence, constitution, charisma and stealth by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. e) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. g) The Iron Crown of Beruthiel [0,+20] (-5) {cursed} It provides light (radius 1) forever. It decreases your strength, dexterity and constitution by 5. It provides immunity to paralysis. It allows you to see invisible monsters. It gives telepathic powers. It is cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 60 of Mordor. h) The Iron Helm of Gorlim (+25,+25) [5,+11] (-5) It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. i) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. j) a Set of Gauntlets of Agility [2,+15] (+5) It increases your dexterity by 5. You bought it from the Black Market. k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} It can be wielded two-handed. It increases your constitution by 5. It is a great bane of dragons. It is especially deadly against trolls. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to disenchantment. It allows you to sense the presence of dragons and demons. It drains life. It aggravates nearby creatures. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It can be wielded two-handed. It can be activated for word of recall every 200 turns if it is being worn. It increases your dexterity and charisma by 3. It does extra damage from fire and frost. It provides immunity to paralysis. It provides resistance to fire, cold and light. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. m) The Whip 'Lasher' (1d6) (+11,+13) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. n) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. o) 3 Arrows of Flame (1d4) (+7,+6) It does extra damage from fire. It cannot be harmed by fire. You found it in the remains of an Ogrillon Priest on level 31 of Mirkwood. p) Gorlim, Betrayer of Barahir's corpse [Home Inventory - Gondolin ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 54 of Mordor. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Emperor wight on level 76 of Angband. c) 7 Potions of *Healing* d) a Wand of Stone Prison[2|14] (5 charges) e) a Staff of Genocide[1|12] (4 charges) f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 56 of Mordor. h) an Indestructible Amulet of Weaponmastery (+5,+5) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. i) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 84 of Angband. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 61 of Mordor. k) The Hard Leather Armour of Himring [6,+15] It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It provides resistance to poison, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of Mirkwood. m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Small Sword of Istin (1d6) (+8,+9) (+1 attack) It increases your attack speed by 1. It does extra damage from fire. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against trolls. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 62 of Mordor. p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) It increases your dexterity and stealth by 3. It provides resistance to acid, electricity, fire and cold. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Angband. q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) {special} It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 56 of Mordor. r) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to nexus, chaos and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 47 of Mordor. s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) It increases your stealth, infravision and speed by 3. It does extra damage from frost. It strikes at undead with holy wrath. It provides resistance to cold and dark. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 76 of Angband. t) The Ball-and-Chain 'Arsilir' (2d4) (+29,+10) (+3) It can be wielded two-handed. It increases your strength, dexterity and ability to tunnel by 3. It does extra damage from acid. It can cause earthquakes. It is especially deadly against dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vampire lord on level 79 of Angband. u) The Morning Star 'Firestar' (2d6) (+5,+7) [+2] It can be activated for large fire ball (72) every 100 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides immunity to fire. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Long Bow of Bard (x5) (+16,+18) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 33 of Mirkwood. w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {special} It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord on level 55 of Mordor. x) The Seeker Arrow of Gondor (10d8) (+10,+20) It strikes at demons with holy wrath. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater kraken on level 79 of Angband. [Home Inventory - Minas Anor ] a) The Ring of Power of Hoarmurath of Dir (+5) It increases your constitution by 5. It makes you invisible. It sustains your strength. It provides resistance to cold and blindness. It allows you to levitate. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur. b) The Ring of Power of Dwar, Dog Lord of Waw (+1) It increases your dexterity and charisma by 1. It makes you invisible. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol Guldur. c) The Ring of Power of Ji Indur Dawndeath It makes you invisible. It sustains your strength and charisma. It provides resistance to poison, shards and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Angband. d) The Ring of Durin (+2) {cursed} It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. e) The Large Metal Shield of Anarion [5,+20] f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {special} It can be activated for temporary ESP (dur 20+d20) every 50+d20 turns if it is being worn. It increases your intelligence, dexterity, charisma, searching and spell power by 3. It provides resistance to acid, fire, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. g) The Dragon Helm of Thrain [8,+10] It sustains your wisdom. It makes you completely fearless. It provides resistance to poison, light, dark, blindness, shards, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) a Dragon Helm of Water Breathing [8,+19] It provides resistance to poison. It allows you to breath underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 78 of Angband. i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 78 of Angband. j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 84 of Angband. k) The Katana 'Aglarang' (8d4) (+1,+0) (+5) {special} It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 67 of Angband. l) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2) It can be wielded two-handed. It increases your intelligence by 2. It does extra damage from fire and frost. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It sustains your intelligence. It provides resistance to fire and cold. It allows you to sense the presence of giants. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 84 of Angband. m) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and nexus. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 60 of Mordor. n) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 67 of Dol Guldur. o) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) It increases your dexterity and stealth by 3. It provides resistance to disenchantment. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ancalagon the Black on level 84 of Angband. p) The Necromancer of Dol Guldur's corpse [Home Inventory - Lothlorien ] a) 2 Potions of Life b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Seraph on level 85 of Mount Doom. c) a Staff of Genocide[1|15] d) The Ring of Power 'Narya' (+6,+6) (+1) It can be activated for healing (500) every 200+d100 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and luck by 1. It sustains your strength, wisdom, constitution and charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nether. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord on level 62 of Mordor. f) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. g) The Phial of Undeath (-5) It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 50 of Mordor. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 33 of Mirkwood. j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 64 of Dol Guldur. k) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 70 of Angband. l) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. m) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed} It can be activated for fire ball (300) every 200+d200 turns if it is being worn. It decreases your charisma by 4. It does extra damage from fire. It provides immunity to fire. It is cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Dagger 'Angrist' (2d4) (+9,+5) (+4) It increases your dexterity, stealth and searching by 4. It does extra damage from acid. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Bastard Sword 'Faegorn' (3d4) (+6,+17) (+1) It can be wielded two-handed. It increases your strength, wisdom and charisma by 1. It does extra damage from frost. It is very sharp and make your foes bleed. It is especially deadly against dragons. It is especially deadly against giants. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 25 of Mirkwood. p) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 33 of Mirkwood. r) a Player corpse [The Mathom-house Inventory - Bree ] a) The Shrunken Head of Nightmares It can be activated for death. You found it in the remains of a Hell knight on level 54 of Mordor. b) 99 Potions of Water Curing