The Angband Ladder: Anna II, Hobbit Mage by fizzix

  [Angband 3.3.1 Character Dump]

 Name   Anna II                                  Self  RB  CB  EB   Best
 Sex    Female       Age             32   Str! 18/100  -2  -5  +1  18/40  18/30
 Race   Hobbit       Height          29   INT:  18/62  +2  +3  +2 18/132
 Class  Mage         Weight          51   WIS:     12  +1  +0  +2     15
 Title  Conjurer     Social       Known   DEX:  18/85  +3  +1  +0 18/125
 HP     -445/301     Maximize         Y   CON:     17  +2  -2  +9  18/80
 SP     137/193                           CHR:     17  +1  +1  +0  18/10

 Level               35   Armor    [31,+58]     Saving Throw         81%
 Cur Exp         495864   Fight     (+7,+3)     Stealth           Heroic
 Max Exp         495864   Melee   (+21,+15)     Fighting       Very Good
 Adv Exp         630000   Shoot   (+13,+19)     Shooting       Excellent
 MaxDepth   4100' (L82)   Blows    2.8/turn     Disarming            84%
 Game Turns      392149   Shots      1/turn     Magic Device         104
 Standard Turns   51277   Infra       40 ft     Perception        1 in 5
 Resting Turns    11701   Speed           7     Searching            38%
 Gold             40249   Burden  158.3 lbs

 You are one of several children of a Hobbit Burglar.  You are a credit
 to the family.  You have brown eyes, curly brown hair, and an average
 complexion.


rAcid:+.....+...... Nexus:.............
rElec:+............ Nethr:.............
rFire:+...+........ Chaos:.............
rCold:+.......+.... Disen:.............
rPois:............. Feath:+............
rLite:............. pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.........+...
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:+............ Speed:..+....+.....
  ESP:............. Blows:.............
Invis:+....+...+... Shots:.............
FrAct:+.........+.. Might:.............
HLife:............+ S.Dig:.............
Stea.:+......+...+. ImpHP:.............
Sear.:.........+...  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> The Orc captain misses you.
> You miss the Orc captain.
> You hit the Orc captain.
> You miss the Orc captain.
> You hit the Orc captain. It was a great hit!
> You miss the Orc captain.
> The Orc captain flees in terror!
> You hit the Orc captain.
> You have slain the Orc captain.
> You sense the presence of monsters!
> You sense no invisible creatures.
> Your Rod of Identify has recharged.
> Something retches.
> You are hit by poison!
> You die.

Killed by an Ancient multi-hued dragon.

  [Character Equipment]

a) a Two-Handed Great Flail (Defender) (3d6) (+14,+12) [+6] <+3>
     Found lying on the floor in a vault at 2100 feet (level 42).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     2.8 blows/round.
     With +9 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +3 DEX you would get 3.3 blows
     Average damage/round: 81.7.
     
b) a Sling of Power (x2) (+6,+19)
     Dropped by a Dark elven warrior at 1300 feet (level 26).
     
     
     
c) a Ring of Speed <+7>
     Found lying on the floor at 4050 feet (level 81).
     
     +7 speed.
     
d) a Ring of Constitution <+6>
     Found lying on the floor in a vault at 4050 feet (level 81).
     
     +6 constitution.
     Sustains constitution.
     
e) the Amulet of Carlammas <+3, +1>
     Found lying on the floor of a labyrinth at 2800 feet (level 56).
     
     +3 constitution.
     +1 strength.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 610 to 1215 turns to recharge at your current speed.
     Your chance of success is 94.1%
     
f) the Star of Elendil (charging)
     Dropped by N�r, the Dwarf at 3300 feet (level 66).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it maps the area around you.
     Takes 137 to 270 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
     Radius 3 light.
g) Black Dragon Scale Mail (-2) [16,+17] {!k}
     Found lying on the floor at 2150 feet (level 43).
     
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+7] <+4, +1>
     Found lying on the floor of a labyrinth at 2800 feet (level 56).
     
     +4 stealth.
     +1 speed.
     
i) a Wicker Shield of Resist Cold [2,-2]
     Dropped by an Ice troll at 1800 feet (level 36).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
j) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Dropped by a Black ogre at 3550 feet (level 71).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 151 to 297 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
k) a Set of Alchemist's Gloves of Free Action [0,+7]
     Dropped by a Black ogre at 2900 feet (level 58).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) a Pair of Ethereal Slippers of Stealth [0,+5] <+3>
     Dropped by a Black orc at 4100 feet (level 82).
     
     +3 stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) 20 Iron Shots of Wounding (1d4) (+6,+14)
     Dropped by a Dark elven priest at 2550 feet (level 51).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 72.4.
     25% chance of breaking upon contact.
     
o) 16 Mithril Shots of Frost (2d4) (+14,+14)
     Found lying on the floor at 2800 feet (level 56).
     
     Branded with frost.
     Cannot be harmed by acid, cold.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 195.7 vs. creatures not resistant to cold,
     and 78.2 vs. others.
     25% chance of breaking upon contact.
     
p) 21 Mithril Shots of Flame (2d4) (+13,+15)
     Found lying on the floor at 3250 feet (level 65).
     
     Branded with flames.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 200.8 vs. creatures not resistant to fire,
     and 80.3 vs. others.
     25% chance of breaking upon contact.
     
q) 15 Iron Shots of Slay Dragon (1d4) (+9,+7) {@f3}
     Found lying on the floor at 2200 feet (level 44).
     
     Slays dragons.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 145.3 vs. dragons, and 58.1 vs. others.
     25% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     
     
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     
     
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     
     
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     
     
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Found lying on the floor at 2550 feet (level 51).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Found lying on the floor in a vault at 3150 feet (level 63).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations] {@m8 @b8 @G8}
     Conjured forth by magic at 3350 feet (level 67).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 4 Mushrooms of Debility {!*}
     
     
i) 17 Potions of Cure Critical Wounds {!k}
     
     
j) a Potion of *Healing* {!*}
     Found lying on the floor at 4050 feet (level 81).
     
     It can be thrown at creatures with damaging effect.
     
k) 8 Scrolls of Teleportation {!*}
     
     
l) 5 Scrolls of Teleport Level {!*}
     
     
m) a Rod of Detection (charging) {@z3 !k}
     Bought from a store.
     
     Cannot be harmed by electricity.
     
n) a Rod of Identify {@z5}
     Found lying on the floor at 2600 feet (level 52).
     
     Cannot be harmed by electricity.
     
o) 2 Wands of Teleport Other (1 charge) {@a7}
     
     
p) a Wand of Dragon's Frost (4 charges)
     Dropped by a Black pudding at 4050 feet (level 81).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
q) 2 Wands of Drain Life (5 charges)
     
     
r) a Staff of Mapping (1 charge)
     Found lying on the floor at 2400 feet (level 48).
     
     
     
s) 2 Staves of Dispel Evil (12 charges)
     
     
t) a Staff of Holiness (4 charges)
     Found lying on the floor of a special room at 4050 feet (level
     81).
     
     
     
u) the Ring of Barahir <+1>
     Found lying on the floor in a vault at 3150 feet (level 63).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) 2 Mushrooms of Vigor
     
     
b) 2 Potions of Healing
     
     
c) 9 Potions of Restore Mana {!*}
     
     
d) 5 Potions of Speed
     
     
e) 5 Scrolls of Teleport Level {!*}
     
     
f) a Scroll of Remove Curse
     Bought from a store.
     
     
     
g) 11 Scrolls of Word of Recall {@r9 !*}
     
     
h) a Scroll of Recharging
     Bought from a store.
     
     
     
i) a Scroll of Rune of Protection
     Found lying on the floor at 3500 feet (level 70).
     
     
     
j) a Scroll of *Destruction* {!*}
     Found lying on the floor at 2100 feet (level 42).
     
     
     
k) a Rod of Treasure Location {@z3}
     Found lying on the floor at 1850 feet (level 37).
     
     
     
l) a Rod of Healing (charging)
     Dropped by an unknown monster at 2450 feet (level 49).
     
     Cannot be harmed by electricity.
     
m) a Rod of Teleport Other {@z7}
     Bought from a store.
     
     
     
n) a Ring of Intelligence <+4>
     Bought from a store.
     
     +4 intelligence.
     Sustains intelligence.
     
o) a Ring of Resist Fire
     Found lying on the floor at 700 feet (level 14).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
p) a Ring of Resist Cold
     Dropped by an unknown monster at 1000 feet (level 20).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
q) a Ring of Damage (+0,+9)
     Dropped by an Acolyte at 2700 feet (level 54).
     
     
     
r) an Amulet of Resistance
     Found lying on the floor at 3550 feet (level 71).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by an Ogre mage at 3150 feet (level 63).
     
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) Bar Chain Mail of Elvenkind (-2) [45,+21] <+2>
     Found lying on the floor in a vault at 3150 feet (level 63).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) a Hard Leather Cap of Regeneration [2,+8]
     Dropped by a Gnome mage at 2050 feet (level 41).
     
     Speeds regeneration.  
     
v) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+1, +2>
     Dropped by Wormtongue, Agent of Saruman at 2700 feet (level 54).
     
     +1 attack speed.
     +2 strength, dexterity, constitution.
     Slays animals, orcs, trolls, giants, dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 151.5 vs. animals, 188.5 vs. orcs, 188.5 vs.
     trolls, 188.5 vs. giants, 188.5 vs. dragons, and 115 vs. others.
     
w) a Mace of Westernesse (2d4) (+13,+13) <+2, +1>
     Bought from a store.
     
     +2 strength.
     +1 dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     3.3 blows/round.
     With +5 STR and +0 DEX you would get 3.8 blows
     With +0 STR and +2 DEX you would get 4.0 blows
     Average damage/round: 110.2 vs. orcs, 110.2 vs. trolls, 110.2 vs.
     giants, and 74.5 vs. others.
     
x) a Heavy Crossbow of Extra Shots (x4) (+12,+9) <+1>
     Found in a chest from 3350 feet (level 67).
     
     +1 shooting speed.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      2348     50'    2   Reached level 2
      4723    150'    3   Reached level 3
      4863    150'    4   Reached level 4
      6930    200'    5   Reached level 5
     14137    200'    6   Reached level 6
     19205    250'    7   Reached level 7
     28744    250'    8   Reached level 8
     33366    350'    9   Reached level 9
     45411    400'   10   Reached level 10
     55797    500'   11   Reached level 11
     57144    500'   11   -- Note: rod of light
     68676    500'   12   Reached level 12
     70776    500'   12   -- Note: !Str (guess that was the very good feeling)
     74545    550'   13   Reached level 13
     91806    550'   14   Reached level 14
     95180    600'   14   Killed Bullroarer the Hobbit
    105961    750'   15   Reached level 15
    112569    800'   15   -- Note: Brawn zaps wis
    116059    900'   15   Killed Ulfast, Son of Ulfang
    116059    900'   16   Reached level 16
    119459    900'   16   Killed Grishnakh, the Hill Orc
    124198    950'   17   Reached level 17
    127118    950'   17   -- Note: Brawn zaps Wis again
    137219   1050'   17   Killed Grip, Farmer Maggot's dog
    140361   1100'   18   Reached level 18
    143935   1100'   18   -- Note: picked up boots of FA somewhere
    152350   1200'   19   Reached level 19
    158262   1300'   20   Reached level 20
    160404   1300'   20   Killed Lagduf, the Snaga
    166762   1350'   21   Reached level 21
    171192   1350'   21   Killed Gorbag, the Orc Captain
    176290   1400'   21   -- Note: Brawn zaps Wis a third time
    176726   1450'   21   -- Note: Blue DSM
    179044      0'   21   Killed Farmer Maggot
    182615   1600'   22   Reached level 22
    183656   1600'   22   Killed Orfax, Son of Boldor
    188950   1600'   23   Reached level 23
    191361   1600'   23   Killed Golfimbul, the Hill Orc Chief
    196665   1650'   24   Reached level 24
    201097   1600'   24   -- Note: !Chr
    209140   1700'   25   Reached level 25
    210984   1700'   25   -- Note: !Wis (young black)
    213895   1750'   26   Reached level 26
    214712   1750'   26   -- Note: !Wis
    214749   1750'   26   -- Note: Toughness zaps Str
    220833   1800'   26   -- Note: Lantern of brightness
    229764   1850'   26   -- Note: gravity hounds then nexus hounds call for two
TLs
    230029   1850'   27   Reached level 27
    231743   1850'   27   Killed Fang, Farmer Maggot's dog
    235445   1850'   27   Found the Dagger 'Narthanc' (LOST)
    235454   1850'   27   -- Note: Narthanc (ground)
    235955   1800'   27   -- Note: -TO (dark elven lord)
    249622   1850'   28   Reached level 28
    251093   1850'   28   -- Note: -dobj
    256589   1900'   28   Killed Shagrat, the Orc Captain
    256599   1900'   28   Found the Phial of Galadriel (LOST)
    256608   1900'   28   -- Note: Phial (shagrat)
    266856   2050'   28   -- Note: Intellect zaps Wis (gnome mage)
    271562   2100'   28   -- Note: !Str (mature green)
    272129   2100'   29   Reached level 29
    272684      0'   29   -- Note: !2 CHR from BM
    272689      0'   29   -- Note: -dall from BM
    285373   2100'   29   -- Note: defender flail (rock hard vault)
    287955   2100'   29   -- Note: !Str (ground)
    291424      0'   29   -- Note: westernesse spear (temple)
    293340   2100'   29   Killed Smeagol
    300019   2150'   30   Reached level 30
    310023   2450'   30   -- Note: Rod of healing...
    311377   2450'   30   Killed Angamaite of Umbar
    312198   2500'   30   -- Note: !Dex
    315526   2500'   30   -- Note: !Dex
    322986   2550'   31   Reached level 31
    323868   2550'   31   -- Note: MB5
    324012   2550'   31   Killed Draebor, the Imp
    327999   2700'   31   Killed Wormtongue, Agent of Saruman
    328037   2700'   31   Found the Rapier 'Careth Asdriag'
    328043   2700'   31   -- Note: Careth asdriag (wormtongue)
    330406   2750'   31   -- Note: -dragon's frost
    339811   2800'   31   Found the Amulet of Carlammas
    339816   2800'   31   -- Note: Carlammas (labyrinth)
    342683   2900'   31   Killed Lokkak, the Ogre Chieftain
    343310   2900'   31   -- Note: first !Int (lokkak escort)
    356168   3100'   31   -- Note: !De
    356168   3100'   31   -- Note: x
    356808   3100'   31   -- Note: first !Con (ghouls)
    358370   3100'   31   -- Note: graveyard sighting...run...
    358646   3100'   31   -- Note: shade escapes the graveyard and gives me !Aug
    358646   3100'   31   -- Note: how nice
    358646   3100'   31   -- Note: !Wis on the ground
    359151   3150'   31   -- Note: landed next to a druj, brough me to 10 HP...
    359151   3150'   31   -- Note: probably should've killed me
    359169   3150'   31   -- Note: greater vault...
    359169   3150'   31   -- Note: it's go time
    364511   3150'   31   -- Note: !Int
    364599   3150'   31   -- Note: MB7 (GV)
    364626   3150'   31   Found the Ring of Barahir
    364631   3150'   31   -- Note: barahir (ground)
    364640   3150'   31   -- Note: and by ground i mean GV
    365870   3150'   31   -- Note: !Int (GV)
    366865   3150'   32   Reached level 32
    366958   3150'   32   Found the Chain Mail of Arvedui
    366963   3150'   32   -- Note: Arvedui (ogre mage)
    367630      0'   33   Reached level 33
    367640      0'   33   -- Note: !Exp (BM)
    369359   3250'   33   Killed Itangast the Fire Drake
    370528   3300'   33   Killed Nar, the Dwarf
    370726   3300'   33   Found the Star of Elendil
    370737   3300'   33   -- Note: Star (nar)
    371273   3350'   33   -- Note: mb8 (acq scroll)
    372372   3350'   33   -- Note: !Str
    374013   3350'   33   Killed Beorn, the Shape-Changer
    375396   3400'   33   -- Note: !Str (str maxed)
    377724   3550'   33   Found the Iron Helm 'Holhenneth'
    377736   3550'   33   -- Note: Holhenneth (black ogre)
    380904   3700'   33   -- Note: !Dex
    382217   3700'   34   Reached level 34
    382222   3700'   34   -- Note: !Exp
    385146   3900'   34   Killed Brodda, the Easterling
    385780   3900'   34   Killed Boldor, King of the Yeeks
    385905   3900'   35   Reached level 35
    388308   4050'   35   -- Note: =speed (+7)
    390156   4050'   35   -- Note: !Wis (black pudding)
    390419   4050'   35   -- Note: !Dex


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 9.10.2011 16:26
Last updated on 10.10.2011 17:38

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12. on the Competition No.111 Ladder (of 22)

Comments

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On 9.10.2011 16:26 fizzix wrote:
Getting tired of hunting for stat-gain potions that are just not showing up at all. Time to suicide dive!

On 10.10.2011 05:05 fizzix wrote:
Amazingly still alive. Desperately need some Con though...

On 10.10.2011 17:39 fizzix wrote:
only a matter of time. Tough call on whether +6 Con or Barahir. Went with the Con, probably a mistake.

On 10.10.2011 19:09 bron wrote:
Unfortunate. Although a "suicide dive" as you put it is probably the only way to win the competition at this point. And the -445 HP is certainly impressive!

On 11.10.2011 02:33 fizzix wrote:
not really. My usual winning times are <700k turns. However, this character hinges a lot on how much !Con you find. In my case, not very many. Had I had 500+ HP I could've taken out a black dragon pit a few levels back, which would probably have netted enough loot for a safe victory.

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