[ToME 2.2.0(CVS) Character Dump] Name : LightBringer Age 22 STR: 18/90 Sex : Female Height 61 INT: 12 Race : RohanKnight Weight 77 WIS: 18/10 Class : Swordmaster Social Class 8 DEX: 18/28 Body : Player CON: 18/52 God : Nobody Points 1412751 Chr: 17 18 + To Melee Hit 49 Level 29 Max Hit Points 400 + To Melee Damage 37 Experience 145533 Cur Hit Points -32 + To Ranged Hit 24 Max Exp 145533 Max SP (Mana) 28 + To Ranged Damage 13 Exp to Adv. 165000 Cur SP (Mana) 28 AC 21+65 Gold 176257 (Miscellaneous Abilities) Fighting : Legendary[35]Perception : Bad Blows/Round: 8 Bows/Throw : Legendary[7] Searching : Poor Shots/Round: 1 Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 24d7+296 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have brown eyes, straight blond hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 48th Yavie of the 2890th year of the third age. Your adventure lasted 5 days. Your Attributes: You are dead, killed by a Dominatrix on level 37 of Maze. You can breath fire. You can cause mold to grow near you. You can use rohir powers. You aggravate monsters. You can fly. You have free action. You regenerate quickly. You can sense the presence of orcs. You can sense the presence of trolls. You can sense the presence of evil beings. You are lucky. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are completely fearless. Your eyes are resistant to blindness. Your constitution is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your digging ability is affected by your equipment. Your attack speed is affected by your equipment. Your weapon has been blessed by the gods. Your weapon shocks your foes. Your weapon strikes at evil with extra force. Corruption list: Balrog Aura: Surrounds you with a fiery aura But it can burn scrolls when you read them Balrog Wings: Creates ugly, but working, wings allowing you to fly But it reduces charisma by 4 and dexterity by 2 Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Demon Breath: Provides fire breath But gives a small chance to spoil potions when you quaff them Random teleportation: Randomly teleports you around Troll Blood: Troll blood flows in your veins, granting increased regeneration It also enables you to feel the presence of other troll beings But it will make your presence more noticeable and aggravating Skills (points left: 0) - Combat 35.624 [0.900] - Weaponmastery 34.343 [1.150] . Sword-mastery 34.600 [0.700] . Axe-mastery 00.000 [0.300] . Hafted-mastery 00.000 [0.300] . Polearm-mastery 00.000 [0.300] . Archery 20.800 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.360 [0.900] . Disarming 04.600 [0.900] - Magic 01.609 [0.300] . Magic-Device 34.350 [1.150] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved 2 princesses. You have defeated 4981 enemies. [Character Equipment] a) a Shocking Dark Sword of *Slay Evil* (3d7) (+8,+8) (+1) It provides light (radius 1) forever. It generates an antimagic field. It increases your wisdom by 1. It does extra damage from electricity. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to electricity. It allows you to sense the presence of evil beings. It has been blessed by the gods. It cannot be harmed by electricity. You found it in the remains of a Young blue dragon on level 32 of Maze. d) a Long Bow of Power (x3) (+17,+13) {cursed} e) a Cursed Ring of Light and Darkness Resistance {cursed} f) a Ring of Fear Resistance {cursed} It makes you completely fearless. It is cursed. k) an Amulet of the Serpents [+5] (+3) {cursed} It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 3. It provides resistance to poison. It is cursed. You bought it from the Black Market. m) a Dwarven Lantern It provides light (radius 2) forever. It cannot be harmed by fire. n) an Elven Thunderlord Coat [9,+6] (+3 to stealth) It increases your stealth by 3 . It provides resistance to acid, electricity, fire, cold, poison and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Armoury. o) a Fur Cloak of Stealth [3,+10] (+1 to stealth) It increases your stealth by 1. You bought it from the Black Market. p) a Small Leather Shield of Resist Cold [2,+10] s) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 14 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Stealth [3,+10] (+3 to stealth) z) (nothing) {) 30 Arrows of Lightning (1d4) (+8,+9) |) The Shovel 'Foron' (1d2) (+7,+4) (+3 attacks) [Character Inventory] a) The Gem of Ice {Heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Spirit naga on level 37 of Maze. b) Boccob's Magical Mish-mash {R.Fear & Heal 30} It can be activated for remove fear & heal 30 hp every 10 turns. You found it lying on the ground on level 33 of Maze. c) Cathal's Corrupting Cymbal {A:Cure Hallucination} It can be activated for cure hallucination. You found it in the remains of a Half-orc on level 15 of Orc Cave. d) 8 Potions of Cure Serious Wounds {@q0} e) 4 Potions of Cure Critical Wounds {@q1} f) 6 Scrolls of Word of Recall {@r1} g) 25 Scrolls of Identify {@r0} h) 6 Scrolls of Satisfy Hunger {@r2} i) a Wooden Rod of Trap Location (10/10) {@z0} j) a Moonstone Rod of Fire Bolts (75/75) {@z2} k) a Silver Rod of Simplicity of Lightning Bolts (100/100) {@z3} l) a Mithril Rod of Frost Bolts (160/160) {@z1} m) 2 Staffs of Genocide[1|5] (3 charges) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Parchment titled ``Magic for the Layman'' {A:Something Weird} It can be activated for something weird. You found it lying on the ground on level 11 of Orc Cave. b) a Copper Rod of Quickness of Nothing (20/20) c) a Copper Rod of Nothing (20/20) d) a Copper Rod of the Istari of Polymorph (34/40) {@z4} e) a Golden Rod of Capacity of Nothing (250/250) f) 4 Rod Tips of Polymorph (25 Mana to cast) g) a Staff of Summon[6|25] (2 charges) h) a Ring of Shard Resistance i) a Ring of Invisibility j) The Metal Scale Mail of Curithel (-2) [13,+7] It provides resistance to poison and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) The Rhino Hide Armour 'Vorlatur' (-1) [8,+12] It provides immunity to cold. It provides resistance to dark, confusion and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. l) The Padded Armour 'Borith' (-4,-28) [4,+5](40%) It increases your hit points by 40%. It sustains your wisdom. It provides immunity to paralysis. It provides resistance to life draining, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-ogre on level 33 of Maze. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be used to store a spell. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 15 of Orc Cave. p) a Long Sword (*Defender*) (2d5) (+4,-2) [+11] (+1 to stealth) It increases your wisdom, dexterity, constitution and stealth by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and disenchantment. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. r) The Rounded Pebble of Melegilir (1d2) (+8,+12) It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against giants. It is a great bane of demons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-orc on level 21 of Orc Cave. s) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 15 of Orc Cave. [The Mathom-house Inventory - Bree ] a) The Gem of Knowledge {A:Light Absorbtion} It can be activated for light absorption. You found it in the remains of a Poltergeist on level 11 of Orc Cave. b) the Immortal Skull of Benetar {Experience Loss} It can be activated for experience loss. You found it lying on the ground on level 14 of The Old Forest. c) Agannazar's Antique Acorn {High stat loss} It can be activated for high stat loss. You found it in the remains of a Dark elven warlock on level 31 of Maze.