[ToME 2.1.1 Character Dump] Name : Edireth Age 72 Str: 18/209 18/*** Sex : Female Height 80 INT: 18/85 Race : Spectre Troll Weight 336 WIS: 18/74 Class : Haftedmaster Social Class 1 DEX: 18/*** Body : Player CON: 18/198 God : Tulkas CHR: 18/04 + To Melee Hit 130 Level 37 Max Hit Points 768 + To Melee Damage 54 Experience 1456312 Cur Hit Points -21 + To Ranged Hit 95 Max Exp 1471103 Max SP (Mana) 66 + To Ranged Damage 12 Exp to Adv. 1519000 Cur SP (Mana) 62 AC 36+79 Gold 476533 Piety 23411 (Miscellaneous Abilities) Fighting : Legendary[90]Perception : Good Blows/Round: 9 Bows/Throw : Legendary[32]Searching : Good Shots/Round: 1 Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 18d6+486 Stealth : Excellent Magic Device: Heroic Infra-Vision: 90 feet Tactic: normal Explor: normal (Character Background) Your father was a Hill-Troll Warrior. You have puke yellow eyes, mangy bright red hair, and blue leprous skin. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 25 (1250') Mordor: Level 47 (2350') Barrow-Downs: Level 10 (500') Heart of the Earth: Level 36 (1800') Maze: Level 37 (1850') Orc Cave: Level 11 (550') The Old Forest: Level 25 (1250') Moria: Level 41 (2050') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 9 (450') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 14th Quelle of the 2890th year of the third age. It now is 28 days that you are adventuring. Your Attributes: You are dead, killed by Azriel, Angel of Death. You can drive yourself into a berserk frenzy. You can sense what is beyond walls. You feel righteous. You feel heroic. You are in a battle rage. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. Your appetite is small. You can sense the presence of demons. You are unlucky. You have a firm hold on your life force. You reflect arrows and bolts. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your weapon is a great bane of demons. Corruption list: Skills (points left: 2) - Combat 27.704 [0.900] - Weaponmastery 42.317 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 42.300 [0.700] . Stunning-blows 10.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 01.000 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 01.000 [0.900] . Disarming 01.000 [0.900] - Magic 01.756 [0.300] . Magic-Device 42.400 [1.150] - Spirituality 12.200 [0.400] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 9 princesses. You have defeated 9241 enemies. [Fates] You may meet a Giant black ant on level 1. You are fated to die on level 1. You are fated to meet a Village idiot on level 1. [Character Equipment] a) a Morning Star of *Slay Demon* (2d6) (+7,+8) (+2) It increases your intelligence by 2. It is a great bane of demons. It provides resistance to fire and chaos. It allows you to sense the presence of demons. You found it in the remains of a Green Thunderlord on level 32 of Mirkwood. d) a Heavy Crossbow of Extra Might (x5) (+14,+12) It provides resistance to fire. It fires missiles with extra might. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Ring of Nulith (+3 to searching) It can be used to store a spell. It increases your constitution, searching and infravision by 3. It sustains your constitution. It provides resistance to shards and nether. It allows you to levitate. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 45 of Mordor. f) The Ring of Arcabil (+3) {cursed} It increases your intelligence, dexterity, constitution and charisma by 3. It makes you invisible. It sustains your strength, intelligence and charisma. It provides immunity to paralysis. It provides resistance to poison, light, nether, nexus and chaos. It allows you to see invisible monsters. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black pudding on level 38 of Moria. k) an Amulet of the Serpents [+5] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. You bought it from the Black Market. m) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 2. It provides resistance to nether. It cannot be harmed by fire. It was given to you as a reward. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, poison, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 32 of Moria. o) The Cloak of Mimicry [Ent] of Dornim [1,+10] (+4 to stealth) It increases your stealth by 4. It sustains your intelligence and constitution. It provides resistance to electricity, fire, poison and disenchantment. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. p) a Small Metal Shield of Reflection [3,+7] It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 10 of Barrow-Downs. s) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. u) a Set of Leather Gloves of Power (+4,+4) [1,+7] (+2) It increases your strength by 2. It provides resistance to poison. You found it in the remains of The Greater hell magic mushroom were-quylthulg on level 32 of Moria. x) a Pair of Metal Shod Boots of Stealth [6,+4] (+1 to stealth) It increases your stealth by 1. You found it lying on the ground on level 30 of Mirkwood. z) (nothing) {) 26 Bolts of Venom (1d5) (+6,+8) |) an Orcish Pick of Digging (1d3) (+6,+10) (+5) It increases your ability to tunnel by 5. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. [Character Inventory] a) The Skull of Ancient Wisdom {Mass Genocide / 1000} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Demonologist on level 27 of Mirkwood. b) Jor's Compendium of Strange Behaviour {Heal 700 / 250} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a Mage on level 23 of Mirkwood. c) 10 Potions of Speed d) 9 Potions of Heroism e) 12 Potions of Cure Critical Wounds f) 2 Potions of Healing g) a Potion of Curing h) 14 Scrolls of Phase Door i) 15 Scrolls of Teleportation j) 62 Scrolls of Identify {@r1} k) 45 Scrolls of Identify l) 11 Scrolls of *Identify* m) 6 Scrolls of Satisfy Hunger n) a Moonstone Rod of Door/Stair Location (75/75) {@z5} o) a Moonstone Rod of Trap Location (75/75) {@z4} p) a Silver Rod of Capacity of Recall (200/200) {@z9} q) a Golden Rod of Quickness of Illumination (125/125) {@z2} r) a Wand of Manathrust[1|25] (16 charges) s) a Wand of Noxious Cloud[1|26] (24 charges) t) a Staff of Disarm[1|18] (19 charges) u) The Phial of Undeath (-5) v) The Chain Mail of Breboros (-2) [14,+8] w) a Two-Handed Flail of Slay Undead (3d6) (+4,+4) [Home Inventory - Bree ] a) 5 Sprigs of Athelas b) a Potion of Life c) a Potion of Restore Life Levels d) 5 Scrolls of Enchant Weapon To-Hit e) a Moonstone Rod of Quickness of Nothing (75/75) f) a Rod Tip of Illumination (8 Mana to cast) g) a Rod Tip of Detection (80 Mana to cast) h) a Wand of Fireflash[4|23] (6 charges) i) The Ring 'Almor' [+12] (+3) It can be activated for ball of cold and resist cold if it is being worn. It increases your constitution and charisma by 3. It sustains your strength. It provides immunity to paralysis. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. j) an Amulet of the Magi (-4,-4) (+1 to searching) It can be used to store a spell. It increases your intelligence and searching by 1. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ewok on level 38 of Moria. k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, light and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, poison, light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 33 of Moria. m) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Olog on level 36 of Moria. n) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Broad Sword 'Orcrist' (2d5) (+0,+0) (+3) p) The Sling of Farmer Maggot (x2) (+20,+7) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. q) 27 Blasted Seeker Bolts (4d5) (+8,+8) [+10] You found it in the remains of a Bloodletter of Khorne on level 38 of Moria. r) 20 Rounded Pebbles 'Vorfingon' (1d2) (+18,+6) {90% off} It does extra damage from acid, electricity and fire. It poisons your foes. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at undead with holy wrath. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. s) Bill the Stone Troll's corpse [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mage on level 23 of Mirkwood. b) 2 Potions of Enlightenment c) 2 Potions of Curing d) 3 Scrolls of Reset Recall e) a Wand of Noxious Cloud[1|27] (6 charges) f) a Wand of Essence of Speed[1|20] (6 charges) g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) 2 Potions of *Healing* c) a Ring of Speed (+8) d) an Indestructible Amulet of Resistance e) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Judge Fire on level 42 of Mordor. f) The Metal Cap of Erelen [3,+8] It provides light (radius 3) forever. It sustains your wisdom, dexterity and constitution. It provides immunity to paralysis. It provides resistance to acid, electricity, blindness and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khufu, the Mummified King on level 37 of Mordor. g) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 37 of Mordor. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 6 Potions of Cure Insanity c) 10 Potions of Healing d) a Potion of *Healing* e) a Potion of Restore Life Levels f) 4 Potions of Enlightenment g) 2 Potions of Resistance h) 4 Potions of Curing i) 10 Scrolls of Enchant Weapon To-Hit j) 5 Scrolls of Reset Recall k) a Wand of Fireflash[5|15] (10 charges) l) a Wand of Noxious Cloud[1|26] (9 charges) m) a Staff of Fiery Shield[3|8] (5 charges) n) a Staff of Recovery[2|12] (14 charges) o) The Ring of Nelin [+14] (+5) It increases your dexterity by 5. It sustains your intelligence and constitution. It provides resistance to nether and chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 37 of Mordor. p) The Amulet 'Vilos' (+3 to infravision) It increases your infravision by 3. It sustains your intelligence and wisdom. It provides resistance to acid, electricity, light and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. q) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bolg, Son of Azog on level 35 of Moria. s) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. t) The Large Leather Shield of Celmirie [4,+10] It sustains your strength, intelligence and dexterity. It provides immunity to fire. It provides resistance to electricity, confusion, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 33 of Moria. u) a Short Sword of Westernesse (1d7) (+8,+13) (+1) It increases your strength, dexterity and constitution by 1. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You found it in the remains of a Cave troll on level 37 of Mordor. v) 25 Bolts of Acid (1d5) (+7,+10) w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor.