[DaJAngband v1.3.2 Character Dump] Name Zalofber Self RB CB EB Best Sex Male Age 49 STR: 16 +1 -2 +3 18 Race Dunadan Height 83 INT: 11 +2 +1 +0 14 Class Druid Weight 205 WIS: 15 +2 +2 +4 18/50 Title Student of Wind Status 64 DEX: 16 +2 +1 +0 18/10 HP 184/184 Score 1946 CON: 13 +3 -1 +0 15 SP 49/49 CHR: 12 +2 +1 +2 17 Level 21 Armor [13,+44] Saving Throw 60 Cur Exp 12245 Fight (+5,+15) Fighting 124 Max Exp 12254 Melee (+12,+24) Shooting 122 Adv Exp 13940 Shoot (+8,+5) Throwing 123 MaxDepth L20 (1000') Blows 1/turn Disarming 65 Day 8, 4:21:44 Shots 1/turn Magic Device 54 Gold 22467 Stealth 11 Alertness 29 Burden 143.9 lbs Energy 90% Searching 23 You are one of several children of a Guildsman. You are a credit to the family. You have blue eyes, curly auburn hair, and a very dark complexion. Acid:......*...... Blind:............. Elec:......+...... Confu:............. Fire:......+...... Sound:............. Cold:+............ Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:......+...... Feath:............. Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:...........+. ThrwM:............. HLife:............. :............. abcdefghijkl@ abcdefghijkl@ [Last Messages] > You bought a pair of leather sandals of Free Action [1,+7] (o) for 4902 gold. > You have a pair of leather sandals of Free Action [1,+7] (t). > You were wearing a pair of leather sandals [1,+3] (t). > You are wearing a pair of leather sandals of Free Action [1,+7] (l). > You destroy a pair of leather sandals [1,+3]. > You have no more pairs of leather sandals [1,+3] (t). > You miss the boil-covered wretch. > You have learned the spell of Earthquake. > You can learn 8 more spells. > You bought a Ring of Damage (+8) (k) for 4050 gold. > You have a Tiger Eye Ring of Damage (+8) (t). > You were wearing a Zircon Ring of Slow Digestion (t). > You are wearing a Tiger Eye Ring of Damage (+8) (c). > You miss the singing, happy drunk. > You drop a Zircon Ring of Slow Digestion (t). [Character Equipment] a) an Eucalyptus Staff of Earthquakes of Frost (1d5) (+7,+9) (5 charges) {@w0} It is branded with frost. It provides resistance to cold. It cannot be harmed by cold. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 38 against frost-vulnerable creatures, and 26 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 27. It was found in a chest on level 1. b) a long bow (ML3) (+3,+5) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 20 spaces. Examine ammo to see average damage. c) a Tiger Eye Ring of Damage (+8) d) a Topaz Ring of Strength (+3) It increases your strength by 3. It sustains your strength. e) an Obsidian Amulet of Charisma (+2) It increases your charisma by 2. It sustains your charisma. f) a brass lantern (40:00) {@w4} It usually provides light of radius 2. It cannot be harmed by fire. g) The soft leather armour of Baregor [4,+17] (+4) It increases your wisdom by 4. It increases your stealth by 4. It provides immunity to acid. It provides resistance to electricity and fire. It sustains your wisdom. It activates for remove fear and cure poison about every minute. It cannot be harmed by the elements. It was dropped by a(n) mordor orc on level 17. h) a cloak [1,+4] i) a small metal shield [3,+6] j) a metal cap [3,+5] k) a set of leather gloves [1,+0] l) a pair of leather sandals of Free Action [1,+7] It grants you immunity to paralysis. It was bought from the black market. [Character Equipment -- Quiver] n) 18 arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 19.6. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 32. o) 20 arrows (1d4) (+5,+3) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 27.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 26. p) 18 arrows (1d4) (+5,+2) {@f3=g} Fired from your current missile launcher, this missile will inflict an average damage of 24.9. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 26. q) 6 throwing daggers (1d4) (+0,+1) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.9. Your chance of scoring a critical hit when throwing this weapon is 1 in 25. r) 4 throwing axes (1d5) (+5,+5) {@v3=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 11.2. Your chance of scoring a critical hit when throwing this weapon is 1 in 22. s) a dagger (1d4) (+4,+2) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 11.1. This weapon can be thrown for an average damage of 5.4. Your chance of scoring a critical hit with this weapon is 1 in 40 (less when thrown). t) a dagger (1d4) (+2,+3) {@v4=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 12.1. This weapon can be thrown for an average damage of 6.6. Your chance of scoring a critical hit with this weapon is 1 in 46 (less when thrown). u) a main gauche of Flame (1d3) (+2,+4) [2,+2] {@v5=g} It is branded with fire. It provides resistance to fire. It is better for throwing than most melee weapons. It cannot be harmed by fire. With this weapon, you would currently get 1 blow per round. You can wield this weapon in your off hand for defence. Each blow will do an average damage of 20 against fire-vulnerable creatures, and 14 against other monsters. This weapon can be thrown for an average damage of 21.6 against fire-vulnerable creatures, and 7.2 against other monsters. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 42 (less when thrown). It was found on the floor on level 8. v) a dagger of Slay Undead (2d4) (+6,+7) {@v5=g} It slays undead. It is better for throwing than most melee weapons. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 29.8 against undead, and 18.6 against other monsters. This weapon can be thrown for an average damage of 43.2 against undead, and 14.4 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 36 (less when thrown). It was found on the floor on level 11. w) a dagger of Lightning (1d4) (+3,+11) {@v7=g} It is branded with lightning. It provides resistance to electricity. It is better for throwing than most melee weapons. It cannot be harmed by lightning. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 26.3 against electricity-vulnerable creatures, and 20.1 against other monsters. This weapon can be thrown for an average damage of 48.6 against electricity-vulnerable creatures, and 16.2 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 42 (less when thrown). It was found on the floor on level 17. [Character Inventory] a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1 !k} b) a Book of Nature Magic [Communion with Nature] {@p2@b2@G2 !k} c) 2 Books of Nature Magic [Gifts of Nature] {@p3@b3@G3 !k} d) a Book of Nature Magic [Natural Combat] {@p4@b4@G4 !k} e) a Green Potion of Speed {@q7} f) 4 Orange Potions of Cure Serious Wounds {@q2} g) 12 Yellow Potions of Cure Critical Wounds {@q1} h) 9 Scrolls titled "fir inie barm" of Phase Door {@r1} i) 2 Scrolls titled "num vathonth" of Teleportation {@r9 !*} j) 6 Scrolls titled "lacthrum pin" of Word of Recall {@r3 !*} k) 3 Copper-Plated Rods of Trap Location {@z3} l) a Zhelung Scale Wand of Clone Monster (5 charges) m) 2 Fairy Dust Wands of Light (17 charges) {@z4} n) a Troll Bone Wand of Confuse Monster (9 charges) o) an Ash Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 33. p) a Sapling Staff of Identify (1d5) (+0,+0) (13 charges) {@u1} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 34. q) a Knotted Staff of Treasure & Object Location (1d5) (+0,+0) (12 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 33. r) a Cottonwood Staff of Detect Invisible (1d5) (+0,+0) (15 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 33. s) a Walnut Staff of Slow Monsters (1d5) (+0,+0) (9 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 33. t) a shovel (1d2) (+0,+0) (+1) {@w0} It increases your tunneling by 1. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 15.8 (add +1.2 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 30. [Home Inventory] a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1 !k} b) a Green Potion of Speed {@q7} c) 2 White Potions of Resist Cold d) a Misty Potion of Restore Life Levels e) 2 Iron Rods of Light {@z4} f) 2 Fairy Dust Wands of Light (18 charges) {@z4} g) a Phoenix Spices Wand of Sleep Monster (9 charges) h) a Troll Bone Wand of Confuse Monster (9 charges) i) an Ash Staff of Teleportation (1d5) (+0,+0) (6 charges) {@u9 !*} With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 33. j) 2 Knotted Staffs of Treasure & Object Location (1d5) (+0,+0) (23 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 33. k) 2 Walnut Staffs of Slow Monsters (1d5) (+0,+0) (18 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 17. Your chance of scoring a critical hit with this weapon is 1 in 33. l) a Zircon Ring of Slow Digestion It slows your metabolism. m) a metal cap [3,+5] n) 3 throwing daggers (1d4) (+0,+1) {@v1=g} It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 4.9. Your chance of scoring a critical hit when throwing this weapon is 1 in 25. o) a pike of Slay Evil (2d5) (+4,+8) It slays all evil creatures. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 41.6 against evil creatures, and 30.3 against other monsters. This weapon violates your restriction against edged weapons and would hinder your magic. Your chance of scoring a critical hit with this weapon is 1 in 17. It was found on the floor on level 13. p) a quarterstaff (1d8/1d5) (+6,+6) It is a double weapon (easier to get multiple attacks, especially if you are not using a shield). With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 27.3. Your chance of scoring a critical hit with this weapon is 1 in 19. q) a light crossbow (ML3) (+4,+3) A launcher with an multiplier level (ML) of 3 actually multiplies damage by x2.625. The range on this launcher is 18 spaces. Examine ammo to see average damage. r) 30 bolts (1d5) {good} s) 27 bolts (1d5) {good} t) 22 iron shots (1d4) (+6,+1) {@f3=g} u) 57 iron shots (1d4) (+0,+0) {@f1=g} v) 19 iron spikes Zalofber the Dunadan Druid Began the quest to kill Morgoth on 08/02/2011 at 02:17 AM ============================================================ CHAR. | DAY, TIME | DEPTH |LEVEL| EVENT ============================================================ | 1, 05:29:00 | 1 | 2 | Killed Fang, Farmer Maggot's dog | 1, 08:41:55 | 2 | 4 | Killed Wolf, Farmer Maggot's dog | 1, 09:37:41 | 2 | 4 | Killed Grip, Farmer Maggot's dog | 1, 09:37:41 | 2 | 5 | Reached level 5 | 2, 23:30:30 | 7 | 10 | Reached level 10 | 3, 21:00:09 | 8 | 13 | Killed The Great Goblin | 5, 01:47:42 | 9 | 15 | Reached level 15 | 5, 09:37:49 | 11 | 15 | Killed Lotho Sackville-Baggins | 5, 18:57:11 | 12 | 16 | Killed The Boar of Everholt | 6, 06:42:59 | 13 | 16 | Killed Bill Ferny, agent of Saruman | 6, 21:46:10 | 16 | 18 | Killed The Dunlending Agent of the Nazgul | 7, 00:34:15 | 17 | 19 | Killed Mughash the Kobold Lord | 7, 01:09:50 | 17 | 19 | Found The soft leather armour of Baregor | 7, 05:51:26 | 17 | 20 | Reached level 20 ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Know complete monster race info : no (score_know) Score: Everything is already IDed : no (score_noid) Score: Allow player to avoid death : no (score_live)