The Angband Ladder: Mighty Snickersnacker, Spectre Rogue by chris

  [Chengband 0.0.48 Character Dump]

                          Name  : Mighty Snickersnacker

 Sex      : Male             Age               103   STR!:  18/160
 Race     : Spectre          Height             76   INT!:  18/190
 Class    : Rogue            Weight            105   WIS!:  18/210
 Magic    : Sorcery          Social Class        2   DEX!:  18/160
                             Align         Chaotic   CON!:  18/180
                                                     CHR!:   18/50

 Right hand      (+71,+67)   Hit point    848/ 848   Fighting   : Legendary[12]
                             SP (Mana)    292/ 373   Bows/Throw : Legendary[20]
 Blows/Round           6+0                           SavingThrow: Heroic
 AverageDmg/Rnd      432+0   Level              47   Stealth    : Legendary[7]
                             Experience    7155290
 Shooting        (+54,+25)   Max Exp       7155290   Perception : Heroic
 Multiplier          x3.36   Exp to Adv    8225000   Searching  : Heroic
 Shots/Round          2.00   Gold           418245   Disarming  : Heroic
                                                     MagicDevice: Legendary[5]
 AC              [20,+160]   Time     Day 32 23:18
 Speed            (+17+10)   Play time    13:50:52   Infra-Vision: 90 feet


                         (Character Background)
          You were created by a Necromancer.  You have a hairless
          head, bloodshot red eyes,  and a deathly gray complexion.
          An eerie green aura surrounds you.


          ...Now, you are exploring level 95 of R'lyeh.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!: 18/130 -5  2  2  4 18/160         .......4.....
 Class : Rogue         INT!: 18/100  4  1 -2  6 18/190         ........3.3..
 Level : 47            WIS!: 18/110  2 -2 -1 11 18/210         s.4......43..
 Hits  : 848/848       DEX!:  18/70  2  3  0  4 18/160         ...4.........
 Mana  : 292/373       CON!: 18/100 -2  1  1  8 18/180         ..4......4...
                       CHR!:  18/90 -3 -1  0  0  18/50         .............
          *                        *                            *
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ...+.....+.+#    Sound : .........+...    Speed     : ....+....+.+#
 Elec  : .....+......#    Nether: .......+....+    FreeAction: ..........+..
 Fire  : .....+......#    Nexus : .+......+....    SeeInvisi.: ...........++
 Cold  : ......+...+.#    Chaos : .++.....+....    Hold Life : ............+
 Poison: .+.....++...#    Disnch: ........+....    Warning   : .............
 Light : .............    Fear  : .....+.......    SlowDigest: ............+
 Dark  : ...+...+.....    Reflct: .+...........    Regene.   : ....+........
 Shard : .+...........    AuFire: .............    Levitation: ............+
 Blind : ..+..........    AuElec: .............    Perm Lite : .............
 Conf  : ..........+..    AuCold: .............    Cursed    : .............

              *                  *                              *
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+.......
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ++.....+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ++.....+.....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : +............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : ..+..........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: +..    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : +............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  42
    Yeek cave       : level   5
    Dragon's lair   : level  60
   !Forest          : level  32
    R'lyeh          : level  95


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 10
  Bullroarer the Hobbit                    (Dungeon level:   2) - level 11
  Meng You, the Brother of Meng Huo        (Dungeon level:   4) - level 11
  Lagduf, the Snaga                        (Dungeon level:   6) - level 11
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Hobbes the Tiger                         (Dungeon level:   8) - level 21
  King Duosi, the Chief of Southerings     (Dungeon level:  10) - level 21
  Nar, the Dwarf                           (Dungeon level:  12) - level 21
  Shagrat, the Orc Captain                 (Dungeon level:  14) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 21
  Gorbag, the Orc Captain                  (Dungeon level:  16) - level 21
  Mime, the Nibelung                       (Dungeon level:  18) - level 21
  Kharis the Powerslave                    (Dungeon level:  20) - level 22
  Ulwarth, Son of Ulfang                   (Dungeon level:  22) - level 23
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 23
  King Koopa                               (Dungeon level:  28) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  The Vault                                (Danger  level:  30) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  Sheer Heart Attack, the Bomb Hand        (Dungeon level:  30) - level 29
  Father Dagon                             (Dungeon level:  32) - level 29
  Kokuo, Raou's Steed                      (Dungeon level:  34) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  Ariel, Queen of Air                      (Dungeon level:  38) - level 33
  Nappa the Saiyan                         (Dungeon level:  42) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 39
  The Old Castle                           (Danger  level:  50) - level 40

< Failed Quest >
  Gachapin                                 (Dungeon level:  26) - level 23
  Utgard-Loke                              (Dungeon level:  36) - level 29
  Yibb-Tstll the Patient One               (Dungeon level:  40) - level 33


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 5795 enemies including 163 unique monsters in total.

< Unique monsters top 10 >
  Nyarlathotep, the Crawling Chaos         (level  93)
  Fenris Wolf                              (level  90)
  Draugluin, Sire of All Werewolves        (level  87)
  Wahha-Man the Golden                     (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  Mephistopheles, Lord of Hell             (level  84)
  The Tarrasque                            (level  84)
  Godzilla                                 (level  84)
  Pazuzu, Lord of Air                      (level  82)
  Cyaegha                                  (level  80)


  [Virtues]

Your alighnment : Chaotic

You are an arch-enemy of Honour.
You are the living embodiment of Unlife.
You are the living embodiment of Knowledge.
You are the polar opposite of Compassion.
You are an arch-enemy of Valour.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are the polar opposite of Patience.


  [Mutations]

You can harden yourself to the ravages of the elements.
You are subject to cowardice.


  [Character Equipment]

a) The Dagger 'Raid' (2d4) (+22,+23) (+3 to stealth) {SlSr;Th|PV(Wi}
b) The Mirror of Phasing [0,+23] (+3 to stealth) {SlSr;PoShNxCa;Rf, !!
Detection}
c) The Long Bow 'Ascalon' (x3) (+19,+25) (+4) {WiCn;BlCa;XsBs}
d) The Ring 'Eelal' (+8,+11) (+4) {Dx;AcDk}
e) a Ring of Speed and Regeneration (+11) {Sp;Rg, !*!*!*}
f) The Amulet 'Aadhimael' (+4,+15) (+4 to infravision) {If;ElFiFe}
g) The Phial 'Skycleaver' {Co}
h) The Haramakido 'Total Solar Eclipse' (+1,+6) [17,+34] (+4 to stealth)
{StSlSr;PoDkNt}
i) The Ethereal Cloak of Eol [0,+22] (+3) {In;PoNxCaDi}
j) The Golden Crown of Eternity [0,+41] (+4 to speed) {SpWiCn;AcSo, !! Restore
Life}
k) The Set of Leather Gloves 'Whispers of Muse' [1,+8] (+3) {InWi;CoCf;Fa, !!
Earthquake}
l) The Pair of Soft Leather Boots 'Skin of Dhole' [2,+13] (+2 to speed)
{Sp;Ac;Si}


  [Character Inventory]

a) 3 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) a Sorcery Spellbook [Pattern Sorcery] {@mc!k}
d) a Sorcery Spellbook [Grimoire of Power] {@md!s!d!k}
e) 13 Potions of Cure Critical Wounds {25% off}
f) 13 Potions of Restore Life Levels {25% off}
g) 31 Scrolls of Teleportation {25% off}
h) 3 Rods of Detection (1 charging) {@z3!s!d!k!!}
i) 3 Rods of Healing (3 charging) {@zh!s!d!k!!}
j) a Rod of Restoration {!s!d!k!!}
k) 8 Rods of Teleport Other {@zt!s!d!k}
l) 9 Wands of Stone to Mud (92 charges) {@am!s!d!k}
m) 9 Staffs of Healing (9x 4 charges) {@uh!s!d!k}
n) 3 Staffs of *Destruction* (3x 5 charges) {@ud!s!d!k}
o) 2 Staffs of *Destruction* (2x 4 charges) {@ud!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 7 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 2 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) 21 Sorcery Spellbooks [Pattern Sorcery] {@mc!k}
d) a Sorcery Spellbook [Grimoire of Power] {@md!s!d!k}
e) 14 Mushrooms of Restoring {!E}
f) 12 Potions of Resist Heat {!q!k}
g) 18 Potions of Resist Cold {!q!k}
h) 47 Potions of Heroism
i) 62 Potions of Healing {!k!q}
j) 36 Potions of *Healing* {!k!q}
k) 4 Potions of Life {!k!q}
l) 29 Potions of Restore Mana {!q!k}

 ( page 2 )
a) 3 Potions of Strength {!k}
b) 2 Potions of Dexterity {!k}
c) 6 Potions of Constitution {!k}
d) 9 Potions of Resistance {!q!k}
e) a Potion of Curing
f) a Potion of Invulnerability
g) 14 Scrolls of Phase Door {50% off}
h) 3 Scrolls of Identify
i) 6 Scrolls of Remove Curse
j) 13 Scrolls of *Destruction* {!*}
k) 9 Scrolls of Genocide {!*}
l) 5 Scrolls of Mass Genocide {!*}

 ( page 3 )
a) a Rod of Recall {@zr!s!d!k!!}
b) a Rod of Disarming
c) a Rod of Stone to Mud
d) a Wand of Teleport Other (12 charges) {@at!s!d!k}
e) a Wand of Trap/Door Destruction (15 charges)
f) 2 Wands of Slow Monster (23 charges)
g) a Wand of Confuse Monster (10 charges)
h) a Wand of Drain Life (7 charges) {@al!s!d!k}
i) a Wand of Magic Missile (4 charges)
j) 2 Wands of Disintegrate (6 charges) {@ad!s!d!k}
k) a Wand of Dragon's Frost (5 charges) {@af!s!d!k}
l) a Wand of Dragon's Breath (5 charges) {@ab!s!d!k}

 ( page 4 )
a) a Wand of Rockets (3 charges)
b) 7 Staffs of Perception (7x 21 charges) {@u1!s!d!k}
c) 2 Staffs of Perception (2x 18 charges) {@u1!s!d!k}
d) a Staff of Starlight (12 charges)
e) a Staff of Starlight (7 charges)
f) a Staff of Treasure Location (15 charges)
g) a Staff of Object Location (15 charges) {@uo!s!d!k}
h) a Staff of Object Location (12 charges)
i) a Staff of Genocide (4 charges) {!s!d!k}
j) a Staff of *Destruction* (5 charges) {@ud!s!d!k}
k) a Staff (17 charges)
l) a Ring of Lightning [+15] {!!}

 ( page 5 )
a) a Ring of Constitution (+4)
b) a Ring of Damage (+16)
c) a Ring of Slaying (+11,+13)
d) a Ring of Slaying and Fire bolt (+10,+9)
e) a Ring of Speed (+11) {Sp}
f) 2 Rings of Speed (+9) {Sp}
g) 4 Rings of Speed (+8)
h) 3 Rings of Speed (+7)
i) a Ring of Speed (+6) {Sp}
j) 2 Rings of Speed (+5)
k) a Ring of Speed and Light (+7) {Sp;Lu}
l) a Ring of Speed and Ball Lightning (+6)

 ( page 6 )
a) The Ring of Speed 'Wwaithdaeheru' (+4) {SpIn;AcBlCfSoCaDi;FaSi}
b) The Ring of Speed 'Iinalad' (+4) {SpStSl;FiBlNx}
c) The Ring of Speed 'Nnnarth' (+3) {SpWi;AcCoCa;Fa}
d) The Ring 'Eentin' (+3) {StDxCn;ElCoPoSoFe;SiRg[M}
e) The Ring 'Oothkhelsir' (+4 to speed) {Sp;CfNxFe}
f) a Ring of Nexus Resistance
g) a Ring of Sound Resistance
h) a Ring of Lordly Protection [+22] {PoLiDi;FaHl}
i) a Ring of Extra Attacks (+3 attacks) {At, !*!*}
j) a Ring of Extra Attacks (+1 attack)
k) The Ring of Extra Shots 'Hharforpel' (+3) {StWiCnCh;Cf;Xs(St}
l) a Ring of Warning and *Detect* Monster {Wr}

 ( page 7 )
a) an Amulet of Resist Acid {Ac}
b) The Amulet of Resist Acid 'Iiwed' (+4 to searching) {ChSr;AcFi;Fa}
c) an Amulet of the Magi [+4] (+4 to searching)
d) The Amulet 'Aalthang' {CfDi;FaHl}
e) The Amulet 'Aasoval' (+4) {WiCn;Po}
f) The Necklace 'Rreplusno' (+3) {StDxCn;PoDkFe}
g) an Amulet of Anti-Magic
h) an Amulet of Resistance {AcElFiCoCf}
i) an Amulet of Resistance {AcElFiCo}
j) an Amulet of Telepathy
k) The Torque 'Nnlauretath' {FiNtFe;FaHl[M}
l) The Bead 'Ooknim' (+4 to stealth) {SlSr;Nx[M}

 ( page 8 )
a) The Inro 'Hhaurnan' (+2) {StCn;AcFe}
b) an Amulet of Intelligence (+4) {In, !*}
c) The Amulet 'Aalbandkhil' {Cf}
d) The Collar Harness 'Nnniant' (+3 to speed) {SpCn;Ac;Fa}
e) The Pendant 'Iintatem' (+2 to speed) {SpInDx(Dx}
f) The Incandescent Light 'Tarazed' (+4) {Wi;CoBl}
g) The Phial 'Skycleaver' {Ca;Hl}
h) The Star of Mordenkainen (+4 to infravision) {If;ElFi}
i) The Stone 'Tarazed' {Co}
j) Pseudo Dragon Scale Mail (-2) [40,+19] {LiDk}
k) Law Dragon Scale Mail (-2) [40,+14] {ShSo}
l) Law Dragon Scale Mail (-2) [40,+4] {ShSo}

 ( page 9 )
a) Balance Dragon Scale Mail (-2) [40,+17] {ShSoCaDi}
b) Balance Dragon Scale Mail (-2) [40,+14] {ShSoCaDi}
c) The Metal Scale Mail 'Red Belet' (-2) [13,+5] (+3) {Cn;Bl;Rf(Cn}
d) The Chain Mail of the Chaos Lord (-2) [14,+9] (+1 to stealth) {Sl;CfCaDi}
e) The Augmented Chain Mail 'Holy Destiny' (-2) [16,+23] (+3) {Wi;AcElFiCoDi}
f) The Metal Brigandine Armour of Aqua Regia (-3) [19,+23] {AcFiNtCaFe}
g) The Metal Lamellar Armour of Great Destruction (-3) [23,+9] (+2)
{Dx;PoCfNxCaDi}
h) The Full Plate Armour 'Red Belet' (-3) [25,+16] (+4) {CnCh;PoDkDi, !! Double
Resistance}
i) The Robe 'Orb of Destiny' [2,+14] (+3 to speed) {SpCn;ShBlDi}
j) The Robe of Samurai [2,+17] (+4) {St;AcElFiCoNxDiFe}
k) The Leather Scale Mail 'Growth Period' (-1) [11,+9] (+1 to searching)
{CnSr;Ca}
l) The Cloak of Uriel [1,+10] (+2 to speed) {Sp;FiCf;Rf[F, !! Fire Bolt}

 ( page 10 )
a) an Elven Cloak of Protection [4,+19] (+3 to stealth)
b) an Elven Cloak of Stealth [4,+8] (+5 to stealth) {SlSr}
c) The Fur Cloak 'Smoke Ball' [3,+10] (+4 to stealth) {StInSlSr;FiCo[C}
d) The Ethereal Cloak of Nevrast [0,+29] (+3) {Dx;Rf(WiDx, !! Heroism Bless}
e) a Pair of Dragon Wings [4,+10] {FiShNx;Lv}
f) a Pair of Dragon Wings [4,+17] {So;Lv}
g) a Pair of Dragon Wings [4,+13] {Ca;Lv}
h) a Pair of Dragon Wings [4,+17] {Dk;Lv}
i) a Pair of Dragon Wings [4,+14] {Sh;Lv}
j) The Small Metal Shield of the Borg [5,+30] (+3 to infravision) {DxIf;LiBlDi}
k) The Large Leather Shield of the Empire [6,+9] {AcElFiCoPoDi, !! Stone to
Mud}
l) The Large Metal Shield of Cleanness [8,+18] {AcElFiCoPoCf}

 ( page 11 )
a) The Large Metal Shield 'Antarctic II' [8,+15] (+2 to infravision)
{If;AcCoSh}
b) a Dragon Shield [8,+10] {AcElNt}
c) a Dragon Shield [8,+16] {Sh}
d) a Dragon Shield of Resist Fire [8,+18] {FiDkCaDi}
e) The Golden Crown of Vaire [0,+24] (+3 to speed) {SpWiCh;El(Ch, Random ... Not
Amber :)}
f) The Hard Leather Cap of Minotaur [2,+10] (+3) {St;FiDi(St}
g) The Metal Cap of Galactic Barrier [3,+12] (+2) {Wi;ElFiCoLiCaFe;FaSiHlLv}
h) The Iron Helm 'Rengoku-Kaen' [5,+8] (+3 to searching) {CnSr;ElFiSo;Rf}
i) The Steel Helm of Scorpio [6,+8] (+3) {Cn;PoSo;Si~Tele, !! Stinking Cloud}
j) The Steel Helm of Pro Wrestler [6,+26] (+1 to infravision) {StWiCnIf;Ac, !!
Resistance}
k) a Dragon Helm [8,+16] {Fe}
l) a Set of Leather Gloves of Slaying (+2,+7) [1,+6]

 ( page 12 )
a) The Set of Leather Gloves 'Melting' [1,+23] {AcPoSh;Lu}
b) a Set of Dragon Gloves [4,+17] {Po}
c) a Set of Dragon Gloves [4,+14] {Ac}
d) a Set of Dragon Gloves of Magic Mastery [4,+14] (+2) {Md;SoNxDi}
e) a Set of Dragon Gloves of Free Action [4,+22] {AcBlNt;Fa}
f) a Set of Cesti of Genji (+4,+0) [5,+13] (+3)
g) a Set of Cesti of Power (+3,+1) [5,+13] (+1) {St;Ca}
h) The Set of Cesti of Achilles [5,+29] (+4 to speed) {SpCnSlSr;CoSh}
i) a Pair of Dragon Boots [5,+10] {PoDkBlNxCa}
j) a Pair of Dragon Boots [5,+21] {Nx}
k) The Main Gauche 'Abslicer' (1d5) (+17,+20) (+4) {St;So;Rg/Do(St}
l) The Rapier 'Angel's Love Song' (2d6) (+10,+9) (+4 to speed) {Sp/*L}

 ( page 13 )
a) The Small Sword of Energy (1d6) (+14,+9) (+2 to infravision) {DxIf|AEM}
b) The Short Sword 'Quylthulg Smasher' (1d7) (+10,+13) (+3 to stealth)
{SlSrDg|FP/U}
c) The Long Sword of Light Speed (2d5) (+18,+28) (+3 to stealth)
{SlSr|FPM/XD/L}
d) The Scimitar of Assassins (2d5) (+23,+20) (+2 to stealth) {Sl|EFPS/XD}
e) The Bastard Sword 'Nature's Wrath' (3d4) (+15,+19) (+2 to speed)
{AtSpDxIf/D(Dx}
f) The Two-Handed Sword 'Shinobi' (3d6) (+12,+7) [+7] {|PM/oU}
g) The Executioner's Sword 'Skull Smasher' (4d5) (+21,+10) (+3) {StCn|S/pD}
h) a Blade of Chaos (6d5) (+8,+10)
i) a Blade of Chaos (6d5) (+6,+9)
j) a Blade of Chaos (6d5) (+5,+9)
k) a Blade of Chaos (6d5) (+6,+3)
l) a Blade of Chaos (6d5) (+1,+6)

 ( page 14 )
a) 2 Blades of Chaos (6d5) (+0,+0)
b) a Blade of Chaos of Slay Giant (6d5) (+8,+10)
c) The Blade of Chaos 'Cat's Clow' (6d5) (+15,+13) (+1 to stealth)
{SlSr;Ca|PCa/XD/L}
d) 2 Poison Needles (1d1) (+0,+0) {!s!d!k}
e) a Falcon Sword of Slay Troll (1d6) (+14,+16) (+1 attack)
f) The Falcon Sword 'Melted-in Balm' (3d7) (+18,+22) (+2 attacks)
{At;AcPo;Lu|APM}
g) The Spear 'Skull Smasher' (1d6) (+8,+9) (+2 attacks) {AtCn/p}
h) The Sickle 'Raid' (3d4) (+15,+15) (+3 to stealth) {WiSlSr;Bs|P/oU}
i) The Lucerne Hammer of Erkenbrando (2d5) (+20,+27) [+10] (+4) {StWi;Bs/oZ(St}
j) The Lochaber Axe 'Preoxy' (3d8) (+23,+15) (+2 attacks) {AtDxCn;Sd|AP}
k) The Lochaber Axe 'Self-Enlightenment' (3d8) (+16,+23) {|P/pP(Wi}
l) The Fishingpole 'Shinobi' (1d1) (+9,+9) (+4 to stealth) {DxSlSrIf;Si|P/XD/p}

 ( page 15 )
a) The Whip 'Body Power' (1d6) (+9,+18) [+14] {|F/U}
b) The Nunchaku 'Shiningcalibur' (2d3) (+13,+8) (+3 to speed) {SpWiIf;Bs|Q/T}
c) The Flail 'Warrior's Stand' (4d6) (+22,+8) [+12] (+4) {StCn(St}
d) a Mace of Disruption (5d8) (+8,+7)
e) a Mace of Disruption (5d8) (+8,+5)
f) a Pick (1d3) (+0,+0) (+1) {Dg}
g) The Mattock 'Windwalker' (3d9) (+32,+29) (+4) {Dg|ACoP/XD}
h) The Sling of Namo (x2) (+9,+7) (+4 to searching) {SrIf;PoDkNt;Xs}
i) The Sling 'Shinobi' (x2) (+11,+13) (+2 to speed) {SpStSlSr}
j) The Sling 'Whip of Evil Eye' (x2) (+19,+16) (+3) {In;Xs}
k) The Short Bow of Erkenbrando (x2) (+7,+13) (+3) {St;SdXs, !! Heroism Bless}
l) The Gun 'Sniper' (x0) (+29,+20) (+4) {StWiDxDg;XsBs}

 ( page 16 )
a) The Harp 'Fury' (+25,+8) (+4 to speed) {SpChSr;Lv}
b) 22 Seeker Arrows (6d4) (166/332)
c) The Black Arrow of Horror (1d4) (+18,+8) (151/302) {Nx/T}
d) 21 Rounded Pebbles (1d2) (+5,+8) {@f2=g}
e) 22 Iron Shots (1d3) (+6,+5)
f) 55 Iron Shots (1d3) (+7,+7) {@f1=g}
g) 17 Iron Shots of Hurt Evil (1d3) (+7,+4)


  [Museum]

 ( page 1 )
a) a Ring of Stupidity (-1) {cursed, In}
b) The T-shirt 'Trollism' [1,+13] (+2) {WiCn}


  [Check Sum: "07fa26b445c3e9ccec"]


Posted on 30.7.2011 02:06
Last updated on 31.7.2011 19:38

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On 30.7.2011 02:19 chris wrote:
[CL26:DL28] 01:44
OK, I toned down artifacts a bit more. Fewer powers. Fewer resists. But more likely to pick up random stat boosts. I also added a wizard command (in 0.0.48) to re-roll all the replacement arts in your equipment and inventory with a single command (Ctl+A then 2) to allow testing. So while Dorin had 38 resists from gear, shuffling brought that down to 24, 24 and then 18. This should make it harder to cover all resists, and hopefully stats won't be so poor.

Here's a test guy, my first Chengband spectre. First thing was to tone down the passwall biff, which was just too darn large. I cut the damage in half, and it is still 3x the damage in Hengband. 6x Hengband damage was insane, and more annoying than anything as you need to stop to rest every 10 steps or so. The main spectre biffs are the -2 con, the lack of FA, and biggest of all, no more intrinsic telepathy. The passwall damage was just a bit of gravy on that anyway.

And what does this guy find off the bat, but a wicked cool Thengel replacement. I can tell that the code tried to grant immunity (at DL20) since it picked up one of the immunity consolation packages (FA, SI, Lv, HL). Also, failure to grant immunity gives a few more resists, and those certainly helped boost the total. A freakish helm, but I don't think we should remove completely the possibility of early goodness. In wizard mode, I could not reproduce anything nearly so good on 100 re-rolls of Thengel, so I just got lucky.

I tried for a Zantetsuken super katana, but Ishikawa stiffed. Jerk. No matter, Nothung came with +2 blows (not much else) and I'll stick with that.

So, how freakin' tough is King Koopa? Normally, I don't notice the guy since I'm usually killing him when he is camouflaging himself as a Great Venom Wyrm, much to my annoyance. And if I'm looking for venom wyrms, I'm not noticing the giant turtle. But for my DL28 quest, his 120 AC, 1500hp and 130hp or so fire breath was very attention grabbing. I only had 220hp, and he breathes 1 in 2. So, if I got to attack him at all, it was just 1 round and I could not even put a dent in him. Well, at least he isn't +10 speed like Gachapin, who breathes for more damage as well. I was giving up on the guy when I stumbled onto some quartz veins that I farmed, gained CL25 and picked a con boost netting 30 extra hp. In the end, this and my weapon skill was enough, but I had to do some serious Spectre cheesing, stepping thru walls and then backing up to safety. About 40 runs thru my hp to do the job, which means I took about 5000 damage from the guy, just to dish out 1500, but I think he was regenerating quite a bit! Plus, with this tactic, the monster always gets a free first move, so its not so wise. He dropped Arvedui ... I mean, Chaos Lord! Another nice replacement :)

On 30.7.2011 02:42 chris wrote:
While we are at it, Spectres are no longer immune to nether. That is a huge ability, IMHO. I'll let them keep nether resistance, though ...

On 30.7.2011 17:50 chris wrote:
[CL35:DL60] 05:09
I grew tired of being so outclassed on the Angband quests (even Nappa was a close call) so I grabbed a poison needle off Shelob, and headed for the lair. A !Polymorph gave a miracle roll: Resistance! And one of the early amulets came in with huge combat bonuses (It would have been immunity ... this is another of the immunity consolation prizes). So even biffed (half normal powers) goodness is possible. But as you can see from The Amulet 'Aalbandkhil' {Cf} that one should no longer expect everything to be good.

I'm switching back to normal melee so that Smaug, Scatha and similar ilk can get the bashing they so deserve.

On 30.7.2011 19:45 chris wrote:
[CL38:DL88] 06:21
Here we go again: Courting Death! I've loaded up for the highest AC and stealth I can muster, grabbed my stash of _*Destruction* and moseyed on over to R'lyeh to meet my maker. Lacking Shards resist and running into Combat Echizen is a sure why to die ... But I was safely nestled in the walls at the time. Rockets do what, 900? At least when Cyberdemons fire them. Combat's might be a little less deadly ...


On 30.7.2011 19:49 Arjen wrote:
The randart ammo looks kinda cool. :) After the competition I'm going to download the newest. But are the randarts you roll as good as the 'true' forms om them? The sword you have looks like Sting, but its sucks in comparisment. :)

Ow poor Black Arrow of Bard. 1d4 just looks sad...

On 30.7.2011 20:54 chris wrote:
Its best not to compare with the originals ... Often they are worse. Sometimes they are better. I think my initial mistake was in trying to make the replacements come out as powerful as the originals. The result was that they were too powerful! Oh not if you just look at one at a time, but for your entire kit, it was just too much.

This go around is a bit on the weak side, but still I have pretty good resistance coverage. The Cloning Pits was smooth. Let's hope the Old Castle is similar.

On 31.7.2011 01:15 chris wrote:
[CL41:DL90] 09:24
I spotted a dice boosted falcon sword in one of my favorite vaults: The for square excellent object tiny cross. I had to face down Shuma-gorath, whose first move was 400hp of nastiness (I had 760 at the time). Back up, heal, try again. Less damage this time, and I teleported him away. The take:

The Falcon Sword 'Melted-in Balm' (3d7) (+18,+22) (+2 attacks) {At;AcPo;Lu|APM}

I'm good for 1200 damage per round on melee, but once again, I face the woes of force depletion. As a rogue, this is significant, so I'll keep looking. But this is my first somewhat decent weapon, so I thought I would share :)

On 31.7.2011 02:04 chris wrote:
Damage is now 1733 per round since my first Ring of Extra Attacks was +3. But with just 556hp, I am begging to be squished!

On 31.7.2011 16:30 chris wrote:
[CL43:DL95] 11:40; 61 Artifacts; 129 Uniques
After playing a long time without my extra attacks ring, I'm finally able to swap it back in. Con, Speed, and Resists are hard to cover, but I finally have a satisfactory kit. Only +17 base speed really puts in question the ability to not need 2 rings of speed. We'll see.

I'm still in quest of better:
[1] Weapon
[2] Boots
[3] Gloves
[4] Armor
[5] Shooter
[6] Light
[7] Cloak

Fingolfin came out nice, but it is not suitable for spellcasting, which definitely resonates poorly with my force weapon. Its funny, but every weapon I try on now seems uber-weak, and few do even 30% of the damage of my falcon sword, so perhaps a weapon improvement is just wishful thinking on my part?

On 31.7.2011 19:44 chris wrote:
[CL47:DL95] 13:50; 80 Artifacts; 163 Uniques
I'm going much weaker with a vampiric dagger just so I can kill stuff. With Force, I run out of spell points and then need to flee/rest and generally, while my damage is 4x what it is now, I am less effective. Don't worry, I'm stockpiling !RestoreMana for the end game.

A typical high caliber unique like Wahha or Atlas is taking 20+ healing, which is crazy. So, even with 9 _Healing, I'm playing one and done with the big boys. The Destroyer is most definitely locked up in a quest some place and I'm wondering how many healing he will take. He can't possibly do more damage than Wahha, can he? That guy hit me in melee for almost 700 damage at one point!

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