The Angband Ladder: Patient Yewsader, Ent Priest by chris

  [Chengband 0.0.36 Character Dump]

                          Name  : Patient Yewsader

 Sex      : Male             Age               135   STR!:   18/80
 Race     : Ent              Height            107   INT!:  18/110
 Class    : Priest           Weight            242   WIS!:  18/***
 Magic    : Crusade, Craft   Social Class       11   DEX :       3
                             Align          Lawful   CON!:  18/180
                                                     CHR :  18/164

 Right hand      (+23,+32)   Hit point    901/ 901   Fighting   : Heroic
                             SP (Mana)    161/ 437   Bows/Throw : Heroic
 Blows/Round           3+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      114+0   Level              50   Stealth    : Fair
                             Experience   23950772
 Shooting        (+42,+14)   Max Exp      23950772   Perception : Poor
 Multiplier          x4.20   Exp to Adv      *****   Searching  : Poor
 Shots/Round          0.83   Gold         12109828   Disarming  : Very Good
                                                     MagicDevice: Heroic
 AC              [38,+154]   Time     Day 53  2:34
 Speed            (+25+10)   Play time    17:35:37   Infra-Vision: 70 feet


                         (Character Background)
          You are the only offspring of a solitary Ent.  You have six
          fingers and toes, and are covered in dark green skin.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Ent           STR!:  18/70  5 -1 -1 -2  18/80         24.5.3..3*24.
 Class : Priest        INT!:  18/70  0 -3 -1  8 18/110         s.....31...4.
 Level : 50            WIS!: 18/110  2  3  1  8 18/***         s.....31...4.
 Hits  : 901/901       DEX :  18/85 -6 -1 -2-15      3         ...5...1.*.4.
 Mana  : 161/437       CON!: 18/130  5  0  2 -2 18/180         24.5.3..3*24.
                       CHR : 18/104  0  2  0  4 18/164         .......13....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+....#    Sound : .+.........+.    Speed     : +.+.+.++....#
 Elec  : +......+...+#    Nether: .......+.....    FreeAction: ++...+...+++#
 Fire  : ..+....+....#v   Nexus : .............    SeeInvisi.: +....+++.+...
 Cold  : .......++...#    Chaos : .+....+......    Hold Life : ......+......
 Poison: .......+....#    Disnch: ++.....+...+.    Warning   : .............
 Light : +............    Fear  : +......+....#    SlowDigest: +............
 Dark  : +......+.....    Reflct: ........+...#    Regene.   : +....+.......
 Shard : ..+.....+....    AuFire: .............    Levitation: ............#
 Blind : ........+...#    AuElec: .............    Perm Lite : +...++..+....
 Conf  : ......+.....#    AuCold: .............    Cursed    : .....+.......


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .........+...    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : ...........+.    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .....+.....+.
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .........+...    Blessed     : +............
 Elec Brand: +..    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .........+...
 Poison Brd: ...    Sust Str  : +..........+.
 Sharpness : ...    Sust Int  : +............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : +............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : +..    Sust Con  : +.......+....    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Fastest win ever!!!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Anti-melee cave : level  42


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  7
  Warg problem                             (Danger  level:   5) - level 12
  Orc Camp                                 (Danger  level:  15) - level 21
  The Sewer                                (Danger  level:  15) - level 21
  Horse                                    (Dungeon level:   2) - level 22
  Green naga                               (Dungeon level:   4) - level 22
  Owlbear                                  (Dungeon level:   6) - level 22
  Creeping mithril coins                   (Dungeon level:   8) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  Mirkwood spider                          (Dungeon level:  10) - level 23
  Light hound                              (Dungeon level:  12) - level 23
  Nar, the Dwarf                           (Dungeon level:  14) - level 23
  Stone golem                              (Dungeon level:  16) - level 26
  Angamaite of Umbar                       (Dungeon level:  18) - level 26
  Ice skeleton                             (Dungeon level:  20) - level 26
  White wraith                             (Dungeon level:  22) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Killer slicer beetle                     (Dungeon level:  24) - level 27
  Logrus Master                            (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  Vapor Quest                              (Danger  level:  25) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 30
  The Hoard                                (Dungeon level:  26) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 30
  Star vampire                             (Dungeon level:  28) - level 31
  Lord Borel of Hendrake                   (Dungeon level:  30) - level 31
  The Cloning Pits                         (Danger  level:  45) - level 42
  The Old Castle                           (Danger  level:  50) - level 42
  The Greater Hell Magic Mushroom Were-Quylthulg (Dungeon level:  32) - level
50
  Young multi-hued dragon                  (Dungeon level:  34) - level 50
  Chronomage                               (Dungeon level:  36) - level 50
  The Stormbringer                         (Dungeon level:  38) - level 50
  Beld, Ruler of Marmo                     (Dungeon level:  40) - level 50
  Smaug the Golden                         (Dungeon level:  42) - level 50
  Ulik the Troll                           (Dungeon level:  44) - level 50
  Hell knight                              (Dungeon level:  46) - level 50
  Demonic quylthulg                        (Dungeon level:  48) - level 50
  Haunted House                            (Danger  level:  48) - level 50
  Great Ice Wyrm                           (Dungeon level:  50) - level 50
  Nidhogg the Hel-Drake                    (Dungeon level:  52) - level 50
  Temporal Champion                        (Dungeon level:  54) - level 50
  Archlich                                 (Dungeon level:  56) - level 50
  Keeper of Secrets                        (Dungeon level:  58) - level 50
  Tselakus, the Dreadlord                  (Dungeon level:  60) - level 50
  Iketa, the Brave                         (Dungeon level:  62) - level 50
  Fenghuang                                (Dungeon level:  64) - level 50
  Master quylthulg                         (Dungeon level:  66) - level 50
  Tsathoggua, the Sleeper of N'kai         (Dungeon level:  68) - level 50
  The Royal Crypt                          (Danger  level:  70) - level 50
  Atlas, the Titan                         (Dungeon level:  70) - level 50
  Hela, Queen of the Dead                  (Dungeon level:  72) - level 50
  Hell hound of Julian                     (Dungeon level:  74) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Godzilla                                 (Dungeon level:  78) - level 50
  Star-spawn of Cthulhu                    (Dungeon level:  80) - level 50
  Oremorj the Cyberdemon Lord              (Dungeon level:  82) - level 50
  Great Wyrm of Power                      (Dungeon level:  84) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  86) - level 50
  Qlzqqlzuup, the Lord of Flesh            (Dungeon level:  88) - level 50
  Shub-Niggurath, Black Goat of the Woods  (Dungeon level:  94) - level 50
  Kaschei the Immortal                     (Dungeon level:  96) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  98) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nodens, Lord of the Great Abyss          (Dungeon level:  90) - level 50
  The Destroyer                            (Dungeon level:  92) - level 50


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 7306 enemies including 184 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)


  [Virtues]

Your alighnment : Lawful

You are the living embodiment of Faith.
You are the living embodiment of Temperance.
You are the polar opposite of Nature.
You are the living embodiment of Justice.
You are the living embodiment of Harmony.
You are the polar opposite of Diligence.
You are a great champion of Valour.
You are an enemy of Honour.


 You were able to use Nature magic before.


  [Character Equipment]

a) The Long Sword 'Werewindle' (2d5) (+11,+11) (+2) {Bs}
b) The Small Metal Shield of Thorin [5,+21] (+4) {Di}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sh}
d) a Ring of Reinforce Muscle (+5)
e) a Ring of Speed and Light (+9)
f) The Necklace of the Dwarves (+3) {cursed}
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Mithril Chain Mail of Bilbo (+1,+1) [28,+15] (+1 to speed) {Nt}
i) The Cloak of Corwin's Pattern (+7,+2) [1,+15] (+3) {StCnCh;CoShBl;RfLu(Cn}
j) The Iron Crown of Beruthiel [0,+25] (-25) <+192%> {~o}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Hard Leather Boots of Titans (+4,+5) [3,+16] (+4 to infravision)
{StInWiDxCnIf;ElSoDi;Fa~Evil(St}


  [Character Inventory]

a) 2 Books of Crusade Magic [Rites of Initiation] {@ma!k}
b) 2 Books of Crusade Magic [Ways of War] {@mb!k}
c) a Book of Crusade Magic [Exorcism and Dispelling] {@mc!k}
d) a Book of Crusade Magic [Wrath of God] {@md!s!d!k}
e) 2 Books of Craft Magic [Handbook for Pupils] {@me!k}
f) 2 Books of Craft Magic [Grade Holder's Book] {@mf!k}
g) a Book of Craft Magic [Note of Acting Master] {@mg!k}
h) a Book of Craft Magic [Spiritual Enlightenment] {@mh!s!d!k}
i) 17 Mushrooms of Restoring {!E}
j) 46 Potions of Healing {!k!q}
k) 18 Potions of *Healing* {!k!q}
l) 8 Potions of Life {!k!q}
m) 32 Potions of Restore Mana {!q!k}
n) 13 Potions of Restore Life Levels {25% off}
o) 22 Scrolls of Teleportation
p) 7 Scrolls of *Destruction* {!*}
q) 4 Scrolls of Genocide {!*}
r) 11 Scrolls of Mass Genocide {!*}
s) 5 Rods of Recall {@zr!s!d!k!!}
t) 4 Rods of Detection {@z3!s!d!k!!}
u) 8 Rods of Stone to Mud {@z8!s!d!k!!}
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 11 Books of Crusade Magic [Rites of Initiation] {@ma!k}
b) 9 Books of Crusade Magic [Ways of War] {@mb!k}
c) 66 Books of Crusade Magic [Exorcism and Dispelling] {@mc!k}
d) 7 Books of Crusade Magic [Wrath of God] {@md!s!d!k}
e) 21 Books of Craft Magic [Handbook for Pupils] {@me!k}
f) 12 Books of Craft Magic [Grade Holder's Book] {@mf!k}
g) 88 Books of Craft Magic [Note of Acting Master] {@mg!k}
h) 3 Books of Craft Magic [Spiritual Enlightenment] {@mh!s!d!k}
i) 78 Potions of Water
j) 24 Potions of Cure Critical Wounds
k) a Potion of Intelligence {!k}
l) 2 Potions of Wisdom {!k}

 ( page 2 )
a) 19 Scrolls of Phase Door
b) 2 Scrolls of Treasure Detection
c) 7 Rods of Trap Location {@z1!s!d!k}
d) 2 Rods of Recall {@zr!s!d!k!!}
e) 4 Rods of Illumination {@z5!s!d!k}
f) 2 Rods of Healing {@zh!s!d!k!!}
g) 14 Rods of Teleport Other {@zt!s!d!k}
h) 7 Wands of Teleport Other (83 charges) {@a2!s!d!k}
i) 10 Wands of Stone to Mud (120 charges) {@a1!s!d!k}
j) 6 Staffs of Perception (6x 21 charges) {@u1!s!d!k}
k) 2 Staffs of Perception (2x 13 charges) {@u1!s!d!k}
l) 2 Staffs of Starlight (2x 7 charges)

 ( page 3 )
a) 4 Staffs of Enlightenment (4x 10 charges) {@um!s!d!k}
b) a Staff of Object Location (15 charges)
c) a Staff of Object Location (10 charges) {@uo!s!d!k}
d) a Staff of Trap Location (10 charges) {@ut!s!d!k}
e) 4 Staffs of Healing (4x 4 charges) {@uh!s!d!k}
f) a Ring of Levitation
g) a Ring of Poison Resistance
h) a Ring of Free Action
i) a Ring of See Invisible
j) a Ring of Constitution (+4)
k) a Ring of Constitution and Slaying (+1,+3) (+4)
l) a Ring of Slaying and Random Teleportation (+5,+9) {.}

 ( page 4 )
a) a Ring of Speed (+8)
b) a Ring of Speed (+7)
c) a Ring of Speed and Heroism (+8)
d) The Ring 'Frakir' (+1) {$}
e) The Ring of Power (Narya) (+10,+10) (+1)
f) a Ring of Light and Darkness Resistance
g) a Ring of Nether Resistance
h) a Ring of Shard Resistance
i) a Ring of Chaos Resistance
j) 2 Rings of Extra Attacks (+2 attacks)
k) a Ring of Extra Attacks (+1 attack)
l) a Ring of Reinforce Muscle (+3)

 ( page 5 )
a) a Ring of Spell Power (-3) <+23%>
b) an Amulet of Reflection
c) The Amulet of Carlammas (+2)
d) The Amulet of Ingwe (+3)
e) an Amulet of Resistance {PoDi}
f) an Amulet of Resistance {PoSh}
g) an Amulet of Resistance {Di}
h) an Amulet of Resistance {Dk}
i) an Amulet of Resistance and Infravision (+2 to infravision) {PoDk}
j) an Amulet of Resistance and Hold Life
k) The Amulet of Faramir (+12,+0) (+3)
l) The Torque of Boromir (+0,+8)

 ( page 6 )
a) an Amulet of Wisdom (+4) {!*!*}
b) The Amulet of The Pitch Dark Night [+5] (+4)
c) The Amulet of Sacred Knights [+10] (+2)
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Charmed Pendant [+5] (+2)
f) The Pendant of Gogo (+4)
g) The Incandescent Light of Yeduson (+3 to infravision)
h) The Phial of Galadriel (+1 to searching)
i) The Star of Elendil (+1 to speed)
j) The Palantir of Westernesse (+3)
k) The Levitation Stone of Laputa (+2 to speed)
l) The Ring Mail 'Rrnrim' (-2) [12,+14] (+4 to stealth) {WiCnSl;ElCaFe}

 ( page 7 )
a) The Ring Mail 'Sad Giant's Shield' (-2) [12,+12] (+3) {In;CfCaDi}
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Dk}
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Dk}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
e) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
f) a Robe of Elvenkind [2,+14] (+3 to stealth) {Li}
g) The Robe of Slortar [2,+11] (+4) {StIn;ElFiCfCaDi;Te}
h) The Robe of Eternity [0,+42] (+3)
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Li}
j) The Rhino Hide Armour of the Minotaur (-1) [8,+10] (+3 to searching)
{StSr;FaLvLu}
k) The Cord Armour 'Sumo wrestler's loincloth' [4,+15] (+4)
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Fe}

 ( page 8 )
a) The Cloak 'Snow White' [1,+17] (+3 to speed) {SpCnCh(Ch}
b) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
c) The Cloak of Merry (+1,+1) [1,+7] (+1)
d) The Elven Cloak 'Rrrosroch' [4,+19] (+4 to stealth) {InDxIf;ElFiPoBlDi;FaWr,
$}
e) a Pair of Dragon Wings [4,+13] {BlNtCa}
f) a Pair of Dragon Wings [4,+15] {BlCfSo}
g) a Pair of Dragon Wings [4,+17] {NtNx}
h) a Pair of Dragon Wings [4,+24] {FiLi}
i) a Pair of Dragon Wings [4,+17] {Nt}
j) a Pair of Dragon Wings of Stealth [4,+21] (+1 to stealth) {Nt}
k) 2 Wizard Cloaks [4,+17]
l) The Large Leather Shield of Celegorm [6,+20] {Fe}

 ( page 9 )
a) a Dragon Shield [8,+15] {AcCoPoLiNtFe}
b) a Dragon Shield of Reflection [8,+15] {AcPoLiCfNx}
c) a Dragon Shield of Reflection [8,+13] {Po}
d) The Iron Crown 'crisannon' [0,+18] (+4 to infravision) {CnChIf;AcPo}
e) The Steel Helm of Hammerhand [6,+20] (+3)
f) a Dragon Helm [8,+18] {FiLiDkCfSoDi}
g) The Set of Leather Gloves of Pippin (+1,+1) [1,+15] (+1)
h) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
i) a Set of Dragon Gloves [4,+14] {AcElCoPoDi}
j) a Set of Dragon Gloves [4,+17] {PoNxDi}
k) a Set of Dragon Gloves [4,+13] {Di}
l) a Set of Dragon Gloves of Genji (+7,+0) [4,+20] (+2) {SoNxFe}

 ( page 10 )
a) a Set of Dragon Gloves of Magic Mastery [4,+15] (+4) {AcFiNtNx}
b) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Wr}
c) a Pair of Soft Leather Boots of Levitation [2,+5]
d) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
e) a Pair of Hard Leather Boots of Free Action [3,+3]
f) a Pair of Dragon Boots [5,+14] {LiShSo}
g) a Pair of Metal Shod Boots of Speed [6,+11] (+2)
h) a Pair of Metal Shod Boots of Levitation [6,+10] {Nx}
i) The Pair of Metal Shod Boots 'Power Matrix' [6,+9] (+4 to speed)
{SpSt;So;Lv(St}
j) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {RgBs}
l) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)

 ( page 11 )
a) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
b) The Small Sword 'Excalibur Jr.' (2d6) (+6,+6) (+2 attacks) {@ww!s!d!k}
c) The Small Sword 'Sting' (1d6) (+15,+15) (+2 attacks) {Ca;Bs}
d) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2)
e) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
f) The Long Sword 'Gurenki' (4d5) (-10,+25) (+2)
g) The Katana of Musashi (3d4) (+28,+17) (+3)
h) The Two-Handed Sword 'Dragonic Sword' (4d6) (+14,+19) (+3) {Bs}
i) an Executioner's Sword of Slaying (5d6) (+6,+14) {|PS}
j) The Executioner's Sword 'Bonebreaker' (4d5) (+18,+14) (+4 to stealth)
{CnSl|EF}
k) The Executioner's Sword 'Crisdurian' (4d5) (+15,+15) {Bs}
l) a Poison Needle (1d1) (+0,+0) {Bs, @ww!s!d!k}

 ( page 12 )
a) The Hatchet of Elmi the Murder (3d5) (+5,+19) (+2)
b) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
c) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
d) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
e) The Beaked Axe of Hurin (2d6) (+15,+15) (+3) {Bs}
f) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
g) The Lochaber Axe of the Dwarves (3d8) (+9,+14) (+10 to searching) {Bs}
h) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
i) The Great Hammer 'Insect's Poison' (4d6) (+16,+18) (+4 to infravision)
{If;Po|P/T}
j) a Mace of Disruption of Shocking (5d8) (+8,+8) {99% off}
k) a Wizardstaff (1d2) (+8,+3)
l) a Wizardstaff (1d2) (+7,+4)

 ( page 13 )
a) a Wizardstaff (1d2) (+3,+7)
b) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Dk~D}


  [Check Sum: "070b92b4adc3b759ec"]


Posted on 20.6.2011 00:42
Last updated on 21.6.2011 21:47

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Comments

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On 20.6.2011 00:49 chris wrote:
[CL22:DL2] 01:05
The RNG was toying with me early on ... Grrrrr...
My strategy is to quest early, and The Sewer is a big part of that. However, to be effective, its a good idea to have that second spellbook and the stupid Temple took until day 8 to stock one. Grrrr .....

No matter, I mopped up Undead Masses with my Holy Orb, and was picking Wis for each of my first 4 stat boosts. At that point, I had 139sp but no melee to speak of, and was wondering whether or not the orcs were doable. They were, but it required judicious use of punishment for 1sp rather than holy orb for what, 15sp? That spell is a hog!

Then, I was determined to do Doom Quest I, but I wanted a ring of fire resistance, but the Magic shop refused to stock one .... Grrrr..... I had to wait until day 15 before one showed up. Then I identified my elven cloak orc quest reward, and it turned out to be Immolation. Which has fire resistance ... Grrrrr ...... You would think I would have noticed the flames leaping off the cloak when I put it on, so as to have saved the trouble of camping out on the Magic Shop's door step for 8 days. Sigh. Grrr.

Well, DQI had a !Augmentation in it, so that makes amends! And then off to Angband were 17 horses on DL2 were no match for me, and netted a useful +3 Wis blessed weapon. Sweet.

I'm going pure caster as a priest. The plan is for Beruthiel and Divine Intervention, probably as a craft caster, but that augmentation revealed a substandard intrinsic con. So, I'll need to play with !NewLife for this guy ... Grrrr .....

:D

On 20.6.2011 02:24 chris wrote:
For all you Pauraegen haters out there, check out my nifty electricity resistance!

[CL26:Mimic's Treasure] 02:19
Its hard to imagine a better start than this guy is having. My intention was pure caster priest, and already I have my wisdom at 18/***. Lots of early quest rewards gave useful stuff, which virtually never happens in my experience. I nearly bought the farm last level, as the dungeon was small and I spawned next to a mob of skeletons and a pack of Crypt Creeps in shoot posture. The quest was for wraiths, and packs of wolves drained all my spell points. I really need to start using a smidge of melee so that doesn't happen again. In the end, a psuedo dragon nearly finished me off, but I managed to beat him down with my last few sp and the ultra cheap punishment spell.

Good finds of Merry, Thalkettoth, Hammerhand, Holy Avenger, Rand-art Angelic Page and "Wisdom(+4) (In the dungeon, no less!).

I passed on a so so ring of slaying earlier, and I am regretting it now as I can finally get a second attack if I give up dual wielding. I haven't really been able to buy anything good yet ... except this staff of speed :)

On 20.6.2011 02:40 chris wrote:
Ye, of little imagination. Next trip up, the BM stocked my Masters Notes! 100k and I just had enough gold!!! Now, things can't get any better :D

On 20.6.2011 02:59 chris wrote:
[CL28:Barrow Downs] 02:47
Yeah, OK. Spiritual Enlightenment laying on the ground. Now, where is that Wrath of God?????

And in total stupidity, I can no longer detect traps, light a room, etc. I should really have prepared for the realm switch ...

On 20.6.2011 03:12 kingvictory2003 wrote:
Interesting concept with a pure priest caster--I would think the only viable options would be Chaos realm as the secondary, or spamming Divine Intervention adjacent to the big J with lots of pots of restore mana. Sacrificing melee is huge IMHO for a priest but hey, if there's a person to do this kind of thing, it's you (and Dave of course) :)

On 20.6.2011 04:58 chris wrote:
Ooops ... I didn't mean I would never fight. I guess that is what "pure caster" implies, though. My thoughts were to start and end the game as a pure caster, though. Once I get my stats up, melee will have to carry me until CL50 and the Wrath of God. My evil plan:

[1] Early game with Punishment as a weak magic missile. Ride this until The Sewer, which can be scummed for CL21 and reliable Holy Orb.

[2] Then Star Dust for non-evil monsters, Holy Orb for evil. Still no melee as I spent all my stat boosts on Wis and then Con. With Dex as poor as it is, don't even bother :)

[3] CL30 to CL40 in Anti-melee cave, using Holy Orb. Get those stats up. Holy Orb is pretty powerful, and combined with Spell Power, this should get the job done.

[4] Melee for The Cloning Pits. I'll have to wait until this becomes feasible, which can take a while. But Frodo's boots suck enough that I no longer feel the need to hurry for this quest.

[5] Then, perhaps the Poison Needle in the Dragon's Lair. Or, perhaps I'll do this before the Cloning Pits in order to scum for good drops. But once the Pits and Castle are complete, a long stay at the bottom of the lair with the needle is in order. This should take me to CL50 and hopefully, give me a Wrath of God. If not, powerdive in R'lyeh for the book, using !Enlightenment, _Destruction, and stealth.

[6] For the finish, Divine Intervention. I've actually played this combo before in Heng, though I never posted it (It is on the world score server if you look for an Ent Crusade/Craft Priest). This is a very powerful combo for the Serpent, and that is before any Spell Power. And of course, I picked this combo to try for Beruthiel, which would be insane. DI goes for 750 damage, and would break 2000 with Beruthiel. But that is very optimistic ... Its hard to come up with +25 con from your equipment.

I'm in the Anti-melee caves now, but I'm having trouble getting any traction. Monsters are tough in there, and someone like Giganto can one shot kill me if I am not careful.

And giving up early melee probably was a mistake. I barely cleared The Old Man Willow quest at CL30 :P

On 20.6.2011 14:47 chris wrote:
[CL34:DL60] 05:42
What a difference a spell makes. Slow going until CL33 when I pick up passwall, swap in a poison needle, and head to the Dragon's Lair for some fatal target practice. 2 Venom Wyrms, 2 Ice Wyrms and a Hell Wyrm so far. With the Loincloth, my AC is a uncomfortably low, so I need to exercise caution to make sure I don't get melee'd to death!

I think I'll do this until CL45 or so. The only drawback is I don't get stat potions this way ...

On 20.6.2011 15:53 chris wrote:
[CL39:DL60] 06:45
Oh, My! A Wizard Cloak?! I'm pretty sure that is the first one I've ever found in Chengband, and what a wonderful tasty item for this character :D

I'm just getting warmed up with dragons, and noticed that Protection from Evil went from being useless to being quite powerful.

On 20.6.2011 17:10 chris wrote:
[CL42:DL60] 07:53
Glaurung obliged with Brand, and I was ready to call it a day when I noticed that I was fainting with horrible visions of death. Armed with my now impressive +11 base speed, I decided to check it out: GCV!! The kind with objects every other square and an open middle.

I didn't do to well, maybe 50% completion. Uriel and Loki guard the center section, together with an iron crown that neither can pick up and that I am sure is Beruthiel. Oh well, no monster infighting has its disadvantages, it seems. Perhaps I could have killed them both otherwise? And I was certain those hard leather boots were Feanor, but no. Sigh. All I got was:

The Pair of Hard Leather Boots of Titans (+4,+5) [3,+16] (+4 to infravision) {StInWiDxCnIf;ElSoDi;Fa~Evil(St}

They don't even boost Charisma, so I think I'll just chuck 'em in the trash :D

I think I might burn my ?*Destruction* for more plunder, but I'm not sure how to proceed with only one shot ...

On 20.6.2011 20:33 chris wrote:
[CL47:DL67] 09:59
First round of dragons, and I learned that I really really need some way to handle Great Wyrms of Space Time. If it weren't for this particular monster, I would be golden. But no, it seems to always get summoned, and the stupid time attacks ravage my stats. Also, things were a bit tight, and I learned that Entish dex means that thieves can steal my goodies ... Bleys (or was it Caine?) nabbed one of my rods of stone to mud, and its a darn good thing he didn't steal my Spiritual Enlightenment. Everything else can be replaced, but not that.

So, I picked up Beruthiel and some other goodies. This time, I'll bring destruction and mushrooms of restoring. Also, I'll try to make it down to DL72 before picking a fight :)

On 20.6.2011 22:19 chris wrote:
[CL50:DL72] 11:35
Almost there. With Beruthiel, a Wizard Cloak, and Wrath of God, I am only wanting for another 20 or so points of Con. I should pick that up in the next 5 minutes or so, no?

I really wish I brought my needle ... melee is sooooo slooooow. At least now I can freely destruct Great Wyrms of Space Time!

On 20.6.2011 23:51 chris wrote:
[CL50:DL72] 12:56
I gave up on the dragons, and still without Thorin, Cambeleg, or Tulkas. I also wanted Grayswandir ... sigh.

Here is my eager pose. With only 613hp and lacking Dark and Nether, I am asking to be squished, but I wanted to try out DI to see how fantastically overpowered it is. Oh Yeah :D I took out Julian so quickly, and he cursed to bring forth Gerard, Biketal and a Cyberdemon. I had to teleport and hunt stairs so I could rest on another level before taking out Gerard, who also blood cursed.

OK, enough playing around. I still need at least 8 more points of con and I'd hate to waste all this effort!

On 21.6.2011 01:32 kingvictory2003 wrote:
Holy Cr...nice cloak

On 21.6.2011 01:56 chris wrote:
Yeah, it activates for double resistance too, just like Colluin :D Of course, that is meaningless for a craft caster ...

On 21.6.2011 04:30 chris wrote:
[CL50:DL64] 15:52
Quest for 21 Fenghuangs on DL64!

OK, I am finally willing to admit that Beruthiel might be a bit too much ... Its just so hard to get the con to be able to use it, and barring choosing a race with +5 con, it would hardly be possible. But, if you can get that crown on, it is totally amazing. So amazing, that I am managing to kill Fenghuangs using crusade magic, which they generally resist.

So, march to the bottom and hope I don't get careless ...

On 21.6.2011 05:38 kingvictory2003 wrote:
How would Wrath of God work in permawalls against Fenghuangs? I've heard that the angle of error of the disintegrate balls is huge, so it can't really be used for focused fire...but maybe in a tight, angulated corridor?

Of course, one can't ask for permawalls to always spawn on a random quest level, but it might be handy against good uniques and the such.

On 21.6.2011 21:41 chris wrote:
Actually, it doesn't work the same as say, Starlight. In tight permanent wall quarters, you don't get all the disintegration balls that you otherwise would. DI did just fine. I just needed to restrict myself to fighting 2 at once rather than 6 or 7.

[CL50:DL99] 17:31
Nodens, I did not even bother with. What's with all the good guy quests? 21 Fenghuangs? 6 Great Wyrms of Power? I did those, but Nodens would require !RestoreMana so I didn't bother. The Destroyer would take 10 !Restore Mana, and I only had 4 ... so again, not much to do about it. I just took out my frustration on Oberon (stupid drain mana attack combos nicely with my need to stand next to monsters for DI).

Time for the Serpent.

On 21.6.2011 21:49 chris wrote:
[CL50:DL100] 17:35
The final battle took under 2 minutes (4 minutes since my last update, and I had to go back to town to gather gear, plus I spent time identifying the loot). There was risk ... I was down to 400hp a couple of times and dare not risk casting my 12% fail Divine Intervention. Plus, with +25 base speed, he could always just double move me to death. Good thing I ended things quickly :D

2 !Healing. 2 !Restore Mana. 1 ,Restoring (for show).

On 21.6.2011 21:50 chris wrote:
Probably 3 !Restore Mana now that I think about it.

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