The Angband Ladder: Pious Hunter, Demigod Priest by chris

  [Chengband 0.0.127 Character Dump]

                          Name  : Pious Hunter

 Sex      : Male             Kills            2731   Str :      16     17
 Race     : Demigod          Uniques            35   Int :      15     16
 Class    : Priest           Artifacts           9   Wis :  18/204 18/209
 Magic    : Life, Craft                              DEX :   18/80
                             Align            Good   CON :   18/44
                             Parent        Artemis   CHR :      16

 Two hands       (+32,+24)   Hit point    -21/ 268   Fighting   : Superb
                             SP (Mana)    202/ 280   Bows/Throw : Superb
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd       90+0   Level              28   Stealth    : Good
                             Experience     151857   Perception : Fair
 Shooting     (+38,+14+24)   Max Exp        151857   Searching  : Good
 Multiplier          x3.03   Exp to Adv     180000   Disarming  : Very Good
 Shots/Round          1.00   Gold            79760   MagicDevice: Superb
                                                     SpellPower : +0%
 AC              [26,+108]   Time     Day 15  6:46   DevicePower: +0%
 Speed             (+8+10)   Play time    04:53:26   Infravision: 0 feet


                         (Character Background)
          You are one of several children of a Townsman.  You are the
          black sheep of the family.  You have brown eyes, wavy red
          hair, and an average complexion.


          ...You were killed by Morgana Le Fay on level 37 of Arena.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       Str :     16  1 -1  0  1     17     16  1............
 Class : Priest        Int :     15  1 -3 -1  4     16     15  ......4......
 Level : 28            Wis :  18/59  1  3  2  9 18/209 18/204  .....24..3...
 Hits  : -21/268       DEX :     18  3 -1 -1  7  18/80         1.....4.2...s
 Mana  : 202/280       CON :  18/24  1  0  0  1  18/44         1............
                       CHR :      9  1  2  1  3     16         .........3...

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : .............    Speed     : ....+...+...#
 Elec  : .......+....#    Nether: .............    FreeAction: +............
 Fire  : .......+.....    Nexus : .......+.....    SeeInvisi.: +............
 Cold  : .......+..+..    Chaos : .............    Hold Life : .............
 Poison: ............#    Disnch: .............    Warning   : .............
 Light : .............    Fear  : ............#    SlowDigest: ......+......
 Dark  : ...........+.    Reflct: .............    Regene.   : ............#
 Shard : .............    AuFire: .............    Levitation: ...........+.
 Blind : .............    AuElec: .............    Perm Lite : .............
 Conf  : +............    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............#    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .......++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ......+.....+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> Morgana Le Fay gestures fluidly.      
> You are engulfed in a whirlpool.      
> You have been stunned.                
> You feel terrified.                   
> *** LOW HITPOINT WARNING! *** Press Space to continue.
> You feel less resistant to cold.
> You are no longer terrified, but you still feel scared.
> You are too scared!
> You behold the terrifying visage of Morgana Le Fay!
> You feel terrified.
> Morgana Le Fay gestures fluidly.
> You are engulfed in a whirlpool.
> *** LOW HITPOINT WARNING! ***
> You are too scared!
> You behold the terrifying visage of Morgana Le Fay!
> Morgana Le Fay casts a mana bolt.
> You feel petrified.
> Can you say you are proud of what you've done?
> Goodbye, Hunter!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  13
   !Camelot         : level  35
   !Orc cave        : level  23
    Arena           : level  37


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level  9
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 21
  The Variant Maintainer                   (Dungeon level:  12) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28

< Failed Quest >
  Nothing.


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 2731 enemies including 35 unique monsters in total.

< Unique monsters top 10 >
  Arthur Pendragon                         (level  32)
  Mario                                    (level  31)
  Sir Lancelot                             (level  30)
  Sir Gawain                               (level  29)
  Rich, the Thief                          (level  29)
  Sir Gareth                               (level  28)
  Sir Galahad                              (level  28)
  The Ultimate Dungeon Cleaner             (level  28)
  Poor, the Thief                          (level  25)
  Sangahyando of Umbar                     (level  24)


  [Virtues]

Your alighnment : Good

You are a champion of Faith.
You are the living embodiment of Temperance.
You have strayed from the path of Individualism.
You are very virtuous in Vitality.
You have sinned against Mysticism.
You are very virtuous in Harmony.
You are an enemy of Valour.
You have strayed from the path of Justice.


  [Mutations]

You are an astral guide (Teleport costs less energy).


  [Character Equipment]

a) a Bo Staff (Pattern) (1d11) (+8,+12) (+1) {Dx;Cf}
b) (wielding with two-hands)
c) a Long Bow of Accuracy (x3) (+13,+14)
d) a Ring of Damage (+15)
e) a Ring of Speed (+6)
f) an Amulet of Wisdom (+2) {!*}
g) The Feanorian Lamp of the Zodiac (+4) {InWiDx;Sd(Dx}
h) Leather Scale Mail of Elvenkind (-1) [11,+15] (+3 to stealth) {Nx}
i) an Elven Cloak of Thievery [4,+8] (+2 to speed)
j) The Metal Cap of Thengel [3,+12] (+3) [+23%]
k) The Set of Gauntlets 'Paurnimmen' [2,+7]
l) a Pair of Metal Shod Boots of Levitation [6,+7] {Dk}


  [Character Inventory]

a) 2 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 3 Books of Life Magic [High Mass] {@mb!k}
c) 2 Books of Craft Magic [Handbook for Pupils] {@me!k}
d) 2 Books of Craft Magic [Grade Holder's Book] {@mf!k}
e) a Book of Craft Magic [Note of Acting Master] {@mg!s!d!k}
f) 35 Potions of Cure Critical Wounds
g) 12 Scrolls of Teleportation
h) 8 Scrolls of Word of Recall
i) a Wand of Teleport Other (11 charges) {@at!s!d!k}
j) a Staff of Perception (15 charges) {@u1}
k) 91 Arrows (1d4) (+5,+5) (84/84) {@f1=g}


  [Home Inventory]

 ( page 1 )
a) 10 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 2 Books of Life Magic [High Mass] {@mb!k}
c) 6 Books of Craft Magic [Handbook for Pupils] {@me!k}
d) 2 Books of Craft Magic [Grade Holder's Book] {@mf!k}
e) 2 Mushrooms of Restoring {!E}
f) 9 Rations of Food
g) 4 Potions of Boldness
h) 2 Potions of Speed {!k!q}
i) 5 Potions of Healing {!k!q}
j) a Potion of *Healing* {!k!q}
k) 5 Potions of Restore Mana {!k!q}
l) a Potion of Enlightenment

 ( page 2 )
a) 2 Potions of Resistance {!k!q}
b) 4 Potions of Curing
c) 3 Scrolls of Teleportation
d) a Scroll of Remove Curse
e) 6 Wands of Stone to Mud (72 charges) {@am!s!d!k}
f) a Staff of Perception (21 charges) {@u1}
g) a Staff of Perception (11 charges) {@u1}
h) a Staff of Object Location (15 charges) {@uo}
i) a Staff of Object Location (3 charges) {@uo}
j) a Staff of Curing (6 charges)
k) a Staff of Speed (8 charges) {@us}
l) a Ring of Levitation

 ( page 3 )
a) a Ring of Resist Fire
b) a Ring of Flames [+7]
c) a Ring of Ice [+9]
d) a Ring of Ice [+7]
e) a Ring of Free Action and Power Throwing
f) a Ring of Strength (+5)
g) a Ring of Damage (+10)
h) a Ring of Confusion Resistance
i) a Ring of Confusion Resistance and Regeneration
j) The Feanorian Lamp 'Eye of Ghidora' (+4 to speed) {SpSl}
k) The Phial 'Morinehtar' (+4) {StDxCnCh;Si[M}
l) The Phial of Galadriel (+1 to searching)

 ( page 4 )
a) The Stone of Lore
b) Blue Dragon Scale Mail (-2) [40,+14]
c) White Dragon Scale Mail (-2) [40,+5]
d) Splint Mail of High Resistance (-2) [19,+4] {Bl}
e) Full Plate Armour (Dwarven) (-3) [30,+10] (+2)
f) The Cloak 'Colannon' [1,+15] (+3 to stealth)
g) an Elven Cloak [4,+4] (+3 to stealth)
h) a Large Metal Shield of Resist Lightning [8,+7]
i) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
j) a Pair of Dragon Boots [5,+14] {CfFe}
k) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+1 attack)
l) The Two-Handed Sword of Finndo (4d7) (+11,+18) {/XU/Z}

 ( page 5 )
a) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Nt}
b) The Executioner's Sword 'Joyeuse' (4d5) (+12,+14) (+3) {InWiCh;Bs/U}
c) The Dragon Fang of Benedict (1d8) (+21,+17) (+1 attack) {AtInCn|ECo(Cn}
d) a Trident (Defender) (1d8) (+10,+7) [+4] (+3 to stealth) {PoLi(St}
e) a Naginata (Order) (12d1) (+6,+11)
f) a Ball-and-Chain (Trump) (2d4) (+10,+5) (+1 to searching)
g) a Lead-Filled Mace (Death) (4d4) (+5,+4)
h) a Wizardstaff (1d2) (+0,+0)
i) a Wizardstaff (1d2) (+5,+5)
j) a Long Bow of Velocity (x3) (+9,+10)
k) 25 Steel Bolts of Shocking (3d5) (+5,+4)
l) 25 Steel Bolts of Slaying (4d5) (+12,+13)

 ( page 6 )
a) 20 Seeker Bolts (6d5) (+2,+2)
b) 98 Arrows (1d4) (+0,+0) (68/68)
c) 34 Arrows (1d4) (+4,+6) (87/87) {@f1=g}
d) 12 Sheaf Arrows (2d4) (+5,+5) (91/91) {@f2=g}
e) 99 Arrows (1d4) (+5,+5) (84/84) {@f1=g}
f) 78 Arrows (1d4) (+5,+5) (84/84) {@f1=g}
g) The Corpse of Grip, Farmer Maggot's dog {Wanted!k!k!k}
h) The Corpse of Wolf, Farmer Maggot's dog {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-2) {cursed}


  [Check Sum: "671697f12fffcc6bec"]


Posted on 20.9.2012 02:23
Last updated on 21.9.2012 03:33

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12979. on the Ladder (of 19090)
329. on the Chengband Ladder (of 491)
342. for this player (

Comments

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On 20.9.2012 02:23 chris wrote:
[CL18:Sewer] 00:38
Craft really seems to resonate with an Artemis spawn. Geez, I haven't even got around to checking the new 2nd book spells, but given that melee is really hard to come by for a priest (as many 6 stat boosts to get 3 attacks?) I decided to go pure shooter. That means auras won't get any play for quite some time. Let's hope shooting is powerful enough for stat gain.

On 20.9.2012 02:48 chris wrote:
[CL20:Orcs ... Barely!] 00:52
Good thing I pushed the sewer to L20 because Astral Guide saved my sorry butt in the Orc's quest. There is nothing like 60+ orcs surrounding you all at once in a wide open room (dead in 2 rounds despite high AC). But worse, I was scared by all the damage and couldn't shoot! But I could still read, fortunately, and after 30 to 40 astral phases and 130 loosed arrows, I finally thinned the mob enough were I could teleport, hide, and rest. It was also fortuitous I anticipated this and brought 198 arrows with me, so I had plenty.

BTW, The Sewer reward was nice (rand-art) and the Orc reward even better (Thievery). +6 to dex helps mitigate my early forgetfulness that astral powers of teleportation need dex for casting.

On 20.9.2012 06:54 chris wrote:
[CL24:Camelot] 02:28
2 Knights of Camelot slain! Those guys are nasty, and I lucked into an early +6 speed ring.

I need a bit more testing before I release ...

On 20.9.2012 17:07 dzhang wrote:
I was wondering if FORCE_SLEEP on these guys were a good idea. Well, it's not like Hunter has any stealth to speak of.

Are the Camelot Knights mostly scary only at melee range? They don't have the POWERFUL flag (yet), so I assume the ranged damage is pretty minimal? (Fire Bolt is only 33 expected damage without Resist, so only 11 damage to you. I couldn't find spoilers on SHOOT damage, but I assume it's also pretty low?)

How are them Fearmasters?

On 20.9.2012 17:42 chris wrote:
Camelot knights hit to blind and follow you when you teleport. I've adjusted tactics accordingly and they are no longer too deadly. Even noble Sir Galahad is dead (sans goblet) though he did a *huge* amount of early summoning.

BTW, why did you make the rarity on Camelot Knights so high? I put it down to 3 (same as the unique knights) and made it so you can only kill 10 Camelot Knights (similar to Nazgul).

Shoot damage uses the damage specs of the first melee blow, so dial that up if you want more deadly shooting.

One Fearmaster slain so far, and he didn't even scare me! Having Heroism as a spell is *very* powerful these days ... with the resist fear bonus my saves were ~85% and I made something like 12 of those in a row. I'm sure I was just lucky ...

Would you care to consider adjusting racial charisma bonuses given that we've changed the meaning of charisma? I think some of the big boys need a bump up (demons, giants, golems) and some of the little guys (sprites, fairies, hobbits) need a bump down.

On 20.9.2012 17:50 dzhang wrote:
I don't have too good a feel for Monster Rarity, so whatever you think works is fine with me. You can only kill 10 Camelot Knights? Are you sure? Monster memory says I've already killed 8, and there are 5 in my LoS right now. (I'm OK with an unlimited number of Camelot Knights.. as well as Nazgul.)

I felt like Lancelot was too easy. Maybe we should bump his slash damage up to 30d1 and also give him NO_CONF?

Sure, many of the race CHA modifiers are pretty off now. I'll list my thoughts on the Wiki page.

On 20.9.2012 18:15 chris wrote:
>Monster memory says I've already killed 8, and there are 5 in my LoS right now.

Bug ... I missed some magic needed to make this work.

>I don't have too good a feel for Monster Rarity

Its a zero sum game. Increase the size of the bestiary and every monster becomes more rare. But on average, a rarity 3 monster should show up about one third as often as it would with rarity 1. Since it is impossible to predict how often that would be, I treat the rarity as an empirical parameter ... There weren't any Camelot knights being generated with rarity 26 and when I bumped it down to 3, I get 1 every 3rd or 4th level which feels about right.

On 20.9.2012 19:53 chris wrote:
[CL26:DL32] 03:27
Camelot is very difficult for me. With 228 base hp and paltry damage output, those knights, while not life threatening, are very hard to kill. I managed Garath for #2, but I had to kill him 4 times ... well almost. He kept teleporting away and a stupid ring mimic kept summoning like mad anytime I got near it during my hunt. It must have summoned 200 monsters! But I eventually prevailed (against Gareth, not that ring which proved nigh invincible). I am fast for my level too. Other characters would be in trouble! (In a good way).

I just picked up Master's Notes, so next level I will be +18 speed. And then, hopefully, I can finally wade thru all these pesky knights!

On 20.9.2012 20:17 dzhang wrote:
BTW, how about changing the messages for losing CHA? Instead of "You feel very ugly," it should be "You feel less sure of yourself."

Also, we should get rid of CHA loss by scarring. In exchange, maybe some fear inducing monsters should get LOSE_CHA attacks (mix it up with Terrify attacks). Actually, going through r_info.txt, there doesn't seem to be a LOSE_CHA attack?

On 21.9.2012 02:09 chris wrote:
[CL27:DL32] 04:03
Next up, Sir Gawain. He fought without summoning, but there were some nearby nasties about and his mana bolts can really hurt (though the damage is rather random). With my trident defender, healing was failing at 19% but was good enough. With my +18 speed, I was able to finish him off before he could teleport (I assume he can, the others certainly do).

The excellent drops are really nice off these guys. I finally got a weapon I could use: a Bo Staff (Pattern) (1d11) (+8,+12) (+1) {Dx;Cf}

3 attacks for 108 ... Now we are starting to get somewhere. Even with 99 arrows per trip down, its really hard to go pure shooter and I couldn't really carry 2 stacks. But now I should melee about as well as I shoot and its time to put craft spells to good use. Oh, and Healing is now 0% fail thanks to removal of the -25% fail rate penalty for edged weapons.

On 21.9.2012 03:04 chris wrote:
[CL28:DL35] 04:37
Damn, I squished the reward too. Sigh ...

Arthur was a bit of a letdown, but only because I switched to melee and anti-summoning tactics. Trying to kill the knights in the open was really hard up until this point, but even with rather low damage output, I could take out the once and future king. He dropped Jr.

Sir Lancelot on the other hand? Wow. I guess I better not spoil the fun :D

On 21.9.2012 03:33 chris wrote:
[CL29:DL37] 04:53
Killed by fear! Morgana Le Fay kept me scared throughout. If I teleported, she followed. In the end, I missed a couple saves on my actions (teleport away? heal?) and she mowed me down. How much do whirlpools do? I was at full health before that first one.

She's a little hard because there is no player action to escape. But now I know what to expect!

On 21.9.2012 03:49 chris wrote:
Spoiler: Waterballs are d105+50 (plus stunning). Manabolts are d122+50. She is +12 speed and spells at 50% (75% if ticked off). Yikes!

On 21.9.2012 05:35 dzhang wrote:
Ouch! You were Terrified *and* stunned when you tried to cast Healing?

They only follow with 2/3 chance, right? So 2 turns of ?oTeleportation would have been 5/9 chance of survival...

On 21.9.2012 06:25 chris wrote:
My first failed action (teleport away) was 92% saving throw. My second, 60%. Both of those were better odds ...

On 21.9.2012 19:43 chris wrote:
>They only follow with 2/3 chance

Actually you may be right that ?Teleport might be the best tactic. I've started to notice that the Camelot guys don't follow very much at all, so I did some source diving: Monsters have ML% chance of following. So Nodens and Olympians follow ~90% (I thought your estimate was *way* low) and I've apparently automatized that a bit. So I think one could get away from Morgana quite easily (she did follow me 3 for 3, though, reinforcing my bias).

Also, my second failed action was probably only 40% save, which was stupid to attempt (I failed a bunch of 60% saves in the post-mortem which I use for evaluation, so I think I mixed them up). Of course, during the battle I had no idea what my saves would actually be ...

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