The Angband Ladder: Mighty Dalis, Dunadan Priest by chris

  [Chengband 0.0.43 Character Dump]

                          Name  : Mighty Dalis

 Sex      : Male             Age                62   STR :  18/***
 Race     : Dunadan          Height             82   INT :   18/40
 Class    : Priest           Weight            191   WIS!:  18/***
 Magic    : Life, Craft      Social Class       33   DEX!:  18/160
                             Align            Good   CON :  18/185
                                                     CHR :   18/86

 Right hand      (+62,+56)   Hit point    910/ 910   Fighting   : Legendary[15]
                             SP (Mana)    287/ 416   Bows/Throw : Legendary[20]
 Blows/Round           7+0                           SavingThrow: Heroic
 AverageDmg/Rnd      571+0   Level              50   Stealth    : Superb
                             Experience   12611961
 Shooting        (+69,+25)   Max Exp      12611961   Perception : Good
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Good
 Shots/Round          0.83   Gold          1196118   Disarming  : Excellent
                                                     MagicDevice: Heroic
 AC              [58,+199]   Time     Day 37 10:44
 Speed            (+21+10)   Play time    11:50:13   Infra-Vision: 70 feet


                         (Character Background)
          You are one of several children of a Yeoman.  You are a
          credit to the family.  You have hazel eyes, curly brown
          hair, and an average complexion.


          ...Now, you are exploring level 95 of R'lyeh.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Dunadan       STR :  18/99  1 -1  2 11 18/***         .44......3...
 Class : Priest        INT :     18  2 -3 -2  7  18/40         ......4.3....
 Level : 50            WIS!: 18/100  2  3 -1  8 18/***         .s4........4.
 Hits  : 910/910       DEX!: 18/110  2 -1  0  4 18/160         ..4..........
 Mana  : 287/416       CON : 18/105  3  0  1  4 18/185         ......4.....s
                       CHR :  18/16  2  2  0  3  18/86         .........3...

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+....+.....#    Sound : .......++....    Speed     : ....++..+..+#
 Elec  : .+....*.....#    Nether: .....+....+..    FreeAction: ..........+..
 Fire  : .+......+.++#    Nexus : .+......+..+.    SeeInvisi.: .............
 Cold  : .+..........#    Chaos : .......+...+.    Hold Life : +............
 Poison: .....+.....+#    Disnch: .+.....+.....    Warning   : .............
 Light : .+...........    Fear  : ..........+.#    SlowDigest: .............
 Dark  : .+...+.......    Reflct: .............    Regene.   : .+..........#
 Shard : ..+....+.....    AuFire: ........+....    Levitation: .............
 Blind : ..........+..    AuElec: .............    Perm Lite : ....+.....+..
 Conf  : .....++.++...    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............#    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+.......+...
 Slay Drag.: ...    ESP Good  : ......+......    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ........++...
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : ......+......    Blessed     : +.+..........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : ......+......    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+...........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ............+    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  30
    Yeek cave       : level   1
    Dragon's lair   : level  71
   !Forest          : level  32
    R'lyeh          : level  95


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Orc Camp                                 (Danger  level:  15) - level 24
  The Sewer                                (Danger  level:  15) - level 24
  Doom Quest 1                             (Danger  level:  15) - level 25
  Logrus Master                            (Danger  level:  25) - level 27
  The Vault                                (Danger  level:  30) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 31
  The Old Castle                           (Danger  level:  50) - level 47

< Failed Quest >
  Nothing.


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 4313 enemies including 227 unique monsters in total.

< Unique monsters top 10 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Fenris Wolf                              (level  90)
  Oremorj the Cyberdemon Lord              (level  89)
  Raphael, the Messenger                   (level  89)


  [Virtues]

Your alighnment : Good

You are a great champion of Faith.
You are the living embodiment of Temperance.
You are an enemy of Individualism.
You are a great champion of Vitality.
You are the polar opposite of Mysticism.
You are a bitter enemy of Valour.
You are an enemy of Honour.
You are virtuous in Compassion.


 You were able to use Sorcery magic before.
 You were able to use Chaos magic before.


  [Character Equipment]

a) a Diamond Edge (Vampiric) (7d5) (+18,+22) (+4) {Dg;HlBs|VS/p}
b) The Large Metal Shield 'Helka-Turma' [8,+21] (+4 to infravision)
{StIf;AcElFiCoLiDkNxDi;Rg(Wi}
c) The Light Crossbow 'Warrior's Honor' (x4) (+25,+25) (+4) {StWiDx;Sh;XmBs}
d) a Ring of Extra Attacks (+2 attacks) {At}
e) a Ring of Speed and Light (+10) {Sp;Lu}
f) The Amulet 'Eetvivnej' (+5,+4) (+4 to speed) {Sp;PoDkCfNt}
g) The Crystal Ball 'Dawnbringer' (+4) {InCn;*El;AcCf~Good~oP}
h) Balance Dragon Scale Mail (-2) [40,+15] {ShSoCaDi}
i) The Elven Cloak of Corona [4,+26] (+3 to speed) {SpInSlSr;FiCfSoNx[F}
j) The Metal Cap of Passion [3,+22] (+3 to stealth) {StChSlIf;Cf(Ch}
k) The Set of Leather Gloves 'Salamander' (+2,+10) [1,+15] {FiBlNtFe;FaLu}
l) The Pair of Soft Leather Boots 'Avatar of Light' [2,+31] (+4 to speed)
{SpWi;FiPoNxCa}


  [Character Inventory]

a) 2 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 2 Books of Life Magic [High Mass] {@mb!k}
c) 2 Books of Life Magic [Book of the Unicorn] {@mc!k}
d) 2 Books of Life Magic [Blessings of the Grail] {@md!s!d!k}
e) 3 Books of Craft Magic [Handbook for Pupils] {@me!k}
f) 2 Books of Craft Magic [Grade Holder's Book] {@mf!k}
g) a Book of Craft Magic [Note of Acting Master] {@mg!k}
h) a Book of Craft Magic [Spiritual Enlightenment] {@mh!s!d!k}
i) 25 Potions of Cure Critical Wounds
j) 2 Potions of Healing {!k!q}
k) 2 Potions of Restore Mana {!q!k}
l) 34 Scrolls of Teleportation
m) 6 Rods of Teleport Other {@zt!s!d!k}
n) 8 Rods of Stone to Mud {@zm!s!d!k!!}
o) 2 Staffs of *Destruction* (2x 4 charges) {@ud!s!k}
p) 2 Staffs of *Destruction* (2x 3 charges) {@ud!s!k}
q) The Amulet 'Aarrauko' (+4 to searching) {DxSr;ElNt}
r) The Katana of Ultimate Might (3d4) (+17,+10) (+4) {StCn;Bs|AEFCaV}
s) The Two-Handed Sword 'Golembreaker' (3d6) (+18,+18) [+11] (+2 attacks)
{AtSl;SiBs|AFPM/*T(Wi}
t) The Club 'Fire Bland' (1d4) (+19,+17) (+4 to infravision) {If|F/XD/*p}


  [Home Inventory]

 ( page 1 )
a) 12 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 8 Books of Life Magic [High Mass] {@mb!k}
c) 28 Books of Life Magic [Book of the Unicorn] {@mc!k}
d) 19 Books of Craft Magic [Handbook for Pupils] {@me!k}
e) 6 Books of Craft Magic [Grade Holder's Book] {@mf!k}
f) 44 Books of Craft Magic [Note of Acting Master] {@mg!k}
g) 5 Books of Craft Magic [Spiritual Enlightenment] {@mh!s!d!k}
h) 15 Mushrooms of Restoring {!E}
i) a Potion of Resist Cold
j) 36 Potions of Heroism
k) 12 Potions of Cure Critical Wounds
l) 31 Potions of Healing {!k!q}

 ( page 2 )
a) 10 Potions of *Healing* {!k!q}
b) 6 Potions of Life {!k!q}
c) 14 Potions of Restore Mana {!q!k}
d) 4 Potions of Restore Life Levels {50% off}
e) a Potion of Restore Wisdom
f) 2 Potions of Wisdom {!k}
g) 2 Potions of Dexterity {!k}
h) 8 Potions of Enlightenment
i) a Potion of Invulnerability
j) 14 Scrolls of Phase Door
k) 41 Scrolls of Teleportation
l) a Scroll of *Enchant Armor*

 ( page 3 )
a) a Scroll of *Enchant Weapon*
b) a Scroll of Protection from Evil
c) 10 Scrolls of *Destruction* {!*}
d) 5 Scrolls of Genocide {!*}
e) 4 Scrolls of Mass Genocide {!*}
f) 2 Rods of Disarming {@zd!s!d!k}
g) 2 Wands of Teleport Other (0 charges) {@at!s!d!k}
h) 6 Wands of Stone to Mud (62 charges) {@am!s!d!k}
i) 2 Wands of Rockets (8 charges)
j) a Staff of Perception (11 charges) {@u1!s!d!k}
k) 2 Staffs of Object Location (2x 15 charges) {@uo!s!d!k}
l) a Staff of Object Location (8 charges)

 ( page 4 )
a) 2 Staffs of *Destruction* (2x 5 charges) {@ud!s!k}
b) The Ring of Acid 'Tttueju' [+12] (+2 to stealth) {DxChSl;AcNtDi}
c) a Ring of Ice [+13] {Co}
d) a Ring of Constitution (+3)
e) a Ring of Damage (+13)
f) a Ring of Slaying (+6,+8)
g) a Ring of Speed (+10) {Sp}
h) 2 Rings of Speed (+9) {Sp}
i) a Ring of Speed and Damage (+0,+4) (+7) {Sp}
j) The Ring 'Ddon' {ShSoCa;Fa}
k) The Ring 'Rrolod' (+4 to infravision) {StIf;FiShNx;Si(St}
l) The Ring 'Ooktir' (+4 to infravision) {If;ElCoLiShCf;Rg}

 ( page 5 )
a) a Ring of Nether Resistance {Nt;Hl}
b) a Ring of Nexus Resistance
c) a Ring of Extra Attacks (+1 attack) {At}
d) The Amulet of the Magi 'Aadgal' (+6,+5) [+8] (+4 to searching)
{DxSrIf;PoDkCfNtNx;FaSi~pD}
e) The Amulet of the Magi 'Aadtharadan' [+5] (+4 to searching)
{SrIf;AcElCo;FaSiSdRg~Good~Z}
f) The Amulet 'Iirbandlom' (+3 to searching) {StSr;Cf}
g) The Amulet 'Cchvie' {BlNtFe;LuWr}
h) The Necklace 'Uurthgirthal' (+6,+4) (+4 to infravision) {If;AcCoLiShCfNxDi}
i) The Torque 'Rrnnauggil' {CoBl}
j) The Bead 'Uumia' (+4 to infravision) {DxIf;ElCf;Hl(Dx}
k) The Inro 'Iicbindok' {ElCfSoNtFe;Sd}
l) The Amulet 'Aaugmangor' {AcNx;Sd}

 ( page 6 )
a) The Collar Harness 'Iirdune' (+4) {Ch;FiDkNxCa}
b) The Pendant 'Aalnimar' (+3) {Wi;ElPoLiDkNt}
c) The Feanorian Lamp of the Zodiac (+1) {Wi;*Ac}
d) The Incandescent Light 'Spectral Compass' (+2) {In;ShSoCa}
e) The Phial 'Lightbringer' (+3 to speed) {SpSlIf;*El}
f) The Phial 'Lucky Star' (+2) {Wi;NtNx}
g) The Star 'Shadowbane' (+3) {WiCn;PoDkNt(Cn}
h) The Jewel 'Planaria' (+4 to infravision) {ChIf;CoPo;Lu(Ch}
i) The Levitation Stone of Alhazred (+4 to searching) {Sr;AcShSo;Rg}
j) The Metal Scale Mail 'Rengoku-Kaen' (-2) [13,+20] (+4 to speed)
{SpSr;AcElFiCoPoNx}
k) The O-yoroi of Nurgle (-2) [24,+21] (+2 to searching)
{WiSr;CoBlCfCaDiFe;RgTe}
l) The Mithril Chain Mail of Aleister Crowley (-1) [28,+8] {PoNt;Lv}

 ( page 7 )
a) The Cloak of *intelligence* [1,+26] (+4) {In;SoCaFe}
b) The Cloak 'Shocking!' [1,+27] (+4) {Dx;El;Lv[E}
c) a Pair of Dragon Wings [4,+17] {CaDi;Lv}
d) a Pair of Dragon Wings [4,+22] {Di;Lv}
e) a Pair of Dragon Wings [4,+17] {Li;Lv}
f) a Pair of Dragon Wings of Electricity [4,+24] {ElSoCa;Lv[E}
g) a Dragon Shield [8,+22] {LiSoNtDiFe}
h) a Dragon Shield [8,+17] {Po}
i) a Dragon Shield of Reflection [8,+12] {FiBl;Rf}
j) The Mirror Shield 'Healthy One' [10,+26] (+3) {Cn;CoNt;Rf}
k) The Mirror of Corona [0,+22] (+3) {In;AcElFiCoPoNx;RfFa}
l) a Golden Crown of Lordliness [0,+3] (+3) {WiCh;Cf(WiCh}

 ( page 8 )
a) The Iron Helm of the Everlasting [5,+25] (+4 to stealth) {InSlIf;*Ac;ElNt}
b) The Iron Helm 'Shadow' [5,+22] (+4) {Dx;AcCoCfNt, !!}
c) The Steel Helm 'Scale of Vrtra' [6,+12] (+4) {St;AcCoPoShSo}
d) a Dragon Helm [8,+16] {FiLiShDi}
e) a Dragon Helm [8,+18] {Ac}
f) The Set of Leather Gloves of hellfire [1,+12] (+4) {Dx;FiLiShDiFe}
g) The Set of Leather Gloves 'Speed' [1,+24] (+4 to searching) {DxSr;PoCa}
h) The Set of Gauntlets 'Hope and Glory' [2,+9] (+4) {Wi;AcShCaFe}
i) The Set of Gauntlets of Piety [2,+14] (+4) {Wi;FiLiSoNx}
j) The Set of Gauntlets of Piety [2,+28] (+3 to stealth) {InWiChSl;NtFe}
k) a Set of Dragon Gloves [4,+13] {ElPoCfSoFe}
l) a Set of Cesti of Power (+2,+1) [5,+6] (+5) {St;Nt}

 ( page 9 )
a) a Set of Cesti of Magic Mastery [5,+4] (+4) {Md}
b) The Set of Cesti 'Dead Heat' [5,+27] (+4 to stealth) {InSl;FiSh;LuWr}
c) The Pair of Soft Leather Boots of Arnara [2,+15] (+2) {Ch;CfNtCaDi}
d) The Great Hammer 'Vajra' (4d6) (+26,+17) (+4 to infravision) {DxIf|AEP/*D}
e) The Long Bow 'Shinobi' (x3) (+19,+17) (+3 to stealth) {Sl;Bl;Xs}
f) The Light Crossbow 'Body Power' (x4) (+30,+19) (+4) {InCn;Xm}
g) The Gun 'Angelic Blessing' (x1) (+8,+16) {Bl;SiXm}


  [Museum]

 ( page 1 )
a) The Feanorian Lamp 'Moonglow' (+4 to infravision) {StIf;BlCf[T(St}
b) The Blue Dragon Scale Mail of the Joker (-2) [40,+27] (+2) {WiDx;AcEl(Dx}
c) The Augmented Chain Mail 'Phoenix' (-2) [16,+31] (+4) {InCn;AcElFiCoDkCf[F}
d) The Full Plate Armour 'Weirding' (-3) [25,+4] (+3 to speed) {SpWiCh;Cf[C}
e) The Ribbed Plate Armour 'White Ice' (-3) [28,+20] {CoNtCa[C}
f) The Robe 'Holy Prayer' [2,+22] (+4) {WiCn;BlCfFe;SdTe[C}
g) The Robe of Piety [2,+20] (+4) {Wi;PoSoCa[E(Wi}
h) The Soft Leather Armour of the Minotaur [4,+13] (+2 to stealth)
{StWiSl;AcElFiCo}
i) The Cord Armour 'Refrigerator' [6,+19] {CoLiFe}
j) The Leather Scale Mail 'Antarctic II' (-1) [11,+23] {AcCoSh[C}
k) The Fur Cloak 'Holy Prayer' [3,+14] (+3) {StWiCh;SoNt[F}
l) The Large Metal Shield 'AEther Flash' [8,+14] (+3) {InWi;Fi;Rf}

 ( page 2 )
a) The Hard Leather Cap of Teflon [2,+8] (+4) {InWi;AcDkSo;Lv(Wi}
b) The Hard Leather Cap 'Rustproof' [2,+30] (+4) {Dx;AcElLiDk;Lu}
c) The Iron Helm of the Pickpocket [5,+12] (+3) {StDx;So}
d) The Iron Helm of Sumo Wrestler (+7,+4) [5,+15] {CaFe}
e) The Steel Helm 'Iron Will' [6,+20] (+4 to infravision) {If;AcFiDkShCf[T}
f) The Pair of Soft Leather Boots of Snow Field [2,+23] (+4 to speed)
{Sp;Co;Si~Good~L}
g) The Dagger 'Yggr-drasill' (1d4) (+31,+28) (+4) {Wi;Bs|A/*DUZ}
h) The Dagger 'Brionac' (1d4) (+23,+15) (+2 attacks) {AtWi;Bs|E/*Z}
i) The Dagger 'Speed King' (1d4) (+19,+16) {ThSi|FPS/D}
j) The Main Gauche of Novice Mage (3d6) (+31,+17) (+4) {In|P/*}
k) The Main Gauche 'Adenine' (1d5) (+25,+30) (+4 to stealth) {Sl;AcCa|ACo}
l) The Broad Sword 'Vanquisher' (2d5) (+21,+21) (+4) {St;DkCa|P/pDP~Tele}

 ( page 3 )
a) The Broad Sword of Solar Wind (2d5) (+13,+11) (+2 attacks) {At;Lu|FCo/U(In}
b) The Broad Sword 'Angrist' (2d5) (+21,+12) (+4) {In;CoShSo|CoS/Do}
c) The Broad Sword of Mind (2d5) (+25,+14) (+4) {StWi;Bs|Ca/XD/P~Evil}
d) The Long Sword 'Soul Burn' (2d5) (+18,+22) {PoDkNt|APVS/T}
e) The Long Sword 'Mundwine' (2d5) (+33,+11) (+4 to stealth) {WiCnSl;Bs|F/TPUL}
f) The Long Sword 'Laserscope' (4d5) (+29,+17) (+4 to searching) {Sr;Sh/oP}
g) The Ninjato 'Word of God' (1d9) (+31,+25) {Bs|FPCa/oZ(St}
h) The Katana 'Ice Edge' (3d4) (+24,+24) (+1 attack) {At;Bl|Co/pU}
i) The Blade of Chaos 'Cosmic Horror' (6d5) (+13,+14) (+2)
{WiCn;CfCa;TeBs|ECa/U~TL, .}
j) The Blade of Chaos 'Warrior's Stand' (6d5) (+19,+16) (+3)
{StInDxCn;Ca;LvLuBs(Cn}
k) The Spear of Rage (1d6) (+23,+29) (+4) {StIn;Nx|Co/oP(St}
l) The Sickle 'Limbslicer' (2d3) (+28,+22) (+1 to speed) {AtSpDxIf/L}

 ( page 4 )
a) The Broad Spear 'Advent' (1d9) (+14,+30) {Bs|CoCa/TU}
b) The Beaked Axe 'Hot Blood' (2d6) (+21,+34) {RgLu|EF}
c) The Broad Axe 'Cracker' (3d7) (+12,+17) (+4) {StDx|FV}
d) The Halberd 'Jehovah's Wrath' (3d5) (+14,+28) {Bs|EP/pUZ(Dx}
e) The Lochaber Axe 'Icicle' (3d8) (+21,+14) (+2 attacks) {At;LvBs|Co}
f) The Fishingpole 'Blade of Pepsi' (3d4) (+31,+22) {|AP}
g) The Whip (*Holy Avenger*) (1d6) (+13,+21) {Sd/*pDPUL}
h) The Quarterstaff 'Peace Maker' (2d9) (+21,+5) {Lv|AF/XD(St}
i) The War Hammer 'Volcanic Geyser' (3d3) (+4,+6) {FiBl|EFM/*Z}
j) The Flail 'Gospel' (2d6) (+11,+22) (+4) {Wi;Bs/*UL(In}
k) The Tetsubo 'Thunder Zap' (2d7) (+23,+14) [+15] (+4 to speed) {SpDx|EP(Dx}
l) The Wizardstaff 'Crusader' (1d2) (+23,+19) (+4) {StWiCh;DmBs|P/PU}

 ( page 5 )
a) The Mattock 'Skull Smasher' (1d8) (+12,+13) (+4) {CnDg;Cf|Ca/PZ}
b) The Sling 'Worm's Tongue' (x3) (+19,+23) (+4 to speed) {SpInIf;Ac;Xm}


  [Check Sum: "07a4afb445c3897aec"]


Posted on 19.7.2011 23:45
Last updated on 21.7.2011 18:40

Download this dump

3236. on the Ladder (of 19090)
61. on the Chengband Ladder (of 491)
108. for this player (

Comments

Jump to latest

On 19.7.2011 23:48 chris wrote:
After a gadzillion lucky character early deaths, I finally managed to get a guy going. And going well :D

[CL29:DE Lords] 02:36
I've finished final adjustments to random artifact replacements. In this iteration, the game attempts to generate a random artifact that is at least 70% as good as the artifact it is replacing. Sometimes this works out, sometimes not. For example, my Jack of Shadows replacement (Art #2 btw) was lame, only having Poison resist that I cared about. C'mon! That's nothing like Jack. But I should just shut up 'cuz my Lawslayer puts Totila to utter shame.

A couple immunity lights are adding to the craziness, but I'm just sticking with Madonna's Lucky Star for the nexus cover.

On 19.7.2011 23:52 chris wrote:
Oh, also, Preserve mode works ... sort of. If I bring a wizard mode character into unusual rooms and stair climb, I very occasionally miss an artifact replacement. I can't figure out why, and once I block the Artifact list command, you probably won't even notice.

On 20.7.2011 01:58 chris wrote:
[CL33:DL60] 03:33
I feel like my early arts were too good, especially the light sources. Well, The Stone of Lore in The Cloning Pits was just insane. So, I dialed back the rand art generator to just 10 attempts to equal 50% of the original's power. But for lights, they only get 1 roll. Lights are coming out too powerful! A single roll for the Star gives: The Star 'Shadowbane' (+3) {WiCn;PoDkNt(Cn}. That's freakin' awesome, so for lights, for some odd reason, one roll is enough! Weapons and armor really need more effort though ...

I threw out my Lawslayer as that was probably an unfair early aquisition as well, so I'm now weaponless except for my wizardstaff/poison needle combo. I'll need to bust dragons for a replacement!

And I think I may have plugged the preserve mode bug for replacements. Shame, I missed Amber of all things, and that should have generated a nice replacement. Missed 4 others ... lots of arts must be generated at the top of the lair that one never knows about :D

On 20.7.2011 02:46 kingvictory2003 wrote:
Yep, which is why I will probably never use that option, as amazingly intriguing as it is. I can't stand preserve off, as it essentially dooms one to careful level scouring if one doesn't want to miss anything (which I don't).

I would've like to see Lawslayer btw...it would be interesting to see how it compared to Totila, as I almost always find Totila late enough that it is complete junk. Only time I ever used it was when I found it really early once, like at 500'.

On 20.7.2011 12:02 t@oook.cz wrote:
I hat missing stuff too. Unless you're a player with enlightenment you'll end up missing stuff painfully.

At least it's not Tome2 where the objects were pre-generated being carried by monsters so unless you kill every monster, even with thge ring of precognition you still would likely miss stuff, especially deep.

On 20.7.2011 14:00 chris wrote:
Occasionally, Preserve=Off is fun. But when the game throws an uber vault at your CL28 character, including 22 artifacts guarded by Benedict, Tarasque, etc, you just need to walk away. If it wasn't for situations like this, I would enjoy that option ...

I'm just realizing with this guy how happy a priest would be with Lohengrin. Much much more than with its replacement:
The Mithril Chain Mail of Aleister Crowley (-1) [28,+8] {PoNt;Lv}

Maybe tweaking the quality of the generator while you play is not a good idea ...

On 20.7.2011 15:29 chris wrote:
[CL40:DL71] 05:41
I'm really having trouble in the weapon department and I guess I should have held on to my early weapons rather than selling them all.

In normal Heng/Cheng, one can hang out at the top of the lair for end game goodies. But with the rand art tweak, I no longer think this is possible. Most of my replacements have been rather lame, with a few exceptions like:

The Mirror of Corona [0,+22] (+3) {In;AcElFiCoPoNx;RfFa}

Pure sweetness, though just once, a rand-art picking up Con would be nice. And I think I've been playing without FA ;P

After clearing a MHD pit, I scored my first _*Destruction*. Well, my first 3 _*Destruction*, so it is off to R'lyeh to hunt The Stormbringer as deep as I dare. That has the potential for total awesomeness, but I would not count on it ...

And I'm tired of the stupid needle. Cutting thru a mature black dragon pit was tedious to say the least, but necessary to get some much needed stat boosts. So, my mighty wizardstaff will have to do.

On 20.7.2011 15:49 chris wrote:
[CL40:DL90] 05:55
Stormy at DL90 was a bust:
The Blade of Chaos 'Cosmic Horror' (6d5) (+13,+14) (+2) {WiCn;CfCa;TeBs|ECa/U~TL}

Dwarves at DL90 was much better, but not that great after all:
The Lochaber Axe 'Icicle' (3d8) (+21,+14) (+2 attacks) {At;LvBs|Co}

On 20.7.2011 18:16 chris wrote:
[CL43:DL94] 07:49
Ding ding ding ding ding!!! We have a winner!!

At last, an awesome weapon. I pulled it off the carcass of Surtur so I'm guessing it was supposed to be Twilight, which would rate high due to the +10 speed and fire immunity. This is better!

The Two-Handed Sword 'Golembreaker' (3d6) (+18,+18) [+11] (+2 attacks) {AtSl;SiBs|AFPM/*T(Wi}

+2 attacks. Force. Slay Evil. :)

BTW, I turned off the artifact list command since I am now confident preserve mode is back and functioning properly with a rand art game. Knowing what your art was supposed to be often breeds disappointment!

On 20.7.2011 18:19 chris wrote:
Oh, and most importantly: No freakin' chaos brand!!! Damn, that can ruin a fine weapon ...

On 20.7.2011 19:06 dzhang wrote:
Hey, I was just getting to thinking it's been a while since I played Chengband, and boy was I surprised to see such a flurry of recent activity on it! Looks like you're making lots of changes to the artifact system, which I wholeheartedly approve of.

I also had this idea for a new mega-class, and will put it up on the Google Code site once I flesh it out fully.

Looks like you're mostly playing with the classical classes... I'm guessing this is to better calibrate other changes? I'd hate to think the new classes are boring... ;-)

On 20.7.2011 19:08 dzhang wrote:
Oh, and maybe Chaos Brand should actually have a negative value? Hm, but then it might be useful for early characters. Maybe something like,

WeaponValue = WeaponValue*0.7+50

(50 is arbitrary, I don't know what it's real value is). So for weak weapons, it counts as a bonus, for strong weapons, it counts as a minus. Which pretty much it is.

On 20.7.2011 19:56 chris wrote:
@dave: There is a Blood Knight competition going on right at this very moment!! You should check it out!

On 20.7.2011 20:02 chris wrote:
[CL47:DL95] 08:51
I was no match for Sauron, and The Destroyer, Yog-sothoth, Azathoth, Shub-Nigurath, Nyarlathotep, Richard Wong, and Nodens are also getting the destruction treatment every time they bust in on my resting. But Cantoras? Yeah, I can handle that! This sword is crazy, but probably I need to find something else, since I am chronically out of mana.

Lots of goodies at DL95 ...

On 20.7.2011 21:53 Djabanete@gmail.com wrote:
Since Chaos brand just ruins weapons, why not change it? Maybe select an effect between confusing strike, vorpal strike, sleep strike, and vampiric strike...

Currently Chaos brand has a lot of "character" but nobody ever wants to use it. Polymorph, teleport away and earthquake are just so annoying...

On 20.7.2011 22:47 chris wrote:
Chaos brand has limited utility. For example, my Lawslayer had it, and enabled me to roll the Cloning Pits despite only 300hp at the time. Also, it makes Atlas a breeze. But its just not worth the hassle, and who has an equipment slot to spare these days? I'll think about a change, but I'm worried I've made Cheng too easy as it is ...

[CL50:DL95] 10:15
Over 10 hours for CL50, and I'm not sure what held me up? Probably casting all those Craft spells and then having to rest after just a few rounds of melee thanks to my force brand. I really need another weapon, but could the RNG be kind enough to grant extra blows and slay evil again?

Finally, Gothmog, Nyarlathotep, Shub-Niggurath, Yog-sothoth and Wahha-man are down. That leaves The Destroyer, Mr. Wong and Nodens on the list of passwall/breakwall hound me uniques, and I really feel like I destruct the Destroyer on every single level. The other 2 are rare enough to ignore, I guess. I'll kill Wong if I can, but Nodens? Probably not.

I picked up my Blessing of the Grail at long last, and that makes the game so much more fun. Now, I just need to spy a 12d8 Mace of Disruption ;D

On 21.7.2011 01:28 dzhang wrote:
Cool! I'll take a stab at the Blood Knight again (although of the new classes, I still like Duelist the best). In the mean time, I've put up some of my notes on the Weaponmaster... I'm starting to run out of ideas for some of the other weapon groups!

On 21.7.2011 16:23 chris wrote:
@dave: I filled in some thoughts for the "club" class (earthquake, rock smash, crushing blow) as well as added ideas for slings (bouncing pebble and pebble storm). But we still need more for polearms and shooters ... I like the dagger specialty.

On 21.7.2011 18:39 chris wrote:
[CL50:DL95] 11:50
Time to put my Golembreaker down even though this cuts my damage output in half. Still, a vampiric diamond edge is pretty nice ...

Playing this deep is crazy until the uniques are gone. And I still can't get more than a single star off Sauron ... I tried the Destroyer too, and managed one star before having to flee ... at 200hp! I would need 10 !RestoreMana, I guess, and I don't want to sink all my supplies.

On 22.7.2011 01:49 dzhang wrote:
OK, I'm fleshed out most of the Weaponmaster class design. There are definitely going to be balance issues, but hopefully we have enough distinctive material to work with so that each specialty feels sufficiently different.

I might try a Slingmaster first!

On 22.7.2011 15:52 chris wrote:
Cool ... I'm on it, but it is slow going. I'll work on the Slingmaster after I get all the framework code in place.

On 22.7.2011 21:39 dzhang wrote:
Thanks... no rush though; take your time. I'll be playing with the current version to test out the new randarts in the mean time. My Rune Knight is kicking butt so far! :-D

Write comment:

Your email
or Log into forum
Your comment

Send me email when someone comments this dump

Type the text from the above image:


Related dumps:

Patient Yewsader, L50 Ent Priest winner
16th in Chengband (0.0.36) by chris (76%)

Ordinary Tara, L50 Shadow-Fairy Priest
93rd in Chengband (0.0.85) by kingvictory2003 (71%)

Lucky Azooth, L48 Demigod Priest
109th in Chengband (0.0.131) by kingvictory2003 (24%)

Patient Aravan, L50 Dunadan Warlock
71st in Chengband (0.0.36) by scottb (24%)

Pious Heavenly Kobold, L37 Kobold Priest
220th in Chengband (0.0.83) by chris (10%)

Pious Hunter, L28 Demigod Priest
329th in Chengband (0.0.127) by chris (8%)



Seen 2125 times.



Submit your dump!