The Angband Ladder: Arthur 13, Human Tourist by buzzkill

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur 13                                Self  RB  CB  EB   Best
 Sex    Male              Age        18   Str:     16  +0  +0  +0     16     15
 Race   Human             Height     76   INT:     16  +0  +2  +0     18
 Class  Tourist           Weight    186   WIS:     10  +0  -2  +0      8
 Title  Rambler           Status     25   DEX:     13  +0  +1  +0     14
 HP     -1/32             Score      91   CON:     13  +0  +0  +0     13
 SP     6/7                               CHR:     13  +0  +2  +0     15

 Level            4       Armor      [5,+3]     Saving Throw          26
 Cur Exp         64       Fight     (+1,+4)     Fighting              42
 Max Exp         66       Melee     (+1,+4)     Shooting              39
 Adv Exp         77       Shoot     (+1,+0)     Throwing              58
 MaxDepth     Lev 4       Blows      1/turn     Disarming             27
    Day  1, 4:28:11       Shots      0/turn     Magic Device          27
 Gold             7       Stealth         1     Alertness             19
 Burden    48.6 lbs       Energy       100%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............+ Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The cave python misses you.
> You miss the cave python.
> You feel resistant to fire!
> You have no more Lime-Green Potions of Resist Heat (d).
> The cave python bites you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The cave python crushes you.
> The cave python grabs you and holds you tight!
> *** LOW HITPOINT WARNING! ***
> You miss the cave python.
> You are no longer stunned.
> You miss the cave python.
> The cave python bites you.
> You die.


  [Character Equipment]

a) a gladius (1d6) (+0,+0)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.5.  This weapon can be
   thrown for an average damage of 4.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 44 (less when thrown).
   
b) (nothing)
     
   
c) (nothing)
     
   
d) (nothing)
     
   
e) (nothing)
     
   
f) a wooden torch (10:09)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) (nothing)
     
   
h) a high quality travelling cloak [2,+0]
     
   
i) (nothing)
     
   
j) (nothing)
     
   
k) (nothing)
     
   
l) a pair of hard leather boots [3,+0]
     
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel]
     
   
b) 3 strips of beef jerky
     
   
c) 4 rations of food
     
   
d) a Scroll titled "aver ephar pel" of Word of Recall {@r3 !*}
     
   
e) a Scroll titled "piccur belpath" of Light
     
   
f) a Scroll titled "minwe ernus" of Object and Treasure Detection
     
   
g) 3 wooden torches (7:30)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
h) a filthy rag [1,-1]
     
   
i) a cloak [1,+5]
     
   
j) a walking staff (1d5) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.6.  Your chance of scoring
   a critical hit with this weapon is 1 in 44.
   
k) 15 rounded pebbles (1d2) (+0,+0)
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
============================================================
| 1, 04:28:11 |     2 |  4  | Killed by a cave python.
| 1, 04:28:11 |     2 |  4  | Killed on 04/30/2011 at 11:23 AM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.4.2011 02:56
Last updated on 30.4.2011 17:24

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10. on the Competition No.102 Ladder (of 13)

Comments

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On 30.4.2011 03:00 buzzkill wrote:
Oh Shit. Arthur 13 resurfaced. The first of his indeticals to do so. He restocked the basic provisions and headed back down on foot. The town wasn't much help. No sling for his pebbles. Still no phase door.

On 30.4.2011 17:29 buzzkill wrote:
Killed by a cave python on level 2. He marched into battle confident, but once the python got a hold of poor Arthur he was helpless. Every attack except one missed, and there were quite a few attacks (more than a dozen) as the python moves slowly and Arthur had a decent supply HP and healing potions.

On 1.5.2011 00:40 will_asher wrote:
You hit much more often against a stunned opponent which is where camera flash comes in. It's like 3-turn heroism that only works against one monster. ?blessing is cheap too.

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