The Angband Ladder: Arthur, Human Tourist by buzzkill

  [DaJAngband v1.3.1 Character Dump]

 Name   Arthur                                   Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:     16  +0  +0  +0     16
 Race   Human             Height     76   INT:     16  +0  +2  +0     18
 Class  Tourist           Weight    186   WIS:     10  +0  -2  +0      8
 Title  Rambler           Status     25   DEX:     13  +0  +1  +0     14
 HP     -2/43             Score     118   CON:     13  +0  +0  +0     13
 SP     8/8                               CHR:     13  +0  +2  +0     15

 Level            5       Armor      [6,+6]     Saving Throw          27
 Cur Exp        102       Fight     (+2,+6)     Fighting              48
 Max Exp        102       Melee     (+2,+6)     Shooting              45
 Adv Exp        110       Shoot     (+2,+0)     Throwing              65
 MaxDepth     Lev 5       Blows      1/turn     Disarming             28
    Day  1, 3:34:35       Shots      0/turn     Magic Device          28
 Gold          1099       Stealth         1     Alertness             19
 Burden    67.2 lbs       Energy       100%     Searching             22

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, wavy brown hair, and a very dark
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:.............
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:............. ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The novice paladin misses you.
> The novice paladin hits you.
> You have no wand or rod to zap.
> You were wielding a walking stick (1d2) (+0,+0) (m).
> You are wielding a rothe tusk (1d5) (a).
> The novice paladin hits you. <2x>
> *** LOW HITPOINT WARNING! ***
> You feel better.
> You have 2 Cyan Potions of Cure Light Wounds (e).
> The novice paladin hits you. <2x>
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You hit the novice paladin.
> The novice paladin points at you and curses.
> You die.


  [Character Equipment]

a) a rothe tusk (1d5) (+0,+0)
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.  This weapon can be thrown
   for an average damage of 3.6.  Your chance of scoring a critical hit
   with this weapon is 1 in 40 (less when thrown).
   
b) (nothing)
     
   
c) (nothing)
     
   
d) (nothing)
     
   
e) (nothing)
     
   
f) a wooden torch (4:12)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) soft leather armour [4,+3]
     
   
h) a high quality travelling cloak [2,+0]
     
   
i) (nothing)
     
   
j) (nothing)
     
   
k) (nothing)
     
   
l) (nothing)
     
   


  [Character Equipment -- Quiver]

n) 16 rounded pebbles (1d2) (+2,+3) {@v1}
     
   


  [Character Inventory]

a) a Book of Chance Magic [Tourism & Travel]
     
   
b) 3 strips of beef jerky
     
   
c) 3 rations of food
     
   
d) a flask of oil
     It is branded with fire.  
   
e) 2 Cyan Potions of Cure Light Wounds
     
   
f) a Cerulean Potion of Speed {@q7}
     
   
g) a Pungent Potion of Neutralize Poison
     
   
h) a Scroll titled "cor larufir" of Summon Monster
     
   
i) 2 Scrolls titled "forio laga" of Magic Mapping
     
   
j) 5 Scrolls titled "minwe ernus" of Object and Treasure Detection
     
   
k) 3 wooden torches (7:30)
     It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
l) a broken dagger (1d2) (-9,-7) {cursed}
     It is better for throwing than most melee weapons.  It is cursed.  
   
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 0.  This weapon can be thrown
   for an average damage of 0.  Your chance of scoring a critical hit
   with this weapon is 1 in 714 (less when thrown).
   
m) a walking stick (1d2) (+0,+0)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 5.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 66.
   
n) a walking stick (1d2) (+1,+1)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 6.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 62.
   
o) 19 iron shots (1d4) (+0,+0)
     
   


Arthur the Human Tourist
Began the quest to kill Morgoth on 04/12/2011 at 11:28 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 02:43:30 |     4 |  5  | Reached level 5
============================================================
| 1, 03:34:35 |     5 |  5  | Killed by a novice paladin.
| 1, 03:34:35 |     5 |  5  | Killed on 04/22/2011 at 09:39 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Know complete monster race info              : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.4.2011 01:38
Last updated on 23.4.2011 12:15

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8. on the Competition No.102 Ladder (of 13)

Comments

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On 23.4.2011 01:41 buzzkill wrote:
CL5. DL4. Day 1, 3:33.

After the characters I've been playing, this guy seems like a freaking superman. I grabbed a handful and CLW and OTD (object/treasure detect) and headed on down.

No game breaking items yet, though that rothe tusk is tempting me to wield it.

On 23.4.2011 12:20 buzzkill wrote:
The paladin was just standing there right next to the stairs, as if waiting for me, when I arrived on DL5. I figured he would curse me to death if I tried to run, so I fought him. Many missed attacks contributed to Arthur's death. That potion of speed, yet to be ID'd.

On 23.4.2011 13:43 buzzkill wrote:
Arthur number 2 died after being cornered in a dead end by a large kobold.

Arthur number 3 was paralyzed to death by a floating eye which he bumped into after neglecting to refuel his torch, just after finding a wand of confuse monster.

On 23.4.2011 23:22 Hudstone wrote:
Yeah, the floating Eye was (my) Arthur's greatest enemy for a while. Took out three of his older brothers (#2, #3, #5)

On 25.4.2011 02:00 will_asher wrote:
yeah buying some equipment before entering the dungeon makes a big difference, even if it's just a few !CLW. A tourist is a challenge class as it is, no reason to make it harder by not stopping to buy a few things (besides, the tourist is the only class where shopping is actually in-character).

On 25.4.2011 04:22 will_asher wrote:
I just realized when you said this guy feels like a superman, you were referring to the difference made because you always use the standard roller and this character was started using the autoroller.

On 25.4.2011 19:49 buzzkill wrote:
Not just that, but I actually did do some shopping. Just not the most effective shopping. Basically, I enter the nearest store and buy a stack or two of whatever they have that might be useful. In this case it's the magic-scroll shop, and since they have no phase door in stock, it object and treasure detect and a recall. CLW's would be nice, but it's such a long walk to the temple :).

Real life has got me pinned down at the moment. I don't know if I'll get to take another shot at this comp.

On 28.4.2011 00:16 buzzkill wrote:
Arthur's numbering 4, 5 and 6 were in search of a good start. They played quickly and recklessly without much regard for their immediate survival. None made it past DL5. Two of the three died to floating eyes, and the third to a novice alchemist, his first encounter.

On 28.4.2011 00:26 will_asher wrote:
I don't bother giving him a number until he gets to ~dL10 or else ArthurIII would be something like ArthurXXIV.

On 28.4.2011 01:43 buzzkill wrote:
Arthur number 7 was killed by a hasted novice warrior.
Number 8 was killed a novice mage after being blinded.
Number 9 was enjoying some success when he encountered the chest mimic on level 2, or maybe 3. He managed to escape but then did something foolish. The mimic was worth 550 XP so he went back to kill it. He thought that if he kept it stunned, then he'd be able to beat it to death at a leisurely pace. Boy was he wrong.

On 29.4.2011 03:40 buzzkill wrote:
Number 10 had a good run. Sadly, that only means that he made it to DL3/CL4. After narrowly surviving an encounter with a novice mage, Grip, and a small kobold, he decided to climb back to the surface. While looking for the stairs, he encountered some cave spiders, which shouldn't have been such a big deal, but nearly all his attacks missed and when it came time to turn to read one of the un-ID'd scrolls in a last ditch attempt at salvation, he chose summon monster. The robe of vulnerability wasn't helping matters either.

On 29.4.2011 20:40 soyaki wrote:
Bug Spray does work pretty nicely on those spiders, if you can only get it to cast. Sadly, Arthur's casting skills are just about on par with his melee skills... not so hot.

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