[ToME 2.1.1 Character Dump] Name : Tripsky Age 20 STR: 18/*** Sex : Male Height 14 INT: 18/*** Race : DeathMold Weight 51 WIS: 18/*** Class : Possessor Social Class 1 DEX: 18/209 Body : Eol, the Dark Elf CON: 18/*** God : Tulkas CHR: 18/99 + To Melee Hit 86 Level 43 Max Hit Points 1186 + To Melee Damage 69 Experience 5815967 Cur Hit Points 1186 + To Ranged Hit 66 Max Exp 5815967 Max SP (Mana) 18 + To Ranged Damage 13 Exp to Adv. 6090000 Cur SP (Mana) 18 AC 122+72 Gold 2116994 Piety 21157 (Miscellaneous Abilities) Fighting : Legendary[42]Perception : Bad Blows/Round: 13 Bows/Throw : Legendary[12]Searching : Poor Shots/Round: 1 Saving Throw: Poor Disarming : Very Good Mel.dmg/Rnd: 13d6+897 Stealth : Heroic Magic Device: Excellent Infra-Vision: 130 feet Tactic: berserker Explor: running (Character Background) You learnt to dance like a motherfucker from Rimbodes, the motherfucking god of dance. But then he told you to funk over to Morgoths and show that bitch some disrespect. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ALWAYS Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 11 (550') Angband: Level 68 (3400') Barrow-Downs: Level 8 (400') Cirith Ungol: Level 50 (2500') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') Your body was Eol, the Dark Elf. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 1st Quelle of the 2890th year of the third age. It now is 15 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ++.............. Add Int : .+..+++......... Add Wis : ....++.......... Add Dex : +.............+. Add Con : +++...+......... Add Chr : +...++........+. Add Stea. : ......+......... Add Sear. : ....+........... Add Infra : ....+........... Add Tun.. : +.............+. Add Speed : ++....+....+.... Add Blows : +.+............. Chaotic : ..............+. Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Und. : +.............+. Slay Demon: +.............+. Slay Orc : +............... Slay Drag.: +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : ................ Sust Int : ..+............. Sust Wis : ................ Sust Dex : ........+....... Sust Con : ..........+..... Sust Chr : ................ Invisible : +............... Mul life : ................ Imm Acid : .......++....... Imm Elec : ........+....... Imm Fire : ......+++....... Imm Cold : ................ Sens Fire : ................ Reflect : ......+........+ Free Act : +...+...+.+..... Hold Life : ........+....... Res Acid : +...+.+......... Res Elec : +...+.+........+ Res Fire : +..............+ Res Cold : +.+.+.++.......+ Res Pois : +......+.......+ Res Fear : ........+....... Res Lite : +.......+.+..... Res Dark : .......+........ Res Blind : ................ Res Conf : ................ Res Sound : +.+....+........ Res Shard : ................ Res Neth : .......+........ Res Nexus : .....++......... Res Chaos : ........+....... Res Disen : ........+....... Aura Fire : +.....+......... Aura Elec : +............... Easy Know : .....+.......... Hide Type : ....+....+...... Show Mods : ++.+..........+. Insta Art : ....+........... Lite : ++.......++..... See Invis : +...+........... Digestion : +............... Ign Acid : +++.+.+++++...+. Ign Elec : +++.+.+++++...+. Ign Fire : +++.+++++++...+. Ign Cold : +++.+.+++++...+. Activate : ..+.+....++..... Fly : ..+...+......... Orc.ESP : +............... Troll.ESP : +............... Giant.ESP : +............... Undead.ESP: +............... TLord.ESP : ......+......... Corruption list: Demon Spirit: Increases your intelligence by 1 But reduce your charisma by 2 Skills (points left: 0) - Combat 26.500 [0.600] . Weaponmastery 48.400 [0.600] . Archery 01.000 [0.400] - Sneakiness 01.000 [0.700] . Stealth 01.000 [0.700] . Disarming 01.000 [0.500] - Magic 00.798 [0.600] . Magic-Device 20.000 [1.000] . Necromancy 00.000 [0.200] - Spirituality 01.000 [0.500] . Prayer 00.000 [0.500] - Monster-lore 14.420 [1.100] . Corpse-preservation 48.700 [0.900] . Possession 48.200 [0.800] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 8 princesses. You have defeated 5140 enemies. [Fates] You may meet a Fruit bat on level 11. [Character Equipment] a) The Small Sword 'Sting' (E:2388043, L:39) (1d6) (+33,+17) (+5 to speed) It provides light (radius 1) forever. It increases your strength, dexterity, constitution, charisma, ability to tunnel, speed and attack speed by 5. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is especially deadly against dragons. It is especially deadly against orcs. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold, poison, light and sound. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, spiders, giants and undead. It slows your metabolism. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. d) The Light Crossbow of Paldim (x3) (+13,+13) (+3 to speed) It provides light (radius 1) forever. It increases your strength, intelligence, constitution and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater basilisk on level 69 of The Sacred Land Of Mountains. e) The Ring 'Agalmael' [+13] (+3 attacks) It can be activated for ball of cold and resist cold if it is being worn. It increases your constitution, attack speed and ability to score critical hits by 3. It sustains your intelligence. It provides resistance to cold and sound. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Rare Jewelry Shop. f) a Ring of Slaying (+14,+15) k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Tselakus, the Dreadlord on level 68 of The Sacred Land Of Mountains. m) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It provides resistance to nexus. It cannot be harmed by fire. It was given to you as a reward. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) The Cloak of Mimicry [Dragon] of Gonden [1,+6] It provides immunity to acid and fire. It provides resistance to cold, poison, dark, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. p) The Small Leather Shield of Rulurim [2,+9] It sustains your dexterity. It provides immunity to acid, electricity and fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, light, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+4] (+10) z) (nothing) {) (nothing) |) The Dwarven Pick of Erion (1d4) (+6,+8) (+5) {!a!s!d} It increases your dexterity, charisma and ability to tunnel by 5. It produces chaotic effects. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. [Character Inventory] a) A parchment titled ''Famous Last Words'' {@1} It can be activated for satisfy hunger. You found it lying on the ground on level 40 of The Land Of Rhun. b) 4 Potions of Enlightenment c) a Scroll of Word of Recall d) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, speed and spell power by 5. It increases your mana capacity by 100%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment. It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. e) The Ring of Flare (+3) f) Green Dragon Scale Mail (-2) [30,+18] g) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4) It grants you the power of magic map if it is being worn. It increases your searching, infravision and ability to tunnel by 4. It allows you to climb mountains. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) i) a Scimitar of *Slay Troll* (2d5) (+11,+8) (+2) j) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) k) The Short Bow of Amrod (x4) (+12,+15) (+2) l) Climbing Set m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 17 Mushrooms of Cure Serious Wounds {100% off} b) 6 Sprigs of Athelas c) a Scroll of Reset Recall d) a Scroll of Acquirement e) The Ring 'Estarsin' (+2) It increases your strength, wisdom, dexterity and charisma by 2. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The White Balrog on level 40 of The Helcaraxe. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) g) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) i) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) It provides light (radius 1) forever. It increases your searching by 1. It does extra damage from fire. It is especially deadly against orcs. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides resistance to fire and light. It allows you to sense the presence of orcs. It slows your metabolism. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. j) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Gondolin ] a) 9 Potions of Cure Insanity b) a Scroll of Acquirement c) The Amulet of Gelthil [+4] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your strength and dexterity by 4. It sustains your strength, intelligence, dexterity and charisma. It provides resistance to poison, blindness, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 70 of The Sacred Land Of Mountains. d) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 55 of The Sacred Land Of Mountains. e) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 68 of The Sacred Land Of Mountains. f) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulik the Troll in the town of Gondolin . g) The Large Leather Shield of Dalion [4,+17] It sustains your intelligence and dexterity. It provides immunity to cold. It provides resistance to confusion and chaos. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 55 of The Sacred Land Of Mountains. h) The Metal Cap of Thengel [3,+12] (+3) i) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) j) The Dagger of Malon (1d4) (+13,+8) (+3) It increases your wisdom by 3. It does extra damage from acid. It produces chaotic effects. It drains life from your foes. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 57 of The Sacred Land Of Mountains. k) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed} It can be wielded two-handed. It can be activated for destruction every 200+d200 turns if it is being worn. It increases your strength, infravision and ability to tunnel by 5. It does extra damage from electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against natural creatures. It provides resistance to blindness, sound and nexus. It produces an anti-magic shell. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll in the town of Gondolin . l) Marda, rider of gold Laronth's corpse m) Lisa, rider of gold Romth's corpse [Home Inventory - Minas Anor ] a) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 58 of Paths of the Dead. b) a Scroll of Acquirement c) a Ring of Speed (+9) d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 70 of Dol Guldur. e) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. f) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to poison and blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Feagwath, the Undead Sorcerer on level 70 of Paths of the Dead. g) The Dragon Helm of Thrain [8,+10] It provides light (radius 3) forever. It sustains your charisma. It makes you completely fearless. It provides resistance to fire, cold, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Necromancer of Dol Guldur's corpse [Home Inventory - Lothlorien ] a) The Demonhorn of Gothmog [2,+13] (-5) b) Kelek's Practical Joke It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 29 of The Land Of Rhun. c) Benetar's Mana Battery (charging) It can be activated for cure insanity. You found it lying on the ground on level 70 of Dol Guldur. d) The Bottomless Bottle It can be activated for satisfy hunger. You found it lying on the ground on level 37 of The Land Of Rhun. e) a Parchment titled ``Planar Travel Made Easy'' It can be activated for mass genocide every 1000 turns. You found it in the remains of a Half-orc on level 35 of Moria. f) The Grail of Kenault It can be activated for something weird. You found it in the remains of a Flying skull on level 63 of The Sacred Land Of Mountains. g) A parchment titled ''Immortality For Dummies'' It can be activated for restore stats and life levels every 750 turns. You found it in the remains of a Hell knight on level 59 of Dol Guldur. h) 33 Rations of Food i) 2 Sprigs of Athelas j) 99 Potions of Water Curing k) a Fireproof Scroll of Acquirement l) a Scroll of Acquirement m) a Scroll of *Acquirement* n) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 68 of Dol Guldur. o) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Dol Guldur. p) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 58 of Dol Guldur. q) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. r) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature red dragon on level 42 of Illusory Castle. s) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ethereal drake on level 39 of The Land Of Rhun. t) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Watcher in the Water on level 34 of The Small Water Cave. u) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) It increases your stealth and searching by 4. It provides resistance to acid, electricity, fire, cold and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature multi-hued dragon on level 39 of The Land Of Rhun. v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) It can be activated for drain life (120) every 400 turns if it is being worn. It increases your wisdom and constitution by 3. It is especially deadly against dragons. It allows you to sense the presence of undead and evil beings. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfast, Son of Ulfang on level 29 of The Land Of Rhun. w) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 65 of Dol Guldur. x) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)