The Angband Ladder: Eledh, Dunadan Priest by Philip

  [Angband 3.1.2 Character Dump]

 Name   Eledh                                    Self  RB  CB  EB   Best
 Sex    Female       Age             56   STR! 18/100  +1  -1 +21 18/***
 Race   Dunadan      Height          76   Int! 18/100  +2  -3 +14 18/*** 18/180
 Class  Priest       Weight         184   Wis! 18/100  +2  +3 +17 18/*** 18/***
 Title  ***WINNER*** Social  Role model   DEX! 18/100  +2  -1 +11 18/***
 HP     938/938      Maximize         Y   CON! 18/100  +3  +0 +11 18/***
 SP     216/401                           CHR! 18/100  +2  +2 +17 18/***

 Level               50   Armor   [42,+161]     Saving Throw        116%
 Cur Exp        9626387   Fight   (+30,+23)     Stealth           Heroic
 Max Exp        9626387   Melee   (+48,+43)     Fighting          Superb
 Adv Exp       ********   Shoot   (+53,+34)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows    4.0/turn     Disarming            86%
 Game Turns     1299478   Shots      1/turn     Magic Device          95
 Standard Turns  250151   Infra       30 ft     Perception        1 in 1
 Resting Turns   109070   Speed          33     Searching           117%
 Gold            169611   Burden  414.6 lbs

 You are the illegitimate but acknowledged child of a Townsman.  You
 are a well liked child.  You have dark brown eyes, straight black
 hair, and an average complexion.


rAcid:..+.+*..+.... rConf:..+.....+....
rElec:....++.++.... Sound:.+......+....
rFire:..+..++.+.... Shard:....+........
rCold:.*.....**.... Nexus:........+....
rPois:.........+... Nethr:.........+...
rFear:.+.....++.... Chaos:.+......+....
rLite:.....+....... Disen:.....+.......
rDark:..+.......+.. S.Dig:.++..........
rBlnd:.+........... Feath:.............

Light:++.....+..+.. Aggrv:........+....
Regen:.+..++....... Stea.:+......+..+..
  ESP:.........+... Sear.:........+....
Invis:..+.+...+.... Infra:.+...........
FrAct:+.+.+...+.+.. Tunn.:.......+.....
HLife:........+.... Speed:..++..+..+++.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Spear of Amion (7d6) (+18,+20) [+4] (+4)
     +4 strength, constitution, stealth.
     Slays giants.
     *Slays* undead.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Prevents paralysis.  
     
     When activated, it deals 60 damage to all evil creatures that you 
     can see.
     Takes 284 to 315 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 150.6 vs. giants, 150.6 vs. creatures not
     resistant to poison, 203.5 vs. undead, and 71.2 vs. others.
     
     Radius 1 light.
b) The Short Bow 'Thris' (x5) (+23,+34) (+3)
     +3 intelligence, wisdom, dexterity, charisma, infravision, 
     shooting power.
     Provides immunity to cold.
     Provides resistance to fear, blindness, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     Slows your metabolism.  Speeds regeneration.  
     
     When aimed, it allows you to breathe confusion for 120 damage.
     Takes 604 to 815 turns to recharge at your current speed.
     Your chance of success is 85.8%
     
     Radius 1 light.
c) The Ring of Narnor (+4)
     +4 intelligence, wisdom, dexterity, constitution, speed.
     Provides resistance to acid, fire, dark, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Slows your metabolism.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When activated, it deals five times your level's damage to all evi
     l creatures that you can see.
     Takes 382 to 468 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
d) a Ring of Speed (+10)
     +10 speed.
     
e) The Necklace 'Lureth' (+3)
     +3 strength, intelligence, constitution.
     Provides resistance to acid, lightning, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Speeds regeneration.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
f) The Palantir of Gulen (+4)
     +4 strength, dexterity, charisma.
     Provides immunity to acid.
     Provides resistance to lightning, fire, light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When activated, it maps the entire level and detects nearby doors, 
     and stairs.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 89.1%
     
     Radius 3 light.
g) Red Dragon Scale Mail of Speed [24,+22] (+10)
     +10 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Elven Cloak of Edenumith [6,+37] (+4)
     +4 stealth, tunneling.
     Provides immunity to cold.
     Provides resistance to lightning, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it restores your experience.
     Takes 253 to 280 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Radius 1 light.
i) The Small Metal Shield 'Andele' [5,+26] (+6)
     +6 strength, wisdom, charisma.
     +30% to searching.
     Provides immunity to cold.
     Provides resistance to acid, lightning, fire, fear, confusion, 
     sound, nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Prevents paralysis.  Sustains your life force.  Grants the ability
     to see invisible things.  Aggravates creatures nearby.  
     
     When aimed, it allows you to breathe confusion for 120 damage.
     Takes 604 to 815 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
j) The Jewel Encrusted Crown 'Mireleth' [0,+17] (+3)
     +3 speed.
     Provides resistance to poison, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Grants telepathy.  
     
     When activated, it teleports you randomly up to 100 squares away.
     Takes 191 to 210 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
k) The Set of Caestus 'Rannaran' (+0,+3) [5,+26] (+4)
     +4 strength, intelligence, wisdom, charisma, stealth, speed.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     Radius 1 light.
l) a Pair of Leather Boots of Speed [2,+14] (+10)
     +10 speed.
     


  [Character Quiver]

n) 19 Seeker Bolts of Slay Dragon (4d5) (+13,+13)
     Slays dragons.
     
o) 27 Mithril Bolts of Holy Might (3d5) (+12,+13)
     Slays evil creatures, undead, demons.
     Cannot be harmed by acid, fire.
     
p) 17 Seeker Bolts of Slay Evil (4d5) (+6,+11)
     Slays evil creatures.
     
q) 18 Seeker Bolts of Lightning (4d5) (+11,+11)
     Branded with lightning.
     Cannot be harmed by electricity.
     
r) 30 Seeker Bolts of Slay Giant (4d5) (+16,+20)
     Slays giants.
     
s) 27 Seeker Bolts of Slay Evil (4d5) (+10,+6)
     Slays evil creatures.
     
t) 23 Seeker Bolts of Flame (4d5) (+19,+17)
     Branded with flames.
     Cannot be harmed by fire.
     
u) 23 Seeker Bolts of Slay Demon (4d5) (+8,+13)
     Slays demons.
     
v) 25 Seeker Arrows of Wounding (4d4) (+10,+15)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 309.7.
     35% chance of breaking upon contact.
     
w) 24 Seeker Bolts (4d5) (+8,+5)


  [Character Inventory]

a) 3 Holy Books of Prayers [Chants and Blessings]
b) 4 Holy Books of Prayers [Exorcism and Dispelling]
c) 4 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 6 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 2 Holy Books of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 2 Holy Books of Prayers [Wrath of God]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 99 Potions of Cure Critical Wounds
     
h) 38 Potions of Healing
     
i) 23 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
j) 11 Potions of Life
     It can be thrown at creatures with damaging effect.
     
k) 17 Potions of Restore Mana
l) 14 Scrolls of Teleport Level
m) 9 Scrolls of *Destruction*
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, fear, 
     light, dark, confusion, nexus, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
o) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     Aggravates creatures nearby.  
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 280.5 vs. animals, 280.5 vs. evil creatures, 
     352.5 vs. orcs, 352.5 vs. trolls, 496.5 vs. dragons, 496.5 vs.
     demons, 496.5 vs. undead, and 136.5 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Words of Wisdom]
c) 9 Holy Books of Prayers [Chants and Blessings]
d) 5 Holy Books of Prayers [Exorcism and Dispelling]
e) 10 Holy Books of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 5 Holy Books of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 6 Holy Books of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Holy Book of Prayers [Wrath of God]
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 27 Potions of Cure Critical Wounds
     
k) 14 Scrolls of Deep Descent
l) a Scroll of *Destruction*
m) a Rod of Speed
     Cannot be harmed by electricity.
     
n) a Ring of Constitution (+6)
     +6 constitution.
     Sustains constitution.
     
o) a Ring of Resist Poison
     Provides resistance to poison.
     
p) a Ring of Acid [+17]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
q) a Ring of Lightning [+12]
     It brands your melee attacks with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
r) a Ring of Damage (+0,+10)
s) a Ring of Accuracy (+21,+0)
t) a Ring of Free Action
     Prevents paralysis.  
     
u) an Amulet of ESP (+9)
     +45% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
v) an Amulet of Weaponmastery (+3,+3) (+2)
     +2 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.  
     
w) an Amulet of Trickery (+3)
     +3 dexterity, stealth, infravision, speed.
     +15% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
x) The Amulet of Nenelwe (+6,+1) (+2)
     +2 charisma.
     Provides resistance to acid, fire, cold, dark, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Prevents paralysis.  Sustains your life force.  
     
     When activated, it cures confusion.
     Takes 128 to 140 turns to recharge at your current speed.
     Your chance of success is 90.9%
     
y) The Elfstone of Arimar (+3)
     +3 constitution, speed.
     Provides resistance to fire, cold, dark, nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Slows your metabolism.  Prevents paralysis.  
     
z) The Jewel of Estel (+5)
     +5 intelligence, wisdom, dexterity.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
{) The Phial of Ammon
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 42 to 78 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
     Radius 3 light.
|) The Star of Sulumante (+2)
     +2 intelligence, charisma.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it maps the area around you.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 95.2%
     
     Radius 3 light.
}) The Arkenstone of Haras (+3)
     +3 strength.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it detects treasure, doors, stairs, and all creatu
     res nearby.
     Takes 120 to 234 turns to recharge at your current speed.
     Your chance of success is 93.0%
     
     Radius 3 light.
~) The Blue Dragon Scale Mail of Laithonwe (-2) [12,+19]
     Provides resistance to acid, lightning, poison, light, dark, nexus,
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it deals 60 damage to all undead creatures that yo
     u can see.
     Takes 284 to 315 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
) Chaos Dragon Scale Mail (-2) [40,+16]
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Chain Mail of Aryareth (-2) [32,+19] (+5)
     +5 strength, intelligence, wisdom, constitution, tunneling.
     Provides resistance to poison, fear, light, blindness, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
�) The Chain Mail of Agorimri (-2) [32,+21] (+4)
     +4 wisdom.
     Provides resistance to acid, lightning, fire, cold, light, dark, 
     blindness, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
�) The Augmented Chain Mail of Mindeleth (-2) [42,+11] (+1)
     +1 constitution.
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Sustains your life force.  
     
�) The Bar Chain Mail of Tholon (-2) [45,+17] (+2)
     +2 wisdom, stealth.
     Provides resistance to cold, poison, light, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
�) The Metal Brigandine Armour of Eolan (-3) [48,+12] (+2)
     +2 stealth, speed.
     Provides immunity to acid.
     Provides resistance to lightning, fire, cold, poison, fear, light, 
     dark, sound, shards, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When aimed, it creates a fire ball with damage 144.
     Takes 351 to 429 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
�) The Metal Brigandine Armour of Maldan (-3) [48,+9] (+2)
     +2 constitution, speed.
     Provides resistance to cold, poison, fear, dark, blindness, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Mithril Chain Mail 'Ainos' (-1) [28,+7] (+1)
     +1 speed.
     Provides immunity to lightning.
     Provides resistance to shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Soft Leather Armour of Eltaur (+0,+3) [8,+11] (+2)
     +2 strength, constitution.
     Provides resistance to light, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Leather Scale Mail of Arniond (-1) [20,+20]
     Provides resistance to acid, lightning, fire, cold, fear, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
�) an Elven Cloak of the Magi [6,+8] (+4)
     +4 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
�) The Ethereal Cloak of Golfal [0,+17] (+4)
     +4 constitution, stealth.
     +20% to searching.
     Provides resistance to acid, lightning, fire, light, confusion, 
     nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Prevents paralysis.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 159 to 175 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
�) a Wicker Shield of Elvenkind [2,+27] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Large Metal Shield 'Gaingliar' [12,+31] (+4)
     +4 tunneling.
     +20% to searching.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) an Iron Crown of Telepathy [0,+6]
     Grants telepathy.  
     
�) The Golden Crown 'Feithist' [0,+18] (+1)
     +1 speed, shooting speed.
     Provides resistance to acid, poison, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
�) The Golden Crown of Brethil [0,+10] (+3)
     +3 strength, wisdom, charisma.
     +15% to searching.
     Provides resistance to fear, confusion, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  
     
�) The Jewel Encrusted Crown of Argon (+1,+5) [0,+15] (+2)
     +2 constitution, charisma.
     Provides resistance to acid, fear, blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     Radius 1 light.
�) The Hard Leather Cap of Avalach [2,+11] (+4)
     +4 dexterity.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Metal Cap 'Kemmith' (+4,+10) [3,+13] (+2)
     +2 strength, dexterity.
     Provides resistance to fear, light, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  Grants the ability to see invisible
     things.  
     
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 191 to 210 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Radius 1 light.
�) The Iron Helm 'Ereglad' [7,+13] (+3)
     +3 intelligence, constitution.
     Provides immunity to acid, fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     When activated, it detects treasure, doors, stairs, and all creatu
     res nearby.
     Takes 319 to 390 turns to recharge at your current speed.
     Your chance of success is 91.6%
     
     Radius 1 light.
�) The Iron Helm of Nurthlan [7,+10] (+4)
     +4 strength, wisdom.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants telepathy.  
     
     Radius 1 light.
�) The Steel Helm of Finwen (+3,+1) [9,+13] (+2)
     +2 wisdom.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
�) The Set of Leather Gloves of Niquen [1,+17] (+2)
     +2 stealth, speed.
     Provides resistance to lightning, cold, poison, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
�) The Set of Leather Gloves of Galda [1,+14] (+3)
     +3 strength, charisma, speed.
     Provides resistance to fear, light, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
�) The Pair of Steel Shod Boots 'Ossil' [7,+17] (+8)
     +8 charisma, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     
�) The Long Sword of Elfin (2d5) (+13,+11) (+2)
     +2 strength, constitution.
     Provides resistance to light, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Blessed by the gods.  Grants telepathy.  Grants the ability to see
     invisible things.  
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 42.
     
     Radius 1 light.
�) The Blade of Chaos of Duilorn (7d5) (+18,+13) (+3)
     +3 strength, dexterity, constitution.
     Slays giants.
     *Slays* dragons.
     Branded with lightning.
     Provides resistance to cold, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 129.8 vs. giants, 129.8 vs. creatures not
     resistant to electricity, 176.9 vs. dragons, and 59.3 vs. others.
     
�) The Trident of Finduil (3d10) (+11,+11) [+10]
     Slays orcs.
     Branded with frost.
     Provides immunity to fire.
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
     When aimed, it creates a large fire ball with damage 120.
     Takes 351 to 429 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 104.3 vs. orcs, 104.3 vs. creatures not
     resistant to cold, and 50.8 vs. others.
     
�) The Mace of Vievalion (3d4) (+15,+26)
     Slays evil creatures, undead, orcs, trolls.
     *Slays* dragons.
     Branded with venom.
     Provides resistance to lightning, fire, cold, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis.  
     Grants telepathy.  
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 76.5 vs. evil creatures, 84.7 vs. undead, 84.7
     vs. orcs, 84.7 vs. trolls, 84.7 vs. creatures not resistant to
     poison, 101.2 vs. dragons, and 60 vs. others.
     
�) The Lead-Filled Mace of Gorth (4d3) (+12,+7) (+4)
     +4 strength, wisdom, stealth, speed.
     *Slays* undead.
     Provides resistance to dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you one level up or down.
     Takes 479 to 643 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 84.8 vs. undead, and 40 vs. others.
     
�) The Quarterstaff of Calcalvar (1d9) (+7,+18) (+3)
     +3 intelligence.
     Slays animals, evil creatures, undead, demons, trolls, giants, 
     dragons.
     Branded with acid.
     Provides immunity to fire.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis.  
     
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 59.8 vs. animals, 59.8 vs. evil creatures, 
     65.4 vs. undead, 65.4 vs. demons, 65.4 vs. trolls, 65.4 vs.
     giants, 65.4 vs. dragons, 65.4 vs. creatures not resistant to
     acid, and 48.7 vs. others.
     
�) The Maul of Vancamedh (8d4) (+21,+13) [+1]
     Slays animals, demons.
     *Slays* undead.
     Provides immunity to lightning.
     Provides resistance to blindness, confusion, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
     When activated, it detects treasure, doors, stairs, and all creatu
     res nearby.
     Takes 319 to 390 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 106.5 vs. animals, 129.3 vs. demons, 174.9 vs.
     undead, and 60.9 vs. others.
     
     Radius 1 light.
�) The Maul of Carad (7d4) (+18,+13) (+3)
     +3 dexterity.
     +15% to searching.
     Slays animals, evil creatures, trolls.
     Provides resistance to chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4.0 blows/round.
     Average damage/hit: 97.9 vs. animals, 97.9 vs. evil creatures, 
     117.9 vs. trolls, and 58 vs. others.
     
�) a Long Bow of Power (x3) {excellent}
     You do not know the full extent of this item's powers.
     
�) The Light Crossbow 'Morlardil' (x3) (+14,+30) [+26] (+3)
     +15% to searching.
     Provides resistance to blindness, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it increases your AC and to-hit bonus for 1d24+12 
     turns.
     Takes 222 to 245 turns to recharge at your current speed.
     Your chance of success is 96.1%
     
�) The Heavy Crossbow of Antin (x4) (+13,+24) (+3)
     +3 constitution, charisma.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
     When aimed, it drains up to 90 hit points of life from a target cr
     eature.
     Takes 284 to 315 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
�) The Heavy Crossbow 'Anden' (x4) (+7,+17)
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
�) 26 Arrows of Slay Undead (1d4) (+6,+12)
     Slays undead.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 403.5 vs. undead, and 252.2 vs. others.
     35% chance of breaking upon contact.
     
�) an Arrow (1d4) (+2,+4)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 210.6.
     35% chance of breaking upon contact.
     
�) 26 Arrows (1d4) {magical}
     You do not know the full extent of this item's powers.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 189.8.
     35% chance of breaking upon contact.
     
�) 18 Seeker Arrows of Slay Dragon (4d4) (+13,+12)
     Slays dragons.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 470.4 vs. dragons, and 294 vs. others.
     35% chance of breaking upon contact.
     
�) 20 Seeker Arrows of Venom (4d4) (+11,+11)
     Branded with venom.
     
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 462 vs. creatures not resistant to poison, and 
     288.7 vs. others.
     35% chance of breaking upon contact.
     
�) 19 Seeker Arrows of Wounding (4d4) (+8,+17)
     Combat info:
     Hits targets up to 160 feet away.
     Average damage/hit: 320.2.
     35% chance of breaking upon contact.
     
�) 25 Iron Shots of Venom (1d4) (+7,+7)
     Branded with venom.
     
�) 29 Mithril Shots of Acid (2d4) (+15,+22)
     Branded with acid.
     Cannot be harmed by acid.
     
�) 15 Mithril Shots (2d4) (+11,+9)
     Cannot be harmed by acid.
     
�) 30 Mithril Shots (2d4) {magical}
     You do not know the full extent of this item's powers.
     Cannot be harmed by acid.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1061      0'    1   Killed Farmer Maggot
     20699    100'    2   Reached level 2
     23519    100'    3   Reached level 3
     34463    150'    4   Reached level 4
     35666    150'    5   Reached level 5
     44040    300'    6   Reached level 6
     48796    300'    6   Killed Bullroarer the Hobbit
     48796    300'    7   Reached level 7
     63905    550'    8   Reached level 8
     68578    550'    9   Reached level 9
     81848    700'   10   Reached level 10
    126389    800'   10   Found The Hard Leather Cap of Avalach
    131139    800'   11   Reached level 11
    143195    750'   12   Reached level 12
    143725    750'   12   Killed Wormtongue, Agent of Saruman
    158774    800'   13   Reached level 13
    187210    800'   14   Reached level 14
    226215    850'   15   Reached level 15
    276492    850'   16   Reached level 16
    312670    800'   16   Killed Mughash the Kobold Lord
    340154    900'   17   Reached level 17
    375532    900'   18   Reached level 18
    380460    900'   18   Killed Brodda, the Easterling
    417389    900'   19   Reached level 19
    418942    900'   19   Killed Ulfast, Son of Ulfang
    445536    850'   20   Reached level 20
    452576    850'   21   Reached level 21
    495938    850'   21   Killed Nar, the Dwarf
    514077    900'   22   Reached level 22
    547536    900'   22   Killed Lugdush, the Uruk
    560619    900'   22   Killed Smeagol
    570513    900'   22   Killed Ufthak of Cirith Ungol
    595844   1000'   23   Reached level 23
    605996   1100'   23   Found The Phial of Ammon
    614661   1150'   23   Found The Quarterstaff 'Barfir' (LOST)
    623570   1200'   24   Reached level 24
    639680   1200'   24   Killed Lagduf, the Snaga
    645776   1200'   24   Found The Soft Leather Armour of Eltaur
    684008   1350'   25   Reached level 25
    715673   1500'   25   Killed Fang, Farmer Maggot's dog
    723132   1600'   25   Killed Bolg, Son of Azog
    740094   1600'   26   Reached level 26
    755840   1700'   26   Found The Flail of Radon (LOST)
    767802   1800'   26   Killed Draebor, the Imp
    767957   1800'   26   Found The Awl-Pike of Loria (LOST)
    780015   1850'   27   Reached level 27
    780975   1850'   27   Found The Star of Sulumante
    782515   1850'   27   Found The Long Sword of Elfin
    795419   2000'   27   Killed Angamaite of Umbar
    798202   2000'   27   Found The Steel Helm of Finwen
    798843   2000'   27   Killed Khim, Son of Mim
    807259   2000'   27   Killed Sangahyando of Umbar
    817175   2050'   27   Found The Pair of Steel Shod Boots 'Ossil'
    826379   2000'   28   Reached level 28
    853658   1950'   29   Reached level 29
    856796   1950'   29   Found The Lance of Eluvin (LOST)
    865478   1900'   29   Found The Beaked Axe of Gared (LOST)
    870554   1900'   29   Killed Bert the Stone Troll
    887513   1900'   30   Reached level 30
    894078   1900'   30   Found The Trident of Turhuil (LOST)
    895229   1950'   30   Killed Lorgan, Chief of the Easterlings
    897325   1950'   30   Found The Leather Scale Mail of Arniond
    899205   1950'   30   Killed Gorbag, the Orc Captain
    902758   1950'   30   Killed Ulwarth, Son of Ulfang
    903029   1950'   30   Killed Golfimbul, the Hill Orc Chief
    906548   1950'   30   Found The Golden Crown of Brethil
    906724   1950'   30   Found The Bar Chain Mail of Tholon
    912680   1900'   30   Found The Scimitar of Uluin (LOST)
    921560   2050'   30   Found The Large Metal Shield 'Gaingliar'
    928159   2200'   31   Reached level 31
    929994   2250'   31   Reached level 31
    930687   2300'   31   Found The Short Sword 'Armenwe' (LOST)
    933941   2300'   31   Found The Blue Dragon Scale Mail of Laithonwe
    934191   2300'   31   Killed Azog, King of the Uruk-Hai
    935220   2300'   31   Found The Scythe of Lionwen (LOST)
    946706   2400'   31   Killed Beorn, the Shape-Changer
    949990   2500'   31   Found The Long Sword of Baron (LOST)
    958643   2550'   31   Found The Set of Leather Gloves of Galda
    961745   2700'   31   Killed Kavlax the Many-Headed
    961766   2700'   31   Found The Jewel Encrusted Crown of Argon
    961827   2700'   31   Found The Trident of Glirinor (LOST)
    963476   2800'   31   Killed Uvatha the Horseman
    963476   2800'   32   Reached level 32
    970146   3100'   32   Reached level 32
    983059   3300'   32   Found The Maul of Carad
    983328   3300'   32   Found The Chain Mail of Agorimri
    988364   3300'   32   Killed Harowen the Black Hand
    988401   3300'   32   Found The Jewel of Estel
    997448   3500'   32   Found The Necklace 'Lureth'
    999335   3500'   32   Killed Grishnakh, the Hill Orc
    999938   3500'   33   Reached level 33
   1000133   3500'   33   Found The Spear of Arath (LOST)
   1003920   3450'   33   Found The Lead-Filled Mace of Gorth
   1007814   3650'   33   Found The Chain Mail of Aryareth
   1015384   3900'   33   Found The Metal Cap 'Kemmith'
   1016358   3950'   33   Found The Trident of Finduil
   1025454   4100'   34   Reached level 34
   1025886   4100'   34   Found The Set of Caestus of Animland (LOST)
   1028310   4250'   34   Found The Whip of Eangren (LOST)
   1034166   4450'   34   Found The Great Hammer of Ibuner (LOST)
   1036591   4550'   35   Reached level 35
   1038740   4550'   35   Found The Two-Handed Great Flail of Amaraman (LOST)
   1038863   4600'   35   Found The Scythe 'Gaugros' (LOST)
   1040228   4600'   35   Found The Zweihander 'Noegil' (LOST)
   1040249   4600'   35   Found The Ring of Eluindo (LOST)
   1042876   4700'   35   Killed Akhorahil the Blind
   1042965   4700'   35   Found The Light Crossbow 'Morlardil'
   1044401   4750'   35   Found The Pair of Ethereal Slippers 'Thirrad' (LOST)
   1051137   4900'   35   Found The White Dragon Scale Mail of Glinde (LOST)
   1052429   4900'   35   Found The Set of Leather Gloves of Niquen
   1052485   4900'   35   Found The Dagger of Ornie (LOST)
   1052495   4900'   35   Found The Lucerne Hammer 'Uthir' (LOST)
   1053300   4900'   35   Found The Arkenstone of Haras
   1055186   4900'   35   Found The Amulet of Nenelwe
   1057750   4850'   35   Found The Augmented Chain Mail of Mindeleth
   1061664   4800'   35   Found The Maul of Thalindur (LOST)
   1062081   4800'   35   Found The Metal Brigandine Armour of Briquen (LOST)
   1062581   4800'   35   Found The Iron Helm of Nurthlan
   1063436   4800'   35   Found The Amulet of Ollorn (LOST)
   1064771   4800'   35   Found The Jewel Encrusted Crown 'Mireleth'
   1068863   4800'   35   Killed The Queen Ant
   1074437   4850'   35   Found The Spear of Amion
   1075101   4850'   36   Reached level 36
   1076440   4850'   36   Found The Palantir of Gulen
   1077504   4850'   36   Found The White Dragon Scale Mail of Gorthron (LOST)
   1080260   4850'   36   Found The Iron Helm 'Ereglad'
   1080302   4850'   36   Found The Pair of Ethereal Slippers of Vievalme (LOST)
   1080665   4850'   36   Found The Heavy Crossbow 'Anden'
   1082186   4850'   37   Reached level 37
   1082817   4850'   37   Killed Itangast the Fire Drake
   1084792   4850'   37   Found The Heavy Crossbow of Antin
   1087787   4850'   38   Reached level 38
   1089069   4850'   38   Found The Great Hammer of Edele (LOST)
   1089071   4850'   38   Found The Pair of Leather Sandals 'Halin' (LOST)
   1089074   4850'   38   Found The Elven Cloak of Edenumith
   1089092   4850'   38   Found The Rapier of Windin (LOST)
   1089215   4850'   39   Reached level 39
   1089357   4850'   39   Found The Mithril Chain Mail 'Ainos'
   1092126   4800'   39   Killed Smaug the Golden
   1092835   4800'   39   Killed Scatha the Worm
   1093840   4800'   39   Found The Cloak of Cirhondor (LOST)
   1095346   4800'   39   Killed The Lernaean Hydra
   1097177   4750'   39   Found The Ring 'Etinor' (LOST)
   1097475   4750'   39   Found The Ethereal Cloak of Golfal
   1098937   4800'   39   Killed Atlas, the Titan
   1098937   4800'   40   Reached level 40
   1103976   4800'   40   Killed Ar-Pharazon the Golden
   1106514   4750'   40   Killed Mim, Betrayer of Turin
   1107078   4700'   40   Killed Dwar, Dog Lord of Waw
   1107081   4700'   40   Found The Glaive of Thimorn (LOST)
   1109034   4850'   40   Killed Ji Indur Dawndeath
   1109715   4850'   40   Found The Pick of Anamdauru (LOST)
   1115589   4800'   40   Found The Set of Caestus 'Rannaran'
   1117328   4800'   40   Found The Partial Plate Armour of Losse (LOST)
   1117702   4800'   41   Reached level 41
   1121936   4900'   41   Killed Adunaphel the Quiet
   1123539   4900'   41   Killed Ulfang the Black
   1124994   4850'   41   Killed Shelob, Spider of Darkness
   1126055   4900'   41   Killed Fundin Bluecloak
   1126055   4900'   42   Reached level 42
   1127417   4850'   42   Killed Castamir the Usurper
   1127421   4850'   42   Found The Metal Brigandine Armour of Eolan
   1128034   4850'   42   Reached level 42
   1128037   4850'   42   Killed Cantoras, the Skeletal Lord
   1128100   4850'   42   Found The Main Gauche of Feangwil (LOST)
   1130272   4750'   42   Killed Ren the Unclean
   1131079   4750'   42   Killed Saruman of Many Colours
   1132753   4800'   42   Found The Beaked Axe 'Sulkor' (LOST)
   1133861   4850'   42   Found The Mithril Chain Mail of Perevorod (LOST)
   1134058   4800'   42   Killed Draugluin, Sire of All Werewolves
   1137656   4800'   42   Found The Executioner's Sword 'Utheloth' (LOST)
   1137670   4800'   42   Found The Zweihander 'Redeni' (LOST)
   1138823   4800'   42   Killed The Mouth of Sauron
   1138840   4800'   42   Found The Red Dragon Scale Mail of Gionwe (LOST)
   1143159   4900'   43   Reached level 43
   1143993   4900'   43   Found The Short Bow 'Thris'
   1146037   4850'   43   Killed The Balrog of Moria
   1146457   4900'   43   Killed Vargo, Tyrant of Fire
   1146980   4900'   43   Found The Gold Dragon Scale Mail 'Curuil' (LOST)
   1147257   4900'   43   Found The Pair of Leather Boots of Tumith (LOST)
   1148014   4900'   43   Killed Hoarmurath of Dir
   1148861   4850'   43   Found The Green Dragon Scale Mail of Delcarad (LOST)
   1149898   4850'   43   Found The Flail 'Aeleguna' (LOST)
   1153017   4750'   43   Killed Qlzqqlzuup, the Emperor Quylthulg
   1156279   4900'   43   Found The Metal Brigandine Armour of Maldan
   1161430   4850'   44   Reached level 44
   1167519   4800'   44   Found The Ring of Narnor
   1172851   4850'   44   Found The Elfstone of Arimar
   1179366   4900'   45   Reached level 45
   1184330   4800'   45   Found The Quarterstaff of Calcalvar
   1199183   4850'   45   Killed Maeglin, the Traitor of Gondolin
   1199183   4850'   46   Reached level 46
   1208231   4750'   46   Killed Ungoliant, the Unlight
   1209509   4800'   46   Killed Orfax, Son of Boldor
   1210032   4800'   46   Reached level 46
   1210042   4800'   46   Killed The Witch-King of Angmar
   1213973   4800'   46   Found The Maul of Vancamedh
   1215571   4800'   46   Killed Medusa, the Gorgon
   1217350   4850'   46   Found The Adamantite Plate Mail 'Indor' (LOST)
   1219723   4850'   46   Killed Tselakus, the Dreadlord
   1219748   4850'   46   Found The Mattock of Niphel (LOST)
   1220114   4850'   47   Reached level 47
   1220850   4850'   47   Reached level 47
   1220855   4850'   47   Killed Feagwath, the Undead Sorcerer
   1221386   4900'   47   Reached level 47
   1222270   4900'   47   Killed Gorlim, Betrayer of Barahir
   1224113   4900'   47   Found The Scythe of Slicing of Aredhel (LOST)
   1224594   4900'   47   Killed Polyphemus, the Blind Cyclops
   1228341   4850'   47   Killed Eol, the Dark Elf
   1228842   4850'   47   Killed Gabriel, the Messenger
   1237833   4900'   47   Killed Pazuzu, Lord of Air
   1239234   4950'   47   Found The Small Metal Shield 'Andele'
   1245071   4900'   47   Killed Khamul, the Black Easterling
   1246747   4850'   47   Killed Ancalagon the Black
   1246756   4850'   47   Found The Red Dragon Scale Mail of Saewe (LOST)
   1247508   4850'   47   Found The Mace of Vievalion
   1250171   4850'   47   Found The Hard Leather Armour of Vathim (LOST)
   1250340   4850'   47   Found The Soft Leather Armour of Lanth (LOST)
   1250599   4850'   47   Found The Broad Sword of Iatan (LOST)
   1250613   4850'   47   Found The Ring 'Lemel' (LOST)
   1250917   4850'   48   Reached level 48
   1255995   4850'   48   Reached level 48
   1264870   4900'   48   Found The Spear 'Beloth' (LOST)
   1267106   4900'   49   Reached level 49
   1276327   4800'   49   Found The Golden Crown 'Feithist'
   1277078   4800'   49   Found The Blade of Chaos of Duilorn
   1280452   4900'   49   Killed Waldern, King of Water
   1281933   4900'   49   Killed Omarax, the Eye Tyrant
   1282632   4900'   49   Killed Baphomet the Minotaur Lord
   1283468   4900'   50   Reached level 50
   1286939   4950'   50   Killed Sauron, the Sorcerer
   1290948   5000'   50   Killed Ariel, Queen of Air
   1299468   5000'   50   Killed Morgoth, Lord of Darkness
   1299475   5000'   50   Found The Mighty Hammer 'Grond'
   1299478   5000'   50   Found The Massive Iron Crown of Morgoth


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict selling to stores                   : no  (adult_no_selling)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Home space increased                         : yes (adult_big_home)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.1.2011 18:40

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4135. on the Ladder (of 19090)
1313. on the Angband Ladder (of 6561)
4. for this player (

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On 13.1.2011 18:40 Philip wrote:
My first non-warrior winner. Played iVannila. Tactic: Glyph of warding, smite (improved annihlation) heal, *heal*. Got bored with the ASC, annoy unique, kill unique mostly because of lack of immunity. ivannila is cool, I liked the home. It took me some time to optimize kit for CON, 0 fail, over 30 speed and resists. Speed pots ran out in the middle of the fight. Those last three stars were hard. I would teleport away from a nasty place, destruct a bit, place glyph of warding and he'd summon D or L or uniques. The corner is what did him in, I could hide.

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