The Angband Ladder: Onon VI, Mindflayer High-Mage by RogerN

  [Z+Angband 0.3.2 Character Dump]

Name     : Onon VI              Age            104     STR:   17.5
Sex      : Male                 Height          75     INT:   40+
Race     : Mindflayer           Weight         153     WIS:   29.9
Class    : High-Mage            Social Class    59     DEX:   28.8
Magic    : Chaos                                       Con:   23.8   25.5
Title    : Warlock                                     Chr:   20.4   22.5

+ Skill         18     Level                35     Max Hit Points     276
% Deadliness   175     Experience       696855     Cur Hit Points     -17
+ To AC         79     Max Exp          696855     Max SP (Mana)      298
  Base AC       36     Exp to Adv.       68145     Cur SP (Mana)      232
                       Gold              18440

                         (Miscellaneous Abilities)
Fighting    : Fair           Perception  : Superb         Blows/Round : 1
Bows/Throw  : Bad            Sensing     : Excellent      Shots/Round : 1.0
Saving Throw: Chaos Rank     Disarming   : Superb         Avg.Dam./Rnd: 9
Stealth     : Chaos Rank     Magic Device: Amber [10]     Infra-Vision: 150'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    89 (4450')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   23.5  -3  -5   2   17.5         .......2.....
Int:   27.5   4   4   8   40+          ......42.2..s
Wis:   19.9   4   0   6   29.9         ......4s.2..s
Dex:   23.8   0   0   5   28.8         ....3..2.....
Con:   27.5  -2  -2   2   25.5   23.8  .......2.....
Chr:   26.5  -5   1   0   22.5   20.4  .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  3...3..2...2. 
Search :  ....3..2..... 
Infra  :  3...33.2..... 
Tunnel :  ............. 
Speed  :  ...*3........ 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ......+......
Elec  : ......++.....
Fire  : ......+......
Cold  : +.....+......
Poison: ....+.+......
Fear  : ......+......
Light : .............
Dark  : +.....++.....
Shard : .......+.....
Blind : .........+...
Conf  : ..+..........
Sound : .............
Nether: ......+......
Nexus : ....+..+.....
Chaos : .......+.....
Disnch: .......+.+...

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .....+.......
Aura Elec: .....+.......
Aura Cold: .............
No Magic : .............
Free Actn: ..........+..
SeeInvis.: +.....+.....+
Hold Life: ......+......
Telepathy: .........+..+
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: ......+......
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : ......+......
Pr Undead: +............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 6402 enemies.


  [Top 10 deepest kills]

 2 Chaos hound                          Level 90 (4500')
 1 The Wendigo                          Level 89 (4450')
 1 Great storm wyrm                     Level 79 (3950')
 2 Great hell wyrm                      Level 78 (3900')
 8 Mana hound                           Level 78 (3900')
 1 Nidhogg the Hel-Drake                Level 77 (3850')
 5 Chaos vortex                         Level 76 (3800')
 2 Storm of unmagic                     Level 76 (3800')
 1 Great ice wyrm                       Level 74 (3700')
48 Nether hound                         Level 73 (3650')


  [Character Equipment]

a) The Spear of Hagen (1d10) (+11,+65%) (+3)
   You have full knowledge of this item.  It increases your speed by +7.  It
   increases your stealth by +3.  It increases your infravision by 30 feet. 
   It does extra damage from frost.  It is especially deadly against the
   undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Hagen, son of Alberich on dungeon level 52.  
b) (nothing)
c) an Aquamarine Ring of Confusion Resistance
   It provides resistance to confusion.  You found it on the floor in a quest
   (level 47).  
d) a Diamond-studded Ring of Speed (+10) {cursed}
   It increases your speed by +10.  It was dropped by a Mature black dragon
   on dungeon level 45.  
e) a Heartwood Amulet of Trickery (+3)
   It increases your dexterity, speed, stealth and perception by +3.  It
   increases your infravision by 30 feet.  It sustains your dexterity.  It
   provides resistance to poison and nexus.  You bought it in a Gold Jeweler
   in Thorzhak Town.  
f) The Incandescent Globe of Sawall (+3)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 66.  
g) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
   You have full knowledge of this item.  It can be activated for curing,
   heroism and heal (777) every 300 turns if it is being worn.  It increases
   your saving throws by +10.  It increases your intelligence and wisdom by
   +4.  It provides resistance to acid, electricity, fire, cold, poison,
   magical darkness, fear, nether and life draining.  It allows you to see
   invisible monsters.  It provides protection from evil monsters.  It cannot
   be harmed by the elements.  It was dropped by Lord Borel of Hendrake on
   dungeon level 86.  
h) The Cloak of Takanohana [1,+27] (+2)
   You have full knowledge of this item.  It increases your strength,
   intelligence, dexterity, constitution, stealth and perception by +2.  It
   increases your infravision by 20 feet.  It sustains your strength,
   intelligence and wisdom.  It provides resistance to electricity, magical
   darkness, shards, nexus, chaos and disenchantment.  It cannot be harmed by
   the elements.  It was dropped by a Cloud giant on dungeon level 50.  
i) (nothing)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to blindness and disenchantment.  It
   gives telepathic powers.  It cannot be harmed by the elements.  You found
   it on the floor on dungeon level 85.  
k) a Set of Gauntlets of Free Action [2,+6]
   It provides immunity to paralysis.  It cannot be harmed by acid.  You
   bought it in a Warrior Hall in Esol.  
l) a Pair of Hard Leather Boots of Stealth [3,+10] (+2)
   It increases your stealth by +2.  You found it on the floor on dungeon
   level 49.  


  [Character Inventory]

a) 2 Chaos Spellbooks [Sign of Chaos] {@m1@b1@G1!k!v=g3}
b) 2 Chaos Spellbooks [Chaos Mastery] {@m2@b2@G2!k!v=g3}
c) a Chaos Spellbook [Chaos Channels] {@m3@b3@G3!k!v=g3}
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 76.  
d) a Tan Mushroom of Resist Confusion
e) a Wrinkled Mushroom of Cure Critical Wounds {10% off}
f) an Inky Black Potion of Speed
g) 4 Thick White Potions of Healing
h) 2 Cloudy Potions of *Healing*
i) 3 Tangerine Potions of Restore Mana
j) 3 Clear Red Potions of *Speed* {25% off}
k) 4 Scrolls titled "pot ornkho a" of Word of Recall
l) 2 Scrolls titled "sne stablaa" of Satisfy Hunger
m) 2 Scrolls titled "hewah solsta" of Genocide
n) a Magnesium Rod of Trap Location (charging)
o) a Titanium-Plated Rod of Perception {!!}
p) an Electrum Rod of Detection
q) 2 Iron Rods of Light {@z2!!}
r) 4 Vanadium Wands of Lightning Balls (44 charges)
s) a Mulberry Staff of Enlightenment (7 charges)
t) a Flowering Staff of *Destruction* (5 charges)
u) a Moonstone Ring of Poison Immunity
   It provides immunity to poison.  It was dropped by Nidhogg the Hel-Drake
   on dungeon level 88.  
v) a Zircon Ring of Elemental Protection [+5] (charging)
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  You bought it in a Temple in Esol.  
w) a Stained Glass Amulet of Reflection
   It reflects bolts and arrows.  It cannot be harmed by the elements.  It
   was dropped by Nidhogg the Hel-Drake on dungeon level 88.  


  [Home Inventory - Narzar]

a) a Magnesium-Plated Rod of Acid Balls
b) a Spiral Amulet of Brilliance (+3)
   It increases your intelligence and wisdom by +3.  It was dropped by a
   Sand-dweller in a quest (level 20).  


  [Home Inventory - Zunkhel Town]

a) a Cloudy Potion of *Healing*


  [Home Inventory - Thalal View]

a) The Chain Mail of Command (-2) [14,+15] (+2)
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold,
   sound and disenchantment.  It cannot be harmed by the elements.  You found
   it in a vault on dungeon level 52.  
b) The Full Plate Armor of Isildur [25,+25] (+1)
   You have full knowledge of this item.  It increases your constitution by
   +1.  It provides resistance to acid, electricity, fire, cold, confusion,
   sound and nexus.  It cannot be harmed by the elements.  It was dropped by
   Itangast the Fire Drake on dungeon level 85.  


  [Home Inventory - Londethar Town]

a) a Glass Amulet of Resistance
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  You
   bought it in a Silver Jeweler in Londethar Town.  


  [Spells]

You have learned 21 spells and/or improvements.

You have 4 tier-1 slots (levels 1-10) remaining.
You have 4 tier-2 slots (levels 1-20) remaining.
You have 0 tier-3 slots (levels 1-30) remaining.
You have 5 tier-4 slots (levels 1-40) remaining.
You have 6 tier-5 slots (levels 1-50) remaining.


Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Ray of Frost                      0       0%       0%  
Magic Missile                     1       0%     +40%  specialized
Flash of Light                    2       0%       0%  
Blink                             2       0%       0%  
Mana Burst                        5       0%       0%  
Fire Bolt                         5       0%     +40%  specialized


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                     8       0%       0%  
Teleport Self                     8       0%       0%  
Sonic Boom                       14       0%       0%  
Beam of Energy                   11       0%     +10%  improved
Fire Ball                        16       0%       0%  
Teleport Other                   18       0%       0%  
Word of Destruction              36       0%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Finger of Chaos                  10       0%     +40%  specialized


  [Quests]

====Active quests==== 

Defeat the troll camp east of Eithmoth.  

Defeat the dragon camp west of Thordag.  

Defeat the orc camp east of Durtar Watch.  

Defeat the orc camp south-west of Londethar Town.  

Defeat the giant camp north-east of Narzar.  

Defeat the troll camp east of Narzar.  

Defeat the troll camp south of Buzaz Watch.  

From a Castle in Londethar Town (Danger level 10):
   Kill the 5 Rattlesnakes that are guarding dungeon level 10. You have killed
0.

From a Mages' Guild in Esol (Danger level 18):
   Too many fire-breathers have been killing people in the area near Esol. 
Discover
their home and destroy them all.  

From a Keep in Esol (Danger level 19):
   A Tengu and its minions have been running amok in the area near Esol.  Find
their
abode and destroy them.  

From a Castle in Nelbar Town (Danger level 20):
   Ufthak of Cirith Ungol and his followers have been seen in the area south of
Nelbar
Town.  Find his home and destroy him.  

From a Keep in Zunkhel Town (Danger level 22):
   A Dweller on the threshold and its minions have been rampaging the area near
Narzar.
 Find their abode and destroy them.  

From a Warriors' Guild in Zunkhel Town (Danger level 22):
   Several swarming insects have been spreading evil in the area near Esol. 
Discover
their den and kill them all.  

From a Keep in Eithmoth (Danger level 22):
   A Dweller on the threshold and its minions have been rampaging the area near
Eithmoth.  Find their lair and kill them.  

From a Castle in Ellok Keep (Danger level 27):
   Many demons have been discovered in the area west of Ellok Keep.  Discover
their
hideout and slay them all.  

From a Warriors' Guild in Nelbar Town (Danger level 29):
   Kill 5 Mummified orcs.  You have killed 3.

From a Thieves' Guild in Iauras (Danger level 37):
   A number of religious fanatics have been running amok in the area south-east
of
Iauras.  Discover their hideout and kill them all.  (3 levels)  

From a Rangers' Guild in Narzar (Danger level 44):
   Clear 3 levels of a certain lair north of Narzar.  

From a Warriors' Guild in Ellok Keep (Danger level 54):
   Kill 5 Mature blue dragons.  You have killed 1.

From a Mages' Guild in Glineth Keep (Danger level 55):
   Find the relic 'Lotharang', which is hidden in a tower dungeon, south of
Londethar Town.  

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Completed/failed quests==== 

From a Town Hall in Glineth Keep (Danger level 45):
   Kill the 2 Young gold dragons that are guarding dungeon level 45. (Killed)

====Finished quests==== 

(Danger level 1):  Freesia has been hiding in the area north of Ellok Keep. 
Track it to
its den and exterminate it.  (Finished)

(Danger level 1):  Smeagol has been running amok in the area south of Londethar
Town. 
Track him to his den and kill him.  (Finished)

(Danger level 5):  The wounded bear has been seen in the area north-east of
Nelbar Town. 
Track it to its hideout and exterminate it.  (Finished)

(Danger level 10):  Lots of religious fanatics have been discovered in the area
north-west
of Glineth Keep.  Discover their hideout and kill them all.  (2 levels) 
(Finished)

(Danger level 10):  Several terrors of the deep have been troubling the area
north-west of
Ellok Keep.  Discover their hideout and slay them all.  (Finished)

(Danger level 12):  The Borshin has been hiding in the area near Zunkhel Town. 
Track it to
its abode and kill it.  (Finished)

(Danger level 12):  Robin Hood, the Outlaw and his minions have been killing
people in the
area north-east of Esol.  Find his lair and kill him.  (Finished)

(Danger level 13):  A Dark elven warrior has been running amok in the area east
of Nelbar
Town.  Track him to his den and kill him.  (Finished)

(Danger level 13):  A bunch of spirits have been terrorizing the area north of
Glineth Keep.
 Discover their hole and exterminate them all.  (Finished)

(Danger level 14):  Clear 1 level of a certain sewer near Glineth Keep. 
(Finished)

(Danger level 15):  A Skeleton orc has been hiding in the area near Ellok
Keep.  Track it to its hideout and terminate it.  (Finished)

(Danger level 16):  Grishnakh, the Hill Orc and his gang have been discovered in
the area
north-east of Thorzhak Town.  Find his hideout and destroy him.  (Finished)

(Danger level 16):  A Tengu has been troubling the area south of Glineth Keep. 
Track it to
its den and exterminate it.  (Finished)

(Danger level 16):  Many mysterious things have been troubling the area west of
Esol. 
Discover their abode and slay them all.  (Finished)

(Danger level 16):  A group of orcs have been lurking in the area south-east of
Ellok Keep. 
Discover their lair and terminate them all.  (Finished)

(Danger level 17):  A Dark elven mage has been terrorizing the area west of
Londethar Town. 
Track him to his hideout and destroy him.  (Finished)

(Danger level 17):  Several mages have been terrorizing the area near Nelbar
Town.  Discover
their hideout and destroy them all.  (Finished)

(Danger level 18):  Boldor, King of the Yeeks and his followers have been
rampaging the area
south-east of Iauras.  Find his den and terminate him.  (Finished)

(Danger level 18):  A Swordsman has been spreading evil in the area south-east
of Eithmoth. 
Track him to his lair and exterminate him.  (Finished)

(Danger level 19):  Kill Brodda, the Easterling, who is guarding dungeon level
19.
(Finished)

(Danger level 19):  A Zombified orc and its legion have been discovered in the
area near
Zunkhel Town.  Find their hideout and kill them.  (Finished)

(Danger level 19):  A group of cats have been running amok in the area
south-east of Thalal
View.  Discover their abode and exterminate them all.  (Finished)

(Danger level 19):  A Swordsman and his followers have been discovered in the
area
north-west of Eithmoth.  Find their den and kill them.  (Finished)

(Danger level 20):  We have heard that a group of demons have been hiding in the
area near
Eithmoth.  Discover their hideout and kill them all.  (Finished)

(Danger level 23):  A Priest has been troubling the area east of Glineth Keep. 
Track him to
his home and slay him.  (Finished)

(Danger level 24):  An Illusionist has been lurking in the area south-east of
Iauras.  Track
him to his stronghold and destroy him.  (Finished)

(Danger level 25):  Clear 1 level of a certain sewer north-west of Esol. 
(Finished)

(Danger level 26):  Shagrat, the Orc Captain and his minions have been
troubling the area north-west of Thorzhak Town.  Find his stronghold and slay
him. 
(Finished)

(Danger level 28):  A Forest troll has been discovered in the area south-east of
Thorzhak
Town.  Track him to his hideout and slay him.  (Finished)

(Danger level 28):  We have heard that a group of freezing monsters have been
spotted in the
area west of Narzar.  Discover their home and terminate them all.  (Finished)

(Danger level 31):  A Daemonette of Slaanesh has been hiding in the area near
Narzar.  Track
her to her lair and slay her.  (Finished)

(Danger level 33):  A Chimera and its followers have been spotted in the area
north-east of
Thorzhak Town.  Find their hideout and exterminate them.  (Finished)

(Danger level 33):  Clear 2 levels of a certain crypt south-east of Iauras. 
(Finished)

(Danger level 34):  A Chimera and its followers have been troubling the area
near Narzar.  Find their den and slay them.  (Finished)

(Danger level 35):  We have heard that a number of raiders have been lurking in
the area
north-west of Narzar.  Discover their stronghold and destroy them all. 
(Finished)

(Danger level 35):  A Wyvern and its gang have been troubling the area
south-west of Ellok
Keep.  Find their hideout and exterminate them.  (Finished)

(Danger level 36):  Kill the 2 Disenchanter beasts that are guarding dungeon
level 36.
(Finished)

(Danger level 38):  Sangahyando of Umbar and his followers have been terrorizing
the area
near Iauras.  Find his lair and kill him.  (Finished)

(Danger level 42):  A Headless and its gang have been terrorizing the area near
Narzar. 
Find their hole and terminate them.  (Finished)

(Danger level 48):  A Gug and its minions have been discovered in the area
north-west of
Iauras.  Find their hideout and slay them.  (Finished)

(Danger level 48):  Clear 2 levels of a certain underground city south-west of
Iauras. 
(Finished)



  [Message Log (last 50 messages)]

The Earth hound flees in terror!
The Earth hound is more dazed.
The Earth hound flees in terror!
The Earth hound is more dazed.
The Earth hound flees in terror!
The Earth hound is more dazed.
The Earth hound flees in terror!
The Earth hound is more dazed.
The Earth hound flees in terror!
The Earth hound dies.
The Air hound breathes gas.
The Earth hound dies. <2x>
The Earth hound breathes shards.
The Earth hound dies.
You are surrounded by a white light.
The Earth hound dies.
The Earth hound howls in pain.
The Earth hound flees in terror!
The Earth hound breathes shards.
The Earth hound dies.
The Earth hound howls in pain.
The Earth hound dies.
The Air hound breathes gas.
One of your Iron Rods of Light is charged.
The Earth hound howls in pain.
The Earth hound flees in terror!
The Earth hound dies.
The Earth hound howls in pain. <2x>
The Earth hound dies.
The Air hound howls in pain.
The Air hound flees in terror!
The Air hound howls in pain. <2x>
The Air hound writhes in agony.
There is a grinding sound.
The Air hound dies.
There is a grinding sound.
The Air hound dies.
The Jumping fireball is destroyed.
The Air hound yelps in pain.
The Air hound snarls with pain.
The Air hound howls in pain.
The Air hound snarls with pain. <4x>
The Earth hound dies.
The Air hound howls in pain.
The Air hound flees in terror!
The Air hound dies.
You sense the presence of traps!
All 2 of your Iron Rods of Light are charged.
The Destroyer casts a mana bolt.
&#%#&#%*#*&%!!!!!  You die.



Posted on 17.11.2010 21:30
Last updated on 19.11.2010 17:26

Download this dump

11. on the Competition No.94 Ladder (of 14)

Comments

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On 17.11.2010 21:30 RogerN wrote:
All of my attempts at this competition have been excruciatingly slow to start, mostly due to low strength. I was running around totally naked (not counting jewelry) until about level 25. Poor luck with quest rewards (mostly CHR, grrr) didn't help.

I finally found Book 3 with Onon VI, so I feel like this character has a fighting chance. Next I need to get HP. A *lot* more HP.



On 19.11.2010 17:26 RogerN wrote:
Behold the peril of not detecting monsters every 20 turns :( The Destroyer came crashing through a wall (undetected by ESP) and killed me in one shot.

I feel like I was in a pretty tough spot, having to dive very deep to get XP (for more HP), but not having enough HP to comfortably hang out down there without super-paranoid detection spam - which I'm notoriously lazy about.

In retrospect, I should have been sporting a ring of constitution (+6), but even that might not have given me enough HP to survive a full-on nether breath or The Destroyer's disintegration.

On 19.11.2010 17:29 RogerN wrote:
Post-Death Lamentation: I notice now that my CON was drained, and had I restored it more quickly I might have survived that breath attack. Curses!

On 19.11.2010 17:30 RogerN wrote:
Post-Post-Death Correction: Excuse me, mana bolt - not breath attack.


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