The Angband Ladder: Onon II, Mindflayer High-Mage by Roch

  [Z+Angband 0.3.2 Character Dump]

Name     : Onon II              Age            104     STR:   16.5
Sex      : Male                 Height          75     INT:   38.3
Race     : Mindflayer           Weight         153     WIS:   20.5
Class    : High-Mage            Social Class    59     DEX:   25.0
Magic    : Chaos                                       CON:   18.2
Title    : Warlock                                     CHR:   16.7

+ Skill         14     Level                31     Max Hit Points     165
% Deadliness   170     Experience       188387     Cur Hit Points      -9
+ To AC         86     Max Exp          192444     Max SP (Mana)      239
  Base AC       30     Exp to Adv.       66613     Cur SP (Mana)      228
                       Gold             169237

                         (Miscellaneous Abilities)
Fighting    : Poor           Perception  : Excellent      Blows/Round : 1
Bows/Throw  : Bad            Sensing     : Very Good      Shots/Round : 1.0
Saving Throw: Superb         Disarming   : Superb         Avg.Dam./Rnd: 7
Stealth     : Superb         Magic Device: Amber [5]      Infra-Vision: 90'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    51 (2550')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   22.5  -3  -5   2   16.5         ......2......
Int:   24.3   4   4   6   38.3         ...4.....2..s
Wis:   14.5   4   0   2   20.5         s........2..s
Dex:   20.0   0   0   5   25.0         ..........5..
Con:   20.2  -2  -2   2   18.2         ......2......
Chr:   20.7  -5   1   0   16.7         .............

Skill     abcdefghijkl@ 
BonusSP:  .........2... 
Stealth:  2......3..... 
Search :  .......3..... 
Infra  :  .....32...... 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : +............
Elec  : +............
Fire  : +........+...
Cold  : +.......+....
Poison: +............
Fear  : .............
Light : .............
Dark  : .............
Shard : .............
Blind : +............
Conf  : ..+..........
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: .............

           abcdefghijkl@
Reflect  : ........+....
Aura Acid: .............
Aura Fire: .....+.......
Aura Elec: .....+.......
Aura Cold: .............
No Magic : .............
Free Actn: +.....+......
SeeInvis.: +...........+
Hold Life: .............
Telepathy: ............+
SlwDigstn: .............
Regen.   : +............
Levitate : +............
PermLite : .....+...+...
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: ....+........
Pr Evil  : .............
Pr Undead: ....+........
Pr Demon : ....+........
Pr Orc   : ....+........
Pr Troll : ....+........
Pr Giant : ....+........
Pr Dragon: ....+........
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 4416 enemies.


  [Top 10 deepest kills]

 1 Mature black dragon                  Level 54 (2700')
 1 Mature red dragon                    Level 54 (2700')
 1 Mature blue dragon                   Level 54 (2700')
 8 Gargoyle                             Level 52 (2600')
 1 Oriental vampire                     Level 51 (2550')
 4 Olog                                 Level 51 (2550')
 6 Cave troll                           Level 50 (2500')
13 Water troll                          Level 50 (2500')
 3 Ogre mage                            Level 48 (2400')
 1 Shadow drake                         Level 47 (2350')


  [Character Equipment]

a) a Tonfa (Defender) (1d8) (+10,+65%) [+3] (+2)
   You have full knowledge of this item.  It increases your stealth by +2. 
   It sustains your wisdom.  It provides immunity to paralysis.  It provides
   resistance to acid, electricity, fire, cold, poison and blindness.  It
   allows you to levitate, allows you to see invisible monsters and speeds
   your regenerative powers.  It cannot be harmed by the elements.  It was
   given to you as a reward for clearing an area in Nelbar Town.  
b) (nothing)
c) an Aquamarine Ring of Confusion Resistance
   It provides resistance to confusion.  You bought it in a Silver Jeweler in
   Durtar Watch.  
d) a Sapphire Ring of Intelligence (+4) {25% off}
   It increases your intelligence by +4.  It sustains your intelligence.  You
   bought it in a Gold Jeweler in Thorzhak Town.  
e) a Rosetted Amulet of Greater Warding [+6]
   It provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   bought it in a Gold Jeweler in Thorzhak Town.  
f) The Incandescent Globe of Sawall (+3)
   You have full knowledge of this item.  It provides light (radius 3).  It
   increases your infravision by 30 feet.  It provides permanent light.  It
   produces a fiery sheath and an electric sheath.  It cannot be harmed by
   the elements.  It was in a chest (level 44).  
g) a Ring Mail (Dwarven) (-2) [12,+21] (+2)
   It increases your strength and constitution by +2.  It increases your
   infravision by 20 feet.  It provides immunity to paralysis.  It cannot be
   harmed by acid or fire.  It was dropped by a Oriental vampire in a quest
   (level 47).  
h) an Elven Cloak [4,+6] (+3)
   It increases your stealth and perception by +3.  It cannot be harmed by
   the elements.  You bought it in a Deep Warrior Hall in Nelbar Town.  
i) a Shield of Reflection [6,+20]
   You have full knowledge of this item.  It provides resistance to cold.  It
   reflects bolts and arrows.  It cannot be harmed by the elements.  You
   bought it in a Obscure Shieldsman in Durtar Watch.  
j) a Jewel Encrusted Crown of the Magi [0,+9] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It increases your maximum sp by 2 per level.  It sustains
   your intelligence and wisdom.  It provides resistance to fire.  It
   provides permanent light.  It cannot be harmed by acid.  You bought it in
   a Advanced Milliner in Nenruin Town.  
k) a Set of Gauntlets of Agility [2,+9] (+5)
   It increases your dexterity by +5.  You found it on the floor in a quest
   (level 46).  
l) a Pair of Metal Shod Boots of the Wild [6,+9]
   It allows you to walk the wild unhindered.  It cannot be harmed by acid. 
   It was dropped by a Mature black dragon in a quest (level 44).  


  [Character Inventory]

a) a Chaos Spellbook [Sign of Chaos]
b) a Chaos Spellbook [Chaos Mastery]
c) 6 Wrinkled Mushrooms of Cure Critical Wounds {25% off}
d) 9 Ivory White Potions of Cure Critical Wounds
e) 5 Scrolls titled "erbyt sanblaa" of Teleportation
f) 22 Scrolls titled "jonag relech" of Identify
g) 4 Scrolls titled "sne stablaa" of Satisfy Hunger
h) a Magnesium Rod of Trap Location
i) a Copper-Plated Rod of Door/Stair Location (charging)
j) a Nickel-Plated Rod of Recall
k) 4 White Gold Rods of Teleport Other
l) an Iron Rod of Light
m) a Vanadium Wand of Lightning Balls (7 charges)
n) an Electrum Wand of Cold Balls (5 charges)
o) an Aluminium-Plated Wand of Fire Beams (9 charges)
p) an Elm Staff of Detection (9 charges)
q) a Moonstone Ring of Poison Immunity
   It provides immunity to poison.  You bought it in a Silver Jeweler in
   Durtar Watch.  


  [Home Inventory - Gorhaudh Keep]

a) a Brown Speckled Potion of Restore Strength
b) 2 Scrolls titled "seetrol danum" of *Identify*


  [Home Inventory - Nelbar Town]

a) a Coral Ring of Protection [+15]
b) a Corundum Ring of Resist Fire and Cold [+1]
   It provides resistance to fire and cold.  It cannot be harmed by fire or
   cold.  You found it on the floor on dungeon level 24.  


  [Home Inventory - Nenruin Town]

a) a Scroll titled "uniturs cre" of Remove Curse
b) a Spruce Staff of Teleportation (8 charges)


  [Home Inventory - Durtar Watch]

a) a Black Mushroom of Lore
b) a Scroll titled "seetrol danum" of *Identify*
c) 3 Willow Rods of Pesticide
d) a Mulberry Staff of Enlightenment (10 charges)
e) an Ironwood Staff of Slow Monsters (10 charges)
f) 19 Steel Bolts of Hurt Evil (1d15) (+7,+40%)
   It is especially deadly against evil monsters.  You bought them in a
   Advanced Ammo Supplies in Durtar Watch.  


  [Home Inventory - Narzar]

a) 6 Thick White Potions of Healing
b) a Tangerine Potion of Restore Mana
c) a Zinc-Plated Wand of Teleport Other (10 charges)
d) 2 Vanadium Wands of Lightning Balls (17 charges)
e) a Flowering Staff of *Destruction* (2 charges)
f) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  It was
   dropped by a Hill orc in a quest (level 43).  
g) 23 Arrows of Hurt Dragon (1d10) (+5,+25%)
   It is especially deadly against dragons.  They were dropped by a
   Sand-dweller in a quest (level 29).  


  [Home Inventory - Glineth Keep]

a) 2 Glowing Mushrooms of Lesser Restoration
b) a Zinc-Plated Wand of Teleport Other (11 charges)
c) a Driftwood Amulet of Berserk Strength (+3,+15%) [-8]
   It aggravates nearby creatures.  You found it on the floor on dungeon
   level 22.  
d) a Pair of Metal Shod Boots of Free Action [6,+8]
   It provides immunity to paralysis.  You bought it in a Advanced Armoury in
   Esol.  
e) a Small quiver


  [Home Inventory - Zunkhel Town]

a) 5 Wrinkled Mushrooms of Cure Critical Wounds
b) 5 Inky Black Potions of Speed
c) 4 Ivory White Potions of Cure Critical Wounds
d) 3 Thick White Potions of Healing
e) 3 Tangerine Potions of Restore Mana
f) 3 Clotted Red Potions of Enlightenment
g) 6 Scrolls titled "erbyt sanblaa" of Teleportation {10% off}
h) 3 Scrolls titled "seetrol danum" of *Identify* {25% off}
i) a Scroll titled "anun ipiv" of *Enchant Armor*
j) 5 Zinc-Plated Wands of Teleport Other (44 charges)
k) a Mistletoe Staff of Cure Medium Wounds (10 charges)
l) a Darkwood Staff of the Magi (3 charges)
m) a Ring Mail of Elvenkind (-2) [12,+16] (+3)
   You have full knowledge of this item.  It increases your stealth by +3. 
   It provides resistance to acid, electricity, fire, cold and fear.  It
   cannot be harmed by the elements.  It was dropped by Athkir, the Headless
   Wizard in a quest (level 38).  
n) a Scimitar (Defender) (2d5) (+8,+25%) [+4] (+4)
   You have full knowledge of this item.  It increases your stealth by +4. 
   It sustains your constitution.  It provides immunity to paralysis.  It
   provides resistance to acid, electricity, fire, cold and nether.  It
   allows you to levitate, allows you to see invisible monsters and speeds
   your regenerative powers.  It cannot be harmed by the elements.  It was
   dropped by a Bandit on dungeon level 29.  
o) a Long Bow of Buckland (x4) (+5,+10%) (+2) {cursed}
   It increases your dexterity by +2.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It is cursed.  It cannot be harmed by
   acid or fire.  It was dropped by a Hill giant on dungeon level 19.  
p) a Heavy Crossbow of Extra Shots (x5) (+14,+60%)
   It provides 1 extra shots per turn.  It was given to you as a reward for
   clearing an area in Narzar.  
q) 20 Seeker Bolts (1d20) (+0,+0%)
r) a Quiver


  [Home Inventory - Falfur]

a) a Long Bow of Buckland (x4) (+12,+115%) (+1)
   It increases your dexterity by +1.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   It was given to you as a reward for clearing an area in Falfur.  
b) 21 Steel Bolts of Flame (1d15) (+4,+20%)
   It does extra damage from fire.  It cannot be harmed by fire.  You found
   them in a wilderness monster pit.  


  [Spells]

You have learned 14 spells and/or improvements.

You have 6 tier-1 slots (levels 1-10) remaining.
You have 4 tier-2 slots (levels 1-20) remaining.
You have 3 tier-3 slots (levels 1-30) remaining.
You have 7 tier-4 slots (levels 1-40) remaining.
You have 6 tier-5 slots (levels 1-50) remaining.


Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Magic Missile                     1       0%       0%  
Flash of Light                    2       0%       0%  
Blink                             2       0%       0%  
Mana Burst                        3       0%     +50%  mastered
Fire Bolt                         5       0%     +40%  specialized


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                     8       0%       0%  
Teleport Self                     8       0%       0%  
Beam of Energy                   14       0%       0%  
Teleport Other                   18       0%       0%  


  [Quests]

====Active quests==== 

From a Warriors' Guild in Nelbar Town (Danger level 29):
   Kill 5 Mummified orcs.  You have killed 0.

From a Mages' Guild in Durtar Watch (Danger level 38):
   Find the relic 'Soulsword', which is hidden in a lair, west of Nelbar Town. 


From a Keep in Falfur (Danger level 52):
   A Chaos spawn has been spotted in the area south-west of Falfur.  Track it to
its lair and slay it.   (Current)

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Finished quests==== 

Defeat the troll camp north-east of Falfur.  (Finished)

Defeat the giant camp north-east of Narzar.  (Finished)

Defeat the troll camp east of Narzar.  (Finished)

Carry a message to Paoingth the Learned in The Wild Drum.  (Finished)

Kill 7 Insect swarms by Day 2, 11:48 AM.  (Finished)

Kill 10 Metallic blue centipedes by Day 2, 12:24 PM.  (Finished, Failed)

Kill 2 Eagles by Day 2, 3:35 PM.  (Finished)

Kill 8 Metallic green centipedes by Day 3, 7:35 AM.  (Finished, Failed)

Kill 8 Copperhead snakes by Day 4, 2:22 PM.  (Finished)

(Danger level 5):  The wounded bear has been seen in the area north-east of
Nelbar Town.  Track it to its hideout and exterminate it.  (Finished)

(Danger level 10):  A Green naga and her followers have been spreading evil in
the area near Gorhaudh Keep.  Find their lair and kill them.  (Finished)

(Danger level 10):  We have heard that a group of terrors of the deep have been
rampaging the area south of Gorhaudh Keep.  Discover
their hideout and slay them all.  (Finished)

(Danger level 10):  Lots of religious fanatics have been discovered in the area
north-west of Glineth Keep.  Discover their hideout and kill them all.  (2
levels)  (Finished)

(Danger level 12):  The Borshin has been hiding in the area near Zunkhel Town. 
Track it to its abode and kill it.  (Finished)

(Danger level 12):  Robin Hood, the Outlaw and his minions have been killing
people in the area north-east of Esol.  Find his lair and kill him. 
(Finished)

(Danger level 14):  A group of elves have been seen in the area north-west of
Gorhaudh Keep.  Discover their lair and slay them all.  (Finished)

(Danger level 16):  Grishnakh, the Hill Orc and his gang have been discovered in
the area north-east of Thorzhak Town.  Find his hideout and destroy him. 
(Finished)

(Danger level 17):  A group of terrors of the deep have been hiding in the area
near Gorhaudh Keep.  Discover their lair and slay them all.  (Finished)

(Danger level 17):  A Bandit and his gang have been troubling the area south of
Gorhaudh Keep.  Find their hideout and kill them.  (Finished)

(Danger level 17):  Several mages have been terrorizing the area near Nelbar
Town.  Discover their hideout and destroy them all.  (Finished)

(Danger level 18):  Boldor, King of the Yeeks and his followers have been
rampaging the area south-east of Iauras.  Find his den
and terminate him.  (Finished)

(Danger level 18):  Too many fire-breathers have been killing people in the area
near Esol.  Discover their home and destroy them all.  (Finished)

(Danger level 19):  Kill Brodda, the Easterling, who is guarding dungeon level
19. (Finished)

(Danger level 19):  A Zombified orc and its legion have been discovered in the
area near Zunkhel Town.  Find their hideout and kill them. 
(Finished)

(Danger level 19):  A Tengu and its minions have been running amok in the area
near Esol.  Find their abode and destroy them.  (Finished)

(Danger level 22):  A Dweller on the threshold and its minions have been
rampaging the area near Narzar.  Find their abode and destroy them.  (Finished)

(Danger level 22):  Several swarming insects have been spreading evil in the
area near Esol.  Discover their den and kill them all.  (Finished)

(Danger level 22):  Recently, spellcasters have been spotted in the area near
Zunkhel Town.  Discover their hideout and kill them
all.  (3 levels)  (Finished)

(Danger level 26):  A Dark naga has been terrorizing the area south-west of
Durtar Watch.  Track her to her lair and destroy her.  (Finished)

(Danger level 26):  Shagrat, the Orc Captain and his minions have been troubling
the area north-west of Thorzhak Town.  Find his stronghold and slay him. 
(Finished)

(Danger level 27):  A Quasit and its minions have been running amok in the area
near Zunkhel Town.  Find their den and kill them.  (Finished)

(Danger level 28):  A Forest troll has been discovered in the area south-east of
Thorzhak Town.  Track him to his hideout and slay him.  (Finished)

(Danger level 28):  We have heard that a group of freezing monsters have been
spotted in the area west of Narzar.  Discover their home and
terminate them all.  (Finished)

(Danger level 31):  A Daemonette of Slaanesh has been hiding in the area near
Narzar.  Track her to her lair and slay her.  (Finished)

(Danger level 33):  A Chimera and its followers have been spotted in the area
north-east of Thorzhak Town.  Find their hideout and exterminate them. 
(Finished)

(Danger level 34):  A Chimera and its followers have been troubling the area
near Narzar.  Find their den and slay them.  (Finished)

(Danger level 35):  We have heard that a number of raiders have been lurking in
the area north-west of Narzar.  Discover their
stronghold and destroy them all.  (Finished)

(Danger level 41):  A Cave ogre and its minions have been terrorizing the area
south-west of Falfur.  Find their home and kill them.  (Finished)

(Danger level 42):  A Headless and its gang have been terrorizing the area near
Narzar.  Find their hole and terminate them.  (Finished)

(Danger level 44):  Clear 3 levels of a certain lair north of Narzar. 
(Finished)

(Danger level 46):  It seems that some women have been seen in the area north of
Falfur.  Discover their hole and terminate them
all.  (Finished)

(Danger level 48):  Clear 2 levels of a certain tower dungeon east of Narzar. 
(Finished)



  [Message Log (last 50 messages)]

There are no more Two-Handed Swords of Extra Attacks (3d6) (+2,+0%) (+2
attacks).
There is a wall blocking your way.
You drop a Long Bow of Buckland (x4) (+12,+115%) (+1).
There are no more Long Bows of Buckland (x4) (+12,+115%) (+1).
That command does not work in stores. <4x>
Agreed!
You sold a Tower Shield of Resist Cold [8,+3] for 753 gold.
There are no more Tower Shields of Resist Cold [8,+3].
Done!
You bought 21 Scrolls titled "jonag relech" of Identify for 1323 gold.
You have 23 Scrolls titled "jonag relech" of Identify (f).
There is a wall blocking your way.
The door is unlocked.
The Wererat tries to cast a spell, but fails.
The Wererat casts a frost bolt.
The attack bounces!
The Wererat shrieks in pain.
The Wererat flees in terror!
The Giant brown bat misses you.
You miss the Giant brown bat.
The Giant brown bat misses you. <3x>
The Giant brown bat dies.
The Wererat dies.
You hit the Giant spider.
The Giant spider misses you. <2x>
The Giant spider dies.
You enter a maze of down staircases.
Autosaving the game...
Target Aborted. <2x>
You sense the presence of traps!
You sense the presence of doors!
You sense the presence of stairs!
You have disarmed the weird rune.
You failed to unlock the door.
The door is unlocked.
You have disarmed the dart trap.
You have found 255 gold pieces worth of adamantite.
In your pack: an Aluminium-Plated Wand (o).
In your pack: an Aluminium-Plated Wand of Fire Beams (9 charges) (o).
In your pack: 22 Scrolls titled "jonag relech" of Identify (f).
You have found 124 gold pieces worth of adamantite.
Nadglish, the Chaos Spawn Chieftain wakes up.
You are no longer full.
Nadglish, the Chaos Spawn Chieftain draws psychic energy from you!
Nadglish, the Chaos Spawn Chieftain gazes at you. <2x>
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
Your Jewel Encrusted Crown of the Magi (j) was disenchanted!
Nadglish, the Chaos Spawn Chieftain gazes at you.
I didn't want to live anyway.  You die.



Posted on 23.11.2010 00:28
Last updated on 25.11.2010 10:07

Download this dump

8. on the Competition No.94 Ladder (of 14)

Comments

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On 23.11.2010 00:28 Roch wrote:
Finished the '5' Troll camp quest, but I'm thinking that with these low hp's open quests are too dangerous. Not sure where to go next -- maybe just dive the dungeon in Glineth Keep?

On 24.11.2010 02:39 Mangojuice wrote:
The dungeon in Glineth Keep should bottom out at about level 25. Explore the map, you should find deeper dungeon entrances you can easily access. I'd say look for a '4' or '5'. But beware, don't approach an '8' or '9', the guards could kill you. Go to the map makers in every town that has one.

On 25.11.2010 10:07 Roch wrote:
Starting to feel good about this guy, then I went up against an unknown quantity -- a chaos spawn unique. Instadeath. Never saw a con ring -- that would have helped.

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