The Angband Ladder: Onon, Mindflayer High-Mage by Mangojuice

  [Z+Angband 0.3.2 Character Dump]

Name     : Onon                 Age            104     STR:   28.0
Sex      : Male                 Height          75     INT:   37.0
Race     : Mindflayer           Weight         153     WIS:   32.0
Class    : High-Mage            Social Class    59     DEX:   37.0
Magic    : Chaos                                       CON:   31.0
Patron   : Nurgle                                      CHR:   23.0

+ Skill         23     Level                35     Max Hit Points     329
% Deadliness   215     Experience       691369     Cur Hit Points     -56
+ To AC        137     Max Exp          691369     Max SP (Mana)      212
  Base AC       47     Exp to Adv.       73631     Cur SP (Mana)      181
                       Gold             591897

                         (Miscellaneous Abilities)
Fighting    : Fair           Perception  : Very Good      Blows/Round : 1+1
Bows/Throw  : Fair           Sensing     : Fair           Shots/Round : 1.50
Saving Throw: Chaos Rank     Disarming   : Superb         Avg.Dam./Rnd: 11
Stealth     : Superb         Magic Device: Amber [7]      Infra-Vision: 70'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    73 (3650')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0  -3  -5   8   28.0         ..6.2...s....
Int:   28.0   4   4   1   37.0         ........1...s
Wis:   28.0   4   0   0   32.0         ........s...s
Dex:   28.0   0   0   9   37.0         .2......1.5.1
Con:   28.0  -2  -2   7   31.0         ...4s...12...
Chr:   28.0  -5   1  -1   23.0         ........1...1

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  3......2.2... 
Search :  .....1....... 
Infra  :  3............ 
Tunnel :  ............. 
Speed  :  ........12.6. 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ........+....
Elec  : ........+....
Fire  : ........+....
Cold  : +.......++...
Poison: ........+....
Fear  : ....+.......+
Light : ........+....
Dark  : +........+...
Shard : ......+......
Blind : ........++...
Conf  : ........+....
Sound : ......+......
Nether: .........+...
Nexus : ........+....
Chaos : .............
Disnch: ....+........

           abcdefghijkl@
Reflect  : ........+....
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ....+...+....
SeeInvis.: +.......+...+
Hold Life: .............
Telepathy: ............+
SlwDigstn: .........+...
Regen.   : ............+
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : ........+....
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : .............
Pr Undead: +.......+....
Pr Demon : .............
Pr Orc   : ........+....
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: ........+....
EvilCurse: .............
                        

 You have defeated 10686 enemies.


  [Top 10 deepest kills]

 8 Storm of unmagic                     Level 76 (3800')
 1 Bile Demon                           Level 71 (3550')
 1 Fallen angel                         Level 70 (3500')
 2 Lesser balrog                        Level 69 (3450')
 1 Dracolisk                            Level 68 (3400')
 1 Ren the Unclean                      Level 66 (3300')
 1 Judge Fire                           Level 66 (3300')
14 Barbazu                              Level 66 (3300')
 1 Greater water elemental              Level 65 (3250')
 1 High priest                          Level 65 (3250')


  [Mutations]

You have evil looking tentacles (dam 2d5, +1 DEX, -2 CHR).
You are completely fearless.
You are regenerating.


  [Character Equipment]

a) The Spear of Hagen (1d10) (+11,+65%) (+3)
   You have full knowledge of this item.  It increases your speed by +7.  It
   increases your stealth by +3.  It increases your infravision by 30 feet. 
   It does extra damage from frost.  It is especially deadly against the
   undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Hagen, son of Alberich on dungeon level 39.  
b) a Short Bow of Buckland (x3) (+21,+70%) (+2)
   It increases your dexterity by +2.  It provides 1 extra shots per turn. 
   It fires missiles with extra might.  It cannot be harmed by acid or fire. 
   It was dropped by Ugluk, the Uruk on dungeon level 41.  
c) a Malachite Ring of Strength (+6)
   It increases your strength by +6.  It sustains your strength.  You bought
   it in a Silver Jeweler in Durtar Watch.  
d) a Dilithium Ring of Constitution (+4)
   It increases your constitution by +4.  It sustains your constitution.  It
   was dropped by a Ancient green dragon on dungeon level 55.  
e) a Woven Amulet of Weaponmastery (+1,+5%) [+6] (+2)
   It increases your strength by +2.  It sustains your strength and
   constitution.  It provides immunity to paralysis.  It provides resistance
   to fear and disenchantment.  You found it on the floor in a quest (level
   22).  
f) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  You found
   it in a vault on dungeon level 39.  
g) a Law Dragon Scale Mail (-2) [30,+19] (charging)
   It can be activated for breathe sound/shards (750) every 30-60 turns if it
   is being worn.  It provides resistance to sound and shards.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 39.  
h) a Cloak of Stealth [1,+11] (+2)
   It increases your stealth by +2.  It cannot be harmed by acid.  It was in
   a chest (level 40).  
i) The Small Shield 'Angayave' (-4,-15%) [5,+53] (+1 to speed)
   You have full knowledge of this item.  It increases your intelligence,
   dexterity, constitution, charisma and speed by +1.  It sustains all your
   stats.  It provides immunity to paralysis.  It provides resistance to
   acid, electricity, fire, cold, poison, bright light, blindness, confusion
   and nexus.  It allows you to see invisible monsters, reflects bolts and
   arrows and attracts the attention of chaos gods.  It makes you unable to
   eat normal food.  It provides protection from the undead and orcs.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 45.  
j) The Metal Cap 'Clockwork' [3,+11] (+2 to speed)
   You have full knowledge of this item.  It can be activated for beam of
   sunlight (6d8) every 19-38 turns if it is being worn.  It increases your
   constitution, speed and stealth by +2.  It provides resistance to cold,
   magical darkness, blindness and nether.  It slows your metabolism.  It
   cannot be harmed by the elements.  It was dropped by a Hill orc in a quest
   (level 26).  
k) a Set of Gauntlets of Agility [2,+8] (+5)
   It increases your dexterity by +5.  You found it on the floor in a quest
   (level 46).  
l) a Pair of Metal Shod Boots of Speed [6,+15] (+6)
   It increases your speed by +6.  It cannot be harmed by acid.  You found it
   in a vault on dungeon level 40.  


  [Character Inventory]

a) 2 Chaos Spellbooks [Sign of Chaos] {=g2@m1@b1@G1!k!K!d}
b) 2 Chaos Spellbooks [Chaos Mastery] {=g2@m2@b2@G2!k!K!d}
c) a Chaos Spellbook [Chaos Channels] {=g2@m3@b3@G3!k!K!d}
   It cannot be harmed by the elements.  It was dropped by a Poltergeist on
   dungeon level 26.  
d) 13 Thick White Potions of Healing {=g}
e) 9 Tangerine Potions of Restore Mana {=g}
f) 13 Brown Potions of Resistance {=g}
g) 12 Scrolls titled "erbyt sanblaa" of Teleportation {=g}
h) 11 Scrolls titled "seetrol danum" of *Identify* {=g}
i) 2 Scrolls titled "hewah solsta" of Genocide
j) 2 Scrolls titled "prokmung" of Dimension Door
k) a Titanium-Plated Rod of Perception {@z2}
l) 2 Nickel-Plated Rods of Recall
m) 3 Electrum Rods of Detection {@z1}
n) 2 Platinum Rods of Alchemy (1 charging) {@z5}
o) a Zinc-Plated Wand of Teleport Other (10 charges)
p) 2 Mahogany Staffs of Perception (2x 9 charges) {@u1}
q) a Bamboo Staff of Healing (7 charges)
r) a Flowering Staff of *Destruction* (7 charges)
s) a Teak Staff of Dimension Door (4 charges)
t) a Bronze Dragon Scale Mail (-2) [30,+13] (charging)
   It can be activated for breathe confusion (400) every 50-100 turns if it
   is being worn.  It provides resistance to confusion.  It cannot be harmed
   by the elements.  It was given to you as a reward for killing a local
   enemy in Falfur.  


  [Home Inventory - Gorhaudh Keep]

a) a Cloudy Potion of *Healing*
b) 2 Spruce Staffs of Teleportation (2x 6 charges)
c) a Locust Staff of Dispel Evil (8 charges)
d) a Shield of Resistance [6,+15]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  It was
   dropped by Robin Hood, the Outlaw in a quest (level 12).  
e) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to poison and blindness.  It gives
   telepathic powers.  It cannot be harmed by the elements.  It was dropped
   by a Black ogre on dungeon level 46.  
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  It was in a chest (level 48).  
g) The Elfblade 'Beheader' (4d4) (+10,+55%) (+2)
   You have full knowledge of this item.  It increases your strength, wisdom
   and stealth by +2.  It does extra damage from electricity.  It is
   especially deadly against trolls, demons and evil monsters.  It provides
   resistance to cold and nexus.  It allows you to levitate.  It provides
   protection from evil monsters, demons and trolls.  It cannot be harmed by
   the elements.  It was dropped by a Uruk in a quest (level 26).  


  [Home Inventory - Nelbar Town]

a) a Clear Purple Potion of Restore Life Levels
b) 6 Scrolls titled "snoaks aorn" of Enchant Weapon Damage
c) a Tungsten Wand of Dragon's Breath (4 charges)
d) a Mahogany Staff of Perception (19 charges)
e) a Ruby Ring of Invisibility (+4)
f) a Three Piece Rod of Poison (3d3) (+9,+40%)
   It poisons your foes.  It provides resistance to poison.  It was given to
   you as a reward for killing a local enemy in Ellok Keep.  


  [Home Inventory - Nenruin Town]

a) 2 Pungent Potions of Restore Dexterity
b) a Yellow Speckled Potion of ESP
c) a Scroll titled "seetrol danum" of *Identify*


  [Home Inventory - Durtar Watch]

a) 12 Clear Purple Potions of Restore Life Levels
b) a Scroll titled "vlyala bytwex" of Stone Skin
c) a Nickel-Plated Rod of Recall
d) a Mahogany Staff of Perception (1 charge)
e) a Bamboo Staff of Healing (4 charges)
f) a Zircon Ring of Elemental Protection [+7]
   It can be activated for resist the elements (20+ turns) if it is being
   worn.  It provides resistance to acid, electricity, fire and cold.  It
   cannot be harmed by the elements.  It was dropped by Scatha the Worm on
   dungeon level 44.  
g) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   bright light, magical darkness and disenchantment.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 52.  
h) The Filthy Rag of Keri the Humble [1,+20] (+1)
   You have full knowledge of this item.  It can be activated for create food
   every 100 turns if it is being worn.  It increases your strength,
   constitution and charisma by +1.  It sustains your strength.  It slows
   your metabolism.  It cannot be harmed by the elements.  It was in a chest
   (level 55).  
i) The Robe of the Thaumaturgist [2,+3] (+4)
   You have full knowledge of this item.  It increases your intelligence and
   stealth by +4.  It provides immunity to paralysis.  It provides resistance
   to blindness, confusion and nexus.  It cannot be harmed by the elements. 
   It was dropped by a Poltergeist on dungeon level 48.  
j) a Small Shield of Force [5,+15] (+2)
   It can be activated for stone skin (dur 30-50) every 100-200 turns if it
   is being worn.  It increases your strength by +2.  It cannot be harmed by
   the elements.  You found it in a vault on dungeon level 46.  
k) The Broad Axe 'Barukkheled' (2d6) (+13,+95%) (+3)
   You have full knowledge of this item.  It increases your constitution by
   +3.  It is especially deadly against orcs, trolls, giants and evil
   monsters.  It allows you to see invisible monsters.  It provides
   protection from evil monsters, orcs, trolls and giants.  It cannot be
   harmed by the elements.  It was dropped by a Lesser balrog on dungeon
   level 56.  


  [Home Inventory - Narzar]

a) 10 Dark Green Mushrooms of Restore Strength
b) 4 Glowing Mushrooms of Lesser Restoration
c) a Bone Rod of Sleep Monster
d) an Aquamarine Ring of Confusion Resistance
   It provides resistance to confusion.  You bought it in a Copper Jeweler in
   Falfur.  


  [Home Inventory - Glineth Keep]

a) a Metallic Green Potion of Detect Invisible
b) a Bloody Potion of Restore Wisdom
c) a Thick Yellow Potion of Preservation
d) a Scroll titled "uniturs cre" of Remove Curse


  [Home Inventory - Ellok Keep]

a) 5 Dark Green Mushrooms of Restore Strength
b) a Dark Red Potion of Berserk Strength
c) a Brown Speckled Potion of Restore Strength
d) a Yellow Speckled Potion of ESP
e) a Scroll titled "fa ash ipo" of Dispel Undead
f) 2 Zinc-Plated Wands of Teleport Other (15 charges)
g) 2 Long Wands of Fire Bolts (26 charges)
h) a Vanadium Wand of Lightning Balls (7 charges)
i) an Elm Staff of Detection (4 charges)
j) a Cat's-Eye Ring of Free Action
   It provides immunity to paralysis.  It was dropped by Rimos, the Wyvern in
   a quest (level 33).  
k) a Ruby Ring of Invisibility (+2)
   It increases your stealth by +2.  You bought it in a Jeweler in Narzar.  
l) a Short Bow of Accuracy (x2) (+22,+75%)


  [Home Inventory - Zunkhel Town]

a) a Clear Purple Potion of Restore Life Levels
b) a Brown Speckled Potion of Restore Strength
c) 3 Violet Potions of Restore Intelligence
d) 3 Bloody Potions of Restore Wisdom
e) 4 Pungent Potions of Restore Dexterity
f) 2 Purple Speckled Potions of Restore Charisma
g) a Yellow Speckled Potion of ESP
h) a Clear Red Potion of *Speed*
i) a Scroll titled "sri readan" of Teleport Level
j) 2 Scrolls titled "seetrol danum" of *Identify*
k) a Mahogany Staff of Perception (5 charges)
l) a Citrine Ring of Blindness Resistance
   It provides resistance to blindness.  You found it on the floor in a quest
   (level 24).  
m) a Mirrored Amulet of Hold Life
   It provides resistance to life draining.  You bought it in a Copper
   Jeweler in Gorhaudh Keep.  


  [Home Inventory - Buzaz Watch]

a) a Cloudy Potion of *Healing*
b) a Spruce Staff of Teleportation (9 charges)
c) The Chain Mail of Command (-2) [14,+15] (+2)
   You have full knowledge of this item.  It can be activated for mass charm
   every 600 turns if it is being worn.  It increases your strength and
   charisma by +2.  It provides resistance to acid, electricity, fire, cold,
   chaos and disenchantment.  It cannot be harmed by the elements.  It was
   dropped by a Ancient white dragon on dungeon level 48.  
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, magical darkness and shards.  It cannot be
   harmed by the elements.  It was dropped by a Ice troll on dungeon level
   46.  
e) The Hagaromo 'Tenyo's Despair' [2,+20] (+4)
   You have full knowledge of this item.  It can be activated for heavenly
   blessing and heal (500) every 1000 turns if it is being worn.  It
   increases your stealth by +4.  It sustains all your stats.  It provides
   resistance to acid, electricity, fire, cold, magical darkness and nexus. 
   It allows you to levitate.  It cannot be harmed by the elements.  It was
   in a chest (level 48).  


  [Home Inventory - Falfur]

a) 6 Dark Green Mushrooms of Restore Strength
b) a Brown Speckled Potion of Restore Strength


  [Spells]

You have learned 29 spells and/or improvements.

You have 0 tier-1 slots (levels 1-10) remaining.
You have 0 tier-2 slots (levels 1-20) remaining.
You have 0 tier-3 slots (levels 1-30) remaining.
You have 5 tier-4 slots (levels 1-40) remaining.
You have 6 tier-5 slots (levels 1-50) remaining.


Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Magic Missile                     1       0%     +50%  mastered
Trap / Door Destruction           2       1%       0%  
Flash of Light                    2       1%       0%  
Blink                             1       0%     +40%  specialized
Static Field                      4       1%       0%  
Mana Burst                        3       0%     +50%  mastered
Immolation                        5       1%       0%  
Polymorph Other                   5       1%       0%  
Fire Bolt                         6       1%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                     7       1%       0%  
Teleport Self                     7       1%       0%  
Chain Lightning                  13       1%       0%  
Field of Chaos                   11       1%       0%  
Sonic Boom                       13       1%       0%  
Beam of Energy                   13       1%       0%  
Teleport Other                   16       1%       0%  
Word of Destruction              32       8%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Dispel Traps                     11       1%       0%  
Consume Magic                     3       1%       0%  
Energize Item                    21       1%       0%  
Alter Reality                    21       1%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp south-east of Valbel Watch.  

Defeat the troll camp east of Eithmoth.  

Defeat the troll camp east of Buzaz Watch.  

Defeat the troll camp north-east of Falfur.  

Defeat the undead camp east of Londethar Town.  

Defeat the troll camp south-west of Eregkal.  

Defeat the orc camp south-west of Londethar Town.  

Defeat the giant camp north-east of Narzar.  

Defeat the troll camp south of Buzaz Watch.  

Defeat the undead camp west of Thalal View.  

From a Courier in Buzaz Watch (Danger level 0):
   Carry a message to Baongthan the Pure in Durtar Watch.  

From a Courier in Londethar Town (Danger level 0):
   Carry a message to Sasin Dthe Skilled in Gorhaudh Keep.  

From a Courier in Nenruin Town (Danger level 0):
   Carry a message to Naothwell the Beastly in Ellok Keep.  

From a Castle in Londethar Town (Danger level 1):
   Smeagol has been running amok in the area south of Londethar Town.  Track him
to his den and kill him.  

From a Mages' Guild in Thalal View (Danger level 15):
   We have heard that a number of thieves have been spotted in the area near
Thalal View.  Discover their den and terminate them all.  

From a Thieves' Guild in Londethar Town (Danger level 16):
   A Shadow creature and his followers have been spotted in the area near
Londethar Town.  Find their home and destroy them.  

From a Thieves' Guild in Thalal View (Danger level 17):
   A Dark elven mage has been terrorizing the area west of Londethar Town. 
Track him to his hideout and destroy him.  

From a Castle in Thalal View (Danger level 19):
   A group of cats have been running amok in the area south-east of Thalal View.
 Discover their abode and exterminate them all.  

From a Cathedral in Thalal View (Danger level 19):
   Clear 1 level of a certain mine south-west of Thalal View.  

From a Thieves' Guild in Eithmoth (Danger level 19):
   A Swordsman and his followers have been discovered in the area north-west of
Eithmoth.  Find their den and kill them.  

From a Thieves' Guild in Buzaz Watch (Danger level 20):
   A number of arctic monsters have been rampaging the area west of Buzaz Watch.
 Discover their lair and terminate them all. 


From a Thieves' Guild in Gorhaudh Keep (Danger level 21):
   A Novice paladin and his followers have been spotted in the area north-west
of Durtar Watch.  Find their home and kill them.  

From a Keep in Zunkhel Town (Danger level 22):
   A Dweller on the threshold and its minions have been rampaging the area near
Narzar.  Find their abode and destroy them.  

From a Keep in Eithmoth (Danger level 23):
   Several mysterious things have been spotted in the area south-west of
Eithmoth.  Discover their lair and kill them all.  

From a Warriors' Guild in Gorhaudh Keep (Danger level 26):
   Kill Gorbag, the Orc Captain.  

From a Keep in Durtar Watch (Danger level 26):
   A Dark naga has been terrorizing the area south-west of Durtar Watch.  Track
her to her lair and destroy her.  

From a Castle in Ellok Keep (Danger level 27):
   Many demons have been discovered in the area west of Ellok Keep.  Discover
their hideout and slay them all.  

From a Keep in Narzar (Danger level 28):
   A Forest troll has been discovered in the area south-east of Thorzhak Town. 
Track him to his hideout and slay him.  

From a Keep in Eregkal (Danger level 31):
   Many freezing monsters have been terrorizing the area near Valbel Watch. 
Discover their hideout and slay them all.  

From a Thieves' Guild in Valbel Watch (Danger level 33):
   A Hardened warrior has been running amok in the area north-west of Valbel
Watch.  Track him to his home and terminate him.  

From a Thieves' Guild in Iauras (Danger level 33):
   Clear 2 levels of a certain crypt south-east of Iauras.  

From a Keep in Buzaz Watch (Danger level 34):
   A bunch of bats have been seen in the area north-east of Buzaz Watch. 
Discover their hole and destroy them all.  

From a Keep in Iauras (Danger level 36):
   Kill the 2 Disenchanter beasts that are guarding dungeon level 36. You have
killed 0.

From a Mages' Guild in Durtar Watch (Danger level 38):
   Find the relic 'Soulsword', which is hidden in a lair, west of Nelbar Town. 


From a Keep in Valbel Watch (Danger level 38):
   An Arch-vile and its minions have been rampaging the area north-east of
Valbel Watch.  Find their lair and destroy
them.  

From a Keep in Thordag (Danger level 41):
   Several venomous insects have been spotted in the area north-east of Thordag.
 Discover their home and kill them all.  

From a Rangers' Guild in Narzar (Danger level 44):
   Clear 3 levels of a certain lair north of Narzar.  You have cleared 1 level.

From a Warriors' Guild in Falfur (Danger level 50):
   Some ghosts have been hiding in the area north-east of Nenruin Town. 
Discover their lair and slay them all.  (2 levels)  

From a Castle in Nelbar Town (Danger level 55):
   Find the relic of the Rohirrim, which is hidden in an underground city,
north-west of Iauras.  

From a Mages' Guild in Glineth Keep (Danger level 55):
   Find the relic 'Lotharang', which is hidden in a tower dungeon, south of
Londethar Town.  

From a Keep in Falfur (Danger level 59):
   A Ranger chieftain and his minions have been terrorizing the area south-east
of Falfur.  Find their stronghold and terminate them.  

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Finished quests==== 

Defeat the orc camp east of Durtar Watch.  (Finished)

Defeat the orc camp south-west of Valbel Watch.  (Finished)

Carry a message to Isung the Cowardly in Durtar Watch.  (Finished)

Carry a message to Isung the Cowardly in Durtar Watch.  (Finished)

(Danger level 1):  Freesia has been hiding in the area north of Ellok Keep. 
Track it to its den and exterminate it.  (Finished)

(Danger level 5):  The wounded bear has been seen in the area north-east of
Nelbar Town.  Track it to its hideout and
exterminate it.  (Finished)

(Danger level 10):  A Green naga and her followers have been spreading evil in
the area near Gorhaudh Keep.  Find their lair and kill them.  (Finished)

(Danger level 10):  We have heard that a group of terrors of the deep have been
rampaging the area south of Gorhaudh Keep.  Discover their hideout
and slay them all.  (Finished)

(Danger level 10):  Lots of religious fanatics have been discovered in the area
north-west of Glineth Keep.  Discover their hideout and kill them all.  (2
levels)  (Finished)

(Danger level 10):  Several terrors of the deep have been troubling the area
north-west of Ellok Keep.  Discover their hideout and slay them all. 
(Finished)

(Danger level 12):  The Borshin has been hiding in the area near Zunkhel Town. 
Track it to its abode and kill it.  (Finished)

(Danger level 12):  Robin Hood, the Outlaw and his minions have been killing
people in the area north-east of Esol.  Find his lair
and kill him.  (Finished)

(Danger level 13):  A Dark elven warrior has been running amok in the area east
of Nelbar Town.  Track him to his den and kill him.  (Finished)

(Danger level 13):  A bunch of spirits have been terrorizing the area north of
Glineth Keep.  Discover their hole and exterminate them all. 
(Finished)

(Danger level 14):  A group of elves have been seen in the area north-west of
Gorhaudh Keep.  Discover their lair and slay them all.  (Finished)

(Danger level 14):  Clear 1 level of a certain sewer near Glineth Keep. 
(Finished)

(Danger level 15):  A Skeleton orc has been hiding in the area near Ellok Keep. 
Track it to its hideout and terminate it. 
(Finished)

(Danger level 16):  Clear 1 level of a certain lair west of Gorhaudh Keep. 
(Finished)

(Danger level 16):  Grishnakh, the Hill Orc and his gang have been discovered in
the area north-east of Thorzhak Town.  Find his hideout and
destroy him.  (Finished)

(Danger level 16):  A Tengu has been troubling the area south of Glineth Keep. 
Track it to its den and exterminate it.  (Finished)

(Danger level 16):  Many mysterious things have been troubling the area west of
Esol.  Discover their abode and slay them all.  (Finished)

(Danger level 16):  A group of orcs have been lurking in the area south-east of
Ellok Keep.  Discover their lair and terminate them
all.  (Finished)

(Danger level 17):  A group of terrors of the deep have been hiding in the area
near Gorhaudh Keep.  Discover their lair and slay them all.  (Finished)

(Danger level 17):  A Bandit and his gang have been troubling the area south of
Gorhaudh Keep.  Find their hideout and kill them.  (Finished)

(Danger level 17):  A Dark elven mage has been killing people in the area
south-west of Buzaz Watch.  Track him to his stronghold
and kill him.  (Finished)

(Danger level 17):  Several mages have been terrorizing the area near Nelbar
Town.  Discover their hideout and destroy them all.  (Finished)

(Danger level 18):  Boldor, King of the Yeeks and his followers have been
rampaging the area south-east of Iauras.  Find his den and terminate
him.  (Finished)

(Danger level 18):  Too many fire-breathers have been killing people in the area
near Esol.  Discover their home and destroy them all.  (Finished)

(Danger level 18):  A Swordsman has been spreading evil in the area south-east
of Eithmoth.  Track him to his lair and exterminate him. 
(Finished)

(Danger level 19):  Kill Brodda, the Easterling, who is guarding dungeon level
19. (Finished)

(Danger level 19):  A Zombified orc and its legion have been discovered in the
area near Zunkhel Town.  Find their hideout and kill them. 
(Finished)

(Danger level 19):  A Tengu and its minions have been running amok in the area
near Esol.  Find their abode and destroy them.  (Finished)

(Danger level 20):  Ufthak of Cirith Ungol and his followers have been seen in
the area south of Nelbar Town.  Find his home and destroy him. 
(Finished)

(Danger level 22):  Several swarming insects have been spreading evil in the
area near Esol.  Discover their den and kill them all.  (Finished)

(Danger level 22):  Recently, spellcasters have been spotted in the area near
Zunkhel Town.  Discover their hideout and kill them all.  (3 levels)
 (Finished)

(Danger level 22):  A Dweller on the threshold and its minions have been
rampaging the area near Eithmoth.  Find their lair and kill them.  (Finished)

(Danger level 23):  A Priest has been troubling the area east of Glineth Keep. 
Track him to his home and slay him.  (Finished)

(Danger level 24):  An Illusionist has been lurking in the area south-east of
Iauras.  Track him to his stronghold and destroy him.
 (Finished)

(Danger level 25):  Clear 1 level of a certain sewer north-west of Esol. 
(Finished)

(Danger level 26):  Shagrat, the Orc Captain and his minions have been troubling
the area north-west of Thorzhak Town.  Find his stronghold and
slay him.  (Finished)

(Danger level 27):  A Quasit and its minions have been running amok in the area
near Zunkhel Town.  Find their den and kill them.  (Finished)

(Danger level 28):  Clear 2 levels of a certain ruin north-west of Nelbar Town. 
(Finished)

(Danger level 28):  We have heard that a group of freezing monsters have been
spotted in the area west of Narzar.  Discover their
home and terminate them all.  (Finished)

(Danger level 28):  An Imp and its minions have been lurking in the area
south-west of Buzaz Watch.  Find their abode and destroy them.  (Finished)

(Danger level 29):  Kill 5 Mummified orcs.  (Finished)

(Danger level 29):  A Plaguebearer of Nurgle and its followers have been
troubling the area north-west of Nenruin Town.  Find their
hole and kill them.  (Finished)

(Danger level 33):  A Chimera and its followers have been spotted in the area
north-east of Thorzhak Town.  Find their hideout and exterminate them. 
(Finished)

(Danger level 35):  A group of religious fanatics have been seen in the area
near Nenruin Town.  Discover their hole and kill them all.  (2
levels)  (Finished)

(Danger level 35):  A Wyvern and its gang have been troubling the area
south-west of Ellok Keep.  Find their hideout and exterminate them.  (Finished)

(Danger level 40):  A Dark elven warlock and his followers have been troubling
the area north-west of Gorhaudh Keep.  Find their den and kill
them.  (Finished)

(Danger level 41):  A Cave ogre and its minions have been terrorizing the area
south-west of Falfur.  Find their home and kill them.  (Finished)

(Danger level 45):  Kill the 2 Young gold dragons that are guarding dungeon
level 45. (Finished)

(Danger level 46):  It seems that some women have been seen in the area north of
Falfur.  Discover their hole and terminate them
all.  (Finished)

(Danger level 47):  An Ice troll and his followers have been seen in the area
near Falfur.  Find their den and destroy them.  (Finished)

(Danger level 52):  A Chaos spawn has been spotted in the area south-west of
Falfur.  Track it to its lair and slay it.  (Finished)

(Danger level 54):  Kill 5 Mature blue dragons.  (Finished)



  [Message Log (last 50 messages)]

The Wolfhound misses you. <2x>
The Wolfhound dies. <2x>
The Wolfhound howls in agony.
The Wolfhound howls in pain.
The Wolfhound howls in agony.
The Wolfhound dies.
The Wolfhound misses you. <2x>
You hit the Wolfhound.
You have slain the Wolfhound.
The Wolfhound dies.
The Wolfhound writhes in agony.
The Wolfhound howls in agony.
The Wolfhound dies.
The Wolfhound howls in pain.
The Wolfhound dies. <2x>
The Wolfhound howls in pain.
The Wolfhound yelps feebly.
The Wolfhound yelps in pain. <2x>
The Wolfhound dies.
The Wolfhound yelps feebly.
The Wolfhound dies. <3x>
You failed to activate it properly.
You are surrounded by a white light.
The Shadow drake hisses in pain. <2x>
The Shadow drake roars with pain.
The Shadow drake flees in terror!
The Shadow drake dies.
On the ground: a Scythe (5d3) (+0,-5%).
You turn a Scythe (5d3) (+0,-5%) to 233 coins worth of gold.
On the ground: no more Scythes (5d3) (+0,-5%).
You turn a Driftwood Amulet of Berserk Strength to fool's gold.
On the ground: no more Driftwood Amulets of Berserk Strength.
You cannot run in that direction. <2x>
Azriel, Angel of Death tries to cast a spell, but fails. <2x>
You cannot run in that direction.
You activate it...
You breathe confusion.
Azriel, Angel of Death looks confused.
You were wearing a Bronze Dragon Scale Mail (-2) [30,+13] (charging) (g).
You are wearing a Law Dragon Scale Mail (-2) [30,+19] (g).
Azriel, Angel of Death says, 'Repent, evildoer!'
You activate it...
Illegal aim direction!
You breathe shards.
Azriel, Angel of Death grunts with pain.
Azriel, Angel of Death shrugs off the attack. <6x>
Azriel, Angel of Death is no longer confused.
Azriel, Angel of Death shrugs off the attack. <6x>
Azriel, Angel of Death breathes nether.
It's all over.  You die.



Posted on 15.11.2010 02:38
Last updated on 20.11.2010 22:19

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12. on the Competition No.94 Ladder (of 14)

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On 15.11.2010 02:38 Mangojuice wrote:
Level 28 and finally have my first artifacts. Strength is finally becoming reasonable (16.7, still a long way from ideal, but at least Long Bows finally show up at x3 now).

Here's my spell choices: I managed to get a good start going without Ray of Frost so I've skipped it and have never missed it (this guy gets so much mana, I've never felt constrained with Magic Missile). Magic Missile is fully mastered now, and does an average of 30 damage for just 1 mana. Mana Burst is specialized, and I'll master it when I get to clvl 30. They're my MVP spells. I intend to skip Fire Ball, and I probably should have skipped Fire Bolt but didn't. I may skip Finger of Chaos too, since I took Field of Chaos, though they have very different usages. I kind of want to improve or maybe specialize Teleport Self, but then I might now: I mostly read a scroll or use my staff because the fail chance is unacceptable.

I'm not sure about carrying this wand of Fire Blasts: so far I have very rarely resorted to an offensive wand or rod, but blasts are kind of special.

On 18.11.2010 08:15 Bostock wrote:
This trend of developers taking part in comps for their own variants has got to stop. :P

On 19.11.2010 03:57 Mangojuice wrote:
Found some level 4 and 5 dungeon entrances and started clearing out vaults. Stats are just a hair away from being maxed out, I've found quite a few !augmentation which has been nice. Found an absolutely SICK artifact shield, [5,+53] with lots of nice special abilities. Some downside: it's (-4,-15%) and makes me unable to eat normal food. (Whatever, I'll just take it off to eat...)

Having mastered Mana Burst is great. Killed Stygalldwir, nice to have him out of the way. All my resists are covered except for Chaos, which I'd like to patch before approaching a #8 or #9 dungeon entrance and start serious diving.


On 20.11.2010 22:19 Mangojuice wrote:
Hm. Guess 327 HP wasn't enough to take a nether breath. I was a little nervous about it, but at least I did consider whether it was wise to not scoot. So at least it was bad judgment rather than laziness. :)

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