The Angband Ladder: Agamemnon, Half-Titan High-Mage by RogerN

  [Z+Angband 0.3.2pre1 Character Dump]

Name     : Agamemnon            Age            102     Str:   25.9   28.0
Sex      : Male                 Height          99     Int:   40+    40+
Race     : Half-Titan           Weight         194     Wis:   38.8   40+
Class    : High-Mage            Social Class    19     DEX:   30.0
Magic    : Death                                       CON:   35.0
Title    : ***WINNER***                                Chr:   29.2   30.0

+ Skill         21     Level                42     Max Hit Points     633
% Deadliness   210     Experience      4419001     Cur Hit Points     633
+ To AC         95     Max Exp         4419001     Max SP (Mana)      483
  Base AC       38     Exp to Adv.      710999     Cur SP (Mana)      421
                       Gold           10289624

                         (Miscellaneous Abilities)
Fighting    : Good           Perception  : Superb         Blows/Round : 3
Bows/Throw  : Very Good      Sensing     : Excellent      Shots/Round : 1.50
Saving Throw: Amber [5]      Disarming   : Superb         Avg.Dam./Rnd: 33
Stealth     : Superb         Magic Device: Amber [5]      Infra-Vision: 70'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    100 (5000')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   28.0   5  -5   0   28.0   25.9  .............
Int:   28.0   1   4  12   40+    40+   ....334..2...
Wis:   28.0   1   0  12   40+    38.8  ....334..2...
Dex:   28.0  -2   0   4   30.0         .4...........
Con:   28.0   3  -2   6   35.0         ..6.......s..
Chr:   28.0   1   1   0   30.0   29.2  .............

Skill     abcdefghijkl@ 
BonusSP:  ...3......... 
Stealth:  3......3...4. 
Search :  .4.....3..... 
Infra  :  34........... 
Tunnel :  ............. 
Speed  :  .....3....... 
Blows  :  ............. 

        abcdefghijkl@
Acid  : ......+......
Elec  : ......+......
Fire  : ......+......
Cold  : +.....+......
Poison: ......+......
Fear  : ......+......
Light : ..........+..
Dark  : +.....+......
Shard : .............
Blind : .+.......+...
Conf  : .....+.......
Sound : .............
Nether: ......+......
Nexus : .............
Chaos : .....+......+
Disnch: .............

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: ..........+..
SeeInvis.: ++...++......
Hold Life: .....++......
Telepathy: .........+...
SlwDigstn: .............
Regen.   : ..+..........
Levitate : .............
PermLite : .+...+....+..
Mutate   : .............
Patron   : .............
Good Luck: ......+......
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : ......+......
Pr Undead: +............
Pr Demon : .............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .......*.....
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 13131 enemies.


  [Top 10 deepest kills]

 1 The Serpent of Chaos                 Level 100 (5000')
 1 Gothmog, the High Captain of Balrogs Level 100 (5000')
 1 Oberon, King of Amber                Level 99 (4950')
 1 Cerberus, Guardian of Hades          Level 97 (4850')
 1 Sauron, the Sorceror                 Level 97 (4850')
 1 Kronos, Lord of the Titans           Level 97 (4850')
 1 Benedict, the Ideal Warrior          Level 95 (4750')
 1 Eric the Usurper                     Level 94 (4700')
 1 The Mouth of Sauron                  Level 91 (4550')
 1 Caine, the Conspirator               Level 90 (4500')


  [Character Equipment]

a) The Spear of Hagen (1d10) (+12,+65%) (+3)
   You have full knowledge of this item.  It increases your speed by +9.  It
   increases your stealth by +3.  It increases your infravision by 30 feet. 
   It does extra damage from frost.  It is especially deadly against the
   undead.  It provides resistance to cold and magical darkness.  It is
   perfectly balanced for throwing.  It allows you to see invisible monsters. 
   It provides protection from the undead.  It cannot be harmed by the
   elements.  It was dropped by Hagen, son of Alberich in a quest (level 60). 
b) The Short Bow of Marksmanship (x3) (+34,+65%) (+4)
   You have full knowledge of this item.  It increases your dexterity and
   perception by +4.  It increases your infravision by 40 feet.  It provides
   1 extra shots per turn.  It sustains your dexterity.  It provides
   resistance to blindness.  It provides permanent light and allows you to
   see invisible monsters.  It fires missiles with extra might.  It cannot be
   harmed by the elements.  You found it on the floor on dungeon level 28.  
c) a Tanzanite Ring of Toughness [+14] (+6)
   It can be activated for restore constitution every 100-200 turns if it is
   being worn.  It increases your constitution by +6.  It sustains your
   constitution.  It speeds your regenerative powers.  It cannot be harmed by
   the elements.  It was dropped by Orgul, the Skeleton on dungeon level 99. 
d) a Diamond-studded Ring of Wizardry (+3) {cursed}
   It increases your maximum sp by 3 per level.  It was dropped by a Great
   bile wyrm on dungeon level 83.  
e) a Stone Amulet of Brilliance (+3)
   It increases your intelligence and wisdom by +3.  It was dropped by
   Nidhogg the Hel-Drake on dungeon level 93.  
f) The Jewel of Judgment (+3 to speed)
   You have full knowledge of this item.  It can be activated for dangerous
   clairvoyance and recall every 20-40 turns if it is being worn.  It
   provides light (radius 3).  It increases your intelligence, wisdom and
   speed by +3.  It provides resistance to confusion, chaos and life
   draining.  It provides permanent light and allows you to see invisible
   monsters.  It cannot be harmed by the elements.  It was dropped by Oberon,
   King of Amber on dungeon level 99.  
g) The Mithril Chain Mail of the Crusader (-1) [28,+20] (+4)
   You have full knowledge of this item.  It can be activated for curing,
   heroism and heal (777) every 300 turns if it is being worn.  It increases
   your saving throws by +10.  It increases your intelligence and wisdom by
   +4.  It provides resistance to acid, electricity, fire, cold, poison,
   magical darkness, fear, nether and life draining.  It allows you to see
   invisible monsters.  It provides protection from evil monsters.  It cannot
   be harmed by the elements.  You found it in a vault on dungeon level 99.  
h) an Elven Cloak of Protection [4,+28] (+3) {cursed}
   It increases your stealth and perception by +3.  It is heavily cursed.  It
   cannot be harmed by the elements.  You found it in a vault on dungeon
   level 81.  
i) (nothing)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It provides resistance to blindness.  It gives telepathic
   powers.  It cannot be harmed by the elements.  It was dropped by a
   Headless in a quest (level 60).  
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
   You have full knowledge of this item.  It can be activated for magic
   missile (3d6) every 2 turns if it is being worn.  It sustains your
   constitution.  It provides immunity to paralysis.  It provides resistance
   to bright light.  It provides permanent light.  It cannot be harmed by the
   elements.  You found it on the floor on dungeon level 20.  
l) a Pair of Hard Leather Boots of Stealth [3,+5] (+4) {cursed}
   It increases your stealth by +4.  It was dropped by a Algroth on dungeon
   level 45.  


  [Character Inventory]

a) 2 Death Spellbooks [Black Prayers] {@m1@b1@G1!k!v=g3}
b) 3 Death Spellbooks [Black Mass] {@m2@b2@G2!k!v=g3}
c) 3 Death Spellbooks [Black Channels] {@m3@b3@G3!k!v=g3}
   It cannot be harmed by the elements.  You found them on the floor on
   dungeon level 85.  
d) a Death Spellbook [Necronomicon] {@m4@b4@G4!k!v=g3}
   It cannot be harmed by the elements.  You found it in a vault on dungeon
   level 85.  
e) a Red Speckled Potion of Healing
f) 11 Crimson Potions of *Healing*
g) 3 Sky Blue Potions of Life
h) 7 Fizzy Blue Potions of Restore Mana
i) a Metallic Red Potion of Resistance
j) 9 Scrolls titled "riapp comp" of Phase Door
k) 4 Rusty Rods of Recall {!*}
l) 3 Bone Rods of Enlightenment (3 charging)
m) 2 Zirconium-Plated Rods of Detection
n) a Steel Rod of Restoration (charging)
o) 5 Chromium-Plated Rods of Light {@z2!!}
p) 3 Molybdenum Wands of Teleport Other (33 charges)
q) 3 Zirconium Wands of Stone to Mud (11 charges)
r) a Thorned Staff of the Magi (0 charges)
s) 2 Elm Staffs of Power (2x 4 charges)
t) a Golden Staff of *Destruction* (3 charges)
u) a Redwood Staff of Dimension Door (5 charges)
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
   You have full knowledge of this item.  It increases your infravision by
   1250 feet.  It provides resistance to acid, electricity, fire, cold,
   poison, bright light, magical darkness, confusion and nexus.  It provides
   permanent light, allows you to see invisible monsters, gives telepathic
   powers and prevents teleportation.  It produces an aura of fear.  It is
   permanently cursed.  It cannot be harmed by the elements.  It was dropped
   by The Serpent of Chaos on dungeon level 100.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+125%) [+10]
   You have full knowledge of this item.  It can cause earthquakes.  It is a
   great bane of dragons.  It is especially deadly against orcs, trolls,
   demons, the undead, evil monsters and natural creatures.  It provides
   resistance to acid, electricity, fire and cold.  It allows you to see
   invisible monsters and gives telepathic powers.  It produces an aura of
   fear and an anti-magic shell.  It aggravates nearby creatures.  It
   provides protection from natural creatures, evil monsters, the undead,
   demons, orcs and trolls.  It cannot be harmed by the elements.  It was
   dropped by The Serpent of Chaos on dungeon level 100.  


  [Home Inventory - Ayathar]

a) The Set of Gauntlets 'Paurnen' [2,+15]
   You have full knowledge of this item.  It can be activated for acid bolt
   (8d8) every 5-10 turns if it is being worn.  It provides resistance to
   acid.  It cannot be harmed by the elements.  You found it in a vault in a
   quest (level 58).  


  [Home Inventory - Gunuz Town]

a) The Dagger 'Nimthanc' (1d6) (+4,+30%)
   You have full knowledge of this item.  It can be activated for frost bolt
   (8d8) every 7-14 turns if it is being worn.  It increases your
   constitution by +4.  It does extra damage from frost.  It returns when
   thrown.  It provides resistance to cold and confusion.  It is perfectly
   balanced for throwing.  It cannot be harmed by the elements.  It was
   dropped by Burnar, the Fighter in a quest (level 23).  


  [Home Inventory - Nazghim City]

a) a Red Speckled Potion of Healing
b) 3 Crimson Potions of *Healing*
c) a Scroll titled "potwah tibie" of Mass Genocide
d) a Rusty Wand of Whirlpools (5 charges)
e) a Dogwood Staff of Holiness (5 charges)
f) a Mallorn Staff of Restoration (4 charges)
g) a Double Ring of Sound Resistance
   It provides resistance to sound.  You found it on the floor in a quest
   (level 49).  
h) The Cloak of Thorongil [1,+10]
   You have full knowledge of this item.  It increases your perception by +4. 
   It provides immunity to paralysis.  It provides resistance to acid.  It
   allows you to see invisible monsters.  It cannot be harmed by the
   elements.  You found it in a vault in a quest (level 48).  
i) The Broad Sword 'Chainsword' (9d5) (-30,+35%) (+2)
   This item may have hidden powers.  You found it on the floor on dungeon
   level 55.  


  [Home Inventory - Gishzun View]

a) a Scroll titled "iona ti appyp" of *Remove Curse*
b) a Dogwood Staff of Holiness (5 charges)
c) a Shining Ring of Sustain Mind
   It sustains your intelligence and wisdom.  You've had it from the
   beginning.  
d) a Hematite Ring of Confusion Resistance
   It provides resistance to confusion.  It was dropped by a Novice mage in a
   quest (level 20).  
e) a Soapstone Ring of Invisibility (+5)
   It increases your stealth by +5.  You bought it in a Temple in Manvie
   City.  
f) a Jet Ring of Knowledge [+6] (+5)
   It can be activated for restore intelligence every 100-200 turns if it is
   being worn.  It increases your intelligence by +5.  It sustains your
   intelligence.  It allows you to see invisible monsters.  It cannot be
   harmed by the elements.  It was dropped by a Shadow demon on dungeon level
   87.  
g) The Phial of Galadriel (+1)
   This item may have hidden powers.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It provides permanent light.  You found it in
   a vault on dungeon level 28.  
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4)
   You have full knowledge of this item.  It can be activated for genocide
   every 500 turns if it is being worn.  It increases your strength and
   charisma by +4.  It provides resistance to acid, electricity, fire, cold,
   bright light, magical darkness and disenchantment.  It cannot be harmed by
   the elements.  It was dropped by Julian, Master of Arden Forest on dungeon
   level 82.  
i) The Metal Scale Mail 'Nemovebla' [13,+10] (+4)
   You have full knowledge of this item.  It increases your strength and
   constitution by +4.  It provides resistance to nether and nexus.  It slows
   your metabolism and prevents teleportation.  It cannot be harmed by the
   elements.  You found it in a vault in a quest (level 51).  
j) The Full Plate Armor of Isildur [25,+25] (+1)
   You have full knowledge of this item.  It increases your constitution by
   +1.  It provides resistance to acid, electricity, fire, cold, confusion,
   sound and nexus.  It cannot be harmed by the elements.  You found it on
   the floor on dungeon level 55.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   You have full knowledge of this item.  It increases your dexterity by +3. 
   It provides resistance to acid, shards and nexus.  It cannot be harmed by
   the elements.  It was dropped by a Baby white dragon on dungeon level 30. 
l) The Hagaromo 'Daelom' [2,+24] (+1) {cursed}
   You have full knowledge of this item.  It can be activated for teleport
   (100) every 22-44 turns if it is being worn.  It increases your strength,
   intelligence, dexterity, charisma and stealth by +1.  It sustains all your
   stats.  It provides resistance to acid, fire, cold, poison and blindness. 
   It allows you to levitate, allows you to see invisible monsters, slows
   your metabolism and attracts the attention of chaos gods.  It provides
   protection from evil monsters and trolls.  It is cursed.  It cannot be
   harmed by the elements.  It was dropped by a Forest troll on dungeon level
   55.  
m) a Shadow Cloak of Protection [6,+16]
   It provides resistance to bright light and magical darkness.  It cannot be
   harmed by the elements.  You found it in a vault on dungeon level 88.  
n) a Shield of Resistance [6,+13]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  You
   bought it in a Advanced Shieldsman in Adquen Town.  
o) The Hard Leather Cap of Sawall [2,+18] (+3)
   You have full knowledge of this item.  It increases your intelligence,
   wisdom and charisma by +3.  It sustains your intelligence, wisdom and
   charisma.  It provides resistance to blindness.  It cannot be harmed by
   the elements.  You found it on the floor on dungeon level 55.  
p) The Set of Leather Gloves of the Ogre (+6,+30%) [1,+6] (+3)
   You have full knowledge of this item.  It increases your strength and
   constitution by +3.  It is easy to enchant.  It cannot be harmed by the
   elements.  It was dropped by a Sand-dweller in a quest (level 20).  
q) The Dagger of Caine (2d4) (+10,+75%) [+5] (+4)
   You have full knowledge of this item.  It increases your dexterity,
   stealth and perception by +4.  It poisons your foes.  It is especially
   deadly against orcs, trolls and evil monsters.  It sustains your
   dexterity.  It provides immunity to paralysis.  It provides resistance to
   magical darkness.  It is perfectly balanced for throwing.  It allows you
   to see invisible monsters.  It provides protection from evil monsters,
   orcs and trolls.  It cannot be harmed by the elements.  It was dropped by
   a Deep one in a quest (level 63).  
r) a Long Sword (Defender) (2d5) (+10,+45%) [+6] (+2)
   You have full knowledge of this item.  It increases your stealth by +2. 
   It sustains your intelligence.  It provides immunity to paralysis.  It
   provides resistance to acid, electricity, fire, cold and poison.  It
   allows you to levitate, allows you to see invisible monsters and speeds
   your regenerative powers.  It cannot be harmed by the elements.  You
   bought it in a Advanced Swordsman in Gunuz Town.  
s) The Scimitar 'Soulsword' (3d5) (+9,+55%) (+2)
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +2.  It is especially deadly against dragons, demons, the
   undead, evil monsters and natural creatures.  It provides resistance to
   nether, nexus, chaos, disenchantment and life draining.  It allows you to
   levitate and allows you to see invisible monsters.  It has been blessed by
   the gods.  It provides protection from natural creatures, evil monsters,
   the undead, demons and dragons.  It cannot be harmed by the elements.  You
   found it on the floor on dungeon level 38.  
t) The Bastard Sword 'Calris' (4d4) (-20,+100%) (+5) {cursed}
   You have full knowledge of this item.  It increases your constitution by
   +5.  It is a great bane of dragons.  It is especially deadly against
   trolls, demons and evil monsters.  It provides resistance to
   disenchantment.  It aggravates nearby creatures.  It provides protection
   from evil monsters, demons and trolls.  It is heavily cursed.  It cannot
   be harmed by the elements.  You found it on the floor on dungeon level 55. 
u) The Elfblade 'Devourer' (6d4) (+10,+60%) (+1 to speed)
   You have full knowledge of this item.  It can be activated for large acid
   ball (155) every 45-90 turns if it is being worn.  It increases your
   strength, speed, perception and ability to dig by +1.  It does extra
   damage from acid, electricity and frost.  It is especially deadly against
   orcs, trolls, giants and natural creatures.  It uses psychic energy to
   strike great blows.  It sustains your dexterity.  It provides resistance
   to acid, fire, cold, confusion and chaos.  It has been blessed by the
   gods.  It provides protection from natural creatures, orcs, trolls and
   giants.  It cannot be harmed by the elements.  You found it in a vault on
   dungeon level 89.  


  [Home Inventory - Tintin Town]

a) 6 Metallic Blue Potions of Speed


  [Spells]

You have learned 27 spells and/or improvements.

You have 2 tier-1 slots (levels 1-10) remaining.
You have 4 tier-2 slots (levels 1-20) remaining.
You have 0 tier-3 slots (levels 1-30) remaining.
You have 2 tier-4 slots (levels 1-40) remaining.
You have 5 tier-5 slots (levels 1-50) remaining.


Death Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Evil & Unlife              1       0%       0%  
Malediction                       1       0%     +40%  specialized
Horrify                           3       0%       0%  
Stinking Cloud                    3       0%       0%  
Resist Poison                     5       0%       0%  
Enslave Undead                    7       0%       0%  
Nether Bolt                       8       0%       0%  
Orb of Entropy                    9       0%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Shadow Gate                      11       0%       0%  
Banshee's Wail                    8       0%     +40%  specialized
Vampiric Drain                   18       0%       0%  
Identify                         23       0%       0%  
Dispel Life                      25       0%       0%  
Genocide                         32       0%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Death Ray                        20       0%       0%  
Enslave Evil                     18       0%       0%  
Battle Frenzy                    23       0%       0%  
Mass Genocide                    68       5%       0%  
Hellfire                         99      14%       0%  


Book 4:                        Cost    Fail%   Power%
--------------------------------------------------------
Consume Life                     26       0%     +10%  improved
Esoteria                         32       0%       0%  
Wraithform                       90      23%       0%  


  [Quests]

====Active quests==== 

Defeat the troll camp south-west of Rukhhed.  

Defeat the undead camp west of Rukhhed.  

Defeat the troll camp south-east of Rukhhed.  

Defeat the troll camp north of Enbreth Town.  

Defeat the undead camp south-west of Rukhhed.  

Defeat the troll camp south-west of Gondlin.  

Defeat the undead camp south-east of Celen.  

Defeat the troll camp south of Aglmal Town.  

Defeat the troll camp west of Gunuz Town.  

Defeat the troll camp near Aglmal Town.  

Defeat the troll camp south-east of Gondlin.  

Defeat the giant camp north-east of Dufal Town.  

Defeat the troll camp south of Rukhhed.  

Defeat the orc camp south of Lomas.  

Defeat the troll camp south-west of Adquen Town.  

From a Keep in Badkib (Danger level 21):
   Kill the 2 Killer brown beetles that are guarding dungeon level 21. You have
killed 0.

From a Castle in Gishzun View (Danger level 24):
   Clear 2 levels of a certain underground city north of Celen.  

From a Cathedral in Dufal Town (Danger level 34):
   Clear 2 levels of a certain ruin near Ayathar.  

From a Thieves' Guild in Rukhhed (Danger level 38):
   Clear 2 levels of a certain tower dungeon west of Rukhhed.  

From a Castle in Badag (Danger level 57):
   Kill the 5 Death knights that are guarding dungeon level 57. You have killed
0.

From a Keep in Ladthor Watch (Danger level 72):
   Clear 3 levels of a certain planar dungeon south-west of Ladthor Watch.  

====Completed/failed quests==== 

From a Rangers' Guild in Dufal Town (Danger level 15):
   Kill 5 Tengu.  (Killed)

From a Keep in Dufal Town (Danger level 34):
   Kill the 5 Ice skeletons that are guarding dungeon level 34. (Killed)

From a Rangers' Guild in Adquen Town (Danger level 59):
   Kill 2 Great crystal drakes.  (Killed)

From a Castle in Adquen Town (Danger level 83):
   Kill the 2 Great bile wyrms that are guarding dungeon level 83. (Killed)

Kill Oberon, King of Amber, who is guarding dungeon level 99. (Killed)

Kill The Serpent of Chaos, who is guarding dungeon level 100. (Killed)

====Finished quests==== 

Defeat the undead camp near Gishzun View.  (Finished)

(Danger level 5):  The wounded bear has been lurking in the area north-east of
Gishzun View. 
Track it to its hole and destroy it.  (Finished)

(Danger level 8):  Kill the 5 Skeleton kobolds that are guarding dungeon level
8. (Finished)

(Danger level 10):  Kill the 5 Swordsmen that are guarding dungeon level 10.
(Finished)

(Danger level 14):  Clear 1 level of a certain mine south-west of Manvie City. 
(Finished)

(Danger level 16):  Kill the 5 Zombified orcs that are guarding dungeon level
16.
(Finished)

(Danger level 16):  A Killer brown beetle has been discovered in the area
south-west of Lomas.  Track it to its home and slay
it.  (Finished)

(Danger level 16):  Kill the 5 Skeleton orcs that are guarding dungeon level 16.
(Finished)

(Danger level 16):  Some bats have been spotted in the area north-east of
Gishzun View.  Discover their home and
kill them all.  (Finished)

(Danger level 16):  A Brown yeek and its minions have been terrorizing the area
north of Manvie City.  Find their abode and
slay them.  (Finished)

(Danger level 16):  Grishnakh, the Hill Orc and his followers have been lurking
in the area north-west of Manvie City.  Find
his hole and slay him.  (Finished)

(Danger level 17):  Clear 1 level of a certain lair south-east of Ayathar. 
(Finished)

(Danger level 17):  It seems that some wolves have been lurking in the area
south-west of Celen.  Discover their
hole and kill them all.  (Finished)

(Danger level 18):  Clear 1 level of a certain sewer north of Lomas. 
(Finished)

(Danger level 18):  An Orc shaman and his legion have been killing people in the
area south-west of Celen.  Find
their hideout and slay them.  (Finished)

(Danger level 19):  A Moaning spirit has been lurking in the area west of Lomas.
 Track it to its den and destroy it. 
(Finished)

(Danger level 19):  Too many demons have been killing people in the area near
Gunuz Town.  Discover their hideout and slay them
all.  (2 levels)  (Finished)

(Danger level 19):  Ulduz, the Swordsman and her legion have been spreading evil
in the area near Gunuz Town.  Find her hideout
and exterminate her.  (Finished)

(Danger level 19):  A number of magic-users have been terrorizing the area south
of Gishzun View.  Discover their abode and
slay them all.  (3 levels)  (Finished)

(Danger level 19):  Several living dead have been lurking in the area near
Tintin Town.  Discover their hideout and destroy
them all.  (Finished)

(Danger level 20):  Find the relic 'Cammithrim', which is hidden in a sewer,
south-east of Adquen Town.  (Finished)

(Danger level 20):  Ranthith, the Swordsman and her minions have been lurking in
the area north of Adquen Town. 
Find her den and kill her.  (Finished)

(Danger level 21):  A group of swarming insects have been discovered in the area
near Badag.  Discover their abode and slay
them all.  (Finished)

(Danger level 21):  Brethereg, the Knight Fighter and his followers have been
spreading evil in the area south of Gishzun View.
 Find his home and kill him.  (Finished)

(Danger level 22):  Clear 2 levels of a certain lair near Manvie City. 
(Finished)

(Danger level 22):  Iathkir, the Moaning Spirit and his minions have been
killing people in the area near Gunuz
Town.  Find his home and destroy him.  (Finished)

(Danger level 23):  Clear 1 level of a certain tower dungeon south-east of Gunuz
Town.  (Finished)

(Danger level 23):  A Homonculous has been spotted in the area south-east of
Gunuz Town.  Track it to its
hideout and slay it.  (Finished)

(Danger level 23):  Kill 2 Shambling mounds.  (Finished)

(Danger level 24):  Lots of wolves have been lurking in the area near Gunuz
Town.  Discover their hole and kill
them all.  (Finished)

(Danger level 24):  A Fire vortex has been lurking in the area near Aglmal Town.
 Track it to its stronghold and destroy it. 
(Finished)

(Danger level 25):  We have heard that a group of rogue druids have been
spreading evil in the area south-east of Lomas. 
Discover their stronghold and slay them all.  (Finished)

(Danger level 25):  Ninhin, the Priest and his minions have been lurking in the
area north-west of Tintin Town.  Find his abode
and slay him.  (Finished)

(Danger level 25):  Clear 2 levels of a certain sewer south-east of Tintin Town.
 (Finished)

(Danger level 26):  A Druid and his followers have been spreading evil in the
area north-west of Lomas.  Find
their den and exterminate them.  (Finished)

(Danger level 26):  A Quasit and its followers have been hiding in the area
north-east of Badag.  Find their den and destroy
them.  (Finished)

(Danger level 26):  A group of spiders have been killing people in the area
north of Gunuz Town.  Discover their hole and slay
them all.  (Finished, Failed)

(Danger level 27):  Clear 2 levels of a certain sewer near Ayathar.  (Finished)

(Danger level 28):  A number of outlaws have been discovered in the area
north-east of Gunuz Town.  Discover
their den and kill them all.  (Finished)

(Danger level 28):  Find the relic of Marksmanship, which is hidden in a mine,
north-west of Ladthor Watch.  (Finished)

(Danger level 28):  A Plaguebearer of Nurgle has been terrorizing the area near
Gondlin.  Track it to its hole
and kill it.  (Finished)

(Danger level 29):  A group of outlaws have been spreading evil in the area near
Badag.  Discover their lair and destroy them
all.  (Finished)

(Danger level 30):  A Daemonette of Slaanesh has been hiding in the area
south-west of Gunuz Town.  Track her to her lair and
kill her.  (Finished)

(Danger level 30):  Several elves have been terrorizing the area near Gunuz
Town.  Discover their hole and destroy them all. 
(Finished)

(Danger level 31):  Azog, King of the Uruk-Hai and his minions have been
troubling the area near Badag.  Find his den and slay
him.  (Finished)

(Danger level 31):  Many venomous insects have been seen in the area north-west
of Gunuz Town.  Discover their hole and
exterminate them all.  (Finished)

(Danger level 31):  A Daemonette of Slaanesh and her followers have been
spreading evil in the area north-west of Aglmal Town. 
Find their den and kill them.  (Finished)

(Danger level 32):  Some mysterious things have been killing people in the area
west of Gunuz Town.  Discover their lair and
slay them all.  (Finished, Failed)

(Danger level 33):  A group of women have been spotted in the area north-east of
Tintin Town.  Discover their lair and destroy
them all.  (Finished, Failed)

(Danger level 34):  Mime, the Nibelung and his minions have been seen in the
area near Badag.  Find his lair and exterminate
him.  (Finished)

(Danger level 34):  A Paladin and his minions have been hiding in the area
north-west of Aglmal Town.  Find their home and kill
them.  (Finished)

(Danger level 37):  Kill Ilmgal, the Dark Elven Priest, who is guarding dungeon
level 37. (Finished)

(Danger level 38):  Find the relic 'Soulsword', which is hidden in a mine,
north-east of Rukhhed.  (Finished)

(Danger level 39):  Too many demons have been seen in the area near Gondlin. 
Discover their lair
and destroy them all.  (2 levels)  (Finished, Failed)

(Danger level 39):  A group of living dead have been discovered in the area
south-east of Enbreth Town.  Discover their hideout
and kill them all.  (Finished, Failed)

(Danger level 39):  Zuldai, the Dark Elven Warlock and his minions have been
seen in the area west of Badag.  Find his hideout
and slay him.  (Finished)

(Danger level 39):  Alberich the Nibelung King and his legion have been hiding
in the area south-west of Gunuz Town.  Find his
lair and kill him.  (Finished)

(Danger level 39):  Kill Gorbag, the Orc Captain, who is guarding dungeon level
39. (Finished)

(Danger level 40):  Kharis the Powerslave and his minions have been spotted in
the area east of Enbreth Town. 
Find his hideout and destroy him.  (Finished)

(Danger level 41):  Clear 3 levels of a certain underground city west of
Ayathar.  (Finished)

(Danger level 41):  Lots of women have been spreading evil in the area
south-west of Rukhhed.  Discover their
hideout and kill them all.  (Finished)

(Danger level 41):  Several arctic monsters have been seen in the area
south-east of Enbreth Town.  Discover their hole and
destroy them all.  (Finished, Failed)

(Danger level 42):  A Mind flayer has been seen in the area south-east of
Enbreth Town.  Track it to its lair and terminate it.
 (Finished)

(Danger level 43):  A Young red dragon has been hiding in the area south-east of
Gondlin.  Track it to its stronghold and
exterminate it.  (Finished)

(Danger level 44):  Lots of freezing monsters have been running amok in the area
east of Enbreth Town.  Discover their
stronghold and kill them all.  (Finished, Failed)

(Danger level 46):  An Ice troll and his followers have been killing people in
the area near Dufal Town.  Find their hideout
and slay them.  (Finished)

(Danger level 46):  Too many religious fanatics have been spreading evil in the
area south-west of Badag.  Discover their lair
and destroy them all.  (2 levels)  (Finished, Failed)

(Danger level 46):  Several ghosts have been lurking in the area near Enbreth
Town.  Discover their hole and destroy them all. 
(2 levels)  (Finished, Failed)

(Danger level 46):  Some demons have been spreading evil in the area near Adquen
Town.  Discover their hideout and kill them
all.  (Finished, Failed)

(Danger level 48):  It seems that some women have been discovered in the area
north-west of Gondlin.  Discover their abode and
slay them all.  (Finished, Failed)

(Danger level 49):  Several freezing monsters have been running amok in the area
south-west of Funbuz.  Discover their home and
terminate them all.  (Finished)

(Danger level 50):  A bunch of fiery monsters have been running amok in the area
near Enbreth Town.  Discover their stronghold
and kill them all.  (Finished, Failed)

(Danger level 50):  Clear 2 levels of a certain lair north-west of Adquen Town. 
(Finished)

(Danger level 50):  Clear 2 levels of a certain underground city south-east of
Nazghim City.  (Finished)

(Danger level 53):  Several demons have been troubling the area near Rukhhed. 
Discover their
hideout and destroy them all.  (2 levels)  (Finished)

(Danger level 53):  We have heard that a number of freezing monsters have been
seen in the area south-west of Enbreth Town. 
Discover their den and destroy them all.  (Finished)

(Danger level 53):  Clear 3 levels of a certain cavern south of Adquen Town. 
(Finished)

(Danger level 54):  Lord Borel of Hendrake and his minions have been hiding in
the area north-west of Enbreth
Town.  Find his stronghold and exterminate him.  (Finished)

(Danger level 55):  Find the relic of Sawall, which is hidden in an underground
city, south-east of Rukhhed.  (Finished)

(Danger level 55):  Find the relic of Isildur, which is hidden in a lair,
north-west of Nazghim City. 
(Finished)

(Danger level 55):  Find the relic 'Calris', which is hidden in a mine,
north-west of Ladthor Watch.  (Finished)

(Danger level 55):  Find the relic 'Chainsword', which is hidden in a lair,
north-west of Nazghim City. 
(Finished)

(Danger level 56):  An Ancient blue dragon has been hiding in the area
south-east of Ladthor Watch.  Track it to its den and
kill it.  (Finished)

(Danger level 56):  A Mature red dragon and its gang have been running amok in
the area north-east of Ladthor Watch.  Find
their home and terminate them.  (Finished)

(Danger level 56):  A Mature black dragon and its gang have been discovered in
the area north-west of Nazghim City.  Find their
stronghold and destroy them.  (Finished)

(Danger level 56):  A Mezzodaemon and its minions have been troubling the area
near Funbuz.  Find their den and kill them. 
(Finished)

(Danger level 57):  A Mature bronze dragon and its followers have been troubling
the area near Adquen Town.  Find their den and
kill them.  (Finished)

(Danger level 57):  A Master vampire and its minions have been spreading evil in
the area west of Nazghim City.  Find their
hideout and kill them.  (Finished)

(Danger level 58):  Clear 3 levels of a certain cavern west of Enbreth Town. 
(Finished)

(Danger level 60):  A Death knight and its minions have been killing people in
the area south-east of Rukhhed. 
Find their hideout and slay them.  (Finished)

(Danger level 60):  Clear 3 levels of a certain crypt west of Adquen Town. 
(Finished)

(Danger level 60):  A Nether wraith has been spotted in the area east of Funbuz.
 Track it to its stronghold and
exterminate it.  (Finished)

(Danger level 61):  Clear 3 levels of a certain cavern north-west of Enbreth
Town.  (Finished)

(Danger level 62):  A Dark elven sorceror has been spreading evil in the area
north-west of Ladthor Watch. 
Track him to his hideout and kill him.  (Finished)

(Danger level 62):  Clear 3 levels of a certain pit near Nazghim City. 
(Finished)

(Danger level 63):  An Eldrak and its minions have been seen in the area near
Funbuz.  Find their home and
terminate them.  (Finished)

(Danger level 66):  A Greater titan and his minions have been running amok in
the area north-east of Ladthor Watch.  Find their
den and kill them.  (Finished, Failed)

(Danger level 66):  A Death quasit and its gang have been troubling the area
north of Nazghim City.  Find their den and destroy
them.  (Finished)



  [Message Log (last 50 messages)]

The Serpent of Chaos says, 'Maybe I won't kill you... NOT!'
The Serpent of Chaos magically summons Cyberdemons!
The Serpent of Chaos is hit hard.
You failed to get the spell off!
The Serpent of Chaos crushes you. <2x>
The Serpent of Chaos bites you.
You feel very weak.
You feel clumsy for a moment, but the feeling passes.
You feel sickly for a moment, but the feeling passes.
You feel very stupid.
You feel very naive.
You feel very ugly.
The Serpent of Chaos misses you. <2x>
The Serpent of Chaos crushes you.
The Serpent of Chaos misses you.
The Serpent of Chaos touches you.
Energy drains from your pack!
The Serpent of Chaos says: 'Shall this fellow live?'
The Serpent of Chaos is destroyed.
*** CONGRATULATIONS ***
You have won the game!
You may retire (commit suicide) when you are ready.
A magical staircase appears...
You feel something roll beneath your feet.
You find a Pair of Metal Shod Boots [6].
All 5 of your Chromium-Plated Rods of Light are charged.
You feel yourself slow down.
You feel opaque.
You find an Elven Cloak [4].
You find a Red Speckled Potion of Healing.
You find a Scythe of Slicing (8d5).
You cannot destroy a Massive Iron Crown [0] {terrible$R}.
You find a Massive Iron Crown [0].
You find a Mighty Hammer (9d9).
You feel less Berserk.
You find a Massive Iron Crown [0] {terrible$R}.
You have no room for a Massive Iron Crown [0] {terrible$R}.
You destroy 4 Mithril Wands of Nova Bursts (0 charges).
There are no more Mithril Wands of Nova Bursts (0 charges).
In your pack: a Massive Iron Crown [0] {terrible$R} (w).
You find a Scythe of Slicing (8d5).
You find a Mighty Hammer (9d9).
You find a Scroll titled "iona ti appyp" of *Remove Curse*.
You find a Mighty Hammer (9d9).
You destroy a Scroll titled "arzesan" of Recharging.
There are no more Scrolls titled "arzesan" of Recharging.
In your pack: a Mighty Hammer (9d9) (w).
You find a Scroll titled "iona ti appyp" of *Remove Curse*.
This level looks reasonably safe.
You are getting hungry.



Posted on 27.1.2009 23:53

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7736. on the Ladder (of 19090)
23. on the Z+Angband Ladder (of 120)
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On 27.1.2009 23:53 RogerN wrote:
I was hanging out around dl99 forever, trying to find =Speed. No luck, unfortunately... and to top it off, when I killed Brand he didn't drop his crossbow like he normally does. I finally got bored searching for more speed, so I went ahead and challenged the Serpent. No close calls in the final fight.

I did have one *very* close call immediately prior to fighting the Serpent. I killed Benedict and landed the final blow with over 600 HP. He hit me with a blood curse (naturally), and the resulting summons took me down to 26 HP before I got another move. Ouch.


On 28.1.2009 01:11 Daniel Fishman wrote:
Why so many spell slots left open?

On 28.1.2009 04:44 RogerN wrote:
I just didn't ever use the remaining spells. At first I only learned spells sparingly, thinking that I would save spell slots for later specialization. I did specialize a few spells, in fact. I just never got around to specializing as many as I thought I would.

I also hadn't anticipated beating the Serpent at such a low character level, which limits your specialization of high-level spells.


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