The Angband Ladder: Zosite Konstyte Styles, High-Elf Ranger by Zosite
[Angband 3.0.9b Character Dump] Name Zosite Konstyte Styles Self RB CB EB Best Sex Male Age 114 STR! 18/100 +1 +2 +23 18/360 Race High-Elf Height 93 INT! 18/100 +3 +2 +12 18/270 Class Ranger Weight 231 WIS! 18/100 -1 +0 +17 18/260 Title ***WINNER*** Status 99 DEX! 18/100 +3 +1 +14 18/280 HP 975/975 Maximize Y CON! 18/100 +1 +1 +15 18/270 SP 385/385 CHR! 18/100 +5 +1 +12 18/280 Level 50 Armor [57,+159] Saving Throw Legendary Cur Exp 99999999 Fight (+69,+62) Stealth Superb Max Exp 99999999 Melee (+87,+80) Fighting Legendary Adv Exp ******** Shoot (+88,+26) Shooting Legendary MaxDepth 6350 ft Blows 5/turn Disarming Superb Turns 64053033 Shots 3/turn Magic Device Legendary Gold 34725649 Infra 60 ft Perception Very Good Burden 217.9 lbs Speed 28 Searching Very Good You are the only child of a Telerin Prince. You have light green eyes, wavy black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:..*...++*.+.. Blind:..+..++..+... Elec:..**..+...... Confu:......+..+... Fire:*.*.+.++.+... Sound:......+.++... Cold:..*...++.+... Shard:......+...... Pois:..+++.+...... Nexus:......+....+. Fear:..+.+...+.... Nethr:..+...+...... Lite:......+..+..+ Chaos:+....++.++... Dark:+.....+...... Disen:+.++..+...... abcdefghijkl@ abcdefghijkl@ S.Dig:...+......... Stea.:.......+..... Feath:...+......... Sear.:.....+....... PLite:.........+... Infra:.....+....... Regen:..++.....+... Tunn.:+............ Telep:.++..+....... Speed:..+++..+.+.+. Invis:..++.+...+..+ Blows:............. FrAct:.+.+....+.+.. Shots:............. HLife:...+......... Might:.+........... [Character Equipment] a) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {!t,!d} It increases your strength by 6. It increases your tunneling by 6. It slays animals, dragons, and all evil creatures, and is especially deadly against undead. It is branded with fire. It provides immunity to fire. It provides resistance to dark, chaos, and disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. b) a Long Bow of Lothlorien (x3) (+19,+26) (+2) {"Zosite's Drill",!d} It increases your dexterity by 2. It increases your shooting power by 2. It grants you immunity to paralysis and the power of telepathy. It cannot be harmed by acid or fire. c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed} It increases all your stats by 5. It increases your speed by 5. It provides immunity to acid, lightning, fire, and cold. It provides resistance to poison, fear, blindness, nether, and disenchantment. It sustains all your stats. It speeds your regeneration. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you, drains experience, and is permanently cursed. It activates for bizarre things every 30+d30 turns. It cannot be harmed by the elements. d) The Ring of Power 'Vilya' (+10,+10) (+3) {!d} It increases all your stats by 3. It increases your speed by 3. It provides immunity to lightning. It provides resistance to poison, disenchantment, and life draining. It sustains your strength, dexterity, and constitution. It slows your metabolism, makes you fall like a feather, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large lightning ball (250) every 20+d20 turns. It cannot be harmed by the elements. e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!d} It increases your strength, wisdom, and charisma by 2. It increases your speed by 2. It provides resistance to fire, poison, and fear. It activates for heal (500) every 200 turns. It cannot be harmed by the elements. f) The Palantir of Westernesse (+2) {!d} It increases your intelligence and wisdom by 2. It increases your searching and infravision by 2. It provides resistance to blindness and chaos. It usually provides light of radius 3. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you and drains experience. It activates for clairvoyance every 50+d50 turns. It cannot be harmed by the elements. g) Power Dragon Scale Mail (-3) [40,+34] {"Zosite's Blockhouse",!d} It provides resistance to acid, lightning, fire, cold, poison, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, and disenchantment. It activates for breathe the elements (300) every 300+d300 turns. It cannot be harmed by the elements. h) The Shadow Cloak of Luthien [6,+20] (+2) {!d} It increases your intelligence, wisdom, and charisma by 2. It increases your stealth and speed by 2. It provides resistance to acid, fire, and cold. It activates for restore life levels every 250 turns. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) {!d} It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Golden Crown of Gondor [0,+15] (+3) {!d} It increases your strength, wisdom, and constitution by 3. It increases your speed by 3. It provides resistance to fire, cold, light, blindness, confusion, sound, and chaos. It usually provides light of radius 4. It speeds your regeneration. It grants you the ability to see invisible things. It activates for heal (500) every 250 turns. It cannot be harmed by the elements. k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!d} It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {!d} It increases your speed by 15. It provides resistance to nexus. It activates for haste self (20+d20 turns) every 200 turns. It cannot be harmed by the elements. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1,@b1,!v,!k,!d} b) a Book of Magic Spells [Conjurings and Tricks] {@m2,@b2} c) a Book of Magic Spells [Incantations and Illusions] {@m3,@b3} d) a Book of Magic Spells [Sorcery and Evocations] {@m4,@b4} e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5,@b5,!d} It cannot be harmed by the elements. f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6,@b6,!d} It cannot be harmed by the elements. g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7,@b7,!d} It cannot be harmed by the elements. h) a Book of Magic Spells [Tenser's Transformations] {@m8,@b8,!d} It cannot be harmed by the elements. i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9,@b9,!d} It cannot be harmed by the elements. j) 20 Black Potions of Life {!q,!d} k) 10 Shimmering Potions of Restore Mana l) 15 Scrolls titled "veo pens" of Teleportation m) 3 Mithril Rods of Restoration {@z3,!d} It cannot be harmed by electricity. n) 10 Runed Rods of Acid Balls {@z2,!d} o) 10 Nickel Rods of Fire Balls {@z1,!d} p) 10 Nickel Wands of Annihilation (85 charges) {@a1,!d} It cannot be harmed by the elements. q) 25 Seeker Arrows of Holy Might (4d4) (+28,+27) {=g,!d} It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. r) 15 Seeker Arrows of Holy Might (4d4) (+25,+19) {@f0,=g,!d} It slays demons, undead, and all evil creatures. It cannot be harmed by acid or fire. s) 23 Seeker Arrows of Lightning (4d4) (+18,+18) {@f1,=g} It is branded with electricity. It cannot be harmed by electricity. t) 28 Seeker Arrows of Slay Dragon (4d4) (+18,+18) {@f2,=g} It slays dragons. u) 30 Seeker Arrows of Slay Demon (4d4) (+17,+19) {@f3,=g} It slays demons. [Home Inventory] a) 99 Black Potions of Life {!q,!d} b) 99 Indigo Potions of Enlightenment c) 99 Scrolls titled "veo pens" of Teleportation d) 68 Scrolls titled "laquo elea" of Banishment {!d} e) 55 Scrolls titled "ubitus aet" of Mass Banishment {!r,!d} f) an Opal Ring of Speed (+15) {"MHz Companion",!d} It increases your speed by 15. g) The Ring of Power 'Narya' (+6,+6) (+1) {!d} It increases all your stats by 1. It increases your speed by 1. It provides immunity to fire. It provides resistance to fear and nether. It sustains your strength, wisdom, constitution, and charisma. It slows your metabolism and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for large fire ball (120) every 20+d20 turns. It cannot be harmed by the elements. h) The Ring of Power 'Nenya' (+8,+8) (+2) {!d} It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements. i) The Arkenstone of Thrain {!d} It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25] {!d} It provides immunity to lightning. It provides resistance to acid, fire, cold, poison, light, and dark. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things, but it also aggravates creatures around you. It activates for star ball (150) every 50 turns. It cannot be harmed by the elements. k) The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35] {!d} It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, blindness, confusion, sound, shards, nexus, nether, chaos, disenchantment, and life draining. It speeds your regeneration. It activates for berserk rage, bless, and resistance every 400 turns. It cannot be harmed by the elements. l) The Full Plate Armour of Isildur [25,+25] (+1) {!d} It increases your constitution by 1. It provides resistance to acid, lightning, fire, cold, confusion, sound, and nexus. It cannot be harmed by the elements. m) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!d} It increases your constitution by 2. It provides resistance to acid, cold, fear, dark, confusion, nexus, nether, chaos, and life draining. It sustains your constitution. It activates for heal (1000) every 444 turns. It cannot be harmed by the elements. n) The Cloak 'Colannon' [1,+15] (+3) {!d} It increases your stealth and speed by 3. It provides resistance to nexus. It activates for teleport every 45 turns. It cannot be harmed by the elements. o) The Shadow Cloak of Tuor [6,+15] (+4) {!d} It increases your dexterity by 4. It increases your stealth by 4. It provides immunity to acid. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. p) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {!d} It increases your intelligence, dexterity, and charisma by 3. It increases your searching and speed by 3. It provides resistance to cold, light, dark, blindness, sound, and shards. It usually provides light of radius 4. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. q) The Massive Iron Crown of Morgoth [0,+15] (+125) {cursed} It increases all your stats by 125. It increases your infravision by 125. It provides resistance to acid, lightning, fire, cold, poison, fear, light, dark, confusion, nexus, and nether. It usually provides light of radius 4. It grants you the power of telepathy and the ability to see invisible things, but it also is permanently cursed. It cannot be harmed by the elements. r) a Pair of Soft Leather Boots of Speed [2,+15] (+10) {"CRASH!!",!d} It increases your speed by 10. s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {!t,!d} It increases your speed by 10. It slays trolls, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides resistance to cold, fear, and light. It usually provides light of radius 4. It is blessed by the gods, slows your metabolism, and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It activates for frost ball (100) every 40 turns. It cannot be harmed by the elements. t) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {!t,!d} It increases all your stats by 2. It slays orcs, undead, and all evil creatures, and is especially deadly against demons. It is branded with frost. It provides immunity to cold. It provides resistance to fear. It is blessed by the gods. It grants you immunity to paralysis and the ability to see invisible things. It activates for mass banishment every 1000 turns. It cannot be harmed by the elements. u) The Mace 'Taratol' (3d4) (+15,+15) {!t,!d} It is especially deadly against dragons. It is branded with electricity. It provides immunity to lightning. It activates for haste self (20+d20 turns) every 100+d100 turns. It cannot be harmed by the elements. v) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {!d} It increases your wisdom by 4. It increases your tunneling by 4. It slays demons, undead, and all evil creatures, and is especially deadly against dragons. It is branded with acid. It provides resistance to acid, lightning, fire, cold, fear, and nexus. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. w) The Mighty Hammer 'Grond' (9d9) (+15,+25) [+10] {!d} It slays animals, orcs, trolls, and all evil creatures, and is especially deadly against dragons, demons, and undead. It creates earthquakes on impact. It grants you the power of telepathy and the ability to see invisible things, but it also aggravates creatures around you. It cannot be harmed by the elements. x) The Long Bow of Bard (x3) (+17,+19) (+2) {!d} It increases your dexterity by 2. It increases your speed and shooting power by 2. It grants you immunity to paralysis. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 2.9.2010 14:24
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