The Angband Ladder: Lucky Shuffle, High-Elf High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Lucky Shuffle

 Sex      : Male             Age               121   STR!:  18/120
 Race     : High-Elf         Height             72   INT :  18/189
 Class    : High-Mage        Weight            154   WIS :  18/191
 Magic    : Trump            Social Class       32   DEX :  18/189
                             Align         Chaotic   CON!:  18/150
                                                     CHR :  18/178

 Two hands       (+74,+46)   Hit point    684/ 684   Fighting   : Heroic
                             SP (Mana)    253/ 268   Bows/Throw : Legendary[15]
 Blows/Round           4+0                           SavingThrow: Heroic
 AverageDmg/Rnd      306+0   Level              46   Stealth    : Legendary[2]
                             Experience    6744235
 Shooting        (+57,+22)   Max Exp       6744235   Perception : Excellent
 Multiplier          x3.24   Exp to Adv    6900000   Searching  : Fair
 Shots/Round          2.00   Gold           821740   Disarming  : Superb
                                                     MagicDevice: Legendary[20]
 AC              [39,+106]   Time    Day 678  6:36
 Speed               (+18)   Play time    12:12:54   Infra-Vision: 120 feet


                         (Character Background)
          You are one of several children of a Teleri Ranger.  You
          have light blue eyes, wavy blond hair, and a fair
          complexion.


          ...Now, you are exploring level 69 of Angband.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!:  18/80  1 -4 -2  9 18/120         2....2.2.3...
 Class : High-Mage     INT :  18/89  3  4 -2  5 18/189         ........5....
 Level : 46            WIS : 18/121 -1  0 -2 10 18/191         .....23.5....
 Hits  : 684/684       DEX :  18/89  3  0 -2  9 18/189         2.3........4.
 Mana  : 253/268       CON!: 18/130  1 -2 -2  5 18/150         .......2.3...
                       CHR :  18/68  3  1  2  5 18/178         ......32.....
                   ]                        ]                            ]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+++...    Sound : .........+...    Speed     : ....+....+.+.
 Elec  : .......+.....    Nether: .........++..    FreeAction: .....+.....+.
 Fire  : ..........+..    Nexus : ...........+.    SeeInvisi.: .....+......+
 Cold  : .......+.+...    Chaos : .....+.......    Hold Life : .....+.......
 Poison: ..........+..    Disnch: ..+....+..+..    Warning   : .............
 Light : ............+    Fear  : .......+.....    SlowDigest: .............
 Dark  : .......+.....    Reflct: .............    Regene.   : .....+.......
 Shard : ........+....    AuFire: .............    Levitation: .........+.+.
 Blind : .......+.++..    AuElec: .............    Perm Lite : ........+....
 Conf  : .....+.......    AuCold: .............    Cursed    : .............

                                          ]                              ]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+......    Add Blows   : ...+.........
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : +............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ........++...
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .........+...
 Sharpness : +..    Sust Int  : ........+....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  69
   !Yeek cave       : level  13
    Dragon's lair   : level  60


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 14
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 21
  The Vault                                (Danger  level:  30) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 39
  Dark Elven Lords Quest                   (Danger  level:  25) - level 39
  The Cloning Pits                         (Danger  level:  45) - level 39
  Kharis the Powerslave                    (Dungeon level:  24) - level 45
  Smaug the Golden                         (Dungeon level:  38) - level 45
  Sleipnir, the Odin's Steed               (Dungeon level:  44) - level 45
  Eihort, the Thing in the Labyrinth       (Dungeon level:  50) - level 45
  Habu the Champion of Chaos               (Dungeon level:  56) - level 45

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  Iketa, the Brave                         (Dungeon level:  62) - level 46


 Arena: 10 Victories


  [Defeated Monsters]

You have defeated 35175 enemies including 67 unique monsters in total.

< Unique monsters top 10 >
  Lems the Cyborg                          (level  61)
  Brand, Mad Visionary of Amber            (level  60)
  Saruman of Many Colours                  (level  60)
  Bramd the Ice Dragon                     (level  60)
  Habu the Champion of Chaos               (level  59)
  Dworkin Barimen                          (level  56)
  Petshop                                  (level  54)
  The Phoenix                              (level  54)
  The King in Yellow                       (level  53)
  Eihort, the Thing in the Labyrinth       (level  53)


  [Virtues]

Your alighnment : Chaotic

You are very virtuous in Enlightenment.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are somewhat virtuous in Vitality.
You are a bitter enemy of Justice.
You are a great champion of Harmony.
You are the polar opposite of Compassion.
You are the polar opposite of Honour.


  [Mutations]

 You can teleport at will.
 There is a white aura surrounding you.


  [Character Equipment]

a) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
b) (wielding with two-hands)
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
d) a Ring of Extra Attacks (+1 attack)
e) a Ring of Speed and Accuracy (+1,+0) (+11) {Sp}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoDkBlDiFe}
i) The Cloak of the Spellcaster [1,+18] (+5 to stealth) {InWiSlIf;AcSh;Lu(In}
j) The Steel Helm of Boldor [6,+12] (+3 to speed) {SpStCnIf;AcCoBlSoNt;Lv(St}
k) a Set of Dragon Gloves of Slaying (+6,+3) [4,+17] {FiPoBlNtDi}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Trump Spellbooks [Conjurings & Tricks] {@ma!k}
b) 3 Trump Spellbooks [Deck of Many Things] {@mb!k}
c) a Trump Spellbook [Trumps of Doom] {@mc!k}
d) 15 Rations of Food {@E1}
e) 10 Potions of Resist Heat {!q!k}
f) 10 Potions of Resist Cold {!q!k}
g) 16 Potions of Heroism {25% off}
h) 31 Potions of Cure Critical Wounds
i) 8 Potions of Restore Life Levels {25% off}
j) 5 Rods of Enlightenment (4 charging) {!s!d!k!!}
k) 3 Rods of Detection (3 charging) {@z3!s!d!k!!}
l) 2 Rods of Healing {!s!d!k!!}
m) 14 Rods of Stone to Mud {@z6!s!d!k}
n) a Staff of Perception (21 charges) {@u1}
o) a Staff of Healing (4 charges) {!s!d!k}
p) a Staff of Speed (8 charges) {!s!d!k}
q) 95 Arrows (1d4) (+9,+9) (108/216) {@f1=g}


  [Home Inventory]

 ( page 1 )
a) 3 Trump Spellbooks [Conjurings & Tricks] {@ma!k}
b) 3 Trump Spellbooks [Deck of Many Things] {@mb!k}
c) 36 Trump Spellbooks [Trumps of Doom] {@mc!k}
d) 4 Song Books [Lays of Beleriand]
e) 2 Crusade Spellbooks [Wrath of God]
f) a Daemon Spellbook [Hellfire Tome]
g) 2 Death Spellbooks [Necronomicon]
h) a Chaos Spellbook [Armageddon Tome]
i) a Sorcery Spellbook [Grimoire of Power]
j) a Life Spellbook [Blessings of the Grail]
k) 27 Mushrooms of Restoring {!E}
l) 18 Rations of Food {@E1}

 ( page 2 )
a) 99 Potions of Speed {!k!q}
b) 35 Potions of Speed {!k!q}
c) 99 Potions of Resist Heat {!q!k}
d) 30 Potions of Resist Heat {!q!k}
e) 99 Potions of Resist Cold {!q!k}
f) 37 Potions of Resist Cold {!q!k}
g) 99 Potions of Heroism {25% off}
h) 68 Potions of Heroism {25% off}
i) 28 Potions of Cure Serious Wounds
j) 99 Potions of Cure Critical Wounds
k) 68 Potions of Cure Critical Wounds
l) 60 Potions of Healing {!k!q}

 ( page 3 )
a) 9 Potions of *Healing* {!k!q}
b) 3 Potions of Life {!k!q}
c) 29 Potions of Restore Mana {25% off}
d) 9 Potions of Restore Life Levels {25% off}
e) 2 Potions of Constitution {!k}
f) 25 Potions of Enlightenment {50% off}
g) 6 Potions of Self Knowledge {!q}
h) 48 Potions of Resistance {!q!k}
i) 2 Potions of New Life {!*!*}
j) 24 Scrolls of Teleportation
k) 50 Scrolls of Blessing
l) 99 Scrolls of Holy Chant

 ( page 4 )
a) 48 Scrolls of Holy Chant
b) 10 Scrolls of *Destruction* {!r}
c) 6 Scrolls of Genocide {!r}
d) 2 Rods of Trap Location {@z1!s!d!k}
e) 3 Rods of Recall {!z!s!d!k!!}
f) 3 Rods of Illumination
g) 11 Rods of Teleport Other {!s!d!k}
h) 6 Rods of Acid Balls {!s!d!k}
i) 9 Rods of Lightning Balls {!s!d!k}
j) 6 Rods of Fire Balls {!s!d!k}
k) 6 Rods of Cold Balls {!s!d!k}
l) 55 Wands of Stone to Mud (659 charges) {@a1!s!d!k}

 ( page 5 )
a) 4 Wands of Drain Life (19 charges) {!s!d!k}
b) 28 Wands of Lightning Balls (364 charges) {!s!d!k}
c) a Wand of Dragon's Flame (0 charges) {!s!d!k}
d) a Wand of Dragon's Frost (5 charges)
e) a Wand of Striking (1 charge) {!s!d!k}
f) a Staff of Perception (16 charges) {@u1}
g) a Staff of Enlightenment (8 charges)
h) 26 Staffs of Speed (26x 8 charges) {!s!d!k}
i) 2 Staffs of *Destruction* (2x 5 charges) {!u!s!d!k}
j) a Ring of Acid [+13] {Ac, !s!d!k!!}
k) a Ring of Acid [+11] {Ac}
l) a Ring of Acid [+8] {Ac}

 ( page 6 )
a) a Ring of Acid and Random Teleportation [+15]
b) a Ring of Flames [+8] (charging) {Fi, !s!d!k!!}
c) 2 Rings of Ice [+13] {Co, !s!d!k!!}
d) a Ring of Ice [+11] {Co}
e) a Ring of Ice [+6] {Co}
f) a Ring of Poison Resistance {Po, @w1}
g) a Ring of Lightning [+15] {El, !s!d!k!!}
h) a Ring of Lightning [+14] {El}
i) 2 Rings of Lightning [+12] {El}
j) a Ring of Constitution (+4) {Cn, @w1}
k) a Ring of Constitution (+3) {Cn}
l) a Ring of Damage (+16)

 ( page 7 )
a) a Ring of Damage (+15)
b) a Ring of Damage and Heroism (+20) {@w1 !!}
c) a Ring of Slaying (+9,+15) {@w1}
d) a Ring of Slaying (+6,+16)
e) a Ring of Slaying (+9,+10)
f) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, @w1}
g) a Ring of Light and Darkness Resistance
h) a Ring of Chaos Resistance {CfCa}
i) a Ring of Extra Shots {Xs, @w1}
j) a Ring of Warning {Wr~Z}
k) an Amulet of the Magi [+7] (+4 to searching)
l) The Amulet of Carlammas (+2) {Cn;Fi}

 ( page 8 )
a) an Amulet of Resistance {AcElFiCoBl}
b) an Amulet of Resistance {AcElFiCoNt}
c) an Amulet of Resistance {AcElFiCoSh}
d) an Amulet of Resistance {AcElFiCoLi}
e) an Amulet of Resistance and Levitation {AcElFiCo;Lv}
f) The Amulet of Faramir (+12,+0) (+3)
g) The Torque of Boromir (+0,+8) {Fe(St}
h) an Amulet of Intelligence and Levitation (+5) {In;Lv}
i) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L,
!s!d!k}
j) a Feanorian Lamp of Immortal Eye {Bl;Si}
k) The Incandescent Light of Yeduson (+3 to infravision)
l) The Star of Elendil (+1 to speed) {Sp;SiHl}

 ( page 9 )
a) The Stone of Lore
b) The Ring Mail of Cleopatra (-2) [12,+12] (+2 to stealth)
{WiChSlIf;AcCoPoNtCa;Rg(WiDxCnCh}
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkDi~Z}
d) The Chain Mail of the Sprite (-2) [14,+11] (+3 to speed)
{SpDxSlSr;ElBlCfNt;Rf}
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoPoShNx}
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe}
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
i) The Robe 'Uuingirgir' [2,+17] (+4) {CnCh;Di(Ch}
j) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;DmFaSiLv(InWi}
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDkBl}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}

 ( page 10 )
a) 2 Elven Cloaks [4,+11] (+4 to stealth) {SlSr}
b) an Elven Cloak [4,+8] (+4 to stealth) {SlSr}
c) an Elven Cloak [4,+7] (+4 to stealth)
d) an Elven Cloak of Immolation [4,+13] (+3 to stealth) {SlSr;Fi[F}
e) The Fur Cloak of Super Model [3,+8] (+4) {Ch;NtNx}
f) The Fur Cloak 'Cutie Girls' [3,+19] (+2) {Ch;CoSo}
g) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
h) a Shadow Cloak of Protection [6,+21] {LiDk}
i) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCf}
j) a Large Metal Shield of Resistance [8,+15] {AcElFiCoBl}
k) a Dragon Shield [8,+14] {LiSh}
l) a Dragon Shield [8,+17] {Po}

 ( page 11 )
a) a Jewel Encrusted Crown of Might [0,+8] (+3) {StDxCn;Ca;Fa(StDxCn}
b) The Iron Helm of Celebrimbor [5,+13] (+3 to speed) {SpInWiCnSr;LiNt;Lu(InWi}
c) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed,
InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
d) The Steel Helm of Hammerhand [6,+20] (+3)
e) The Kabuto of Ceremony (+3,+4) [7,+16] (+3) {WiCh;AcCfDi(Wi}
f) a Set of Leather Gloves of Genji (+5,+0) [1,+1] (+3) {Dx}
g) a Set of Leather Gloves of Slaying (+7,+7) [1,+8]
h) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
i) a Set of Cesti of Power (+1,+1) [5,+7] (+3) {St;Li}
j) a Pair of Dragon Boots [5,+20] {CoSoDiFe}
k) a Pair of Dragon Boots [5,+18] {ShCa}
l) a Pair of Dragon Boots [5,+18] {AcPo}

 ( page 12 )
a) The Dagger of Fiona (2d4) (+6,+9) (+2)
b) The Small Sword 'Sting' (1d6) (+9,+9) (+2 attacks)
{AtStDxCn;Li;FaSiLu/*oL~oTP}
c) The Katana of Musashi (3d4) (+28,+17) (+3)
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Cn;Di;Ag/XD/*pTU}
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed}
f) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
g) 4 Poison Needles (1d1) (+0,+0)
h) a Wizardstaff (1d2) (+8,+4)
i) a Wizardstaff (Trump Weapon) (1d2) (+5,+9) (+1 to searching)
{Sr;Nx;DmFaSdRgTe/*, .}
j) a Long Bow of Extra Might (x4) (+7,+7) {Cf;Xm}
k) a Long Bow of Accuracy (x3) (+20,+18)
l) a Long Bow of Velocity (x3) (+14,+19)

 ( page 13 )
a) a Long Bow of Velocity (x3) (+13,+17)
b) The Long Bow 'Instant Mage Maker' (x4) (+15,+13) (+4 to infravision)
{InIf;Fi;Xm}
c) a Light Crossbow of Velocity (x3) (+13,+19)
d) a Light Crossbow of Velocity (x3) (+15,+17)
e) The Light Crossbow 'Nimloth' (x3) (+18,+8) (+4) {St;ElCo;Xs}
f) The Light Crossbow 'Shrieker' (x3) (+13,+19) (+3 to infravision) {If;Xs~pUZ}
g) The Light Crossbow 'Grizzly Bear' (x4) (+20,+16) (+4 to searching)
{StSr;SiXm(St}
h) a Heavy Crossbow of Velocity (x4) (+14,+18)
i) The Heavy Crossbow 'Naturebane' (x4) (+17,+13) {CoCa;Xs}
j) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;CfNt~L}
k) 99 Steel Bolts (3d5) (+9,+9)
l) 99 Steel Bolts (3d5) (+9,+9) {@f1=g}

 ( page 14 )
a) 99 Steel Bolts (3d5) (+9,+9) {@f1=g}
b) 99 Steel Bolts (3d5) (+9,+9) {@f1=g}
c) 8 Steel Bolts (3d5) (+9,+9)
d) 23 Steel Bolts of Hurt Evil (3d5) (+6,+3)
e) 25 Steel Bolts of Hurt Evil (3d5) (+9,+8)
f) 31 Steel Bolts of Wounding (3d5) (+13,+8)
g) 18 Steel Bolts of Wounding (3d5) (+12,+11)
h) 47 Seeker Bolts (6d5) (+9,+9)
i) 24 Seeker Bolts of Holy Might (6d5) (+10,+8)
j) 67 Sheaf Arrows (2d4) (+9,+9) (116/232)
k) 99 Arrows (1d4) (+9,+9) (108/216) {@f1=g}
l) 99 Arrows (1d4) (+9,+9) (108/216)

 ( page 15 )
a) 99 Arrows (1d4) (+9,+9) (108/216)
b) 99 Arrows (1d4) (+9,+9) (108/216)
c) 31 Arrows (1d4) (+9,+9) (108/216) {@f1=g}
d) 27 Sheaf Arrows of Wounding (2d4) (+5,+10) (119/238)
e) 20 Sheaf Arrows of Wounding (2d4) (+10,+9) (116/232)
f) 99 Seeker Arrows (6d4) (+9,+9) (149/298)
g) 79 Seeker Arrows (6d4) (+9,+9) (149/298) {@f2=g}
h) 24 Seeker Arrows of Hurt Evil (6d4) (+5,+8) (145/290)
i) 19 Seeker Arrows of Wounding (6d4) (+10,+5) (136/272)
j) The Black Arrow of Bard (8d4) (+30,+19) (197/394) {/XD, @f3=g}
k) a Capture Ball (empty)
l) a Capture Ball (empty)

 ( page 16 )
a) a Capture Ball (empty)
b) a Capture Ball (empty)
c) a Capture Ball (empty)
d) a Capture Ball (empty) {25% off}
e) a Capture Ball (empty)
f) a Capture Ball (empty)
g) a Capture Ball (empty)
h) a Capture Ball (empty)
i) a Capture Ball (empty) {25% off}
j) a Capture Ball (empty)


  [Museum]

 ( page 1 )
a) a Ring of Stupidity (-1) {cursed, In}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 14.5.2010 15:27
Last updated on 15.5.2010 18:46

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Comments

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On 14.5.2010 15:27 chris wrote:
[CL4:Town] 00:19
Lucky Farmer drop! +4 Int and +18 damage on a weapon is pretty sweet. I just finished enchanting my Light Crossbow, and for a character with no offensive spells, this will have to hold me over for quite a while.

On 14.5.2010 16:12 chris wrote:
[CL20:Sewer] 01:06
3 random boosts have gone to wisdom, putting any hopes of melee out of the question. I really needed those to go to Str and Dex in order to get a second attack. So, I chose Con for both CL10 and 20 and decided to focus on shooting (which is why I chose to play a lucky high elf).

I'll take my _Speed and go spank Nar for my (assumed) DL12 quest ...

On 14.5.2010 17:09 chris wrote:
[CL25:Tower] 01:54
Other than the Farmer drop, I didn't get much interesting (Robin Hood, Wormtongue, Nami, DL6 and 12 quests). I took a risk and went for Sting. Oddly enough, this is my fourth Sting in a row that picked up Light as its random resistance. Thats probability 1 in 20736 I think. No matter, I won't be using Sting all game (I hope). So given this turn of events, I decided to scum the Tower with this guy. Well, being Lucky makes this strategy really hard to resist. Also, being a weak little Trump HM taxes my very meager patience. It can be done straight up (At CL23 there is Phantasmal Servent and activating =Flames and Ice are good early damage for killing shots) but it takes a looooong time to get going. The Tower can probably take 10+ hours off my early game.

Born with an 18/130 Con and the ability to shuffle up my life rating means I'll probably be leaving New Life alone.

On 14.5.2010 19:00 chris wrote:
[CL32:DL60] 03:26
A good run in the Tower scumming gives ridiculous early speed. I waited until the town stocked a good "One and Done" kit (luck doesn't help in that regard) and headed off to the Dragon's Lair at CL25. Worked quickly up to CL30, drank my 2 !Experience, and here I am at CL32 with a 1% fail dimension door. I have some good shooters, and I will probably need to shoot my way thru the Cloning Pits when I get that far, but for now, using wands to kill sleepy dragons is more effective.

On 14.5.2010 22:52 chris wrote:
[CL36:DL60] 04:27
More "One and Done" tactics ... Lots more. I'm wearing out quite the trail thru the Wilderness between town and the lair, and the Wizards Tower owner knows me by name. I have enough Steel Bolts now (more than I could carry actually) to attempt the Cloning Pits, but I think I will wait until CL39. I get a 0% Banish spell, and that is probably close enough that I can Shuffle up my life rating. Also, it gives me some time to garner some more excellent drops. I've only killed 33 big dragons so far (not counting uniques) and I usually like to do at least 100.

Ishikawa jumped me in the wilderness, so I have his Katana as an option. 3 attacks for 190 isn't overwhelming, and I can shoot for nearly 300 with my =ExtraShots and NatureBane. So I don't see melee as an option for quite some time.

On 15.5.2010 00:51 chris wrote:
[CL39:DL60] 05:58
Boy, life ratings are stacked to the down side. I just spent 20 minutes shuffling, rerolling my hitpoints over a 100 times, and 111% is by far the best I got. I was down in the 70s about a dozen times for crying out loud. Began with 620hp and 100% life. Got as low as 560. Maybe 10-20 in the 570s. Probably 80+ in the 600-620 range. And only one at 638. So, I gained 18 hp from the ordeal. Its easier to spot a good life rating at CL50 since it is possible my initial start had early good rolls and poor rolls from CL40-50. Seems like 600 was about the 100% level. Oh well, that was hardly worthwhile.

So, here is my kit for the Cloning Pits. Wish me luck!

On 15.5.2010 01:19 chris wrote:
[CL39:Cloning Pits] 06:22
That was pretty easy ... I think 1 stack of 99 Steel Bolts would have been enough (Shooting for 270ish per round), but its better to make sure. Now, playing "One and Done" is rather tedious so I am going to try to melee. Losing +2 con from Sting and another +2 con from Carlammas is costing me something like 116 hp, but I have plenty of healing.

On 15.5.2010 01:54 chris wrote:
[CL40:DL60] 06:53
I'll be hanging out here a while ... But it just dawns on me. Since it takes about 40 rounds of melee to kill a Hell Wyrm, and since a Poison Needle should work 1 in 13, I should be more effective this way. So far, I have struck once against an Ice Wyrm, and fatally so!

C'mon lucky aura, I need you!

On 15.5.2010 02:45 chris wrote:
[CL41:DL60] 07:39
I've play Hengband for a loooong time. Probably 7 years or so. But only recently have I become a fan of the Poison Needle! Wow! So much quicker than normal weapons, though occasionally it can be unreliable (e.g. 40+ turns to kill a Bile Wyrm). And when it doesn't work, monster stay at full health with really deadly breaths! But generally, dragons die in 5 or so rounds, leaving me wondering why I am bothering with double resistance at all :D

Julian. Bando Musha. Crimson. Things are starting to happen now. Still, I shuffled to see how Zantetsuken is doing. 3 attacks for 213. The needle is probably worth 600+ per round, so its no contest (until I want to kill uniques!).

On 15.5.2010 04:13 chris wrote:
[CL44:DL60] 09:01
Damn that needle is fine. I would never have scummed this long at the top of the lair otherwise. Really, I just want Cambeleg or something, but I can wait. Unfortunately, Storm Wyrms are only worth 14k xp these days ...

On 15.5.2010 16:38 chris wrote:
[CL46:DL56] 10:48
Belthronding! Finally, my life long dream of playing a Lucky High Elf Trump High Mage as a Baby Archer has been realized!!

Damn, Habu was tough. He fried 25 of my Seeker Arrows with Mana Storms ... Ouch!

On 15.5.2010 17:13 chris wrote:
[CL46:DL58]
Oh, boy. I killed Brand hoping for his crossbow (or Werewindle, which is actually useful for a shooter!) and got a nasty bloodcurse instead. Nightwalker and Dworkin, as well as Charon and a bunch of ninnies. I learned that exclusive shooting with no melee is tough going, especially when your arrows start running out. More than 100 got destroyed in the epic battle that ensued. I could banish, but I couldn't deal with mobs. And those ninnies were Warriors of the Dawn, which can be banished, but are hard to completely get rid of. In the end, I had to take out Charon first, and then lure Dworkin back and forth while I would Dimension Door back to pick up my ammo. Went down with 2 stacks of 99 arrows. Came back with only 80! Dworkin cursed too ... but weaker. No Jewel. No Brand. No Werewindle. And given that tough lesson, I think I need some melee, if only not to waste arrows on lesser monsters. So I give up my Extra Shots for Damage +20, and shuffle in Bando Musha for slays, as well as these dragon gloves of slaying. Who needs spell points anyway?

On 15.5.2010 18:29 chris wrote:
Uggh ... I fat fingered the DL62 quest. Dimension door is mbf. Word of Recall is mbg. f and g are right next to each other on the keyboard. At one point, I tried to Dimension Door but nothing happened. I assumed I hit my 1% fail and tried again. Nope, I activated recall and never noticed ... Until I popped back into town, failing the quest! Damn, some spells (Word of Recall, Teleport Level, Alter Reality, Polymorph Self) need *loud* prompts!! I had him on the ropes too ...

On 15.5.2010 18:46 chris wrote:
[CL46:DL69] 12:12
Its getting a bit tedious down here ... I think I'll put this guy on the shelf for a bit.

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