The Angband Ladder: Patient Revenge, Spectre High-Mage by <chriskousky@hotmail.com>

  [Hengband 1.7.0 Character Dump]

                          Name  : Patient Revenge

 Sex      : Male             Age               123   STR :   18/25
 Race     : Spectre          Height             71   INT :  18/***
 Class    : High-Mage        Weight             86   WIS :  18/150
 Magic    : Crusade          Social Class        1   DEX :  18/100
                             Align          Lawful   CON :  18/215
                                                     CHR :   18/88

 Right hand      (+19,+14)   Hit point    749/ 749   Fighting   : Fair
                             SP (Mana)    551/ 551   Bows/Throw : Superb
 Blows/Round           2+0                           SavingThrow: Heroic
 AverageDmg/Rnd       31+0   Level              46   Stealth    : Superb
                             Experience    6657809
 Shooting         (+5,+22)   Max Exp       6657809   Perception : Good
 Multiplier          x3.09   Exp to Adv    7200000   Searching  : Fair
 Shots/Round          2.00   Gold          2428252   Disarming  : Superb
                                                     MagicDevice: Legendary[15]
 AC              [52,+118]   Time    Day 213  0:49
 Speed                (+8)   Play time    10:24:06   Infra-Vision: 50 feet


                         (Character Background)
          You were created by a magical experiment.  You have a
          hairless head, bloodshot red eyes,  and a deathly gray
          complexion. An eerie green aura surrounds you.


          ...Now, you are in Angwil.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR :  18/95 -5 -4 -1  3  18/25         1....2.......
 Class : High-Mage     INT :  18/99  4  4 -1 15 18/***         ......24.5.4.
 Level : 46            WIS :     18 -1  0  1 15 18/150         .....2.4.5.4.
 Hits  : 749/749       DEX :  18/60  2  0 -2  4 18/100         1.3..........
 Mana  : 551/551       CON :  18/85  0 -2  2 13 18/215         1..4...4..s4.
                       CHR :  18/38 -3  1  0  7  18/88         ......2..5...

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+......+....    Sound : .......+.....    Speed     : ....+.+......
 Elec  : .+......+*...    Nether: ............*    FreeAction: +....+....+.+
 Fire  : .+......+....    Nexus : +............    SeeInvisi.: +....+......+
 Cold  : .+......+...+    Chaos : .....+.......    Hold Life : .....++.....+
 Poison: ........+...+    Disnch: ..+..........    Warning   : .............
 Light : .+........+..    Fear  : .......+.....    SlowDigest: ............+
 Dark  : .+...........    Reflct: .............    Regene.   : .....+.....+.
 Shard : .+...........    AuFire: .............    Levitation: ......+.....+
 Blind : .........+...    AuElec: .............    Perm Lite : ..........+..
 Conf  : .....+.+.....    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............+    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+..........
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .....+.......
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .......+.+...    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .........+...    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........+..    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ON
 Arena Levels:       OFF


  [Recall Depth]

    Yeek cave       : level   5
   !Orc cave        : level  23
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 31
  Old Man Willow Quest                     (Danger  level:  22) - level 38
  Dark Elven Lords Quest                   (Danger  level:  25) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 40
  The Old Castle                           (Danger  level:  50) - level 44

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 23528 enemies including 78 unique monsters in total.

< Unique monsters top 10 >
  Vlad Dracula, Prince of Darkness         (level  63)
  Saruman of Many Colours                  (level  60)
  Narse the Black Dragon                   (level  60)
  Eibra the Water Dragon                   (level  60)
  Druaga                                   (level  59)
  Ancalagon the Black                      (level  58)
  Maeglin, Betrayer of Gondolin            (level  56)
  Nidhogg the Hel-Drake                    (level  55)
  Thuringwethil, the Vampire Messenger     (level  55)
  Petshop                                  (level  54)


  [Virtues]

Your alighnment : Lawful

You have strayed from the path of Enlightenment.
You are neutral to Mysticism.
You are the living embodiment of Knowledge.
You are somewhat virtuous in Unlife.
You are the living embodiment of Justice.
You are the living embodiment of Temperance.
You are very virtuous in Honour.
You are a bitter enemy of Diligence.


  [Character Equipment]

a) a Wizardstaff (Pattern Weapon) (1d2) (+14,+11) (+1) {StDxCn;Nx;MaFaSi/*UL}
b) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}
c) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
d) a Ring of Constitution and Acid bolt (+4) {Cn}
e) a Ring of Speed (+6) {Sp}
f) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) The Gold Dragon Scale Mail 'Tome of Intelligence' (-2) [40,+20] (+4)
{InWiCn;CfSoFe(In}
i) The Cloak 'Colluin' [1,+15] {AcElFiCoPo, !!}
j) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
l) The Pair of Soft Leather Boots of the Wizard [2,+19] (+4) {InWiCn;Rg}


  [Character Inventory]

a) 3 Crusade Spellbooks [Rites of Initiation] {@ma!k}
b) 3 Crusade Spellbooks [Ways of War] {@mb!k}
c) a Crusade Spellbook [Exorcism and Dispelling] {@mc!k}
d) a Crusade Spellbook [Wrath of God] {@md!s!d!k}
e) 30 Potions of Cure Critical Wounds {25% off}
f) 16 Potions of Restore Life Levels {25% off}
g) 40 Scrolls of Identify {@r1}
h) 3 Rods of Trap Location {@z1!s!d!k}
i) 3 Rods of Recall {!z!s!d!k!!}
j) a Rod of Detection {@z3!s!d!k!!}
k) 5 Rods of Acid Balls {!s!d!k}
l) 5 Rods of Cold Balls {!s!d!k}
m) 5 Rods of Stone to Mud {@z6!s!d!k}
n) 2 Staffs of Enlightenment (2x 11 charges) {!s!d!k}
o) 2 Staffs of Speed (2x 8 charges) {!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 11 Crusade Spellbooks [Rites of Initiation] {@ma!k}
b) 2 Crusade Spellbooks [Ways of War] {@mb!k}
c) 26 Crusade Spellbooks [Exorcism and Dispelling] {@mc!k}
d) 2 Crusade Spellbooks [Wrath of God] {@md!s!d!k}
e) 14 Mushrooms of Restoring {!E}
f) 42 Potions of Speed {!k!q}
g) 84 Potions of Resist Heat {!q}
h) 44 Potions of Resist Cold {!q}
i) 99 Potions of Cure Critical Wounds {25% off}
j) 14 Potions of Cure Critical Wounds {25% off}
k) 33 Potions of Healing {!k!q}
l) 10 Potions of *Healing* {!k!q}

 ( page 2 )
a) 22 Potions of Restore Mana {!q!k}
b) 9 Potions of Restore Life Levels {25% off}
c) a Potion of Constitution {!k}
d) 12 Potions of Enlightenment
e) 7 Potions of Self Knowledge {25% off}
f) 24 Potions of Resistance {!k!q}
g) 17 Scrolls of Phase Door {50% off}
h) 36 Scrolls of Teleportation {25% off}
i) 68 Scrolls of Identify {@r1}
j) a Scroll of Mundanity
k) 5 Scrolls of *Destruction* {!r}
l) 5 Scrolls of Genocide {!r}

 ( page 3 )
a) 2 Scrolls of Mass Genocide {!r}
b) 5 Rods of Trap Location {@z1!s!d!k}
c) 2 Rods of Illumination {@z5!s!d!k}
d) 3 Rods of Teleport Other {!s!d!k}
e) 12 Rods of Lightning Balls {!s!d!k}
f) 3 Rods of Fire Balls {!s!d!k}
g) a Rod of Cold Balls {!s!d!k}
h) 2 Rods of Stone to Mud {@z6!s!d!k}
i) 7 Wands of Teleport Other (84 charges) {@a2!s!d!k}
j) 38 Wands of Stone to Mud (412 charges) {@a1!s!d!k}
k) a Wand of Drain Life (4 charges)
l) 3 Staffs of Enlightenment (3x 11 charges) {!s!d!k}

 ( page 4 )
a) a Staff of Enlightenment (7 charges) {!s!d!k}
b) 15 Staffs of Speed (15x 8 charges) {!s!d!k}
c) a Staff of Speed (5 charges)
d) a Staff of Speed (4 charges) {!s!d!k}
e) a Ring of Acid and Power Throwing [+14] {Ac, !s!d!k!!}
f) a Ring of Flames [+15] {Fi, !s!d!k!!}
g) a Ring of Ice [+15] {Co, !s!d!k!!}
h) a Ring of Lightning [+16] {El, !s!d!k!!}
i) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, $}
j) an Amulet of Brilliance (+4) {InWiCh(InWiCh}
k) The Amulet of Carlammas (+2)
l) 2 Amulets of Resistance {AcElFiCoPo}

 ( page 5 )
a) an Amulet of Resistance {AcElFiCoFe}
b) 2 Amulets of Resistance {AcElFiCo}
c) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
d) The Torque of Boromir (+0,+8)
e) an Amulet of Intelligence (+6) {In, !t!t}
f) The Amulet of The Pitch Dark Night [+5] (+4)
g) The Collar Harness of the Hell (+15,+15) [-5] (-2)
h) The Pendant of Gogo (+4)
i) a Feanorian Lamp of Immortal Eye
j) The Stone of Lore
k) The Palantir of Westernesse (+3)
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNtNx}

 ( page 6 )
a) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoPoCfSo}
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
c) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkNt}
e) The Soft Studded Leather 'Tome of Intelligence' [5,+17] (+4 to stealth)
{InCnChSl;PoDk(In}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcDkSh}
g) The Stone and Hide Armour 'Oozearmor' (-1) [15,+15] (+4 to speed)
{SpStCh;Ac~Good~PU}
h) an Elven Cloak [4,+11] (+4 to stealth) {SlSr}
i) an Elven Cloak [4,+8] (+4 to stealth) {SlSr}
j) The Elven Cloak 'Dead Heat' [4,+19] (+4 to stealth) {CnSlSr;SdLu[F}
k) a Fur Cloak of Aman [3,+12] (+3 to stealth) {Sl;Cf}
l) a Shadow Cloak of Protection [6,+16] {LiDk}

 ( page 7 )
a) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCoFe;Rf(St}
b) a Dragon Shield [8,+13] {LiDi}
c) a Dragon Shield [8,+17] {So}
d) a Dragon Shield [8,+12] {Sh}
e) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
f) an Iron Crown of Might [0,+11] (+1) {StDxCn;Di;Fa(StDxCn}
g) an Iron Crown of Might [0,+10] (+3) {StDxCn;Dk;Fa(StDxCn}
h) an Iron Crown of Might [0,+7] (+2) {StDxCn;So;Fa(StDxCn}
i) an Iron Crown of Might [0,+13] (+1) {StDxCn;Bl;Fa(StDxCn}
j) a Golden Crown of Telepathy [0,+10] {~Tele~Z}
k) a Jewel Encrusted Crown of the Magi [0,+6] (+1) {In;AcElFiCoPo;Sd(In}
l) a Jewel Encrusted Crown of Might [0,+7] (+2) {StDxCn;Ca;Fa(StDxCn}

 ( page 8 )
a) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
b) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
c) The Set of Leather Gloves of White Ice [1,+13] (+3 to stealth)
{StInSl;BlSo;LvWr}
d) a Pair of Soft Leather Boots of Speed [2,+13] (+7) {Sp}
e) a Pair of Soft Leather Boots of Levitation [2,+14] {Nx;Lv}
f) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
g) a Pair of Dragon Boots [5,+17] {PoDkShNxFe}
h) a Pair of Dragon Boots [5,+15] {CfSo}
i) a Pair of Dragon Boots [5,+15] {Sh}
j) The Dagger of Rilia (2d4) (+4,+3) {PoDi;Th|P/o}
k) The Khopesh 'Ogresmacher' (2d4) (+15,+17) (+4 to stealth) {CnSl;Ac}
l) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
{InWi;ElFiLi;FaSdLuBs|EF/oTP}

 ( page 9 )
a) The Broad Axe of Arioch (2d6) (+11,+12) (+3 to stealth) {Sl;DkCfCaDi|Ca/U}
b) The Whip of Bolshoi (2d6) (+6,+9) (+4)
c) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
d) a Wizardstaff (1d2) (+4,+8)
e) a Wizardstaff (1d2) (+7,+5)
f) a Wizardstaff (1d2) (+4,+7)
g) a Wizardstaff (1d2) (+7,+4)
h) a Wizardstaff (1d2) (+5,+5) {Ma}
i) a Wizardstaff (1d2) (+3,+4) {Ma}
j) a Wizardstaff of Extra Attacks (1d2) (+11,+11) (+1 attack)
k) a Wizardstaff of Slay Evil (2d2) (+12,+13)
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

 ( page 10 )
a) The Short Bow 'Limbslicer' (x3) (+10,+9) (+3) {StWiDx;ElCa;XmBs(Dx}
b) The Short Bow 'Acidic detergent' (x3) (+20,+18) (+3) {Wi;AcCf;XmBs}
c) The Short Bow 'drucabor' (x2) (+10,+19) (+4 to searching) {Sr;Co;Fa}
d) a Long Bow of Extra Might (x4) (+12,+17) {Ac;Xm}
e) The Long Bow of Bard (x4) (+17,+19) (+3) {Dx;FaXm}
f) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;Nt;Si}
g) The Black Arrow of Bard (8d4) (+30,+19) (188/376)


  [Museum]

 ( page 1 )
a) a Ring of Aggravate Monster {cursed, Ag}
b) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2) {If;AgTy[MT}


  [Check Sum: "0744641889424e05ec"]


Posted on 4.10.2009 22:09
Last updated on 5.10.2009 22:43

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6768. on the Ladder (of 19092)
277. on the Hengband Ladder (of 698)
206. for this player (

Comments

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On 4.10.2009 22:09 chriskousky@hotmail.com wrote:
[CL32:DL60] 02:34
I must confess that losing my little runt brought a tear to my eye. Why does losing hobbits always hurt so much? And Sauron, oh evil one. You shall pay!!

So, I built this character for the sole purpose of teaching Sauron a lesson. Can he withstand the intervention of the deities? I think not!

On 4.10.2009 22:27 chriskousky@hotmail.com wrote:
[CL33:DL60] 02:47
Rue the day, Sauron. Rue the day! I'm coming for you ...

Probably the earliest I ever found a Wrath of God! Holy Cow, now all I need to do is stay alive while leveling up.

On 4.10.2009 23:00 chriskousky@hotmail.com wrote:
[CL33:DL60] 02:52
OK, this is a joke, right? Next trip down Fafner provides me with a backup copy of Wrath of God.

On 5.10.2009 01:27 chriskousky@hotmail.com wrote:
[CL37:DL60] 04:07
The Ghost of Runt is coming along nicely. I did a happy dance on receiving Cammithrim and I'm pretty darn sure I am the only person in history ever to have done that before (Resist light means my Armageddon spell no longer blinds me). Of course, Celegorm followed about 2 minutes later, and it even comes with resist shards. This sort of makes up for Crimson coming with nether for its second high resistance.

In a show of complete ghostly power, I just took down a great wyrm of law. Without passwall, that would not have been possible.

I don't really need Shiva's boots. For me, they are just a plain old pair of boots of speed +4, which is OK, but hardly awe inspiring. I am tempted by all the excellent drops of the Its and Gachapins, though. But better to wait a bit since I am cruising as things currently stand. I'm tempted to dive to the bottom of the lair and just destruct everything that doesn't suit my fancy.

On 5.10.2009 03:41 chriskousky@hotmail.com wrote:
[CL40:CloningPits] 06:09
I wouldn't say the quest was hard, but it wasn't a cake walk either. Look, my best damage is still a 200hp judgment thunder (lightning), which is about 1/3 what any kind of melee character would have to offer at this point. Ah, but CL42 is just around the corner. Heck, I once took out Cyaegha with the Holy Orb, so things aren't that bad.

Things are quicker at the top of the lair ... Should I just scum my way up to CL42?

On 5.10.2009 18:06 chriskousky@hotmail.com wrote:
[CL42:DL72] 07:44
Well, it took 7.5 hours to garner the 3.6 million xp required to hit CL42 and gain Divine Intervention. Normally, I would not have my 4th book by now and would be forced to tip toe down to DL95 of R'lyeh, armed with stealth and destruction, and hope to luck into a copy. Its so nice not to have to do that :)

So, how big is the power jump? Well, Holy Orb was my principal offense, doing 140hp for 8sp. With my speed, stealth and double resistance, I could generally take down any elemental dragon before it could reach me for melee. Occasionally, I'd need to step things up with a 205hp judgment thunder for 21sp, but only vs hell and venom wyrms.

Now, I have the intervention with 24% fail for 59sp. It does 630 damage at the moment (on its way up to 750 at CL50), heals me 100hp, and generally puts my opponent into suspended animation. Not always, but pretty reliably (uniques are immune to this, of course). So, elemental dragons do not require haste or even double resistance! Just a handful of interventions will do the trick!

The fail rate is still way too high. Let me get it down a bit, and then I'll go for the Old Castle and Indra. I just lucked into a +4 con elven cloak, so I can where Shiva's boots at last, I think.

On 5.10.2009 21:21 chriskousky@hotmail.com wrote:
[CL44:DL72] 09:19
Hmm ... I'm leveling fast for a pure spellcaster, I think. But at this rate, CL50 is probably still 3 or 4 hours off.

OK, so I haven't seen Narse all game. I've been in the Dragon's Lair for about 7 hours of game play. So he's a quest monster, right? Nope, there he is at last. And he dropped something else that's been a long time coming: Laputa. So, with enough Int at last, I can swap out the boots of the wizard for some more speed.

Lack of blindness resistance has me concerned. I'd like to plug it up with Indra, but I don't want to play without disenchantment resistance. Its hard to keep +14 con, +6 int to max out key stats, and to cover all resistances, and to keep myself hasty and unencumbered.

Patience ...

On 5.10.2009 22:43 chriskousky@hotmail.com wrote:
[CL46:DL72] 10:24
I figured playing without blindness resistance was pure folly, so I did the Old Castle. I went in with +19 speed and 741hp. I came out with +8 speed and 731hp (or +15 speed and 630hp ... the latter is way too low for my depth!) But at least I can see now! The culprit? Colluin. Geez. At least it could give +4 con in addition to double resistance.

So, I'm playing slow, but with as many hp as possible. It seems that even little Runt Ghosts have puny hit point totals! But now, I finally cover all resistances having just cleared an ancient dragon pit (Ice, Bile, AMHD, Bone) and picking up a second 'Tome of Intelligence' with +4 Int/Con. This one was on a set of gold dragon scale mail, though, and gives me that missing sound resistance.

Down to 12% fail on Divine Intervention! And still looking for that first ring of speed in the dungeon (I bought the one I am wearing from the BM).

On 8.10.2009 21:54 chriskousky@hotmail.com wrote:
This guy's dead. I think I have pretty sloppy game mechanics, or I was just bored or something. Anyway, I'm rounding the corner to take on Fangorn's evil twin (I forget his name) when tombstone! There were no monsters around, I received no warning ... just dead in the blink of an eye.

Anyway, I reconstructed what must have happened from the messages (quick start a new character). Apparently an off screen master Q summoned ancient dragons, which I attacked for a turn (I did? I don't recall doing that!) and then two of them breathed me down to -195 hp from full.

So how could it be that I missed all of that. I mean, I never even saw dragons appear next to me, and if I did, I would have just cast my 0% destruction. I was on autopilot, to be sure, and the only thing I can think is that I was pressing arrow keys too fast for the game to catch up or I was just holding down the arrow key ... I can't remember (Passwall characters can't run with shift arrows ... I know if you are running and monsters appear, the run command will stop. If you are holding down the arrow key and monsters appear you just die before you can release the key?).

Well, I burned Hengband off my system after that, killing all my other outstanding characters apparently. But now I want to play again. Why is that? :)


On 9.10.2009 02:15 dzhang@its.caltech.edu wrote:
Yeah, I've had more than a few characters die to lazy fingering as well. Really, the only way to deal with that is to have enough melee damage that you never need to press down on an arrow to kill things!

On 9.10.2009 02:28 chriskousky@hotmail.com wrote:
Actually, I think I use the Escape key too much as well. Most of my macros begin with \e. Example, \e*tmaa for a starting magic missile. Why? Well, the game throws too many silly messages at you! Also, during melee, sometimes I alternate arrow and escape for attack and "what ever, let's move things along". When you use the escape, all messages are simply discarded (including, say, "***LOW HITPOINT WARNING***") meaning you never see 'em. Personally, I think the low hitpoint warning deserves as special character sequence to discard (much like the suicide request, which I frequently type by mistake!). There's just no way you should be able to miss it ... even if you hit escape by mistake or out of habit cuz you're not paying attention! Its too easy to die in a single round in hengband as it is ...

Alternatively, just don't play for umpty consecutive hours ;)

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Mighty Fenwyn, L50 Spectre High-Mage winner
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Mighty Falrond, L50 Spectre High-Mage
37th in Hengband (1.7.2) by chris (24%)

Patient Dead Diver, L50 Spectre High-Mage winner
168th in Hengband (1.7.2) by chris (24%)

Patient Plain Jane, L42 Spectre High-Mage
322nd in Hengband (1.7.2) by chris (24%)



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