The Angband Ladder: Patient Lightbringer, High-Elf Blue-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Patient Lightbringer

 Sex      : Male             Age               109   STR!:  18/120
 Race     : High-Elf         Height             90   INT!:  18/210
 Class    : Blue-Mage        Weight            188   WIS :   18/98
                             Social Class       71   DEX!:  18/150
                             Align         Neutral   CON!:  18/***
                                                     CHR!:  18/150

 Right hand      (+37,+16)   Hit point    894/ 894   Fighting   : Superb
                             SP (Mana)    399/ 399   Bows/Throw : Superb
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd       52+0   Level              46   Stealth    : Superb
                             Experience    6306811
 Shooting        (+35,+14)   Max Exp       6306811   Perception : Good
 Multiplier          x4.32   Exp to Adv    6900000   Searching  : Fair
 Shots/Round          0.83   Gold          2317965   Disarming  : Superb
                                                     MagicDevice: Legendary[15]
 AC              [28,+121]   Time   Day 1002 13:14
 Speed               (+20)   Play time    11:45:54   Infra-Vision: 40 feet


                         (Character Background)
          You are the only child of a Noldor Warrior.  You have light
          grey eyes, straight black hair, and a fair complexion.



          ...Now, you are in Morivant.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/120  1 -4 -1  4 18/120         .4...........
 Class : Blue-Mage     INT!: 18/110  3  4 -1  4 18/210         .......3.5..4
 Level : 46            WIS :  18/68 -1 -1  1  4  18/98         .......3.5..4
 Hits  : 894/894       DEX!:  18/90  3  1 -2  4 18/150         ...........4.
 Mana  : 399/399       CON!: 18/110  1 -2  2 13 18/***         .4.....3..s42
                       CHR!:  18/80  3 -1  0  5 18/150         .........5...

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+...+.    Sound : .+...........    Speed     : ..+++.+.....+
 Elec  : .........*...    Nether: ........+....    FreeAction: ++........+..
 Fire  : ..+..........    Nexus : +............    SeeInvisi.: ......+.....+
 Cold  : ...........+.    Chaos : .++..........    Hold Life : ......+......
 Poison: +......+.....    Disnch: .......+.....    Warning   : .............
 Light : ..........+.+    Fear  : .............    SlowDigest: +............
 Dark  : .+...........    Reflct: .............    Regene.   : +............
 Shard : ...........+.    AuFire: .............    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : ..........+..
 Conf  : .......+.....    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .....+.......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .........+...    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .........+...    Rnd.Teleport: +..+.........
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..........+..    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .........+...


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  69
    Yeek cave       : level   5
    Dragon's lair   : level  60


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  The Sewer                                (Danger  level:  15) - level 19
  Orc Camp                                 (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 21
  Dailai Dongzhu, the Captain of Southerings (Dungeon level:   6) - level 40
  Wutugu, the Chief of Southerings         (Dungeon level:  12) - level 40
  Old Man Willow Quest                     (Danger  level:  22) - level 40
  Grendel                                  (Dungeon level:  24) - level 40
  Vapor Quest                              (Danger  level:  25) - level 40
  Dark Elven Lords Quest                   (Danger  level:  25) - level 40
  Gorlim, Betrayer of Barahir              (Dungeon level:  38) - level 40
  Glaurung, Father of the Dragons          (Dungeon level:  44) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 40
  Petshop                                  (Dungeon level:  50) - level 40
  Druaga                                   (Dungeon level:  56) - level 41
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 41
  The Old Castle                           (Danger  level:  50) - level 46

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 37739 enemies including 113 unique monsters in total.

< Unique monsters top 10 >
  Glaaki                                   (level  67)
  Bleys, Master of Manipulation            (level  67)
  Invisible Pink Unicorn                   (level  67)
  Jisisl of Ice                            (level  67)
  Locke, the Superman                      (level  65)
  Raou the Conqueror                       (level  62)
  Kenshirou the Fist of the North Star     (level  62)
  Brand, Mad Visionary of Amber            (level  60)
  Saruman of Many Colours                  (level  60)
  Narse the Black Dragon                   (level  60)


  [Virtues]

Your alighnment : Neutral

You are neutral to Chance.
You are a champion of Knowledge.
You are somewhat virtuous in Vitality.
You are a bitter enemy of Valour.
You are a champion of Harmony.
You are somewhat virtuous in Justice.
You are very virtuous in Temperance.
You are the polar opposite of Compassion.


  [Learned Blue Magic]

     [Bolt  Type]
       Arrow, Lightning, Fire, Frost, Nether, Mana, Plasm, Ice, 
       Magic missile, Psycho-spear

     [Ball  Type]
       Fire, Nether, Mana storm, Darkness storm

     [  Breath  ]
       Acid, Lightning, Fire, Cold, Poison, Nether, Light, Dark, Chaos, 
       Nexus, Inertia, Mana, Nuke

     [Summonning]
       Aid, Monsters, Ants, Spiders, Angel, Daemon, Undead, Dragon

     [Other Type]
       Dispel-magic, Drain mana, Brain smash, Cause Light Wound, 
       Cause Serious Wound, Cause Critical Wound, Cause Mortal Wound, 
       Scare, Blind, Confuse, Teleport to, Teleport away


  [Mutations]

 You can spit acid (dam lvl).
 You can consume magic energy for your own use.
 You are subject to cowardice.
 You occasionally are surrounded with raw chaos.
 You are moronic (-4 INT/WIS).
 You are extremely fat (+2 CON, -2 speed).


  [Character Equipment]

a) a Wizardstaff (Trump Weapon) (1d2) (+15,+8) (+1 to searching)
{Sr;PoNx;DmFaSdRgTe/*, .}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;DkSoCa;Fa}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;FiCa;Xm}
d) a Ring of Speed and Random Teleportation (+4) {Sp;Te, .}
e) a Ring of Speed (+7) {Sp}
f) an Amulet of Telepathy {~Tele, !*!*}
g) The Star of Elendil (+1 to speed) {Sp;SiHl}
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfDi}
i) a Cloak of Aman [1,+26] (+2 to stealth) {Sl;Nt}
j) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {Li;FaLu(Cn}
l) The Pair of Hard Leather Boots of Siberia [3,+16] (+4) {DxCn;AcCoSh;Lv}


  [Character Inventory]

a) 18 Rations of Food {@E1}
b) 9 Potions of Resist Heat {!q!k}
c) 9 Potions of Resist Cold {!q!k}
d) 39 Potions of Cure Critical Wounds {75% off}
e) 4 Potions of Healing {!k!q}
f) 13 Potions of Restore Life Levels {25% off}
g) 4 Potions of Resistance {!q!k}
h) 32 Scrolls of Teleportation {50% off}
i) 2 Rods of Perception {@z7!s!d!k!!}
j) 2 Rods of Recall {!z!s!d!k!!}
k) 6 Rods of Detection {@z3!s!d!k!!}
l) 5 Rods of Probing {!s!d!k}
m) 8 Rods of Disarming {!s!d!k}
n) 6 Rods of Fire Balls {!s!d!k}
o) 10 Rods of Stone to Mud {@z6!s!d!k}
p) 2 Staffs of Enlightenment (2x 11 charges) {@u1!s!d!k}
q) a Staff of Speed (8 charges)


  [Home Inventory]

 ( page 1 )
a) 47 Mushrooms of Restoring {!E}
b) 99 Rations of Food {@E1}
c) 99 Rations of Food
d) 99 Rations of Food
e) 99 Rations of Food
f) 99 Rations of Food
g) 99 Rations of Food
h) 99 Rations of Food
i) 99 Rations of Food
j) 99 Rations of Food
k) 99 Rations of Food {@E1}
l) 99 Rations of Food

 ( page 2 )
a) 99 Rations of Food
b) 99 Rations of Food {@E1}
c) 16 Rations of Food {@E1}
d) 99 Potions of Speed {!k!q}
e) 61 Potions of Speed {!k!q}
f) 99 Potions of Resist Heat {!q!k}
g) 80 Potions of Resist Heat {!q!k}
h) 99 Potions of Resist Cold {!q!k}
i) 9 Potions of Resist Cold {!q!k}
j) 99 Potions of Cure Critical Wounds {25% off}
k) 99 Potions of Cure Critical Wounds {25% off}
l) 99 Potions of Cure Critical Wounds {50% off}

 ( page 3 )
a) 99 Potions of Cure Critical Wounds {50% off}
b) 99 Potions of Cure Critical Wounds {75% off}
c) 99 Potions of Cure Critical Wounds {75% off}
d) 99 Potions of Cure Critical Wounds {75% off}
e) 99 Potions of Cure Critical Wounds {75% off}
f) 99 Potions of Cure Critical Wounds {75% off}
g) 99 Potions of Cure Critical Wounds {75% off}
h) 99 Potions of Cure Critical Wounds {75% off}
i) 99 Potions of Cure Critical Wounds {75% off}
j) 8 Potions of Cure Critical Wounds {75% off}
k) 74 Potions of Healing {!k!q}
l) 10 Potions of *Healing* {!k!q}

 ( page 4 )
a) 2 Potions of Life {!k!q}
b) 40 Potions of Restore Mana {!q!k}
c) 99 Potions of Restore Life Levels {75% off}
d) 99 Potions of Restore Life Levels {75% off}
e) 8 Potions of Restore Life Levels {75% off}
f) 2 Potions of Intelligence {!k}
g) a Potion of Dexterity {!k}
h) 20 Potions of Enlightenment
i) 48 Potions of Resistance {!q!k}
j) 11 Scrolls of Teleportation {50% off}
k) 16 Scrolls of *Remove Curse* {25% off}
l) 29 Scrolls of *Destruction* {!r!k}

 ( page 5 )
a) 3 Scrolls of Genocide {!r!k}
b) a Rod of Trap Location {@z1!s!d!k}
c) a Rod of Door/Stair Location {@z2!s!d!k}
d) 8 Rods of Recall {!z!s!d!k!!}
e) 5 Rods of Illumination {@z5!s!d!k}
f) a Rod of Enlightenment {@z8!s!d!k!!}
g) 4 Rods of Detection {@z3!s!d!k!!}
h) a Rod of Curing
i) 15 Rods of Teleport Other {!s!d!k}
j) 9 Rods of Disarming {!s!d!k}
k) 3 Rods of Acid Balls {!s!d!k}
l) 4 Rods of Lightning Balls {!s!d!k}

 ( page 6 )
a) 6 Rods of Cold Balls {!s!d!k}
b) 10 Rods of Stone to Mud {@z6!s!d!k}
c) 20 Wands of Stone to Mud (165 charges) {@a1!s!d!k}
d) 2 Wands of Drain Life (8 charges)
e) a Wand of Disintegrate (3 charges)
f) 2 Wands of Striking (9 charges)
g) 3 Staffs of Perception (3x 8 charges) {@u1!s!d!k}
h) 6 Staffs of Enlightenment (6x 10 charges) {!s!d!k}
i) 7 Staffs of Enlightenment (7x 9 charges)
j) a Staff of Enlightenment (7 charges)
k) a Staff of Healing (4 charges)
l) 3 Staffs of Speed (3x 7 charges)

 ( page 7 )
a) 17 Staffs of Speed (17x 8 charges) {!s!d!k}
b) a Staff of Holiness (5 charges)
c) 2 Staffs of *Destruction* (2x 5 charges)
d) a Ring of Acid [+16] {Ac}
e) a Ring of Acid [+11] {Ac, !s!d!k!!}
f) a Ring of Acid [+9] {Ac}
g) a Ring of Flames [+16] {Fi, !s!d!k!!}
h) a Ring of Flames [+11]
i) a Ring of Flames [+10] {Fi}
j) a Ring of Flames [+8]
k) 2 Rings of Ice [+13] {Co, !s!d!k!!}
l) a Ring of Ice [+9] {Co}

 ( page 8 )
a) a Ring of Poison Resistance {Po}
b) a Ring of Lightning [+12] {El, !s!d!k!!}
c) a Ring of Lightning [+11] {El}
d) a Ring of Lightning [+10] {El}
e) a Ring of Lightning and Light [+12] {El;Lu}
f) a Ring of Constitution (+6) {Cn}
g) a Ring of Constitution (+4) {Cn}
h) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
i) a Ring of Light and Darkness Resistance and Regeneration {LiDk;Rg}
j) a Ring of Nether Resistance {Nt;Hl}
k) 2 Rings of Sound Resistance {!s!d!k}
l) a Ring of Confusion Resistance {Cf}

 ( page 9 )
a) a Ring of Shard Resistance {!s!d!k}
b) a Ring of Chaos Resistance {CfCa, @w1}
c) a Ring of Mana {Dm}
d) a Ring of Warning {Wr~Z}
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) an Amulet of Resistance {AcElFiCoPo}
h) an Amulet of Telepathy {~Tele}
i) The Amulet of Faramir (+12,+0) (+3)
j) The Torque of Boromir (+0,+8)
k) an Amulet of Intelligence (+3) {In}
l) The Amulet of Sacred Knights [+10] (+2)

 ( page 10 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2)
b) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
c) The Pendant of Gogo (+4) {InWiDx;SiLu}
d) a Feanorian Lamp of Immortal Eye {Bl;Si}
e) The Stone of Lore
f) Chaos Dragon Scale Mail (-2) [40,+15]
g) The Ring Mail 'Keeper of Darkness' (-2) [12,+15] (+3) {DxCn;ElCf;Wr}
h) The Ring Mail of Giles (-2) [12,+18] (-2) {Sl;FiCoNxCa}
i) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxDi}
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoLiCfSo}
k) Splint Mail of Elvenkind (-2) [19,+20] (+2 to stealth) {Sl;AcElFiCoCf}
l) Paper Armour of Elvenkind [4,+15] (+1 to stealth) {Sl;AcElFiCoCa}

 ( page 11 )
a) Soft Leather Armour of Elvenkind [4,+11] (+1 to stealth) {Sl;AcElFiCoSo}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiCoDk}
c) The Cord Armour 'Snow White' [6,+15] (+4 to searching)
{InWiCnChSr;ElCo;FaLu(Ch}
d) an Elven Cloak [4,+11] (+4 to stealth) {SlSr}
e) an Elven Cloak [4,+7] (+4 to stealth)
f) a Fur Cloak of the Bat (-13,-7) [3,+6] (+4) {SpSlIf;Dk;SiLv}
g) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
h) a Shadow Cloak [6,+12] {LiDk}
i) a Small Leather Shield of Reflection [3,+12] {Rf}
j) The Small Metal Shield of Perseus [5,+15] (+2)
k) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkDi}
l) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}

 ( page 12 )
a) an Iron Crown of Might [0,+7] (+3) {StDxCn;Sh;Fa(StDxCn}
b) The Iron Crown 'Celestial Protection' [0,+18] (+3 to speed)
{SpStInWiDxCnChSl(StWiCn}
c) a Jewel Encrusted Crown of Might [0,+11] (+3) {StDxCn;Nt;Fa(StDxCn}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;DkBl~Tele}
e) The Iron Helm of Knowledge [5,+14] (+5) {In;PoDi}
f) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
g) a Dragon Helm [8,+14] {FiPoDkNxCa}
h) a Dragon Helm [8,+19] {SoCa}
i) a Dragon Helm [8,+16] {LiSh}
j) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
k) a Pair of Hard Leather Boots of Levitation [3,+6] {Nx;Lv}
l) a Pair of Metal Shod Boots of Speed [6,+8] (+9) {Sp}

 ( page 13 )
a) a Dagger (Defender) (1d4) (+10,+8) [+7] (+3 to stealth)
{Sl;AcElFiCoCf;FaSiRgLv(Ch}
b) The Dagger of Fiona (2d4) (+6,+9) (+2)
c) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
d) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ}
e) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
f) a Naginata of Westernesse (2d6) (+6,+7) (+1)
g) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {WiCn;SdBs/D~Tele}
h) The Lochaber Axe 'Animalbane' (3d8) (+10,+20) (+1 attack) {AtStDxCnSr}
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
j) The Club of Samson (2d4) (+8,+10) (+3)
k) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) {InWi;Li;SiLu/*}
l) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4) {StDx;*El;Th|E/P}

 ( page 14 )
a) a Wizardstaff (1d2) (+3,+3) {Dm}
b) a Wizardstaff (1d2) (+0,+0) {Dm}
c) a Pick (1d3) (+0,+0) (+1) {Dg}
d) The Sling of Finndo (x2) (+8,+9) (+3 to speed) {SpCh;Ca}
e) a Short Bow of Extra Might (x3) (+12,+13) {Po;Xm}
f) a Light Crossbow (x3) (+5,+9)
g) The Light Crossbow 'Freezing Point' (x3) (+13,+12) (+4 to searching)
{StSrIf;CoCa;SiXs}
h) 99 Bolts (1d5) (+0,+0) (73/60) {@f1=g}
i) 99 Bolts (1d5) (+0,+0) (73/60) {@f1=g}
j) a Capture Ball (empty)
k) a Capture Ball (empty)
l) a Capture Ball (a Planetar) 'Curly'

 ( page 15 )
a) a Capture Ball (a Planetar) 'Larry'
b) a Capture Ball (a Planetar) 'Bubba'


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-1) {cursed, St}
b) a Ring of Stupidity (-1) {cursed, In}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 13.6.2010 03:40
Last updated on 13.6.2010 23:50

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Comments

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On 13.6.2010 03:40 chris wrote:
[CL40:DL51] 05:13
The Blue Mage is definitely an underplayed class. Being able to breathe basic elements for 1/3 of your hp is amazingly powerful. The thing about breaths is that the damage is full, no matter where the monster is hit (contrast to balls that fall off by a factor of 2 for every square off target). So, you can easily take out swarms of monsters, and when cowardly foes step out of line of sight, you can still blast them at full power. At present, I breathe for 262hp for a mere 12sp. Killing Hell Wyrms with my breaths is trivial!

So, I powered up to DL40 and longed to learn the Darkness Storm from Jack. However, when I ran into a Dark Elven Shade, I figured he would make an easier tutor, and I learned on the first volley. However, the fail rate is a bit high, at 31%. So I can breathe elements for 262hp for 12sp at 0% fail, or I can cast a Darkness Storm for 400 or so for 32sp and 31% fail. I think the storm will have to wait ...

On 13.6.2010 04:42 chris wrote:
[CL40:Mutation Scummin'] 06:07
My first go at mutations (Vapor Q) failed miserably. -4 Str, Moronic, -3 Speed, and several other bad mutations. Only good mutation was magic resistance, but I don't need that too much. So I purged them all, completed the Cloning Pits (nothing but Thranduil) and then set out for a Chaos Vortex at the top of the lair. 5 mutations in, I picked up Eat Magic! I was also "strangely normal", so I took a risk and purged mutations. The recovering mutation was the first to go! So, Eat Magic is now a lock, and I just need to scum a few choice rods for consumption.

Boy, a Blue Mage with Eat Magic? That should rock!

On 13.6.2010 16:05 chris wrote:
[CL42:DL65] 07:40
I always kill Dworkin and Brand, even if I lack Shard resistance. Killing Brand paid off! His blood curse brought forth Nyogtha and a young black dragon, but did not paralyze, so I escaped after taking 300 damage or so. Spotting a crossbow (4x) on the ground, I grew ecstatic, teleported away, lured Nyogtha out of detection range of the loot, teleported back, and quickly discovered the real deal! Brand's speedy crossbow! (I've been fooled by extra might before ...). I have yet to see Dworkin, and since I am getting deeper, I better rethink my shards policy.

55 uniques. 45 artifacts.

On 13.6.2010 21:01 chris wrote:
[CL44:DL67] 10:30
I've spent the last almost 3 hours trying to pick up Starburst, but I am having the following problem:

Solars almost never use it. They have twelve spells to cast, and I've only managed to get hit with 6 or so starbursts so far. Contrast this to nearly 100 psycho spears and mana bolts. I've killed 7 of the buggers, but I'm not out to kill them. Rather, I just sit in their line of sight, with my learning turned on, and after they dish out 500-600hp of damage, or summon too much, I teleport them away and hunt them down. I was on the last level for so freakin' long that I ran out of 30 rations of food, and 60 ?Teleport (I quickly learned to stop reading those). Occasionally, they would summon a Great Wyrm of Law, putting me at risk of insta-death since I lack sound and shards resistance.

Frustrating! But the only other guys who have the Starburst are the 3 unique angels and Yog-sothoth. I pretty much *have* to learn it from a Solar!

On 13.6.2010 23:50 chris wrote:
[CL45:Old Castle] 11:45
Major equipment reshuffle. I give up +9 boots of speed, +4 cloak of the bat, +3 speed and all stats hat, relinquishing an amazing +16 speed! But, I now cover all resistances without using rings or an amulet (which thankfully remains free for telepathy). So two not so good rings of speed chip in to recoup +11 speed that was lost. I should be able to improve on those immensely. And covering Sound and Shards at last ... Phew! Now I can risk killing Amberites.

This all got started when I got turned into a moron, which, unfortunately, I am now stuck with for the rest of the game. For some reason, I thought the Old Castle reward was the Charmed Pendant, and I am greatly relieved to find it is Indra.

Now, where is Laputa?

No Starburst yet ... I haven't seen a Solar since I was scummin' 2 from one of those Angel Pit Trap rooms. And of course, the 2 kept summoning more for me to play with. But I did learn Mana Storm on my first go from Habu. The damage is the same, and it is 7% more likely to fail. I'll use it in a pinch for the Serpent, but darnit, I want my Starburst!

On 13.6.2010 23:59 Djabanete wrote:
When you cast summon spells, are the summons friendly or hostile?

Good luck with the Starbursts... *hands chris a delicious square fruit candy*

On 14.6.2010 00:55 chris wrote:
Dead! Stupid metal babble got me ... I was playing quick, so when the babble (not visible) did:
> It casts a mana bolt.
> *** LOW HITPOINT WARNING! ***
> It throw a Psycho-Spear.
> *** LOW HITPOINT WARNING! ***
My brain was already sending the command to macro destroy a weak monster with:
> Target Selected.
> You breathe nexus.
> The Mature red dragon hisses in pain.
> The Bazooker grunts with pain.
To which, the (still not visible) babble responded:
> It casts a mana bolt.
> *** LOW HITPOINT WARNING! ***
> It throw a Psycho-Spear.

I took 1124 damage without even noticing there was a threat nearby. I also forgot to take the dump, but you can see it here:
http://www.kmc.gr.jp/~habu/local/hengscore-en/showdump.cgi?5576

I did detect, but as it was a vault, there were a couple hundred monsters picked up and I missed the threat of the babble ... sigh.

On 14.6.2010 00:59 chris wrote:
@djabanete: summoned monsters are friendly unless you fail the cast, at which point they come in hostile.

On 14.6.2010 01:06 chris wrote:
FYI, my clear weak monsters macro was \e*tmcm, which means I never even saw those first messages from the babble. Just an instant tombstone surprise ...

On 15.2.2012 04:17 yourmail@gmail.com wrote:
Hello. And Bye.

On 16.2.2012 13:06 yourmail@gmail.com wrote:
Hello. And Bye.

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