The Angband Ladder: Orcowar III, Orc Swordmaster by budswell

  [ToME 2.3.5(CVS) Character Sheet]

 Name  : Orcowar III            Age                 14       STR!     40       
 Sex   : Female                 Height              43       INT!     22       
 Race  : Orc                    Weight             152       WIS!     23       
 Class : Swordmaster            Social Class         1       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     29       
                                                                               
 + To Melee Hit          98 Level             50    Hit Points      -75/  1288 
 + To Melee Damage       75 Experience  16715132    Spell Points     45/    60 
 + To Ranged Hit         44 Max Exp     16748652    Sanity          380/   380 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               287428 
   AC                59+139 Gold         2598569    Speed           Fast (+19) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Very Bad     Blows/Round:  12        
 Bows/Throw  : Legendary[32]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  36d5+900  
 Stealth     : Bad          Magic Device: Legendary[5] Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          Dark lord I summon thee. Enacting a sacred rite to burn in           
          hell. Impale me on the hordes of death. Cut off my head.             
          Release all my evil. Grant me wings and as your messenger            
          I'll flyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy.                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 86 (4300')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 30 (1500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 29104 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You have completed 51 princess quests.
 You have completed 13 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 Your adventure lasted 47 days.

     Your Attributes:
You are dead, killed by a Greater Balrog on level 86 of Mount Doom.
You can switch locations with another being.
You can embolden yourself.
You can destroy walls.
You cannot see.
You are bleeding.
You are protected from evil.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon freezes your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at undead with holy wrath.
Your weapon strikes at demons with holy wrath.
Your weapon is especially deadly against dragons.


                    adefkmnopsuxz{|@            
        Add Str   : 4..3...........+            
        Add Int   : ...............+            
        Add Wis   : ...............+            
        Add Dex   : 4...............            
        Add Con   : 4.33......4....+            
        Add Chr   : ...3...........+            
        Add Stea. : .......3........            
        Add Sear. : ...3............            
        Add Tun.. : ..............7.            
        Add Speed : .*...3.3........            
        Add Blows : ..3.............            
        Slay Evil : +............+..            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Cold Brand: +...............            
        Sust Str  : +...............            
        Sust Int  : ................            
        Sust Wis  : ...........+....            
        Sust Dex  : ...........+....            
        Sust Con  : +.+.......++....            
        Sust Chr  : ......+....+....            
        Invisible : ...............+            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +.......+.......            
        Hold Life : +....+..........            
        Imm Acid  : ......*+...+....            
        Imm Elec  : ..+.....*.......            
        Imm Fire  : .+.*....+......*            
        Imm Cold  : +.....+.*.++....            
        Res Pois  : .+.........+....            
        Res Fear  : +.....+........+            
        Res Light : .....+.....+....            
        Res Dark  : .....+..+..+...+            
        Res Blind : ................            
        Res Conf  : +.+..+..........            
        Res Sound : ......+....+....            
        Res Shard : ...........+....            
        Res Neth  : +.+........+....            
        Res Nexus : ......+++..+....            
        Res Chaos : +....+..........            
        Res Disen : ........+..+....            
        Levitate  : ...........+....            
        See Invis : +..+.+..........            
        Digestion : +...............            
        Regen     : +.........+.....            
        Activate  : .+.+.+++.++.....            
        Blessed   : +...............            
        Fly       : ...+..+.........            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Full ESP  : ....+...........            

Skills (points left: 80)
 - Combat                                        43.760 [0.900]
          - Weaponmastery                        18.813 [0.950]
                   . Sword-mastery               50.000 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              50.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    03.700 [0.900]
          . Stealth                             -01.000 [0.400]
          . Disarming                            00.700 [0.900]
 - Magic                                         02.383 [0.300]
          . Magic-Device                         34.050 [1.150]
          . Udun                                 00.000 [0.400]
 - Spirituality                                  06.400 [0.500]
          . Prayer                               30.000 [0.500]
          . Mindcraft                            03.200 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Jackal on level 1.
You are fated to find a Mace on level 1.
You may find a Padded Armour on level 2.
You may find a Scroll of Nothing on level 1.
You may find a Lance on level 2.
You may find a Potion of Poison on level 1.
You are fated to find a Wooden Torch on level 1.
You may meet an Archlich on level 75.
You are fated to meet a Filthy street urchin on level 1.
You are fated to find an Iron Shot on level 1.


  [Character Equipment]

a) The Broad Sword 'Aranruth' (3d5) (+14,+10) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant on level 32 of Moria.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Ghoul on level 69 of Paths of the Dead.
e) The Ring of Hithlob (+3 attacks)
    It increases your constitution and attack speed by 3.  It sustains 
    your constitution.  It provides resistance to electricity, confusion
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 59 of Paths of the
    Dead.
f) The Ring of Flare (+3) (charging)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Paths of the
    Dead.
k) an Indestructible Amulet of Telepathy
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
n) The White Dragon Scale Mail 'Arthalch' (-2 to accuracy) [30,+20] (charging)
    It can be activated for breathe frost (110) every 90+d90 turns if it
    is being worn. It sustains your charisma.  It provides immunity to 
    acid.  It makes you completely fearless.  It provides resistance to 
    cold, sound and nexus.  It allows you to fly.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dreadmaster on level 45 of Moria.
p) The Small Metal Shield of Naronn [3,+11]
    It provides immunity to electricity and cold.  It provides immunity to
    paralysis.  It provides resistance to fire, dark, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 46 of Paths of the
    Dead.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 49 of Moria.
    
u) The Set of Gauntlets 'Paurnimmen' [Curse] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 40 of Moria.
x) The Pair of Hard Leather Boots 'Ernil' [3,+11]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, cold, poison, light, dark, sound, shards, 
    nether, nexus and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) an Eye druj (1000 hp)
{) 29 Seeker Bolts of Slay Evil (4d5) (+13,+14)
    It fights against evil with holy fury.  
    You found it lying on the ground on level 61 of Paths of the Dead.
|) a Magical Dwarven Pick of Digging (+7)


  [Character Inventory]

a) Balrilbon's Soulgem {@A1 Food !k!d!v!s!y}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Gnome mage on level 31 of Moria.
b) Bigby's Big Book of Brutality {@A4 Genocide}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) Olive's Omnipotent Ostrich {Mass Genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 31 of Moria.
d) 13 Potions of Speed {@q2 !k!s!v!s!y}
    
e) 19 Potions of Healing {@q1 !k!d!v!s!y}
    
f) 22 Potions of Enlightenment {@q9 !k!d!v!s!y}
    
g) 19 Scrolls of Teleportation {@r9 !k!d!v!s!y}
    
h) 3 Scrolls of *Identify* {@r2}
    
i) 21 Scrolls of *Destruction* {!*}
j) a Silver Rod of the Istari of Disarming (200/200) {@z7 !k!d!v!s!y}
k) a Silver Rod of the Istari of Nothing (200/200)
l) a Silver Rod of Recall (100/100) {@z0 !*}
m) a Golden Rod of Cheapness of Perception (125/125) {@z2 !k!d!v!s!y}
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) a Golden Rod of Illumination (125/125) {@z8 !k!d!v!s!y}
o) an Adamantite Rod of the Istari of Detection (344/400) {@z9 !k!d!v!s!y}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 61 of Paths of the
    Dead.
p) The Golden Horn of the Thunderlords (3 charges) {100% off}
    
    It was given to you as a reward.
q) an Indestructible Ring of Speed (+7)
r) an Indestructible Ring of Speed (+6)
s) The Double Ring Mail of Norod (-29,-38) [15,+9](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    dexterity and constitution.  It provides immunity to acid and cold.  
    It makes you completely fearless.  It provides resistance to chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 85 of Mount Doom.
t) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 85 of Mount Doom.
u) The Dark Sword 'Varnor' (3d7) (+8,+21) (+2)
    It generates an antimagic field.  It increases your wisdom and 
    constitution by 2.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It is especially deadly against dragons.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 85 of Mount Doom.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 85 of Mount Doom.
w) The Heavy Crossbow of Lador (x7) (+11,+11) (+3 to speed)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity and speed by 3.  It fires missiles with extra might.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 85 of Mount Doom.


  [Home Inventory - Bree ]

a) a Fireproof Corrupted Tome of Melkor {!k!d!v!s!y}
b) The Jester's Cap of Insanity {Cure Sanity}
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Nalfeshnee on level 44 of Paths of the
    Dead.
c) Boccob's Magical Mish-mash {@A1 Food !k!d!v!s!y}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Dreadlord on level 64 of Mordor.
d) 10 Sprigs of Athelas
    
e) 3 Potions of Cure Insanity {25% off}
    
f) 9 Potions of Speed {@q9 !k!d!v!s!y}
    
g) 32 Potions of Healing {@q1 !k!d!v!s!y}
    
h) 16 Potions of *Healing*
    
i) 2 Potions of Life
j) 8 Scrolls of *Remove Curse*
    
k) a Silver Rod of Capacity of Nothing (200/200)
l) a Golden Rod of Capacity of Healing (250/250) {@z1 !k!d!s!v!y}
    It can hold more mana.  
    You found it in the remains of a Demilich on level 55 of Paths of the Dead.
m) an Adamantite Rod of Nothing (200/200)
n) 2 Rod Tips of Acid Balls (60 Mana to cast)
o) a Jewel Encrusted Crown of Telepathy [0,+10]
p) 18 Elf Skeletons


  [Home Inventory - Gondolin ]

a) The Metal Scale Mail of Rhuni (-2 to accuracy) [13,+5]
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides resistance to life draining, fire and light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 49 of Moria.
b) The Chain Mail of Thilwen (-2 to accuracy) [14,+10]
    It provides immunity to electricity.  It provides resistance to life
    draining, fire, confusion and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 42 of Moria.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 47 of Moria.
d) The Metal Brigandine Armour of Tathrir (-3 to accuracy) [19,+16]
    It sustains your wisdom.  It provides immunity to fire and cold.  It
    makes you completely fearless.  It provides resistance to life draining
    , electricity and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 63 of Mordor.
e) The Splint Mail 'Gornimlas' (-2 to accuracy) [19,+10]
    It sustains your wisdom.  It provides immunity to electricity and cold
    .  It provides resistance to confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Fundin Bluecloak on level 62 of Mordor.
f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, confusion and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Paths of the
    Dead.
g) The Rhino Hide Armour of Dordin (-11,-18) [8,+17](40%)
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence and charisma.  It provides resistance to life draining, 
    light and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
h) The Cord Armour of Hothaele [6,+14]
    It sustains your constitution.  It provides immunity to cold.  It
    provides resistance to dark, sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 42 of Moria.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
k) The Shield of Deflection 'Breglor' [10,+32]
    It sustains your constitution.  It provides immunity to electricity
     and fire.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 61 of Paths of the
    Dead.
l) The Iron Crown of Halian [0,+10]
    It sustains your wisdom and charisma.  It makes you completely
    fearless.  It provides resistance to life draining, poison, light, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
n) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
o) The Metal Cap of Dalduin [3,+10]
    It sustains your strength and intelligence.  It provides immunity to
    paralysis.  It provides resistance to life draining, nexus, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 16 of Orc Cave.
p) The Iron Helm of Findion [5,+7]
    It sustains your constitution.  It provides resistance to electricity, 
    poison, light, sound, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 44 of Moria.
q) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 42 of Moria.
r) a Dragon Helm of Water Breathing [8,+27]
s) The Set of Leather Gloves 'Cammithrim' [1,+10]
t) The Set of Gauntlets 'Pauraegen' [Curse] [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 19 of Orc Cave.


  [Home Inventory - Minas Anor ]

a) 2 Sprigs of Athelas
b) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
    It increases your strength, intelligence, wisdom, infravision and 
    attack speed by 3.  It makes you invisible.  It makes you completely
    fearless.  It provides resistance to cold, poison and shards.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of Paths of
    the Dead.
c) The Ring of Power of Akhorahil the Blind (+2 attacks)
    It increases your wisdom and attack speed by 2.  It makes you
    invisible.  It sustains your strength.  It provides resistance to dark
    , nether and nexus.  It allows you to see invisible monsters.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Paths of
    the Dead.
d) The Ring of Daist (+4)
    It increases your wisdom and charisma by 4.  It makes you invisible.  
    It sustains your dexterity and constitution.  It provides resistance 
    to dark, sound, nether and chaos.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
e) The Ring of Anachad (+4% of critical hits)
    It increases your dexterity and ability to score critical hits by 4.  
    It makes you invisible.  It sustains your intelligence, constitution
     and charisma.  It provides resistance to nexus.  It allows you to
    fly.  It allows you to see invisible monsters.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 53 of Paths of the
    Dead.
f) The Ring 'Lennarnor' (+3)
    It increases your strength, intelligence and constitution by 3.  It
    sustains your strength and dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to electricity, cold and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
g) an Indestructible Ring of Accuracy (+21)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) a Ring of Damage (+21)
i) a Ring of Slaying (+9,+11)
j) a Ring of Speed (+8) {25% off}
    It increases your speed by 8.  
    You bought it from the Speed Ring Market.
k) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
l) The Amulet of Eormael (+3)
    It increases your constitution and charisma by 3.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to electricity, fire, poison and sound.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Mature dragon turtle on level 50 of Paths
    of the Dead.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 68 of Paths of the
    Dead.
n) an Indestructible Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
o) The Amulet of Huathor (+1 to searching)
    It increases your intelligence and searching by 1.  It sustains your 
    intelligence and constitution.  It provides resistance to electricity, 
    fire, confusion, sound and nether.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 37 of
    Mordor.
p) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 1.  It cannot be harmed by fire.  
    It was given to you as a reward.
q) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
s) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Brown Thunderlord in the town of Bree .
t) a Golden Crown of Telepathy [0,+11]


  [Home Inventory - Lothlorien ]

a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold, poison and dark.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Dagger 'Belangil' (2d4) (+8,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 61 of
    Paths of the Dead.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Spectral Rapier of Aman (1d6) (+7,+13) [+4] (+1)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your wisdom by 1.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It drains life.  It has been blessed by the gods.  
    You found it lying on the ground on level 12 of Orc Cave.
e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It slows your metabolism.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Dark Sword 'Mormegil' (E:64304, L:27) (6d7) (+20,+6) [-20] (+3 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 3.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It is especially deadly against natural creatures.  It
    sustains your charisma.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to poison, chaos and 
    disenchantment.  It allows you to sense the presence of trolls and 
    giants.  It drains mana, life and experience.  It aggravates nearby
    creatures.  It carries an ancient foul curse.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 50 of Paths of the Dead.
g) The Sling of Thaldoron (x2) (+9,+14) (+4)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and charisma by 4.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 36 of Moria.
h) The Sling 'Teldorest' (x5) (+14,+18) (+3)
    It provides light (radius 1) forever.  It increases your strength and 
    charisma by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a War troll on level 46 of Mordor.
i) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 53 of Paths of the
    Dead.
j) The Long Bow of Helen (x5) (+11,+11) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, constitution and speed by 2.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
m) The Long Bow 'Mahal' (x3) (+14,+7) (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, constitution and charisma by 2.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
n) The Light Crossbow of Mahar (x6) (+8,+1) (+3 to speed)
    It increases your intelligence, dexterity, constitution, charisma and 
    speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 57 of Mordor.
o) The Light Crossbow 'Lornievas' (x3) (+6,+7) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, charisma and speed by 3.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 46 of Moria.
p) The Arrow of Erdan (1d4) (+18,+7)
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It is a great bane of undead.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Algroth Priest on level 52 of Paths of
    the Dead.
q) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) {@w1 !d!k!v!s!y}
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Bree .
    
r) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) 18 Seeker Arrows of Slay Undead (4d4) (+11,+11) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
t) 41 Seeker Arrows (4d4) (+8,+9) {90% off}
    
u) 23 Rounded Pebbles of Anillon (1d2) (+23,+13) {90% off}
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane of
    undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
v) 20 Rounded Pebbles of Laros (1d2) (+12,+5) {90% off}
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It strikes at demons with holy wrath.  It is
    a great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) 24 Iron Shots of Agorn (1d4) (+8,+7) {90% off}
    It does extra damage from electricity.  It is a great bane of dragons.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It is a great bane of demons.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 35 of Moria.



Posted on 27.4.2010 10:41

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On 27.4.2010 10:41 budswell wrote:
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