The Angband Ladder: Nicycle, Kobold Ranger by buzzkill

  [DaJAngband v1.2.1 Character Dump]

 Name   Nicycle                                  Self  RB  CB  EB   Best
 Sex    Male              Age        25   Str:     17  -1  +2  +0     18     17
 Race   Kobold            Height     38   INT:     17  -1  +2  +0     18
 Class  Ranger            Weight     74   Wis:     10  +0  +1  +0     11     10
 Title  Courser           Status      1   Dex:     16  +2  +1  +0  18/10     14
 HP     -12/141           Score    1301   CON:     11  +2  +1  +0     14
 SP     1/26                              Chr:     11  -2  +1  +1     11     10

 Level           18       Armor    [12,+20]     Saving Throw          48
 Cur Exp       4588       Fight    (+11,+5)     Fighting             151
 Max Exp       4588       Melee   (+16,+12)     Shooting             184
 Adv Exp       5076       Shoot    (+12,+4)     Throwing             166
 MaxDepth    Lev 21       Blows      1/turn     Disarming             78
    Day 3, 14:50:05       Shots      1/turn     Magic Device          46
 Gold          7149       Stealth         9     Alertness             44
 Burden   108.9 lbs       Energy       100%     Searching             38

 You are the runt of a litter of 4 pups. Your father was a shaman, and
 your mother was a cook. You have brown eyes, an olive green hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+......... ThrwM:.............
HLife:.............      :.............


  [Last Messages]

> The baby black dragon resists a lot.
> You hear a door burst open!
> A line of blue shimmering light appears.
> You failed to use the wand properly.
> The baby black dragon breathes acid.
> One of your arrows (1d4) (+0,+0) (n) was destroyed!
> The baby black dragon disappears! <2x>
> You have 14 charges remaining.
> You have no more Scrolls titled "perper ulo" of Phase Door {@r1} (f).
> The young black dragon disappears!
> You have 13 charges remaining.
> Your Iron-bound Rod of Light has recharged.
> You sense the presence of animals.
> The young black dragon breathes acid.
> You die.


  [Character Equipment]

a) a Wych Elm Staff of Haste Monsters of Slaying (1d5) (+5,+7) (13 charges)
     It slays orcs and giants.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 24.6 against orcs, 24.6
   against giants, and 14.2 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 25.
   
b) a sling (ML2) (+1,+4)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) an Agate Ring of Accuracy (+10)
     
   
d) a Bloodstone Ring of Free Action
     It grants you immunity to paralysis.  
   
e) a Marble Amulet of Alertness (+2)
     It increases your alertness by 10.  
   
f) a brass lantern (26:58:50)
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) hard studded leather (-1) [7,+7]
     
   
h) (nothing)
     
   
i) (nothing)
     
   
j) a hard leather cap of Beauty [2,+6] (+1)
   It increases your charisma by 1.    It sustains your charisma.  
   
k) (nothing)
     
   
l) a pair of hard leather boots [3,+5]
     
   


  [Character Equipment -- Quiver]

n) 8 arrows (1d4) (+0,+0)
     
   
o) 21 rounded pebbles (1d2) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 9.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 24.
   
p) 9 iron shots (1d4) (+0,+0)
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 11.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 23.
   


  [Character Inventory]

a) a Book of Nature Magic [Call of the Wild] {@p1@b1@G1}
     
   
b) 2 Books of Nature Magic [Communion with Nature] {@p2@b2@G2}
     
   
c) 6 White Potions of Speed {@q7}
     
   
d) 2 Clotted Red Potions of Resist Cold
     
   
e) 6 Viscous Pink Potions of Cure Serious Wounds {@q2}
     
   
f) 8 Scrolls titled "si cub ius co" of Teleport Level {@r7 !*}
     
   
g) 2 Scrolls titled "ub plium am" of Word of Recall {@r3}
     
   
h) a Scroll titled "colecio lea" of Deep Descent {@r7 !*}
     
   
i) an Iron-bound Rod of Light {!! @z1}
     
   
j) 2 Cyclops Eye Wands of Teleport Other (13 charges)
     
   
k) a Harpy Feather Wand of Stone to Mud (5 charges)
     
   
l) 2 Druj Bone Wands of Confuse Monster (11 charges)
     
   
m) a Blackthorn Staff of Mapping (1d5) (+4,+6) (7 charges)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 13.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 26.
   
n) a Chrysoprase Ring of Resist Fire
     It provides resistance to fire.  It cannot be harmed by fire.  
   
o) a Crystal Amulet of Resist Lightning
     It provides resistance to electricity.  It cannot be harmed by 
   lightning.  
   
p) a set of leather gloves [1,-3] {cursed}
     It is cursed.  
   
q) a pair of hard leather boots [3,-2] {cursed}
     It is cursed.  
   
r) a sabre of Slay Demon (1d7) (+6,+6)
     It slays demons.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 26.6 against demons, and 14.2
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 24.
   
s) a spear (Blessed) (1d6) (+6,+5) (+3)
   It increases your wisdom by 3.    It is blessed by the gods, 
   provides damage reduction against monster breath, is better for
   throwing than most melee weapons, and is good and hates evil.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 12.7.  This weapon can be
   thrown for an average damage of 10.2.  Your chance of scoring a
   critical hit with this weapon is 1 in 24 (less when thrown).
   
t) a flail (1d13) (+5,+2)
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 15.7.  Your chance of scoring
   a critical hit with this weapon is 1 in 15.
   
u) a long bow (ML3) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625
   Examine ammo to see average damage.
   


  [Home Inventory]

a) 2 Books of Nature Magic [Call of the Wild] {@p1@b1@G1}
     
   
b) 6 Misty Potions of Cure Light Wounds
     
   
c) 2 Purple Speckled Potions of Cure Critical Wounds {@q1}
     
   
d) a Cyclops Eye Wand of Teleport Other (9 charges)
     
   
e) a Gnarled Staff of Identify (1d5) (+0,+0) (8 charges) {@u1}
     
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 7.2.  Your chance of scoring
   a critical hit with this weapon is 1 in 32.
   
f) 2 Obsidian Amulets of Resist Acid
     It provides resistance to acid.  It cannot be harmed by acid.  
   
g) a hand crossbow (ML2) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   


Nicycle the Kobold Ranger
Began the quest to kill Morgoth on 03/20/2010 at 06:17 PM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 06:59:26 |     3 |  5  | Reached level 5
| 1, 13:41:35 |     4 |  7  | Killed Wolf, Farmer Maggot's dog
| 1, 21:43:52 |     2 |  7  | Killed Grip, Farmer Maggot's dog
| 2, 04:04:42 |     6 |  9  | Killed Lotho Sackville-Baggins
| 2, 04:04:42 |     6 | 10  | Reached level 10
| 2, 20:24:03 |  Town | 14  | Killed Harry Goatleaf
| 2, 20:25:34 |  Town | 14  | Killed Bill Ferny, agent of Saruman
| 2, 21:39:02 |    12 | 14  | Killed Golfimbul, the Hill Orc Chief
| 2, 21:39:23 |    12 | 15  | Reached level 15
| 3, 06:41:34 |    18 | 16  | Killed Ulfast, Son of Ulfang
| 3, 08:50:21 |    18 | 17  | Killed Fang, Farmer Maggot's dog
| 3, 10:32:17 |    19 | 17  | Killed Mughash the Kobold Lord
| 3, 13:46:00 |    20 | 18  | Killed Lugdush the Uruk
============================================================
| 3, 14:50:05 |    21 | 18  | Killed by a young black dragon.
| 3, 14:50:05 |    21 | 18  | Killed on 04/25/2010 at 09:23 PM.
============================================================
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.4.2010 05:53
Last updated on 26.4.2010 03:26

Download this dump

7. on the Competition No.86 Ladder (of 7)

Comments

Jump to latest

On 17.4.2010 05:57 buzzkill wrote:
CL5 DL3. I almost feel silly posting this nest to the CL41 winner. I forgot about DaJ's early difficulty and thus have almost died a handful of times and wasted my WoR already.

On 18.4.2010 05:21 buzzkill wrote:
CL7. After realizing I was low on torches, I made a rush for the exit. I nearly died twice more along the way (Wolf and a pack of rogues) and escaped with only 14 minutes of light left.

On 18.4.2010 06:39 will_asher wrote:
The early difficulty might not be so bad if you used the now-useful charm wands (confuse, sleep, etc. Even polymorph is more effective and less risky than in V.)
PS: I think Nick's going to restart the competition with the bugfix update.

On 18.4.2010 17:30 buzzkill wrote:
CL10. Headed down again. Survival is proving a little easier this time around.

On 26.4.2010 00:35 buzzkill wrote:
Day 3, 9:55 CL17 DL19. My equipment sucks, big time. Trudging downward still.

On 26.4.2010 03:29 buzzkill wrote:
Pressed my luck trying to stick around on a {superb} level. An artifact would have helped a lot, instead I got an acid ball. I think that I'll wait for a bug fix version before trying again.

On 28.4.2010 01:38 will_asher wrote:
Give me details about the bugs you find and that'll make it a lot easier to fix them

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