The Angband Ladder: Tarim, Dunadan Ranger by buzzkill
[DaJAngband v1.0.99 8/27/09 update Character Dump] Name Tarim Self RB CB EB Best Sex Female Age 48 STR: 15 +1 +2 +0 18 Race Dunadan Height 66 INT: 14 +2 +2 +0 18 Class Ranger Weight 174 WIS: 14 +2 +1 +0 17 Title Scout Status 12 DEX: 12 +2 +1 +1 16 HP -3/96 Maximize Y CON: 13 +3 +1 +0 17 SP 2/12 CHR: 11 +2 +1 +0 14 Level 12 Armor [6,+11] Saving Throw 48 Cur Exp 1562 Fight (+4,+4) Fighting 129 Max Exp 1562 Melee (+8,+9) Shooting 136 Adv Exp 1717 Shoot (+4,+0) Throwing 112 MaxDepth Lev 9 Blows 1/turn Disarming 63 Turns 63927 Shots 1/turn Magic Device 41 Gold 1138 Stealth 7 Alertness 39 Burden 84.0 lbs Energy 100% Searching 26 You are the illegitimate and unacknowledged child of a Yeoman. You are a credit to the family. You have brown eyes, wavy auburn hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:............. Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:............. Alert:...+......... PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. :............. [Last Messages] > You miss the hill orc. > The hill orc fires an arrow. > You hear a monster nearby but out of sight. > You hit the hill orc. > The hill orc hits you. > The hill orc fires an arrow. > You miss the hill orc. > The hill orc hits you. > You hit the hill orc. > You have slain the hill orc. > You feel something roll beneath your feet. > You have a Scroll titled "pessita oc" (k). > You failed to use the wand properly. > The Great Goblin hits you. <4x> > You die. [Character Equipment] a) a trident of *Slay Orc* (1d8) (+4,+5) (+1) It increases your dexterity by 1. It slays orcs. It sustains your dexterity. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 30.5 against orcs, and 13.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 32. b) a short bow (ML2) (+0,+0) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) (nothing) d) a Jacinth Ring of Alertness (+1) It increases your alertness by 5. e) (nothing) f) a wooden torch (2906 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. g) a filthy rag [1,+2] h) a cloak [1,+0] i) (nothing) j) a hard leather cap [2,+0] k) a set of leather gloves [1,+6] l) a pair of leather sandals [1,+0] [Character Equipment -- Quiver] n) 39 arrows (1d4) (+0,+0) Fired from your current missile launcher, this missile will inflict an average damage of 4.3. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 35. [Character Inventory] a) 2 Books of Nature Magic [Call of the Wild] {@m1} b) a Book of Nature Magic [Communion with Nature] {@m2} c) 5 rations of food d) 5 Purple Speckled Potions of Cure Serious Wounds e) a Scroll titled "lacutor revo" of Phase Door f) 3 Scrolls titled "que acto" of Word of Recall g) 6 Scrolls titled "co etsideo" of Magic Mapping h) 7 Scrolls titled "cardue utic" of Object and Treasure Detection i) 3 Scrolls titled "letero" of Blessing j) a Scroll titled "ficquam suptus" of Trap Detection k) a Scroll titled "pessita oc" of Satisfy Hunger l) a Brass-Bound Rod of Trap Location m) a Hydra Tongue Wand of Teleport Other (5 charges) n) 2 Fairy Dust Wands of Light (2 charges) o) a Pegasus Tail Wand of Slow Monster (1 charge) p) a Phoenix Spices Wand of Confuse Monster (1 charge) q) a Cedar Staff of Identify (1d5) (+0,+0) (8 charges) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6. Your chance of scoring a critical hit with this weapon is 1 in 46. r) a Mahogany Staff of Light (1d5) (-4,-5) (12 charges) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 1. Your chance of scoring a critical hit with this weapon is 1 in 57. s) a Jet Ring of Slow Digestion It slows your metabolism. t) 2 wooden torches (3000 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. u) a small leather shield [2,+0] v) a hard leather cap [2,+0] [Home Inventory] a) a dagger (1d4) (-3,-3) {cursed} It is cursed. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 0.1. Your chance of scoring a critical hit with this weapon is 1 in 83. b) 2 long daggers (1d5) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 5. Your chance of scoring a critical hit with this weapon is 1 in 52. c) 2 throwing daggers (1d4) (+0,+0) It is balanced for throwing and can't be used for melee. This weapon can be thrown for an average damage of 3.7. Your chance of scoring a critical hit when throwing this weapon is 1 in 32. d) a spear (1d6) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6.5. Your chance of scoring a critical hit with this weapon is 1 in 45. e) a spear (1d6) (+4,+3) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 9.5. Your chance of scoring a critical hit with this weapon is 1 in 38. f) a walking stick (1d2) (+0,+0) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 4.1. Your chance of scoring a critical hit with this weapon is 1 in 49. g) a war hammer (3d3) (+5,+1) With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 11.8. Your chance of scoring a critical hit with this weapon is 1 in 24. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : yes (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 10.12.2009 14:54
17822. on the Ladder (of 19090)
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