The Angband Ladder: Tarim, Dunadan Ranger by buzzkill

  [DaJAngband v1.0.99 8/27/09 update Character Dump]

 Name   Tarim                                    Self  RB  CB  EB   Best
 Sex    Female            Age        48   STR:     15  +1  +2  +0     18
 Race   Dunadan           Height     66   INT:     14  +2  +2  +0     18
 Class  Ranger            Weight    174   WIS:     14  +2  +1  +0     17
 Title  Scout             Status     12   DEX:     12  +2  +1  +1     16
 HP     -3/96             Maximize    Y   CON:     13  +3  +1  +0     17
 SP     2/12                              CHR:     11  +2  +1  +0     14

 Level           12       Armor     [6,+11]     Saving Throw          48
 Cur Exp       1562       Fight     (+4,+4)     Fighting             129
 Max Exp       1562       Melee     (+8,+9)     Shooting             136
 Adv Exp       1717       Shoot     (+4,+0)     Throwing             112
 MaxDepth     Lev 9       Blows      1/turn     Disarming             63
 Turns        63927       Shots      1/turn     Magic Device          41
 Gold          1138       Stealth         7     Alertness             39
 Burden    84.0 lbs       Energy       100%     Searching             26

 You are the illegitimate and unacknowledged child of a Yeoman.  You
 are a credit to the family.  You have brown eyes, wavy auburn hair,
 and a fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Alert:...+.........
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:............. Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:.............      :.............


  [Last Messages]

> You miss the hill orc.
> The hill orc fires an arrow.
> You hear a monster nearby but out of sight.
> You hit the hill orc.
> The hill orc hits you.
> The hill orc fires an arrow.
> You miss the hill orc.
> The hill orc hits you.
> You hit the hill orc.
> You have slain the hill orc.
> You feel something roll beneath your feet.
> You have a Scroll titled "pessita oc" (k).
> You failed to use the wand properly.
> The Great Goblin hits you. <4x>
> You die.


  [Character Equipment]

a) a trident of *Slay Orc* (1d8) (+4,+5) (+1)
   It increases your dexterity by 1.  It slays orcs.  It sustains your 
   dexterity.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 30.5 against orcs, and 13.5
   against other monsters.  Your chance of scoring a critical hit with
   this weapon is 1 in 32.
   
b) a short bow (ML2) (+0,+0)
   
   
   A launcher with an multiplier level (ML) of 2 actually multiplies
   damage by x1.75
   Examine ammo to see average damage.
   
c) (nothing)
   
   
d) a Jacinth Ring of Alertness (+1)
    It increases your alertness by 5.  
   
e) (nothing)
   
   
f) a wooden torch (2906 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
g) a filthy rag [1,+2]
   
   
h) a cloak [1,+0]
   
   
i) (nothing)
   
   
j) a hard leather cap [2,+0]
   
   
k) a set of leather gloves [1,+6]
   
   
l) a pair of leather sandals [1,+0]
   
   


  [Character Equipment -- Quiver]

n) 39 arrows (1d4) (+0,+0)
   
   
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 4.3.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 35.
   


  [Character Inventory]

a) 2 Books of Nature Magic [Call of the Wild] {@m1}
   
   
b) a Book of Nature Magic [Communion with Nature] {@m2}
   
   
c) 5 rations of food
   
   
d) 5 Purple Speckled Potions of Cure Serious Wounds
   
   
e) a Scroll titled "lacutor revo" of Phase Door
   
   
f) 3 Scrolls titled "que acto" of Word of Recall
   
   
g) 6 Scrolls titled "co etsideo" of Magic Mapping
   
   
h) 7 Scrolls titled "cardue utic" of Object and Treasure Detection
   
   
i) 3 Scrolls titled "letero" of Blessing
   
   
j) a Scroll titled "ficquam suptus" of Trap Detection
   
   
k) a Scroll titled "pessita oc" of Satisfy Hunger
   
   
l) a Brass-Bound Rod of Trap Location
   
   
m) a Hydra Tongue Wand of Teleport Other (5 charges)
   
   
n) 2 Fairy Dust Wands of Light (2 charges)
   
   
o) a Pegasus Tail Wand of Slow Monster (1 charge)
   
   
p) a Phoenix Spices Wand of Confuse Monster (1 charge)
   
   
q) a Cedar Staff of Identify (1d5) (+0,+0) (8 charges)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 6.  Your chance of scoring a
   critical hit with this weapon is 1 in 46.
   
r) a Mahogany Staff of Light (1d5) (-4,-5) (12 charges) {cursed}
   It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 1.  Your chance of scoring a
   critical hit with this weapon is 1 in 57.
   
s) a Jet Ring of Slow Digestion
   It slows your metabolism.  
   
t) 2 wooden torches (3000 turns)
   It usually provides light of radius 2, though this is reduced when
   running of out fuel.  
   
u) a small leather shield [2,+0]
   
   
v) a hard leather cap [2,+0]
   
   


  [Home Inventory]

a) a dagger (1d4) (-3,-3) {cursed}
   It is cursed.  
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 0.1.  Your chance of scoring
   a critical hit with this weapon is 1 in 83.
   
b) 2 long daggers (1d5) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 5.  Your chance of scoring a
   critical hit with this weapon is 1 in 52.
   
c) 2 throwing daggers (1d4) (+0,+0)
   It is balanced for throwing and can't be used for melee.  
   
   
   This weapon can be thrown for an average damage of 3.7.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 32.
   
d) a spear (1d6) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 6.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 45.
   
e) a spear (1d6) (+4,+3)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 9.5.  Your chance of scoring
   a critical hit with this weapon is 1 in 38.
   
f) a walking stick (1d2) (+0,+0)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 4.1.  Your chance of scoring
   a critical hit with this weapon is 1 in 49.
   
g) a war hammer (3d3) (+5,+1)
   
   
   With this weapon, you would currently get 1 blow per round.
   Each blow will do an average damage of 11.8.  Your chance of scoring
   a critical hit with this weapon is 1 in 24.
   


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.12.2009 14:54
Last updated on 12.12.2009 03:18

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Comments

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On 10.12.2009 15:02 buzzkill wrote:
CL8 DL7 27929 turns. Survived this far pseudo-ironman style, and that will continue until I find a WoR. The {special} trident helps, but relying heavily on archery, of course. Let's hope I don't run out of arrows.

On 11.12.2009 02:36 buzzkill wrote:
CL10 DL8 49122. According to plan, found WoR, restocked and recalled. No restore STR in town. Need better equip to go much deeper. The wand of TO is from the BM (way to cheap, esp for BM prices, should be 10x as much).

On 12.12.2009 03:23 buzzkill wrote:
Stupid death. Ended up facing the Great Goblin just after a long battle versus a horde of hill/cave orcs, with only 12 HP left. I opted for the TO (7% fail, Doh!) rather than the phase door, due to several nearby enemies, or CSW, which I didn't think would heal me enough to buy me a turn. I could have simply run to the stairs, just 30' away, but I hadn't the chance to pick up most of the orcs loot yet.

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