The Angband Ladder: Afirat, Petty-Dwarf Demonologist by <greg@wooledge.org>
[ToME 2.3.1 Character Sheet]
Name : Afirat Age 41 STR! 18/***
Sex : Neuter Height 49 INT! 18/90
Race : Petty-Dwarf Weight 84 WIS! 18/120
Class : Demonologist Social Class 95 DEX! 18/***
Body : Player CON! 18/***
God : Melkor Bauglir CHR! 18/130
+ To Melee Hit 105 Level 50 Max Hit Points 820
+ To Melee Damage 82 Experience 16339583 Cur Hit Points 738
+ To Ranged Hit 62 Max Exp 16339583 Max SP (Mana) 548
+ To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 119
AC 25+117 Gold 12278507 Piety 300000
(Miscellaneous Abilities)
Fighting : Legendary[45]Perception : Fair Blows/Round: 19
Bows/Throw : Legendary[7] Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 133d6+1558
Stealth : Very Good Magic Device: Superb Infra-Vision: 80 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of Mim, Betrayer of Turin.
You are a credit to the family. You have dark brown eyes,
straight black hair, a three foot beard, and a dark
complexion.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 32 (1600')
Mordor: Level 65 (3250')
Angband: Level 104 (5200')
Barrow-Downs: Level 8 (400')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
The Old Forest: Level 24 (1200')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 34 (1700')
Your body was a Player.
You have defeated 20221 enemies.
You fell under the evil influence of the One Ring and decided to wear it.
You abandoned Gondolin when it most needed you, thus causing its destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved 53 princesses.
You became a new force of darkness and enslaved all free people.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 27th Quelle of the 2890th year of the third age.
Your adventure lasted 41 days.
Your Attributes:
You are dead, killed by Ripe Old Age in the town of Bree.
You can cause mold to grow near you.
You can detect hidden doors and traps.
You can destroy walls.
You can wreck the world around you.
The Blood of Life flows through your veins.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
You have ESP.
You are extremely unlucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon burns your foes.
Your weapon poisons your foes.
Your weapon strikes at evil with extra force.
Your weapon strikes at demons with holy wrath.
Skills (points left: 0)
- Combat 18.403 [0.750]
- Weaponmastery 25.743 [0.750]
. Sword-mastery 50.000 [0.600]
. Archery 10.000 [0.400]
- Sneakiness 02.500 [1.800]
. Stealth 01.000 [0.400]
. Disarming 02.300 [1.800]
- Magic 37.126 [0.700]
. Magic-Device 17.600 [1.150]
. Conveyance 01.000 [0.300]
. Divination 15.200 [0.500]
. Udun 04.000 [0.400]
. Demonology 50.000 [1.000]
- Spirituality 10.920 [0.700]
. Prayer 23.000 [0.500]
- Monster-lore 00.000 [0.500]
. Symbiosis 01.000 [0.300]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Perfect casting
* Spread blows
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+9,+11) (-20) {cursed}
It
provides light (radius 1) forever. It decreases your luck by 20. It
does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It is heavily cursed. It can re-curse itself. It can resist
being shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelatinous cube on level 18 of Mirkwood.
d) a Sling of Extra Might (x5) (+16,+10) {cursed}
It provides resistance to chaos. It fires missiles with extra might.
It is cursed.
You found it in the remains of an Ogre on level 97 of Angband.
e) The Ring of Baramog (+8) {cursed}
It
increases your dexterity, speed, attack speed and ability to score
critical hits by 8. It sustains your intelligence. It provides
resistance to acid, light, dark, confusion and nexus. It is cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 87 of Angband.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
It can be activated for powerful things if it is being worn. It grants
you the power of change the world if it is being worn. It increases
your strength, intelligence, wisdom, dexterity, constitution, charisma
, speed and spell power by 5. It increases your mana capacity by 100%
. It makes you invisible. It sustains your strength, intelligence,
wisdom, dexterity, constitution and charisma. It provides immunity to
acid, electricity, fire and cold. It provides immunity to paralysis.
It provides resistance to poison, blindness, nether and disenchantment
. It allows you to see invisible monsters. It gives telepathic
powers. It speeds your regenerative powers. It drains mana, life and
experience. It is permanently cursed. It cannot be dropped while
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
k) The Necklace 'Nauglamir' (+3) {cursed}
It provides light (radius 3) forever. It
increases your strength, dexterity, constitution, infravision and
speed by 3. It provides immunity to paralysis. It makes you
completely fearless. It allows you to see invisible monsters. It
speeds your regenerative powers. It is cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 101 of
Angband.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is
being worn. It provides light (radius 3) forever. It increases your
speed and luck by 3. It provides resistance to life draining, light,
dark and chaos. It allows you to see invisible monsters. It allows
you to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 70 of Dol Guldur.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It
increases your dexterity and speed by 3. It provides resistance to
acid, dark and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak of Arthim [1,+11] (+2 to stealth)
It increases your
stealth by 2. It sustains your strength and dexterity. It provides
immunity to acid and electricity. It provides immunity to paralysis.
It provides resistance to electricity and confusion. It produces an
electric sheath. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 37 of The Land Of Rhun.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It
increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to blindness, sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 97 of Angband.
s) a Demonhorn of Seeing [2,+10] (+5 to searching)
It provides light (radius 2) forever. It
increases your searching by 5. It provides resistance to blindness.
It allows you to see invisible monsters.
You bought it from the Library.
u) The Set of Cesti 'Eliach' [5,+17]
It provides immunity to paralysis. It
provides resistance to life draining, poison, nether and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Barbazu on level 81 of Angband.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It
increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
z) a Death mold (1763 hp)
{) 10 Iron Shots of Inantanor (1d4) (+14,+7) {15 a,c,de,UN,ev}
It does extra damage from
acid and frost. It strikes at demons with holy wrath. It is a great
bane of undead. It fights against evil with holy fury. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
|) a Magical Gnomish Shovel (+2)
It grants you the power of stone to mud if it is
being worn. It increases your ability to tunnel by 2.
You found it lying in a vault on level 29 of The Sandworm lair.
[Character Inventory]
a) a Fireproof Tome of Translocation
It
cannot be harmed by fire.
You found it in the remains of Saruman of Many Colours on level 61 of
Mordor.
b) a Fireproof Tome of Knowledge
It cannot be harmed by fire.
You bought it from the Black Market.
c) The Gem of Wisdom {geno !*}
It can be activated for genocide
every 500 turns.
You found it in the remains of a Death quasit on level 86 of Angband.
d) The Tome of Elven Household Magic {mass geno !*}
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Hezrou on level 81 of Angband.
e) a Parchment titled ``Magic for the Layman'' {sat hunger}
It can
be activated for satisfy hunger every 100 turns.
You found it in the remains of a Barbazu on level 81 of Angband.
f) The Hand of Vecna (charging) {destruction !*}
It can
be activated for Destruction every 100 turns.
You found it in the remains of a Hill giant Priest on level 47 of Mordor.
g) a Parchment titled ''Immortality For Dummies'' {heal 700}
It can be activated for heal 700 hit points every 100 turns.
You found it in the remains of an Old Sorcerer on level 47 of Mordor.
h) 5 Potions of Healing {!*}
i) 7 Potions of *Healing* {!*}
j) 5 Potions of Life {!*}
k) 9 Potions of Restore Mana {!*}
l) 38 Scrolls of Teleportation
m) 8 Scrolls of *Identify* {!*}
n) an Iron Rod of the Istari of Disarming (100/100) {@z8}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying on the ground on level 30 of The Sandworm lair.
o) a Moonstone Rod of the Istari of Restoration (150/150) {@z2}
It
can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it lying on the ground on level 81 of Angband.
p) a Silver Rod of the Istari of Healing (200/200) {@z1}
It can hold
more mana. It can cast spells for a lesser mana cost. It can cast
spells faster. It regenerates its mana faster.
It was given to you as a reward.
q) a Silver Rod of the Istari of Nothing (200/200)
It can hold more mana. It can cast
spells for a lesser mana cost. It can cast spells faster. It
regenerates its mana faster.
You found it in the remains of an Archlich on level 101 of Angband.
r) a Silver Rod of the Istari of Nothing (200/200)
s) a Silver Rod of Simplicity of Recall (100/100) {!*}
You found it lying in a vault on level 24 of The Sandworm lair.
t) a Golden Rod of Illumination (125/125) {@z9}
u) an Adamantite Rod of Speed (61/200) {@z0}
v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It
provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 104 of
Angband.
w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can be activated for alter
reality every 100 turns if it is being worn. It can cause earthquakes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It is a great bane of demons.
It is a great bane of undead. It fights against evil with holy fury.
It is especially deadly against natural creatures. It provides
resistance to acid, electricity, fire and cold. It allows you to see
invisible monsters. It gives telepathic powers. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
[Home Inventory - Bree ]
a) 5 Sprigs of Athelas {!*}
b) The Wand of Digging of Thrain (18 charges)
c) The Ring of Power of Ji Indur Dawndeath (+3 to speed)
It increases your strength,
speed and ability to score critical hits by 3. It makes you
invisible. It sustains your wisdom and dexterity. It provides
resistance to blindness and nexus. It allows you to levitate. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 70 of Dol
Guldur.
d) The Ring of Power of Ji Indur Dawndeath (+3 attacks)
It increases your charisma, attack speed and ability to score
critical hits by 3. It makes you invisible. It provides resistance
to light, shards and nether. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 85 of Angband.
e) The Ring of Power of Uvatha the Horseman (+2)
It increases your constitution and charisma by 2. It makes you
invisible. It sustains your intelligence and dexterity. It provides
resistance to electricity, fire, blindness and chaos. It allows you
to see invisible monsters. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Nenna (+3 to searching)
It increases your searching and infravision by 3. It sustains your
constitution. It provides resistance to cold, dark, shards and
disenchantment. It allows you to levitate. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient white dragon on level 67 of
Angband.
g) The Ring of Tuman (+1 attack)
It increases your attack speed by 1. It sustains your
strength, intelligence and wisdom. It provides resistance to cold,
poison, light and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ancient red dragon on level 87 of
Angband.
h) The Ring of Ekkas [+14] (+5)
It can be activated for ball of cold and resist cold every
50+d50 turns if it is being worn. It increases your intelligence,
wisdom and dexterity by 5. It sustains your wisdom. It provides
resistance to cold, poison and shards. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
i) The Ring of Durin (+2)
It grants you the power of midas
touch if it is being worn. It increases your strength, constitution
and charisma by 2. It sustains your strength, constitution and
charisma. It provides resistance to life draining, acid, cold, dark,
nether and chaos. It allows you to sense the presence of evil beings.
It drains experience. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
j) The Amulet called 'Neil' (+2)
It increases your wisdom and dexterity by 2. It
sustains your dexterity, constitution and charisma. It provides
resistance to cold and chaos. It slows your metabolism. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
k) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5)
every 300+d300 turns if it is being worn. It increases your
intelligence, wisdom, charisma, searching and infravision by 3. It
provides immunity to paralysis. It provides resistance to acid,
electricity and cold. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Azriel, Angel of Death on level 67 of
Angband.
l) a Dwarven Lantern of the Magi (+2)
It grants you the power of magic map if it is being worn. It
provides light (radius 2) forever. It increases your intelligence,
wisdom and charisma by 2. It cannot be harmed by fire.
It was given to you as a reward.
m) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
n) The Palantir of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 86 of Angband.
o) The Metal Scale Mail of Uiredh (-2 to accuracy) [13,+10]
It
sustains your wisdom. It provides resistance to life draining, poison
, confusion and sound. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 61 of Mordor.
p) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the
power of berserk if it is being worn. It increases your strength,
dexterity and constitution by 3. It sustains your strength, dexterity
and constitution. It makes you completely fearless. It provides
resistance to acid, cold, dark and nexus. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
q) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if
it is being worn. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Khamul, the Black Easterling on level 87 of
Angband.
r) a Long Bow of Extra Might (x5) (+12,+16)
It provides resistance to poison. It fires missiles with
extra might.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
s) a Heavy Crossbow of Extra Might (x7) (+13,+12)
It provides resistance to poison. It fires missiles with extra might.
You found it in the remains of a Cave troll on level 69 of Dol Guldur.
t) 23 Seeker Bolts of Acid (4d5) (+11,+10)
It does extra damage from acid. It cannot be harmed by acid.
You found it in the remains of a Great Wyrm of Thunder on level 67 of
Angband.
u) 30 Seeker Arrows of Slay Evil (4d4) (+15,+12) {90% off}
It fights against evil with holy fury.
You made it yourself.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire
and frost. It poisons your foes. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Uruk Archer on level 21 of Orc Cave.
w) 28 Iron Shots of Loron (1d4) (+9,+11) {28 a,DR,ev}
It does extra damage from acid. It is a great bane of dragons. It
fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
[Home Inventory - Gondolin ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It
decreases your charisma by 5. It allows you to see invisible
monsters. It allows you to sense the presence of demons. It slows
your metabolism. It speeds your regenerative powers. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 56 of Mordor.
b) a Silver Rod of Quickness of Nothing (100/100)
c) a Silver Rod of Cheapness of Nothing (100/100)
d) a Golden Rod of Capacity of Nothing (250/250)
e) 2 Rod Tips of Perception (20 Mana to cast)
f) a Staff of Healing[3|29] (3 charges)
g) a Ring of Damage (+18)
h) a Ring of Nether Resistance
It provides
resistance to life draining and nether.
You found it in the remains of an Ancient multi-hued dragon on level 41 of
Mordor.
i) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 +
d25) every 225+d225 turns if it is being worn. It increases your
constitution by 2. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 61 of Mordor.
j) an Amulet of Trickery (+3)
It increases your
dexterity, stealth, infravision and speed by 3. It sustains your
dexterity. It provides resistance to poison and nexus.
You bought it from the Rare Jewelry Shop.
k) The Phial of Galadriel (+4)
It can be activated for light
area (dam 2d15) every 10+d10 turns if it is being worn. It provides
light (radius 3) forever. It increases your searching and luck by 4.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Lugdush, the Uruk on level 24 of The Old
Forest.
l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to
tunnel by 5. It provides resistance to acid, electricity, fire and
poison. It allows you to sense the presence of animals. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
m) an Elven Soft Studded Leather of Resist Lightning [5,+9] (+1 to stealth)
It increases your stealth by 1. It provides resistance
to acid, electricity, fire, cold, poison and chaos. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
n) The Thunderlord Coat of Arsilmint [9,+4]
It provides immunity to acid and fire.
It makes you completely fearless. It provides resistance to life
draining, electricity, fire, cold and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Icky Queen on level 23 of Mirkwood.
o) an Elven Thunderlord Coat [9,+16] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
p) The Cloak 'Gorie' [1,+4] (+1 to stealth)
It increases your stealth by 1. It provides immunity to fire. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, confusion, nether and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
q) an Elven Cloak of Stealth [4,+9] (+7 to stealth)
r) The Small Metal Shield of Gaste [3,+7]
It sustains
your wisdom and charisma. It provides immunity to acid. It provides
resistance to cold, light and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 24 of The Sandworm lair.
s) The Dagger of Elendol (1d4) (+9,+10) (+1 to speed)
It
increases your constitution and speed by 1. It does extra damage from
electricity. It drains life from your foes. It is very sharp and can
make your foes bleed. It strikes at demons with holy wrath. It is a
great bane of undead. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 60 of Mordor.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It
increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) The Scimitar 'Ekkainim' (2d5) (+0,+1) (+2 attacks)
It provides light
(radius 1) forever. It increases your attack speed by 2. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
is a great bane of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser titan on level 57 of Mordor.
v) The Glaive 'Utumar' (2d6) (+15,+8) (+4)
It
can be wielded two-handed. It increases your intelligence and wisdom
by 4. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It is a great
bane of demons. It is a great bane of undead. It has been blessed by
the gods. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 54 of Mordor.
w) a Mage Staff of Wizardry (1d4) (-10,+1)(80%) (+4)
[Home Inventory - Minas Anor ]
a) a Demonshield of Resist Lightning [5,+12]
It provides
resistance to electricity. It speeds your regenerative powers. It
cannot be harmed by electricity.
You bought it from the Library.
b) a Fireproof Unholy Tome of the Hellflame
It cannot be harmed by fire.
You found it lying in a vault on level 24 of The Sandworm lair.
c) The Ring of Ninglin (+4)
It
increases your strength, intelligence and stealth by 4. It sustains
your dexterity. It provides resistance to acid and sound. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfang the Black on level 40 of The Land Of
Rhun.
d) an Indestructible Ring of Slaying (+14,+11)
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Jewelry Shop.
e) an Indestructible Ring of Speed (+11)
It increases your speed by 11. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Ring of Barahir (+1)
It can be activated
for dispel small life every 55+d55 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth and searching by 1. It provides resistance to
poison and dark. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord in the town of Bree .
g) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archlich on level 70 of Dol Guldur.
h) The Amulet 'Tinume' (+4)
It increases your dexterity and constitution by 4. It sustains your
constitution and charisma. It makes you completely fearless. It
provides resistance to electricity and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 41 of
Mordor.
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth)
It can be activated for breathe lightning (100) every 90+d90
turns if it is being worn. It increases your stealth by 3. It
provides resistance to acid, electricity, fire, cold, poison and sound
. It allows you to fly. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and
charisma by 2. It provides resistance to acid, electricity, fire,
cold, shards, nexus and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
k) The Leather Jacket 'Tumlon' (-1 to accuracy) [12,+5]
It sustains your wisdom and dexterity.
It provides resistance to poison, light, nether and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 29 of The Sandworm lair.
l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
It
increases your intelligence, constitution and charisma by 5. It
sustains your intelligence, constitution and charisma. It provides
immunity to cold. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to acid, electricity,
cold, blindness, confusion and nexus. It allows you to sense the
presence of thunderlords. It reflects bolts and arrows. It produces
a fiery sheath. It drains mana. It aggravates nearby creatures. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hezrou on level 81 of Angband.
m) The Cloak of Thingol [1,+18] (+3)
It can
be activated for recharging every 70 turns if it is being worn. It
increases your dexterity and charisma by 3. It provides immunity to
paralysis. It provides resistance to acid, fire and cold. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 24 of The Sandworm lair.
n) The Shadow Cloak of Luthien [6,+20] (+2) (charging)
It can
be activated for restore life levels every 450 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
, wisdom, charisma, stealth, speed and luck by 2. It makes you
invisible. It provides resistance to acid, fire, cold and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Mumak Hide of Air [1,+7]
It allows you to
breathe without air.
You found it lying in a vault on level 47 of Mordor.
p) The Small Metal Shield of Natul [3,+8]
It sustains your
constitution. It provides immunity to electricity and fire. It
provides immunity to paralysis. It provides resistance to light and
dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 47 of Mordor.
q) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Death drake on level 45 of Mordor.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
It
increases your intelligence and wisdom by 2. It provides resistance
to blindness and confusion. It allows you to sense the presence of
orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 97 of Angband.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every
400 turns if it is being worn. It provides light (radius 1) forever.
It increases your strength, dexterity and luck by 4. It does extra
damage from fire. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
t) The Spear of Orome (4d6) (+15,+15) (+4)
It can be activated for stone to mud every 5 turns if it is
being worn. It increases your intelligence, wisdom, searching,
infravision, ability to tunnel and speed by 4. It does extra damage
from fire. It is especially deadly against dragons. It is especially
deadly against giants. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It makes you completely fearless. It provides resistance to
life draining, fire and light. It allows you to levitate. It allows
you to see invisible monsters. It allows you to sense the presence of
giants. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level 62 of
Mordor.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons
your foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 45 of Mordor.
v) a Sling of Extra Shots (x2) (+11,+15)
w) 22 Arrows of Acid (1d4) (+11,+13)
x) a Mage Staff of Wizardry (1d4) (-25,-3)(80%) (+4)
It
can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 4. It increases your mana capacity by
80%.
You found it in the remains of Saruman of Many Colours on level 61 of
Mordor.
[Home Inventory - Lothlorien ]
a) The Crumpled Scroll of Mass Resurrection {!*!*}
b) a Golden Rod of Charging of Detection (79/125) {@z0}
c) The Ring of Power of Khamul, the Black Easterling (+4)
It increases your intelligence by 4. It makes you invisible.
It provides resistance to poison, confusion, shards and nether. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Khamul, the Black Easterling on level 102
of Angband.
d) The Ring of Varaxarch (+4)
It increases your strength and dexterity by 4. It makes
you invisible. It sustains your strength and wisdom. It provides
resistance to poison, light and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Master thief on level 59 of Dol Guldur.
e) The Ring of Feang (+2)
It increases your intelligence, wisdom, dexterity and stealth by 2.
It sustains your strength. It provides resistance to electricity and
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 41 of
Mordor.
f) an Indestructible Ring of Speed (+14) {100% off}
It increases your speed by 14. It cannot be harmed by acid,
cold, lightning or fire.
You stole it from the Black Market.
g) The Ring of Tulkas (+4)
It can be activated for haste self
(75+d75 turns) every 150+d150 turns if it is being worn. It increases
your strength, dexterity, constitution and speed by 4. It allows you
to sense the presence of evil beings. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Vecna, the Emperor Lich on level 101 of
Angband.
h) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing (800) every 100+d200 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth, speed and luck by 2. It
sustains your intelligence, wisdom and charisma. It provides immunity
to cold. It provides immunity to paralysis. It provides resistance
to life draining and blindness. It allows you to see invisible
monsters. It gives telepathic powers. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Greater Balrog on level 101 of Angband.
i) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 70 of Dol Guldur.
j) The Anchor of Space-Time
It
provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death drake on level 50 of Mordor.
k) The Rusty Chain Mail of Andir (-5 to accuracy) [14,+7]
It
sustains your intelligence, dexterity and constitution. It provides
immunity to acid. It provides resistance to cold, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill giant on level 73 of Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It
can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison, confusion and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 81 of Angband.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying in a vault on level 61 of Mordor.
n) The Mithril Chain Mail of Bediste (-1 to accuracy) [28,+9]
It provides
immunity to acid, electricity and fire. It provides resistance to
acid, electricity and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young black dragon on level 61 of Dol
Guldur.
o) The Entish Bark of Habarim [1,+11]
It provides resistance to fire, poison, sound, shards and chaos
. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
p) The Hard Leather Cap of Teleglion [2,+12]
It sustains your wisdom, dexterity
and charisma. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity, light,
dark, confusion, sound, shards, nether and disenchantment. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 87 of Angband.
q) The Dragon Helm of Elenas [8,+22]
It provides resistance to cold, poison, shards, nether, nexus, chaos
and disenchantment. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 81 of
Angband.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It increases your dexterity and luck by 4. It provides
immunity to paralysis. It provides resistance to acid. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Kavlax the Many-Headed on level 44 of
Mordor.
s) a Heavy Crossbow of Extra Might (x7) (+15,+17)
It provides resistance to fire. It fires missiles with extra
might.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 97 of Angband.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It
provides resistance to acid, electricity, fire and cold. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
It
increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 83 of
Angband.
v) 20 Elf Skeletons
[Home Inventory - Khazad-dum ]
a) The Steel Helm 'Siach' [6,+13]
It sustains your constitution and charisma. It provides
resistance to cold and light. It allows you to breathe underwater.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum
.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
c) The Sabre of Caros (1d7) (+25,+14) (+1 to speed)
It increases your
strength, dexterity, speed and attack speed by 1. It poisons your foes
. It produces chaotic effects. It is very sharp and can make your
foes bleed. It is especially deadly against giants. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Pit Fiend in the town of Khazad-dum .
d) The Long Sword of Celeb (2d5) (+14,+23) (+4)
It increases your dexterity, constitution and charisma by 4. It
produces chaotic effects. It drains life from your foes. It is
especially deadly against trolls. It is a great bane of demons. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young black dragon on level 50 of Mordor.
e) The Whip of Forien (1d6) (+13,+1)
It does extra damage from frost. It drains life from your foes. It
can cause earthquakes. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Mace 'Taratol' (3d4) (+12,+12)
It
can be wielded two-handed. It can be activated for speed (dur 20+d20)
every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of A lost temple.
g) a Mage Staff of Power (1d4) (+7,+4) (+11)
h) The Mage Staff of Ancalle (1d4) (+2,-5)(40%) (+2)
It can be
wielded two-handed. It provides light (radius 1) forever. It can be
used to store a spell. It increases your intelligence and spell power
by 2. It increases your mana capacity by 40%. It provides
resistance to blindness. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 24 of The Sandworm lair.
i) 5 Canine Skeletons
[The Mathom-house Inventory - Bree ]
a) The Gem of Rage
It can
be activated for gain corruption every 10 turns.
You found it in the remains of a Black orc on level 14 of Orc Cave.
b) 92 Potions of Water Curing {quest}
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It
generates an antimagic field. It increases your speed and attack speed
by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 60 of Mordor.
|
Posted on 13.4.2005 19:09
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