[ToME 2.3.1 Character Sheet] Name : Afirat Age 41 STR! 18/*** Sex : Neuter Height 49 INT! 18/90 Race : Petty-Dwarf Weight 84 WIS! 18/120 Class : Demonologist Social Class 95 DEX! 18/*** Body : Player CON! 18/*** God : Melkor Bauglir CHR! 18/130 + To Melee Hit 105 Level 50 Max Hit Points 820 + To Melee Damage 82 Experience 16339583 Cur Hit Points 738 + To Ranged Hit 62 Max Exp 16339583 Max SP (Mana) 548 + To Ranged Damage 10 Exp to Adv. ***** Cur SP (Mana) 119 AC 25+117 Gold 12278507 Piety 300000 (Miscellaneous Abilities) Fighting : Legendary[45]Perception : Fair Blows/Round: 19 Bows/Throw : Legendary[7] Searching : Fair Shots/Round: 1 Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 133d6+1558 Stealth : Very Good Magic Device: Superb Infra-Vision: 80 feet Tactic: normal Explor: normal (Character Background) You are one of several children of Mim, Betrayer of Turin. You are a credit to the family. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 32 (1600') Mordor: Level 65 (3250') Angband: Level 104 (5200') Barrow-Downs: Level 8 (400') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 24 (1200') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') A lost temple: Level 34 (1700') Your body was a Player. You have defeated 20221 enemies. You fell under the evil influence of the One Ring and decided to wear it. You abandoned Gondolin when it most needed you, thus causing its destruction. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 53 princesses. You became a new force of darkness and enslaved all free people. You found 4 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 27th Quelle of the 2890th year of the third age. Your adventure lasted 41 days. Your Attributes: You are dead, killed by Ripe Old Age in the town of Bree. You can cause mold to grow near you. You can detect hidden doors and traps. You can destroy walls. You can wreck the world around you. The Blood of Life flows through your veins. Your eyes are sensitive to infrared light. You can see invisible creatures. You have free action. You regenerate quickly. You have ESP. You are extremely unlucky. You have a firm hold on your life force. You are surrounded with electricity. You are carrying a permanent light. You are completely immune to acid. You are completely immune to lightning. You are completely immune to fire. You are completely immune to cold. You are resistant to poison. You are resistant to bright light. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to disenchantment. You are resistant to chaos. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your eyes are resistant to blindness. Your strength is sustained. Your intelligence is sustained. Your wisdom is sustained. Your constitution is sustained. Your dexterity is sustained. Your charisma is sustained. You suffer from Black Breath. Your strength is affected by your equipment. Your intelligence is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your charisma is affected by your equipment. Your stealth is affected by your equipment. Your searching ability is affected by your equipment. Your infravision is affected by your equipment. Your digging ability is affected by your equipment. Your speed is affected by your equipment. Your attack speed is affected by your equipment. Your weapon is branded with the Sign of Chaos. Your weapon burns your foes. Your weapon poisons your foes. Your weapon strikes at evil with extra force. Your weapon strikes at demons with holy wrath. Skills (points left: 0) - Combat 18.403 [0.750] - Weaponmastery 25.743 [0.750] . Sword-mastery 50.000 [0.600] . Archery 10.000 [0.400] - Sneakiness 02.500 [1.800] . Stealth 01.000 [0.400] . Disarming 02.300 [1.800] - Magic 37.126 [0.700] . Magic-Device 17.600 [1.150] . Conveyance 01.000 [0.300] . Divination 15.200 [0.500] . Udun 04.000 [0.400] . Demonology 50.000 [1.000] - Spirituality 10.920 [0.700] . Prayer 23.000 [0.500] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] Abilities * Ammo creation * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Character Equipment] a) The Demonblade of Gothmog (7d6) (+9,+11) (-20) {cursed} It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It is heavily cursed. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelatinous cube on level 18 of Mirkwood. d) a Sling of Extra Might (x5) (+16,+10) {cursed} It provides resistance to chaos. It fires missiles with extra might. It is cursed. You found it in the remains of an Ogre on level 97 of Angband. e) The Ring of Baramog (+8) {cursed} It increases your dexterity, speed, attack speed and ability to score critical hits by 8. It sustains your intelligence. It provides resistance to acid, light, dark, confusion and nexus. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 87 of Angband. f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed} It can be activated for powerful things if it is being worn. It grants you the power of change the world if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma , speed and spell power by 5. It increases your mana capacity by 100% . It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It provides resistance to poison, blindness, nether and disenchantment . It allows you to see invisible monsters. It gives telepathic powers. It speeds your regenerative powers. It drains mana, life and experience. It is permanently cursed. It cannot be dropped while cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. k) The Necklace 'Nauglamir' (+3) {cursed} It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 101 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of Dol Guldur. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak of Arthim [1,+11] (+2 to stealth) It increases your stealth by 2. It sustains your strength and dexterity. It provides immunity to acid and electricity. It provides immunity to paralysis. It provides resistance to electricity and confusion. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of The Land Of Rhun. p) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to blindness, sound and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Angband. s) a Demonhorn of Seeing [2,+10] (+5 to searching) It provides light (radius 2) forever. It increases your searching by 5. It provides resistance to blindness. It allows you to see invisible monsters. You bought it from the Library. u) The Set of Cesti 'Eliach' [5,+17] It provides immunity to paralysis. It provides resistance to life draining, poison, nether and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barbazu on level 81 of Angband. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. z) a Death mold (1763 hp) {) 10 Iron Shots of Inantanor (1d4) (+14,+7) {15 a,c,de,UN,ev} It does extra damage from acid and frost. It strikes at demons with holy wrath. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. |) a Magical Gnomish Shovel (+2) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 2. You found it lying in a vault on level 29 of The Sandworm lair. [Character Inventory] a) a Fireproof Tome of Translocation It cannot be harmed by fire. You found it in the remains of Saruman of Many Colours on level 61 of Mordor. b) a Fireproof Tome of Knowledge It cannot be harmed by fire. You bought it from the Black Market. c) The Gem of Wisdom {geno !*} It can be activated for genocide every 500 turns. You found it in the remains of a Death quasit on level 86 of Angband. d) The Tome of Elven Household Magic {mass geno !*} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 81 of Angband. e) a Parchment titled ``Magic for the Layman'' {sat hunger} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Barbazu on level 81 of Angband. f) The Hand of Vecna (charging) {destruction !*} It can be activated for Destruction every 100 turns. You found it in the remains of a Hill giant Priest on level 47 of Mordor. g) a Parchment titled ''Immortality For Dummies'' {heal 700} It can be activated for heal 700 hit points every 100 turns. You found it in the remains of an Old Sorcerer on level 47 of Mordor. h) 5 Potions of Healing {!*} i) 7 Potions of *Healing* {!*} j) 5 Potions of Life {!*} k) 9 Potions of Restore Mana {!*} l) 38 Scrolls of Teleportation m) 8 Scrolls of *Identify* {!*} n) an Iron Rod of the Istari of Disarming (100/100) {@z8} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 30 of The Sandworm lair. o) a Moonstone Rod of the Istari of Restoration (150/150) {@z2} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 81 of Angband. p) a Silver Rod of the Istari of Healing (200/200) {@z1} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. q) a Silver Rod of the Istari of Nothing (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of an Archlich on level 101 of Angband. r) a Silver Rod of the Istari of Nothing (200/200) s) a Silver Rod of Simplicity of Recall (100/100) {!*} You found it lying in a vault on level 24 of The Sandworm lair. t) a Golden Rod of Illumination (125/125) {@z9} u) an Adamantite Rod of Speed (61/200) {@z0} v) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed} It provides light (radius 1) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma and infravision by 125. It provides resistance to acid, electricity, fire , cold, poison, light, dark, confusion, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It is permanently cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Morgoth, Lord of Darkness on level 104 of Angband. w) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10] It must be wielded two-handed. It can be activated for alter reality every 100 turns if it is being worn. It can cause earthquakes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It gives telepathic powers. It produces an anti-magic shell. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Bree ] a) 5 Sprigs of Athelas {!*} b) The Wand of Digging of Thrain (18 charges) c) The Ring of Power of Ji Indur Dawndeath (+3 to speed) It increases your strength, speed and ability to score critical hits by 3. It makes you invisible. It sustains your wisdom and dexterity. It provides resistance to blindness and nexus. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 70 of Dol Guldur. d) The Ring of Power of Ji Indur Dawndeath (+3 attacks) It increases your charisma, attack speed and ability to score critical hits by 3. It makes you invisible. It provides resistance to light, shards and nether. It allows you to levitate. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ji Indur Dawndeath on level 85 of Angband. e) The Ring of Power of Uvatha the Horseman (+2) It increases your constitution and charisma by 2. It makes you invisible. It sustains your intelligence and dexterity. It provides resistance to electricity, fire, blindness and chaos. It allows you to see invisible monsters. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . f) The Ring of Nenna (+3 to searching) It increases your searching and infravision by 3. It sustains your constitution. It provides resistance to cold, dark, shards and disenchantment. It allows you to levitate. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient white dragon on level 67 of Angband. g) The Ring of Tuman (+1 attack) It increases your attack speed by 1. It sustains your strength, intelligence and wisdom. It provides resistance to cold, poison, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 87 of Angband. h) The Ring of Ekkas [+14] (+5) It can be activated for ball of cold and resist cold every 50+d50 turns if it is being worn. It increases your intelligence, wisdom and dexterity by 5. It sustains your wisdom. It provides resistance to cold, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. j) The Amulet called 'Neil' (+2) It increases your wisdom and dexterity by 2. It sustains your dexterity, constitution and charisma. It provides resistance to cold and chaos. It slows your metabolism. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azriel, Angel of Death on level 67 of Angband. l) a Dwarven Lantern of the Magi (+2) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom and charisma by 2. It cannot be harmed by fire. It was given to you as a reward. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Osyluth on level 86 of Angband. o) The Metal Scale Mail of Uiredh (-2 to accuracy) [13,+10] It sustains your wisdom. It provides resistance to life draining, poison , confusion and sound. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. p) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. q) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 87 of Angband. r) a Long Bow of Extra Might (x5) (+12,+16) It provides resistance to poison. It fires missiles with extra might. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . s) a Heavy Crossbow of Extra Might (x7) (+13,+12) It provides resistance to poison. It fires missiles with extra might. You found it in the remains of a Cave troll on level 69 of Dol Guldur. t) 23 Seeker Bolts of Acid (4d5) (+11,+10) It does extra damage from acid. It cannot be harmed by acid. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. u) 30 Seeker Arrows of Slay Evil (4d4) (+15,+12) {90% off} It fights against evil with holy fury. You made it yourself. v) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk Archer on level 21 of Orc Cave. w) 28 Iron Shots of Loron (1d4) (+9,+11) {28 a,DR,ev} It does extra damage from acid. It is a great bane of dragons. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. [Home Inventory - Gondolin ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 56 of Mordor. b) a Silver Rod of Quickness of Nothing (100/100) c) a Silver Rod of Cheapness of Nothing (100/100) d) a Golden Rod of Capacity of Nothing (250/250) e) 2 Rod Tips of Perception (20 Mana to cast) f) a Staff of Healing[3|29] (3 charges) g) a Ring of Damage (+18) h) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. i) The Amulet of Carlammas (+2) It can be activated for protection from evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. j) an Amulet of Trickery (+3) It increases your dexterity, stealth, infravision and speed by 3. It sustains your dexterity. It provides resistance to poison and nexus. You bought it from the Rare Jewelry Shop. k) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lugdush, the Uruk on level 24 of The Old Forest. l) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. m) an Elven Soft Studded Leather of Resist Lightning [5,+9] (+1 to stealth) It increases your stealth by 1. It provides resistance to acid, electricity, fire, cold, poison and chaos. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Thunderlord Coat of Arsilmint [9,+4] It provides immunity to acid and fire. It makes you completely fearless. It provides resistance to life draining, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Icky Queen on level 23 of Mirkwood. o) an Elven Thunderlord Coat [9,+16] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, electricity, fire, cold and light. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . p) The Cloak 'Gorie' [1,+4] (+1 to stealth) It increases your stealth by 1. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to cold, light , dark, confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 23 of Mirkwood. q) an Elven Cloak of Stealth [4,+9] (+7 to stealth) r) The Small Metal Shield of Gaste [3,+7] It sustains your wisdom and charisma. It provides immunity to acid. It provides resistance to cold, light and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 24 of The Sandworm lair. s) The Dagger of Elendol (1d4) (+9,+10) (+1 to speed) It increases your constitution and speed by 1. It does extra damage from electricity. It drains life from your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 60 of Mordor. t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to chaos. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. u) The Scimitar 'Ekkainim' (2d5) (+0,+1) (+2 attacks) It provides light (radius 1) forever. It increases your attack speed by 2. It produces chaotic effects. It is very sharp and can make your foes bleed. It is a great bane of dragons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser titan on level 57 of Mordor. v) The Glaive 'Utumar' (2d6) (+15,+8) (+4) It can be wielded two-handed. It increases your intelligence and wisdom by 4. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. w) a Mage Staff of Wizardry (1d4) (-10,+1)(80%) (+4) [Home Inventory - Minas Anor ] a) a Demonshield of Resist Lightning [5,+12] It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by electricity. You bought it from the Library. b) a Fireproof Unholy Tome of the Hellflame It cannot be harmed by fire. You found it lying in a vault on level 24 of The Sandworm lair. c) The Ring of Ninglin (+4) It increases your strength, intelligence and stealth by 4. It sustains your dexterity. It provides resistance to acid and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. d) an Indestructible Ring of Slaying (+14,+11) It cannot be harmed by acid, cold, lightning or fire. You bought it from the Jewelry Shop. e) an Indestructible Ring of Speed (+11) It increases your speed by 11. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. f) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution , charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bronze Thunderlord in the town of Bree . g) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archlich on level 70 of Dol Guldur. h) The Amulet 'Tinume' (+4) It increases your dexterity and constitution by 4. It sustains your constitution and charisma. It makes you completely fearless. It provides resistance to electricity and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 41 of Mordor. i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and sound . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) The Leather Jacket 'Tumlon' (-1 to accuracy) [12,+5] It sustains your wisdom and dexterity. It provides resistance to poison, light, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. l) The Thunderlord Coat of Marda [9,+25] (+5) {cursed} It increases your intelligence, constitution and charisma by 5. It sustains your intelligence, constitution and charisma. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, electricity, cold, blindness, confusion and nexus. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It drains mana. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 81 of Angband. m) The Cloak of Thingol [1,+18] (+3) It can be activated for recharging every 70 turns if it is being worn. It increases your dexterity and charisma by 3. It provides immunity to paralysis. It provides resistance to acid, fire and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. n) The Shadow Cloak of Luthien [6,+20] (+2) (charging) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence , wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Mumak Hide of Air [1,+7] It allows you to breathe without air. You found it lying in a vault on level 47 of Mordor. p) The Small Metal Shield of Natul [3,+8] It sustains your constitution. It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 47 of Mordor. q) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 45 of Mordor. r) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Angband. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Spear of Orome (4d6) (+15,+15) (+4) It can be activated for stone to mud every 5 turns if it is being worn. It increases your intelligence, wisdom, searching, infravision, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It makes you completely fearless. It provides resistance to life draining, fire and light. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Baphomet the Minotaur Lord on level 62 of Mordor. u) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 45 of Mordor. v) a Sling of Extra Shots (x2) (+11,+15) w) 22 Arrows of Acid (1d4) (+11,+13) x) a Mage Staff of Wizardry (1d4) (-25,-3)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it in the remains of Saruman of Many Colours on level 61 of Mordor. [Home Inventory - Lothlorien ] a) The Crumpled Scroll of Mass Resurrection {!*!*} b) a Golden Rod of Charging of Detection (79/125) {@z0} c) The Ring of Power of Khamul, the Black Easterling (+4) It increases your intelligence by 4. It makes you invisible. It provides resistance to poison, confusion, shards and nether. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khamul, the Black Easterling on level 102 of Angband. d) The Ring of Varaxarch (+4) It increases your strength and dexterity by 4. It makes you invisible. It sustains your strength and wisdom. It provides resistance to poison, light and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master thief on level 59 of Dol Guldur. e) The Ring of Feang (+2) It increases your intelligence, wisdom, dexterity and stealth by 2. It sustains your strength. It provides resistance to electricity and shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 41 of Mordor. f) an Indestructible Ring of Speed (+14) {100% off} It increases your speed by 14. It cannot be harmed by acid, cold, lightning or fire. You stole it from the Black Market. g) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Vecna, the Emperor Lich on level 101 of Angband. h) The Ring of Power 'Nenya' (+9,+9) (+2) It can be activated for healing (800) every 100+d200 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, speed and luck by 2. It sustains your intelligence, wisdom and charisma. It provides immunity to cold. It provides immunity to paralysis. It provides resistance to life draining and blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 101 of Angband. i) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Gelugon on level 70 of Dol Guldur. j) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death drake on level 50 of Mordor. k) The Rusty Chain Mail of Andir (-5 to accuracy) [14,+7] It sustains your intelligence, dexterity and constitution. It provides immunity to acid. It provides resistance to cold, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 73 of Angband. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Horned Reaper on level 81 of Angband. m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 61 of Mordor. n) The Mithril Chain Mail of Bediste (-1 to accuracy) [28,+9] It provides immunity to acid, electricity and fire. It provides resistance to acid, electricity and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 61 of Dol Guldur. o) The Entish Bark of Habarim [1,+11] It provides resistance to fire, poison, sound, shards and chaos . It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. p) The Hard Leather Cap of Teleglion [2,+12] It sustains your wisdom, dexterity and charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to electricity, light, dark, confusion, sound, shards, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Swamp Wyrm on level 87 of Angband. q) The Dragon Helm of Elenas [8,+22] It provides resistance to cold, poison, shards, nether, nexus, chaos and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 81 of Angband. r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It can be activated for arrows (150) every 90+d90 turns if it is being worn. It grants you the power of magic missile if it is being worn. It increases your dexterity and luck by 4. It provides immunity to paralysis. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Kavlax the Many-Headed on level 44 of Mordor. s) a Heavy Crossbow of Extra Might (x7) (+15,+17) It provides resistance to fire. It fires missiles with extra might. You found it in the remains of Gothmog, the High Captain of Balrogs on level 97 of Angband. t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. u) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) It increases your dexterity and speed by 3. It poisons your foes. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and sound. It speeds your regenerative powers. It prevents teleportation. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Many Colours on level 83 of Angband. v) 20 Elf Skeletons [Home Inventory - Khazad-dum ] a) The Steel Helm 'Siach' [6,+13] It sustains your constitution and charisma. It provides resistance to cold and light. It allows you to breathe underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm in the town of Khazad-dum . b) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Sabre of Caros (1d7) (+25,+14) (+1 to speed) It increases your strength, dexterity, speed and attack speed by 1. It poisons your foes . It produces chaotic effects. It is very sharp and can make your foes bleed. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend in the town of Khazad-dum . d) The Long Sword of Celeb (2d5) (+14,+23) (+4) It increases your dexterity, constitution and charisma by 4. It produces chaotic effects. It drains life from your foes. It is especially deadly against trolls. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young black dragon on level 50 of Mordor. e) The Whip of Forien (1d6) (+13,+1) It does extra damage from frost. It drains life from your foes. It can cause earthquakes. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. f) The Mace 'Taratol' (3d4) (+12,+12) It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 30 of A lost temple. g) a Mage Staff of Power (1d4) (+7,+4) (+11) h) The Mage Staff of Ancalle (1d4) (+2,-5)(40%) (+2) It can be wielded two-handed. It provides light (radius 1) forever. It can be used to store a spell. It increases your intelligence and spell power by 2. It increases your mana capacity by 40%. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 24 of The Sandworm lair. i) 5 Canine Skeletons [The Mathom-house Inventory - Bree ] a) The Gem of Rage It can be activated for gain corruption every 10 turns. You found it in the remains of a Black orc on level 14 of Orc Cave. b) 92 Potions of Water Curing {quest} c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs} It generates an antimagic field. It increases your speed and attack speed by 2. It does extra damage from fire. It is especially deadly against dragons. It provides immunity to fire. It makes you completely fearless. It provides resistance to fire, chaos and disenchantment. It drains mana, life and experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Fallen angel on level 60 of Mordor.