The Angband Ladder: Adoetha, Maia Demonologist by <salkhir@aol.com>
[ToME 2.2.2 Character Dump]
Name : Adoetha Age 17 STR: 40
Sex : Female Height 37 INT: 27
Race : Maia LostSoul Weight 131 WIS: 40
Class : Demonologist Social Class 16 DEX: 32
Body : Player CON: 34
God : Nobody CHR: 30
+ To Melee Hit 95 Level 50 Max Hit Points 1083
+ To Melee Damage 81 Experience 99999999 Cur Hit Points 394
+ To Ranged Hit 47 Max Exp 99999999 Max SP (Mana) 537
+ To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 537
AC 55+137 Gold 305392
(Miscellaneous Abilities)
Fighting : Legendary[67]Perception : Very Bad Blows/Round: 22
Bows/Throw : Legendary[5] Searching : Bad Shots/Round: 1
Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 198d9+1782
Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet
Tactic: berserker
Explor: running
(Character Background)
You have attached yourself to Tulkas. In the past you
dwelt on earth in the form of various animals.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 11 (550')
Mordor: Level 66 (3300')
Angband: Level 124 (6200')
Barrow-Downs: Level 1 (50')
Mount Doom: Level 99 (4950')
Submerged Ruins: Level 47 (2350')
Halls of Mandos: Level 98 (4900')
Cirith Ungol: Level 25 (1250')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 52 (2600')
Maze: Level 37 (1850')
Orc Cave: Level 10 (500')
Erebor: Level 72 (3600')
The Old Forest: Level 13 (650')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 55 (2750')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 22 (1100')
The Helcaraxe: Level 20 (1000')
Your body is a Player.
You are currently on level 68 of Erebor.
You have defeated 7146 enemies.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved no princesses.
You saved Arda and became a famed Queen.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 53rd Yavie of the 2890th year of the third age.
You have been adventuring for 10 days.
adefkmnopsuxz{|@
Add Str : ..6.4........1.+
Add Int : .....14...3....+
Add Wis : ....414........+
Add Dex : .4.............+
Add Con : ...............+
Add Chr : ....41.........+
Mul Mana : ..........+.....
Add Stea. : ...8..4.........
Add Speed : .4684......4....
Add Blows : ..68.........1..
Chaotic : .............+..
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +...............
Slay Demon: +...............
Slay Orc : +...............
Slay Troll: +...............
Slay Giant: .............+..
Kill Drag.: +...............
Impact : +...............
Acid Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...+............
Sust Chr : +...............
Invisible : +....+..........
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ......+.........
Res Acid : +++...+.........
Res Elec : ++....++..+.....
Res Fire : ++..+.+.........
Res Cold : ++....+.........
Res Pois : +...+.+...+.....
Res Fear : ..+.+.+........+
Res Lite : ................
Res Dark : ...+..+...+.....
Res Blind : ...+.+..........
Res Conf : ...+...........+
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ..+.............
Res Disen : ...++...........
Aura Fire : +..............+
Aura Elec : .......+........
AntiMagic : +...............
Levitate : ..........+.....
Lite : +...............
See Invis : +.....+........+
Digestion : +...............
Activate : +...+.+..++.....
Drain Exp : ...............+
Aggravate : +..............+
Fly : ..+............+
Troll.ESP : +...............
Full ESP : +...............
Corruption list:
Balrog Aura:
Surrounds you with a fiery aura
But it can burn scrolls when you read them
Balrog Wings:
Creates ugly, but working, wings allowing you to fly
But it reduces charisma by 4 and dexterity by 2
Balrog Strength:
Provides 3 strength and 1 constitution
But it reduces charisma by 1 and dexterity by 3
Balrog Form:
Allows you to turn into a Balrog at will
You need Balrog Wings, Balrog Aura and Balrog Strength to activate it
Demon Spirit:
Increases your intelligence by 1
But reduce your charisma by 2
Skills (points left: 0)
- Combat 23.282 [0.750]
- Weaponmastery 50.000 [0.750]
. Sword-mastery 50.000 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 02.000 [1.800]
. Disarming 02.000 [1.800]
- Magic 27.592 [0.700]
. Magic-Device 44.700 [1.150]
. Demonology 50.000 [1.000]
- Spirituality 02.000 [0.700]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Morning Star on level 80.
You are fated to find a Parchment - The One Ring on level 12.
[Character Equipment]
a) The Mighty Hammer 'Grond' (E:3905199, L:42) (9d9) (+56,+38) [+10]
It must be wielded two-handed. It can be activated for alter reality
every 100 turns if it is being worn. It provides light (radius 1)
forever. It does extra damage from acid, fire and frost. It can
cause earthquakes. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is a
great bane of demons. It is a great bane of undead. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It makes you invisible. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and poison. It
allows you to see invisible monsters. It gives telepathic powers. It
slows your metabolism. It produces a fiery sheath. It produces an
anti-magic shell. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity
and speed by 4. It provides resistance to acid, electricity, fire
and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost on level 95 of Angband.
e) The Ring 'Vanna' (+6) {100% off}
It
increases your strength, speed, attack speed and ability to score
critical hits by 6. It makes you completely fearless. It provides
resistance to acid and chaos. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
f) The Ring of Aratarn (+8) {100% off}
It increases your stealth,
speed and attack speed by 8. It sustains your constitution. It
provides resistance to dark, blindness, confusion and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) a Dwarven Lantern of the Magi (+1)
It grants you the
power of magic map if it is being worn. It provides light (radius 2)
forever. It can be used to store a spell. It increases your
intelligence, wisdom and charisma by 1. It makes you invisible. It
provides resistance to blindness. It cannot be harmed by fire.
It was given to you as a reward.
n) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth) (charging)
It can be activated for heal (777),
curing and heroism every 300 turns if it is being worn. It increases
your intelligence, wisdom and stealth by 4. It makes you completely
fearless. It provides resistance to life draining, acid, electricity,
fire, cold, poison and dark. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 63 of The Sacred
Land Of Mountains.
o) a Mouse Fur of Electricity [1,+21]
It provides resistance to electricity. It produces
an electric sheath. It cannot be harmed by acid. It cannot be harmed
by electricity.
You found it lying in a vault on level 118 of Angband.
p) (nothing)
s) The Steel Helm 'Lebohaum' [20,+80]
It can be
activated for sing a cheerful song every 3 turns if it is being worn.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and luck by 3. It increases your mana capacity by 60%. It provides
immunity to paralysis. It provides resistance to electricity, poison
and dark. It allows you to levitate. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
x) a Pair of Hard Leather Boots of Speed [3,-3] (+4) {100% off}
It increases your speed by 4.
You stole it from the Footwear Shop.
z) (nothing)
{) The Bolt 'Sulkormo' (1d5) (+17,+8) (+1 attack)
It increases your strength and
attack speed by 1. It produces chaotic effects. It is especially
deadly against giants. It is a great bane of demons. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
|) Climbing Set
[Character Inventory]
a) 17 Rations of Food
b) 2 Scrolls of Word of Recall
c) The Ring of Power 'Narya' (+6,+6) (+1)
It can be activated for healing (500) every 200+d100 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 1. It sustains
your strength, wisdom, constitution and charisma. It provides
immunity to fire. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to nether. It allows you
to see invisible monsters. It speeds your regenerative powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated
for healing (800) every 100+d200 turns if it is being worn. It
increases your strength, intelligence, wisdom, dexterity, constitution
, charisma, stealth, speed and luck by 2. It sustains your
intelligence, wisdom and charisma. It provides immunity to cold. It
provides immunity to paralysis. It provides resistance to life
draining and blindness. It allows you to see invisible monsters. It
gives telepathic powers. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Power 'Vilya' (+12,+12) (+3) (charging)
It can be
activated for greater healing (900) every 200+d200 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, speed and luck by 3. It sustains
your strength, dexterity and constitution. It provides immunity to
electricity. It provides immunity to paralysis. It provides
resistance to life draining, poison and disenchantment. It allows you
to levitate. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
Doom.
f) The Amulet 'Mandenel' (+3)
It increases your strength by 3. It sustains your intelligence.
It provides immunity to paralysis. It provides resistance to acid,
electricity, fire, cold, confusion and nexus. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
g) The Partial Plate Armour of Palionnul (+51,+42) [22,+2](-60%) {cursed}
It decreases your hit points by 60%. It sustains your constitution.
It drains experience. It is heavily cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
h) The Large Leather Shield of Eglarfin [4,+15]
It provides immunity to acid and cold. It provides immunity to
paralysis. It provides resistance to life draining, sound and chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
i) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
It can be activated for analyze monster every 500+d200 turns if it is
being worn. It provides light (radius 1) forever. It increases your
intelligence, dexterity, charisma, searching and speed by 3. It
provides immunity to paralysis. It provides resistance to cold, light
, dark, blindness, sound and shards. It allows you to see invisible
monsters. It drains mana. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
j) The Dagger 'Nimthanc' (E:691301, L:34) (1d4) (+35,+21)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from acid, fire and frost. It
poisons your foes. It strikes at undead with holy wrath. It fights
against evil with holy fury. It provides resistance to acid,
electricity, fire, cold and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
k) The Dagger 'Dethanc' (E:228260, L:30) (1d4) (+33,+16)
It can be activated for lightning bolt (4d8) every 6+d6 turns
if it is being worn. It provides light (radius 1) forever. It does
extra damage from electricity and fire. It strikes at demons with
holy wrath. It strikes at undead with holy wrath. It makes you
invisible. It provides resistance to electricity, fire, cold and
sound. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
l) The Dagger 'Narthanc' (E:404965, L:32) (1d4) (+30,+15)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire and frost. It is especially deadly against dragons.
It strikes at undead with holy wrath. It provides resistance to fire
and nether. It produces a fiery sheath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
m) The Small Sword 'Sting' (E:157455, L:29) (1d6) (+35,+20) (+4 to speed)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, speed and attack speed by 4. It does extra
damage from fire. It is especially deadly against dragons. It is
especially deadly against orcs. It strikes at undead with holy wrath.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It sustains your charisma. It provides
immunity to paralysis. It provides resistance to fire, light and dark
. It allows you to see invisible monsters. It allows you to sense
the presence of orcs, spiders and undead. It slows your metabolism.
It produces an electric sheath. It induces random teleportation. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 67 of Erebor.
o) The Long Sword of the Dawn (E:39077490, L:50) (3d5) (+57,+34) (+3 to
infravisio
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma, infravision and
ability to tunnel by 3. It does extra damage from acid, fire and
frost. It can cause earthquakes. It is very sharp and can cut your
foes. It is especially deadly against dragons. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It sustains your charisma. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, electricity, fire, cold, light, blindness and chaos. It
allows you to sense the presence of trolls and giants. It slows your
metabolism. It speeds your regenerative powers. It produces a fiery
sheath. It drains experience. It induces random teleportation. It
can clone monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
p) The Dark Sword 'Mormegil' (E:113445, L:28) (6d7) (+22,+10) [-20] (+4 to
speed)
It generates an antimagic field. It increases your
speed and attack speed by 4. It does extra damage from fire and frost
. It is especially deadly against dragons. It strikes at demons with
holy wrath. It makes you invisible. It provides immunity to fire.
It makes you completely fearless. It provides resistance to fire,
cold, chaos and disenchantment. It slows your metabolism. It drains
mana, life and experience. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck
by 20. It does extra damage from fire. It poisons your foes. It
produces chaotic effects. It is very sharp and make your foes bleed.
It strikes at demons with holy wrath. It fights against evil with
holy fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 97 of Halls of Mandos.
b) an Unholy Tome of the Hellflame {100% off}
c) The Ring of Halin (+4) {100% off}
It
increases your wisdom, speed and attack speed by 4. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to electricity, dark and
nexus. It cannot be harmed by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
d) The Necklace 'Nauglamir' (+3)
It provides light (radius 3)
forever. It increases your strength, dexterity, constitution,
infravision and speed by 3. It provides immunity to paralysis. It
makes you completely fearless. It allows you to see invisible
monsters. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Kronos, Lord of the Titans on level 99 of
Mount Doom.
e) The Splint Mail of Aldain (-2) [19,+6]
It sustains your strength, intelligence and charisma. It
provides immunity to cold. It provides resistance to acid, light and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Shadow on level 78 of Angband.
f) The Shield of Deflection of Gil-galad [10,+20] (+5)
It can
be activated for starlight (75) every 75+d75 turns if it is being
worn. It provides light (radius 1) forever. It increases your wisdom,
charisma, searching and luck by 5. It sustains your wisdom, dexterity
and charisma. It provides resistance to acid, electricity, dark and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
g) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and
infravision by 125. It provides resistance to acid, electricity, fire
, cold, poison, light, dark, confusion, nether and nexus. It allows
you to see invisible monsters. It gives telepathic powers. It is
permanently cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Morgoth, Lord of Darkness on level 117 of
Angband.
h) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 117 of
Angband.
i) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It
increases your strength, dexterity and constitution by 3. It sustains
your strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
j) The Beaked Axe of Urisilion (2d6) (+7,+17) (+4)
It must be wielded two-handed. It provides light (radius 1)
forever. It increases your intelligence and wisdom by 4. It poisons
your foes. It produces chaotic effects. It is a great bane of
demons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 117 of
Angband.
k) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3
. It does extra damage from fire. It is especially deadly against
giants. It strikes at undead with holy wrath. It provides resistance
to fire and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 117 of
Angband.
l) 31 Bolts of Slay Evil (1d5) (+11,+15)
It fights against evil with holy fury.
You found it in the remains of Morgoth, Lord of Darkness on level 117 of
Angband.
m) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil
with holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 117 of
Angband.
[Home Inventory - Gondolin ]
a) a Demonshield of Resist Lightning [5,+12] {100% off}
It provides resistance to electricity. It speeds your
regenerative powers. It cannot be harmed by electricity.
You stole it from the Library.
b) The Demonhorn of Gaialach [2,+17] {100% off}
It provides light (radius 2) forever.
It provides immunity to paralysis. It provides resistance to fire,
cold, poison and sound. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Library.
c) 3 Potions of Corruption
d) a Staff of Genocide[1|10] (2 charges)
e) The Golden Horn of the Thunderlords (0 charges) {100% off}
It was given to you as a reward.
f) The Ring of Flare (+3)
It can be activated for dimension door
every 100 turns if it is being worn. It grants you the power of swap
position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Fundin Bluecloak on level 85 of Angband.
g) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Green Thunderlord in a plain of grass.
h) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Tselakus, the Dreadlord on level 69 of The
Sacred Land Of Mountains.
i) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and
life levels every 750 turns if it is being worn. It provides light
(radius 1) forever. It increases your constitution by 3. It sustains
your intelligence, wisdom and constitution. It provides resistance to
life draining, cold, dark and nether. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
j) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
k) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 84 of Angband.
l) Law Dragon Scale Mail of Defense (-2) [30,+26]
It can be activated for breathe sound/shards (230) every 60+d90 turns
if it is being worn. It sustains your strength. It provides
resistance to sound and shards. It allows you to fly. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 95 of Angband.
m) Gold Dragon Scale Mail of Defense (-2) [30,+31]
It can be activated for breathe sound (130) every 90+d90 turns if it
is being worn. It sustains your constitution. It provides resistance
to sound. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Chaos Dragon Scale Mail 'Carth' (-2) [30,+24]
It can be activated
for breathe chaos/disenchant (220) every 60+d90 turns if it is being
worn. It sustains your dexterity, constitution and charisma. It
provides immunity to cold. It provides resistance to fire, dark,
confusion, nexus, chaos and disenchantment. It allows you to fly. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
o) The Metal Lamellar Armour of Tarth (-3) [23,+15]
It sustains your strength. It provides immunity to fire and cold. It
provides immunity to paralysis. It provides resistance to acid. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Many Colours on level 99 of
Mount Doom.
p) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ancalagon the Black on level 95 of Angband.
q) The Soft Leather Armour 'Celron' [4,+13]
It provides immunity to electricity. It provides resistance to acid,
dark, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
r) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and shards. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
s) The Large Metal Shield of Anarion [5,+20]
It sustains your
strength, intelligence, wisdom, dexterity, constitution and charisma.
It provides resistance to acid, electricity, fire, cold and sound. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 61 of Erebor.
t) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It
increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Gothmog, the High Captain of Balrogs on
level 118 of Angband.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed
by 3. It does extra damage from frost. It strikes at undead with
holy wrath. It provides resistance to cold and dark. It allows you
to see invisible monsters. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to disenchantment. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
w) a Heavy Crossbow of Extra Shots (x4) (+24,+18)
It fires missiles excessively fast.
You found it lying in a vault on level 98 of Halls of Mandos.
x) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does
extra damage from acid, electricity, fire and frost. It poisons your
foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 99 of Mount Doom.
[Home Inventory - Minas Anor ]
a) The Ring Mail 'Aroment' (-2) [12,+12]
It sustains your intelligence and dexterity. It provides immunity to
fire. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to confusion, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
b) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, dark, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes
you completely fearless. It provides resistance to acid, electricity,
fire, cold, blindness, confusion and sound. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
d) The Metal Brigandine Armour of Branen (-48,-60) [19,+12](20%)
It increases your hit points by 20%. It sustains your wisdom.
It provides immunity to acid. It provides resistance to life draining
, electricity, fire, dark and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
e) The Splint Mail of Eronin (-2) [19,+12]
It sustains your strength, dexterity, constitution and charisma
. It provides immunity to acid. It provides resistance to cold,
light, confusion and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
f) The Partial Plate Armour 'Hanas' (-3) [22,+8]
It sustains your wisdom and charisma. It provides resistance
to acid, electricity, poison, light, shards and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
g) The Full Plate Armour of Aistanya (-3) [25,+7]
It sustains your dexterity and charisma. It provides immunity
to acid and fire. It provides resistance to acid, fire, dark and
sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
h) The Ribbed Plate Armour of Dronen (-3) [28,+13]
It sustains your intelligence and wisdom. It provides immunity
to electricity and cold. It makes you completely fearless. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
i) The Robe of Agondebri (-49,-51) [2,+11](40%)
It increases your hit points by 40%. It provides resistance to
poison, shards, nether, chaos and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
j) The Hard Studded Leather 'Umhaethil' (-1) [7,+11]
It sustains your dexterity and constitution. It provides
immunity to acid and cold. It makes you completely fearless. It
provides resistance to acid, shards and nether. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
k) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to blindness, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Ice Wyrm on level 68 of Erebor.
l) The Golden Crown of Miome [0,+8]
It sustains your dexterity. It provides immunity to paralysis. It
provides resistance to acid. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
m) The Jewel Encrusted Crown 'Ardant' [0,+14]
It provides immunity to paralysis. It provides resistance to
electricity, poison and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
n) The Set of Leather Gloves 'Eindi' (+6,+5) [1,+8]
It provides resistance to light, shards and nether. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it
is being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
p) The Beaked Axe of Athir (2d6) (+25,+15)
It must be wielded two-handed. It does extra damage from acid
and frost. It produces chaotic effects. It is very sharp and make
your foes bleed. It is especially deadly against dragons. It is
especially deadly against orcs. It is a great bane of demons. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution
by 3. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It fights
against evil with holy fury. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect
orcs every 10 turns if it is being worn. It increases your dexterity
and searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for heal 4d8 & wounds every 3+d3 turns if
it is being worn. It increases your strength and dexterity by 1. It
is especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly
against natural creatures. It provides resistance to cold and light.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
u) The Fauchard 'Talmarin' (1d10) (+15,+6) (+2)
It can be wielded two-handed. It increases your wisdom by 2.
It is a great bane of demons. It is a great bane of undead. It is
especially deadly against natural creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 68 of Erebor.
v) The Quarterstaff of Helwil (1d9) (+22,+5) (+3 attacks)
It can be wielded two-handed. It increases your dexterity,
constitution and attack speed by 3. It is especially deadly against
giants. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Erebor.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons.
It is especially deadly against natural creatures. It provides
resistance to blindness, sound and nexus. It produces an anti-magic
shell. It aggravates nearby creatures. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
x) The Bolt 'Irimlan' (1d5) (+1,-9) {cursed}
It produces chaotic effects. It is especially deadly against
orcs. It induces random teleportation. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 68 of
Erebor.
[Home Inventory - Lothlorien ]
a) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if
it is being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
b) an Indestructible Ring of Extra Attacks (+2 attacks)
c) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
d) The Brass Lantern 'Ndolin' (with 0 turns of light) (+2 to searching)
It provides light (radius 5) when fueled. It
increases your searching by 2. It provides resistance to light. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
e) The Phial of Galadriel (+4)
It can be activated for light area (dam
2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 91 of Halls of
Mandos.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every
50+d50 turns if it is being worn. It grants you the power of detect
curses if it is being worn. It provides light (radius 4) forever. It
increases your speed by 1. It provides resistance to life draining.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gelugon on level 64 of Erebor.
h) The White Dragon Scale Mail of Arangri (-2) [30,+18]
It can
be activated for breathe frost (110) every 90+d90 turns if it is being
worn. It sustains your intelligence and charisma. It provides
immunity to electricity and fire. It provides immunity to paralysis.
It provides resistance to acid, cold, light, dark and nether. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
It can be activated for star ball (150) every 1000 turns if it
is being worn. It provides light (radius 1) forever. It provides
immunity to electricity. It provides immunity to paralysis. It
provides resistance to fire, cold, poison, light and dark. It allows
you to see invisible monsters. It allows you to sense the presence of
dragons. It aggravates nearby creatures. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated
for destroy doors and traps every 10 turns if it is being worn. It
increases your intelligence, wisdom and constitution by 3. It
provides resistance to acid, poison, confusion and nether. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
k) The Partial Plate Armour 'Herielos' (-3) [22,+13]
It makes you completely fearless. It provides resistance to
cold, confusion, nether, chaos and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
l) a Filthy Rag [1] {terrible}
m) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it
is being worn. It grants you the power of magic missile if it is being
worn. It provides light (radius 1) forever. It increases your
dexterity and luck by 4. It provides immunity to paralysis. It
provides resistance to acid. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut
your foes. It is very sharp and make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
o) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
It must be wielded two-handed. It can be activated for
berserker and +10 to speed (50) every 100+d200 turns if it is being
worn. It provides light (radius 1) forever. It increases your
strength and constitution by 3. It does extra damage from acid. It
is especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides resistance to acid
. It drains mana. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
p) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire.
It makes you completely fearless. It allows you to sense the presence
of dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides
resistance to acid, electricity, fire and cold. It allows you to
levitate. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your
searching by 3. It does extra damage from frost. It is especially
deadly against dragons. It is especially deadly against orcs. It
fights against evil with holy fury. It provides resistance to cold,
dark and shards. It allows you to sense the presence of orcs and
dragons. It slows your metabolism. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is
very sharp and can cut your foes. It is very sharp and make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Perplexity on level 69 of
Erebor.
t) The Executioner's Sword of Naurinet (4d5) (+28,+15) (+1 attack)
It must be wielded two-handed. It increases your attack speed
by 1. It does extra damage from electricity. It is very sharp and
make your foes bleed. It is a great bane of demons. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 77 of Angband.
u) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4
. It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire
, nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
v) The Flail of Telonde (2d6) (-2,-4) (+5)
It can be wielded two-handed. It increases your strength by
5. It does extra damage from acid and electricity. It produces
chaotic effects. It drains life from your foes. It is especially
deadly against orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
w) The Silver Bolt 'Balefire' (6d5) (+20,+15)
It provides light (radius 1) forever. It does extra damage
from fire. It is a great bane of demons. It is a great bane of
undead. It allows you to sense the presence of demons and undead. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on level 72
of Erebor.
x) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost.
It poisons your foes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It strikes at demons
with holy wrath. It strikes at undead with holy wrath. It fights
against evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Scatha the Worm on level 64 of Erebor.
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Posted on 29.8.2003 01:17
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