The Angband Ladder: Laletha, RohanKnight Demonologist by <lmatte@rcn.com>
[ToME 2.2.5 Character Dump]
Name : Laletha Age 23 STR! 18/***
Sex : Neuter Height 87 INT! 18/130
Race : RohanKnight Weight 77 WIS! 18/190
Class : Demonologist Social Class 1 DEX! 18/***
Body : Player CON! 18/***
God : Nobody CHR! 18/180
+ To Melee Hit 89 Level 50 Max Hit Points 1382
+ To Melee Damage 67 Experience 21269373 Cur Hit Points 1382
+ To Ranged Hit 63 Max Exp 21269373 Max SP (Mana) 341
+ To Ranged Damage 12 Exp to Adv. ***** Cur SP (Mana) 341
AC 67+137 Gold 6039696
(Miscellaneous Abilities)
Fighting : Legendary[50]Perception : Fair Blows/Round: 15
Bows/Throw : Legendary[27]Searching : Very Good Shots/Round: 1
Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 105d6+1005
Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are the first child of a Serf. You have brown eyes,
straight auburn hair, and an average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 31 (1550')
Mordor: Level 65 (3250')
Angband: Level 80 (4000')
Barrow-Downs: Level 2 (100')
Mount Doom: Level 85 (4250')
Cirith Ungol: Level 25 (1250')
Heart of the Earth: Level 36 (1800')
Maze: Level 36 (1800')
Orc Cave: Level 22 (1100')
The Old Forest: Level 19 (950')
Moria: Level 30 (1500')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 41377 enemies.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 39 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 4th Laire of the 2891st year of the third age.
You have been adventuring for 254 days.
adefkmnopsuxz{|@
Add Str : 7...4.4....3....
Add Int : ...3...2......2.
Add Wis : ....4..2......2.
Add Dex : .2......4.4...2.
Add Con : 7..........3..2.
Add Chr : ....4.42.5....2.
Add Stea. : .......2........
Add Sear. : ...3............
Add Tun.. : ..............2.
Add Speed : 7.*.43.2...3..2+
Add Blows : ...3..........2.
Chaotic : +...............
Vampiric : +.............+.
Slay Evil : +...............
Slay Demon: +...............
Poison Brd: +...............
Fire Brand: +...............
Sust Str : ........+.......
Sust Int : ...+............
Sust Wis : ................
Sust Dex : ........+.......
Sust Con : ........+.......
Sust Chr : ................
Invisible : .......++.......
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : .+......+.+.....
Hold Life : ...+.+..+.......
Res Acid : ......++..+.....
Res Elec : ...+..+.........
Imm Fire : ....+.++*.......
Imm Cold : ......++*.......
Res Pois : ...++...........
Res Fear : ....+......+...+
Res Lite : .....+..........
Res Dark : .....++.........
Res Blind : ...+.......+....
Res Conf : .......+.......+
Res Sound : ................
Res Shard : ................
Res Neth : ...+............
Res Nexus : ......+.........
Res Chaos : .....+..........
Res Disen : ....+.+.........
Aura Fire : ........+.......
Aura Elec : ........+.......
Levitate : ........+.......
Lite : +...............
See Invis : .....+...+......
Digestion : .........+......
Regen : .........++.....
Xtra Might: .+..............
Activate : ....++++..+.....
Blessed : .+..............
Cursed : +...............
Hvy Curse : +.......++......
Orc.ESP : .....++.........
Demon.ESP : .........+......
Evil.ESP : .........+......
Good.ESP : .........+......
Full ESP : .+..............
Skills (points left: 0)
- Combat 24.751 [0.750]
- Weaponmastery 24.501 [0.950]
. Sword-mastery 33.000 [0.600]
. Archery 20.100 [0.500]
. Barehand-combat 01.000 [0.300]
- Sneakiness 07.580 [1.800]
. Disarming 03.800 [1.800]
- Magic 35.600 [0.700]
. Magic-Device 35.500 [1.150]
. Demonology 50.000 [1.000]
- Spirituality 20.200 [0.700]
. Prayer 00.000 [0.500]
- Monster-lore 02.000 [0.500]
. Corpse-preservation 00.800 [0.800]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+10,+10) (-20 to speed) {cursed}
It provides light (radius 1) forever. It decreases your luck by 20.
It increases strength, constitution and speed by 7. It does extra
damage from fire. It poisons your foes. It produces chaotic effects.
It drains life from your foes. It is very sharp and can make your foes
bleed. It strikes at demons with holy wrath. It fights against evil
with holy fury. It is heavily cursed. It can re-curse itself. It can
resist being shattered by morgul beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dark elven warlock on level 30 of
Mirkwood.
d) a Long Bow of Lothlorien (x5) (+17,+12) (+2)
It increases your dexterity by 2. It provides immunity to
paralysis. It gives telepathic powers. It fires missiles with extra
might. It has been blessed by the gods. It cannot be harmed by acid.
It cannot be harmed by fire.
You found it in the remains of a Vrock on level 59 of Mordor.
e) a Ring of Speed (+11)
It increases your speed by 11.
You bought it from the Black Market.
f) The Ring of Ostolvar (+3 attacks)
It increases your intelligence,
searching and attack speed by 3. It sustains your intelligence. It
provides resistance to life draining, electricity, poison, blindness
and nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 60 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, nexus and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
It can be activated for restore life
levels every 450 turns if it is being worn. It has a spell stored
inside. It increases your intelligence, wisdom, charisma, stealth,
speed and luck by 2. It makes you invisible. It provides resistance
to acid, fire, cold and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
It increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to fire
and cold. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to levitate. It produces a fiery sheath.
It produces an electric sheath. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Master vampire on level 70 of Angband.
s) The Demonhorn of Gothmog [2,+13] (-5) {cursed}
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons, evil beings and good beings. It slows your
metabolism. It speeds your regenerative powers. It identifies all
items for you. It is heavily cursed. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 77 of Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn. It
increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 76 of Angband.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
It increases your strength, constitution and speed by 3. It makes you
completely fearless. It provides resistance to blindness. It allows
you to climb mountains. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 77 of Angband.
z) (nothing)
{) 37 Arrows (1d4) (+10,+10)
|) The Orcish Pick 'Amdal' (+16,+8) (+2 to speed)
It increases your
intelligence, wisdom, dexterity, constitution, charisma, ability to
tunnel, speed and attack speed by 2. It drains life from your foes.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Angband.
[Character Inventory]
a) Gruumsh's Bottle of Death {@A2!d!k!v}
It can be
activated for restore stats and life levels every 750 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
b) The Devil's Pentagram {@A0!d!k!v}
It can be
activated for mass genocide every 1000 turns.
You found it in the remains of a Hezrou on level 45 of Mordor.
c) The Crystal Ball of Godly Sights {@A9!d!k!v}
It can
be activated for Destruction.
You found it lying on the ground on level 31 of Mirkwood.
d) a Parchment titled ``Planar Travel Made Easy'' {@A8!d!k!v}
It can be
activated for light absorption.
You found it in the remains of a Dread on level 46 of Moria.
e) The Toenail of Vecna {@A3!d!k!v}
It can be
activated for cure insanity.
You found it lying in a vault on level 29 of Mirkwood.
f) 22 Rations of Food {@E1}
g) 19 Potions of Healing {@q1!*}
h) 27 Scrolls of Phase Door {@r1!d!k!v}
i) 23 Scrolls of Teleportation {@r2!d!k!v}
j) a Silver Rod of the Istari of Enlightenment (200/200) {@z2!d!k!v}
It can hold more
mana. It can cast spells for a lesser mana cost. It can cast spells
faster. It regenerates its mana faster.
You found it lying in a vault on level 58 of Mordor.
k) a Silver Rod of the Istari of Recall (200/200) {@z0!*}
It can hold more
mana. It can cast spells for a lesser mana cost. It can cast spells
faster. It regenerates its mana faster.
You found it in the remains of an Enchantress on level 59 of Mordor.
l) a Mithril Rod of Capacity of Teleport Other (320/320) {@z4!d!k!v}
It
can hold more mana.
You found it in the remains of Saruman of Many Colours on level 58 of
Mordor.
m) a Mithril Rod of Illumination (160/160) {@z1!d!k!v}
n) an Adamantite Rod of the Istari of Healing (400/400) {@z3!d!k!v}
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You found it in the remains of Saruman of Many Colours on level 58 of
Mordor.
o) a Staff of Vision[4|27] of Plenty (17 charges)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 34 Sprigs of Athelas {25% off}
b) 90 Potions of Cure Insanity {50% off}
c) 99 Potions of Healing {25% off}
d) 47 Potions of *Healing* {25% off}
e) 4 Potions of Life
f) 44 Potions of Restore Mana
g) 36 Potions of Enlightenment {75% off}
h) 3 Potions of New Life
i) 28 Scrolls of *Remove Curse* {25% off}
j) 82 Scrolls of Reset Recall {90% off}
k) 29 Scrolls of Protection from Evil
l) 19 Scrolls of Rune of Protection
m) 30 Scrolls of *Destruction*
n) 11 Scrolls of Genocide
o) 14 Scrolls of Mass Genocide {25% off}
p) The Ring of Power of Adunaphel the Quiet (+4 to speed)
It increases your speed by 4. It makes you invisible. It
provides resistance to confusion. It allows you to see invisible
monsters. It speeds your regenerative powers. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 66 of Dol
Guldur.
q) The Ring of Power of Uvatha the Horseman (+3 attacks)
It increases your strength, wisdom, dexterity and attack speed
by 3. It makes you invisible. It sustains your wisdom and dexterity
. It provides resistance to sound and nexus. It drains experience.
It cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
r) The Ring of Power of Hoarmurath of Dir (+5)
It increases your strength, wisdom, dexterity and constitution by 5.
It makes you invisible. It sustains your charisma. It provides
immunity to paralysis. It provides resistance to poison, dark, shards
, nether and nexus. It allows you to levitate. It slows your
metabolism. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 59 of Dol Guldur.
s) The Ring of Power of Ren the Unclean (+3 to stealth)
It increases your intelligence, wisdom, constitution and stealth by 3.
It makes you invisible. It sustains your wisdom. It makes you
completely fearless. It provides resistance to fire and poison. It
drains experience. It cannot be dropped while cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 60 of Dol Guldur.
t) The Ring of Power of Ji Indur Dawndeath
It makes you invisible. It sustains your intelligence and dexterity.
It provides resistance to poison, sound and chaos. It allows you to
fly. It speeds your regenerative powers. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ji Indur Dawndeath on level 58 of Mordor.
u) a Ring of Speed (+10)
It increases your speed by 10.
You bought it from the Black Market.
v) The Ring of Flare (+3)
It can be activated for dimension
door every 100 turns if it is being worn. It grants you the power of
swap position if it is being worn. It increases your strength,
constitution, charisma and searching by 3. It provides immunity to
fire. It allows you to fly. It allows you to see invisible monsters.
It allows you to sense the presence of thunderlords. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Harowen the Black Hand on level 51 of
Mordor.
w) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300
turns if it is being worn. It increases your intelligence, wisdom,
charisma, searching and infravision by 3. It provides immunity to
paralysis. It provides resistance to acid, electricity and cold. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Bile Demon on level 68 of Dol Guldur.
x) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
[Home Inventory - Gondolin ]
a) Mordenkainen's Mysterious Mind-Masher {@A1!d!k!v}
It can be activated for satisfy hunger.
You found it lying in a vault on level 25 of Mirkwood.
b) 6 Scrolls of *Enchant Weapon*
c) a Wand of Manathrust[6|20] (12 charges)
d) The Long Bow 'Astaras' (x6) (+21,+10) (+3 to speed)
It increases
your dexterity, constitution and speed by 3. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Angband.
e) The Light Crossbow of Magolion (x5) (+18,+15) (+2 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution, charisma and speed by 2.
It fires missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Expensive Black Market.
f) a Heavy Crossbow of Extra Might (x8) (+18,+24)
It provides resistance to cold. It fires missiles with extra might.
You found it lying in a vault on level 69 of Angband.
g) The Bolt 'Olinnor' (1d5) (+14,+17) (+2)
It provides light
(radius 1) forever. It increases your constitution by 2. It poisons
your foes. It is a great bane of dragons. It is especially deadly
against giants. It strikes at demons with holy wrath. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 60 of Mordor.
h) 33 Bolts of Flame (1d5) (+9,+10)
i) 30 Seeker Bolts of Acid (4d5) (+5,+11)
j) 23 Seeker Bolts (exploding) (4d5) (+3,+5)
k) 23 Seeker Bolts (exploding) (4d5) (+3,+5)
l) 19 Seeker Bolts (4d5) (+8,+4)
m) 32 Silver Bolts of Frost (3d5) (+15,+11)
n) 36 Silver Bolts (3d5) (+9,+6) {25% off}
o) 22 Arrows of Slay Evil (1d4) (+10,+10)
p) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
q) 44 Seeker Arrows (4d4) (+10,+10) {25% off}
r) 26 Silver Arrows of Frost (3d4) (+16,+17)
s) 23 Silver Arrows of Slay Evil (3d4) (+10,+10)
t) 99 Silver Arrows (3d4) (+10,+10)
u) 83 Silver Arrows (3d4) (+10,+10)
[Home Inventory - Minas Anor ]
a) Raal's Black Candle
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Ghoul on level 55 of Mordor.
b) a Parchment titled ``Demigods and their Uses'' {@A9!d!k!v}
It can be activated for teleport (range 100) every 45 turns.
You found it lying on the ground on level 26 of The Sandworm lair.
c) The Box of Many Wonders
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 63 of Dol Guldur.
d) a Parchment titled ``Household Magic'' {@A0!d!k!v}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 10 of Barrow-Downs.
e) A parchment titled ''Famous Last Words''
It can be activated for teleport (range 100) every 45 turns.
You found it in the remains of an Emperor wight on level 58 of Dol Guldur.
f) The Toenail of Vecna
It can be activated for cure insanity.
You found it in the remains of a Master vampire on level 70 of Angband.
g) a Wand of Banishment[7|21] (3 charges)
h) a Staff of Genocide[1|5] of Plenty (6 charges)
You bought it from the Black Market.
i) 4 Staffs of Genocide[1|5] (4 charges)
j) 3 Staffs of Genocide[1|5] (3 charges) {25% off}
k) The Ring of Belegilin (+3% of critical hits)
It increases your charisma,
searching and ability to score critical hits by 3. It sustains your
dexterity. It provides resistance to cold, poison, light, blindness,
shards and nether. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death drake on level 66 of Dol Guldur.
l) an Indestructible Ring of Constitution (+6)
It increases your constitution by 6. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
m) The Ring of Durin (+2)
It grants you the power of midas
touch if it is being worn. It increases your strength, constitution
and charisma by 2. It sustains your strength, constitution and
charisma. It provides resistance to life draining, acid, cold, dark,
nether and chaos. It allows you to sense the presence of evil beings.
It drains experience. It aggravates nearby creatures. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
n) a Ring of Critical Hits (+10% of critical hits)
It increases your ability to score critical hits by 10.
You bought it from the Expensive Black Market.
o) The Jewel 'Evenstar' (+3)
It can be activated for
restore stats and life levels every 750 turns if it is being worn. It
provides light (radius 1) forever. It increases your constitution by
3. It sustains your intelligence, wisdom and constitution. It
provides resistance to life draining, cold, dark and nether. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 54 of Mordor.
p) The Amulet of Brandon (+1)
It increases your intelligence by 1. It sustains your strength,
dexterity and charisma. It makes you completely fearless. It
provides resistance to blindness and disenchantment. It allows you to
see invisible monsters. It gives telepathic powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Bronze Thunderlord on level 60 of Mordor.
q) The Amulet of Nolluvie (+3,+4) [+2] (+1)
It increases your strength, constitution and charisma by 1. It
sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to electricity, fire, blindness, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
r) The Star of Elendil (+1)
It can be activated for light (dam
2d15) & map area every 50+d50 turns if it is being worn. It grants you
the power of detect curses if it is being worn. It provides light
(radius 4) forever. It increases your speed by 1. It provides
resistance to life draining. It allows you to see invisible monsters.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 41 of Mordor.
s) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Icky Queen on level 20 of Orc Cave.
t) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 52 of Mordor.
[Home Inventory - Lothlorien ]
a) a Demonblade of Extra Attacks (4d6) (+9,+10) (+3 attacks)
It increases your attack speed by 3. It strikes at demons with holy
wrath.
You bought it from the Library.
b) a Demonhorn of Seeing [2,+8] (+5 to searching)
It provides light (radius 2) forever.
It increases your searching by 5. It provides resistance to blindness
. It allows you to see invisible monsters.
You bought it from the Forbidden Library.
c) a Golden Rod of Capacity of Nothing (250/250)
d) a Mithril Rod of the Istari of Nothing (320/320)
e) an Adamantite Rod of Perception (200/200)
f) an Adamantite Rod of Nothing (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) a Rod Tip of Perception (20 Mana to cast)
i) 5 Rod Tips of Recall (80 Mana to cast)
j) 7 Rod Tips of Detection (80 Mana to cast)
k) a Rod Tip of Healing (120 Mana to cast)
l) 10 Rod Tips of Teleport Other (60 Mana to cast)
m) The Golden Horn of the Thunderlords (5 charges) {100% off}
It was given to you as a reward.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, confusion, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 31 of Mirkwood.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison, confusion and chaos. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cloud giant Chieftain on level 67 of Dol
Guldur.
p) The Metal Lamellar Armour 'Norgorn' (-3 to accuracy) [23,+13]
It provides immunity to fire and cold. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to life draining, cold, confusion and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 56 of Mordor.
q) The Hard Studded Leather of Pelydh (-1 to accuracy) [7,+12]
It sustains your wisdom, dexterity and charisma. It provides immunity
to acid and fire. It provides resistance to confusion and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 69 of Angband.
r) The Thunderlord Coat of Tumanglin [9,+13]
It sustains your
intelligence. It provides immunity to electricity and fire. It
provides resistance to fire, cold, light, dark and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 57 of Dol
Guldur.
s) an Elven Cloak of Electricity [4,+16] (+4 to stealth)
It increases your stealth, searching and luck by 4. It
provides resistance to electricity. It produces an electric sheath.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 62 of Mordor.
t) The Feathers Cloak of Saewe [1,+11]
It sustains your intelligence. It provides immunity to fire and cold.
It provides resistance to dark, sound and nexus. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
u) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid,
electricity, fire, cold, light, dark and confusion. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Maze.
v) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is being
worn.
It can be used to store a spell. It increases your constitution by 4.
It sustains your constitution. It provides resistance to cold. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 20 of Orc
Cave.
w) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It
does extra damage from frost. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll Priest on level 37 of The
Land Of Rhun.
x) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns
if it is being worn. It provides light (radius 1) forever. It
increases your strength, dexterity and luck by 4. It does extra
damage from fire. It is especially deadly against orcs. It is
especially deadly against trolls. It fights against evil with holy
fury. It sustains your dexterity. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
|
Posted on 16.10.2003 15:24
1710. on the Ladder (of 19313)
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