The Angband Ladder: Darpax, Maia Demonologist by <dzhang@its.caltech.edu>
[ToME 2.2.2 Character Dump]
Name : Darpax Age 15 STR! 40
Sex : Male Height 83 INT! 35
Race : Maia Hermit Weight 203 WIS! 40
Class : Demonologist Social Class 64 DEX! 40
Body : Player CON! 40
God : Nobody CHR! 40
+ To Melee Hit 173 Level 50 Max Hit Points 1341
+ To Melee Damage 99 Experience 99999999 Cur Hit Points 1341
+ To Ranged Hit 92 Max Exp 99999999 Max SP (Mana) 455
+ To Ranged Damage 14 Exp to Adv. ***** Cur SP (Mana) 428
AC 63+263 Gold 1604405
(Miscellaneous Abilities)
Fighting : Legendary[115Perception : Superb Blows/Round: 39
Bows/Throw : Legendary[30]Searching : Superb Shots/Round: 1
Saving Throw: Fair Disarming : Good Mel.dmg/Rnd: 39d6+3861
Stealth : Excellent Magic Device: Heroic Infra-Vision: 200 feet
Tactic: furious
Explor: fast
(Character Background)
You are a notable follower of Mandos. In the past you
dwelt on earth in the form of a spirit of forest and river.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 66 (3300')
Angband: Level 127 (6350')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 99 (4950')
Nether Realm: Level 696 (34800')
Cirith Ungol: Level 50 (2500')
The Void: Level 150 (7500')
Paths of the Dead: Level 70 (3500')
Illusory Castle: Level 46 (2300')
Orc Cave: Level 11 (550')
Erebor: Level 72 (3600')
The Old Forest: Level 18 (900')
Moria: Level 50 (2500')
Dol Guldur: Level 70 (3500')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
Your body is a Player.
You are currently on level 30 of Moria.
You have defeated 33860 enemies.
You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
Arda will forever be free.
You destroyed the One Ring, thus weakening Sauron.
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved 92 princesses.
You saved Arda and became a famed King.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 17th Quelle of the 2890th year of the third age.
You have been adventuring for 31 days.
adefkmnopsuxz{|@
Add Str : 5...4.........6+
Add Int : ...............+
Add Wis : ..*.4..........+
Add Dex : 5.........4....+
Add Con : 5..9...........+
Add Chr : ....4..........+
Add Stea. : ...9............
Add Sear. : ...........4..6.
Add Infra : ...9.......4..6.
Add Tun.. : 5..........4..6.
Add Speed : 5**943..........
Add Blows : 5.*9.........3..
Vampiric : +...............
Slay Anim.: +...............
Slay Evil : +...............
Slay Und. : +............+..
Slay Demon: +...............
Slay Orc : +.............+.
Slay Troll: .............++.
Slay Giant: ..............+.
Slay Drag.: +.............+.
Kill Drag.: .............+..
Poison Brd: +............+..
Acid Brand: +.............+.
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ........+.......
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ......+.........
Sust Chr : ...+............
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ......+.+.......
Free Act : +.........+.....
Hold Life : .....+....+.....
Imm Acid : +.....*...+...+.
Imm Elec : +..+..*.........
Imm Fire : ++..+..........*
Imm Cold : ..++..+.*.......
Res Pois : ...++...........
Res Fear : ....+..........+
Res Lite : +....++.........
Res Dark : .....+........+.
Res Blind : ................
Res Conf : ......+.........
Res Sound : ..+...+.........
Res Shard : ..+...+.........
Res Neth : ...+....+.......
Res Nexus : +.+...+.........
Res Chaos : .....+..........
Res Disen : ..+.+.+.......+.
Aura Fire : +...............
Aura Elec : +...............
Lite : ++...........+..
See Invis : +.+..+..........
Regen : ...............+
Activate : .+..+++..++...+.
Drain Exp : ...............+
Aggravate : ...............+
Cursed : .+.+............
Fly : ......+.........
Orc.ESP : +....+........+.
Troll.ESP : ...............+
Undead.ESP: +...............
Corruption list:
Demon Hide:
Increases your armour class by your level
Provides immunity to fire at level 40
But reduces speed by your level / 7
Troll Blood:
Troll blood flows in your veins, granting increased regeneration
It also enables you to feel the presence of other troll beings
But it will make your presence more noticeable and aggravating
Skills (points left: 38)
- Combat 17.654 [0.750]
- Weaponmastery 50.000 [0.750]
. Sword-mastery 50.000 [0.600]
. Archery 02.000 [0.400]
- Sneakiness 07.400 [1.800]
. Disarming 02.000 [1.800]
- Magic 39.226 [0.700]
. Magic-Device 34.350 [1.150]
. Demonology 01.000 [1.000]
. Thaumaturgy 01.300 [0.400]
- Spirituality 07.040 [0.700]
. Prayer 00.000 [0.500]
. Mindcraft 42.200 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You may find a Scroll of Identify on level 19.
[Character Equipment]
a) The Small Sword 'Sting' (E:11585005, L:50) (1d6) (+41,+23) (+5 to speed)
{!*}
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, ability to tunnel, speed and attack speed by
5. It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It drains life from your foes. It is especially
deadly against dragons. It is especially deadly against orcs. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It is especially
deadly against natural creatures. It provides immunity to paralysis.
It provides resistance to acid, electricity, fire, light and nexus.
It allows you to see invisible monsters. It allows you to sense the
presence of orcs, spiders and undead. It produces a fiery sheath. It
produces an electric sheath. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
It can be activated for fire branding of bolts every 999 turns if it
is being worn. It provides light (radius 1) forever. It increases
your speed by 10. It provides resistance to fire. It is cursed. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 69 of The
Sacred Land Of Mountains.
e) The Ring of Hithad (+11) {100% off}
It increases your wisdom, speed, attack speed
and ability to score critical hits by 11. It provides resistance to
cold, sound, shards, nexus and disenchantment. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You stole it from the Speed Ring Market.
f) The Ring of Ammon (+9) {cursed}
It increases your constitution
, stealth, infravision, speed and attack speed by 9. It sustains your
charisma. It provides resistance to electricity, cold, poison and
nether. It is cursed. It cannot be harmed by acid, cold, lightning
or fire.
You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal
and cure black breath every 200 turns if it is being worn. It provides
light (radius 3) forever. It increases your strength, wisdom,
charisma and speed by 4. It makes you completely fearless. It
provides resistance to fire, poison and disenchantment. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Brown Thunderlord on level 70 of The
Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
It can be activated for detection every
30+d30 turns if it is being worn. It provides light (radius 3)
forever. It increases your speed and luck by 3. It provides
resistance to life draining, light, dark and chaos. It allows you to
see invisible monsters. It allows you to sense the presence of orcs.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 55 of Mordor.
n) The Law Dragon Scale Mail called ''Gift of the RNG'' (-2) [30,+17] {!* Lvl
2,}
It can
be activated for breathe sound/shards (230) every 60+d90 turns if it
is being worn. It sustains your constitution. It provides immunity to
acid and electricity. It provides resistance to cold, light,
confusion, sound, shards, nexus and disenchantment. It allows you to
fly. It reflects bolts and arrows. It cannot be harmed by acid,
cold, lightning or fire.
You made it yourself.
o) a Wolf Pelt of Air [1,+19] {!k!k!d!d!*!*}
It allows you to breathe without air.
p) The Small Metal Shield of Rhureth [3,+11]
It
sustains your strength. It provides immunity to cold. It provides
resistance to nether. It reflects bolts and arrows. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 69 of The Sacred
Land Of Mountains.
s) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3
turns if it is being worn. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150)
every 90+d90 turns if it is being worn. It grants you the power of
magic missile if it is being worn. It increases your dexterity and
luck by 4. It provides immunity to paralysis. It provides resistance
to life draining and acid. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map
if it is being worn. It increases your searching, infravision and
ability to tunnel by 4. It allows you to climb mountains. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
z) (nothing)
{) The Bolt 'Rothil' (1d5) (+9,+6) (+3 attacks) {!*}
It provides light (radius 1) forever.
It increases your attack speed by 3. It poisons your foes. It is a
great bane of dragons. It is especially deadly against trolls. It
strikes at undead with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
It can be activated for stone to mud
every 5 turns if it is being worn. It increases your strength,
searching, infravision and ability to tunnel by 6. It does extra
damage from acid. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides
resistance to acid, dark and disenchantment. It allows you to climb
mountains. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Character Inventory]
a) Baalzebub's All-seeing Servant (charging) {!* mass geno}
It can be activated for mass genocide
every 1000 turns.
You found it in the remains of a Marilith on level 70 of The Sacred Land
Of Mountains.
b) a Parchment titled ``Household Magic'' {!* genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of a Death quasit on level 69 of The Sacred
Land Of Mountains.
c) a Parchment titled ``Household Magic'' {!* genocide}
It can be activated for genocide every 500 turns.
You found it in the remains of an Imp on level 70 of The Sacred Land Of
Mountains.
d) A parchment titled ''Immortality For Dummies'' {special, !* heal}
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
e) A parchment titled ''Famous Last Words'' {special, !d!k food}
It can be activated for satisfy hunger.
You found it in the remains of a Hell knight on level 70 of The Sacred
Land Of Mountains.
f) 37 Potions of Cure Insanity {!k!d!k!d}
g) a Silver Rod of the Istari of Healing (200/200) {!d!k}
h) a Silver Rod of the Istari of Healing (200/200) {!k!d}
i) a Silver Rod of the Istari of Nothing (200/200) {!*}
j) a Golden Rod of the Istari of Healing (250/250) {!*}
k) a Golden Rod of Disarming (125/125) {!d!k!d!k}
l) a Mithril Rod of Recall (160/160) {!*}
m) an Adamantite Rod of Capacity of Healing (400/400) {!k!d}
n) an Adamantite Rod of Simplicity of Restoration (200/200) {!*}
You found it in the remains of an Elder vampire on level 56 of Mordor.
o) a Serpent Ring
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
q) The Dagger 'Narthanc' (E:222042, L:30) (1d4) (+24,+17)
It can be activated for fire bolt
(9d8) every 8+d8 turns if it is being worn. It provides light (radius
1) forever. It does extra damage from electricity and fire. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It makes you invisible. It provides resistance to electricity,
fire and nexus. It produces a fiery sheath. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
r) The Dagger of Bereg (1d4) (+13,+14) (+2 attacks) {!d!d backup weapon 1}
It increases your dexterity and attack speed by 2. It poisons your
foes. It drains life from your foes. It is a great bane of dragons.
It is especially deadly against giants. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Gelugon on level 69 of The Sacred Land Of
Mountains.
s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns
if it is being worn. It provides light (radius 1) forever. It
increases your speed by 10. It does extra damage from frost. It is
especially deadly against trolls. It is a great bane of demons. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to cold and light. It allows you to
see invisible monsters. It slows your metabolism. It speeds your
regenerative powers. It has been blessed by the gods. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 69 of The Sacred Land Of
Mountains.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is
very sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Long Sword of Nataleva (2d5) (+19,+26) (+1)
It provides light (radius 1) forever.
It increases your intelligence and dexterity by 1. It does extra
damage from acid. It poisons your foes. It produces chaotic effects.
It is a great bane of dragons. It is especially deadly against orcs.
It is a great bane of undead. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient gold dragon on level 103 of
Angband.
w) The Scimitar of Aeleg (2d5) (+0,+0) (+3 attacks) {!*}
It increases your strength, wisdom, constitution and attack
speed by 3. It does extra damage from fire. It drains life from your
foes. It is very sharp and make your foes bleed. It strikes at
demons with holy wrath. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 55 of Mordor.
[Home Inventory - Bree ]
a) a Scroll of Artifact Creation {!k!k!d!d}
b) a Golden Rod of Quickness of Teleport Other (125/125) {!*}
c) an Adamantite Rod of Charging of Healing (200/200)
d) an Adamantite Rod of Charging of Healing (200/200)
e) a Partial Totem of a Great Wyrm of Power {!d!k!d!k}
f) The Ring of Estollast (+11) {special}
It
increases your infravision, speed and attack speed by 11. It provides
resistance to chaos. It allows you to levitate. It cannot be harmed
by acid, cold, lightning or fire.
You stole it from the Speed Ring Market.
g) a Cloak [1,+0]
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic
arrow (10d10) every 20+d20 turns if it is being worn. It increases
your strength and constitution by 2. It provides resistance to
electricity, light, dark and blindness. It fires missiles with extra
might. It aggravates nearby creatures. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
[Home Inventory - Gondolin ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible.
It sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven sorcerer on level 37 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5
. It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 70 of The Sacred
Land Of Mountains.
d) a Potion of New Life
e) 3 Scrolls of *Remove Curse*
f) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Master mindcrafter in the town of
Gondolin .
g) a Moonstone Rod of the Istari of Curing (150/150)
It can hold more mana. It can cast spells for a lesser mana
cost. It can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
i) The Ring of Power 'Nenya' (+9,+9) (+2)
It can be activated for healing
(800) every 100+d200 turns if it is being worn. It increases your
strength, intelligence, wisdom, dexterity, constitution, charisma,
stealth, speed and luck by 2. It sustains your intelligence, wisdom
and charisma. It provides immunity to cold. It provides immunity to
paralysis. It provides resistance to life draining and blindness. It
allows you to see invisible monsters. It gives telepathic powers. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Power on level 95 of
Angband.
j) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is
being worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 55 of Mordor.
k) The Palantir of Orthanc (+2)
It can
be activated for clairvoyance every 100+d100 turns if it is being
worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and nexus.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100)
every 45 turns if it is being worn. It increases your stealth and
speed by 3. It provides resistance to acid and nexus. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
It provides light (radius 1) forever.
It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma and infravision by 125. It provides resistance
to acid, electricity, fire, cold, poison, light, dark, confusion,
nether and nexus. It allows you to see invisible monsters. It gives
telepathic powers. It is permanently cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Morgoth, Lord of Darkness on level 103 of
Angband.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it
is being worn. It decreases your intelligence, wisdom and searching by
5. It provides immunity to cold. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to acid,
fire, poison and disenchantment. It allows you to see invisible
monsters. It produces an anti-magic shell. It drains life. It
induces random teleportation. It is heavily cursed. It carries an
ancient foul curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
It can be activated for summon the Legion of the Dawn every 500+d500
turns if it is being worn. It increases your charisma and infravision
by 3. It does extra damage from fire. It is very sharp and can cut
your foes. It is especially deadly against dragons. It strikes at
demons with holy wrath. It strikes at undead with holy wrath. It
fights against evil with holy fury. It sustains your charisma. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to fire, light and blindness. It speeds your
regenerative powers. It can clone monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Balance on level 93 of
Angband.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10.
It does extra damage from fire. It drains life from your foes. It
makes you invisible. It provides immunity to paralysis. It renders
you incorporeal. It allows you to see invisible monsters. It allows
you to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
It must be wielded two-handed. It can
be activated for alter reality every 100 turns if it is being worn. It
can cause earthquakes. It is a great bane of dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It is a great bane of undead.
It fights against evil with holy fury. It is especially deadly
against natural creatures. It provides resistance to acid,
electricity, fire and cold. It allows you to see invisible monsters.
It gives telepathic powers. It produces an anti-magic shell. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
s) The Light Crossbow of Telch (x6) (+27,+17) (+3 to speed)
It increases your strength, wisdom, constitution
and speed by 3. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 95 of Angband.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Minas Anor ]
a) The Augmented Chain Mail 'Dirdair' (-28,-26) [16,+13](20%)
It increases your hit points by 20%.
It sustains your dexterity. It provides immunity to acid. It
provides resistance to confusion, nether, nexus and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
b) The Augmented Chain Mail 'Tarca' (-19,-64) [16,+19](40%)
It increases your hit points by 40%. It sustains your strength,
intelligence, wisdom and dexterity. It provides immunity to
electricity. It provides resistance to nexus and chaos. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 69 of The Sacred Land
Of Mountains.
c) The Full Plate Armour of Laingril (-12,-50) [25,+14](40%)
It increases your hit points by 40%. It sustains your
wisdom. It provides immunity to acid, fire and cold. It makes you
completely fearless. It provides resistance to disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 70 of The Sacred Land Of
Mountains.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is
being worn. It increases your strength and charisma by 4. It provides
resistance to acid, electricity, fire, cold, dark and disenchantment.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
It can be activated for heal 1000 hit points every 888 turns if it is
being worn. It increases your constitution by 2. It sustains your
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, cold, dark, confusion, nether,
nexus and chaos. It allows you to sense the presence of undead. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
f) The Robe of Great Luck [-30,-20] (+60)
It increases your luck by 60. It
provides immunity to paralysis. It drains mana and life. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 69 of The Sacred Land
Of Mountains.
g) The Robe 'Ataryar' [2,+15]
It provides immunity to acid, fire and cold. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nether. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Black Market.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence,
constitution, stealth and speed by 4. It provides immunity to fire.
It provides resistance to acid, electricity, cold and nexus. It
allows you to fly. It allows you to sense the presence of
thunderlords. It reflects bolts and arrows. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
i) The Fur Cloak of Celarecth [3,+11]
It sustains your wisdom and constitution.
It provides immunity to electricity and fire. It provides resistance
to electricity and fire. It allows you to fly. It produces a fiery
sheath. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Osyluth on level 70 of The Sacred Land
Of Mountains.
j) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom,
dexterity, constitution and charisma. It provides resistance to acid,
electricity, fire, cold and confusion. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
k) The Shield of Deflection 'Falleb' [10,+25]
It sustains your charisma. It
provides immunity to acid and cold. It provides resistance to
confusion and disenchantment. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Sky Drake on level 69 of The Sacred Land
Of Mountains.
l) The Shield of Deflection of Halad [10,+20]
It sustains your wisdom. It provides immunity to cold.
It provides resistance to acid, dark, confusion, nexus and
disenchantment. It reflects bolts and arrows. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
m) The Golden Crown of Gondor [0,+15] (+3)
It can be activated for heal 700 hit points every 250 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, wisdom, constitution and speed by 3. It provides resistance
to electricity, fire, cold, light, blindness, confusion, sound and
chaos. It allows you to see invisible monsters. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Ancalagon the Black on level 85 of Angband.
n) The Jewel Encrusted Crown 'Celend' [0,+19]
It sustains your strength, intelligence, wisdom, dexterity and
constitution. It makes you completely fearless. It provides
resistance to life draining, acid, electricity, fire, cold, poison,
light, confusion and disenchantment. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Thunder on level 70 of
Angband.
o) The Set of Gauntlets of Eol [3,+15](60%) (+3)
It can be activated for mana bolt (9d8) 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence and luck by 3. It increases your mana capacity by 60%.
It provides immunity to paralysis. It provides resistance to
electricity, poison and dark. It allows you to levitate. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Quasit on level 70 of The Sacred Land Of
Mountains.
p) The Heavy Crossbow of Uronacir (x4) (+25,+13) (+4 to speed)
It provides light (radius 1) forever. It increases your
strength, intelligence, dexterity, constitution and speed by 4. It
fires missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolich on level 95 of Angband.
q) a Heavy Crossbow of Siegecraft (x5) (+20,+26) [+15] {!*}
It
reflects bolts and arrows. It fires missiles with extra might. It
fires missiles excessively fast.
You found it in the remains of a Great Wyrm of Chaos on level 95 of
Angband.
r) The Player corpse {special}
[The Mathom-house Inventory - Bree ]
a) The Ring 'Curth' [-16] (-3)
It can be activated for ball of lightning and resist lightning
every 50+d50 turns if it is being worn. It decreases your constitution
by 3. It provides resistance to electricity and blindness. It
speeds your regenerative powers. It drains experience. It induces
random teleportation. It aggravates nearby creatures. It fills you
with the Black Breath. It carries an ancient foul curse. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 70 of
Angband.
b) The Heavy Crossbow of Hunde (x4) (+7,+8) (-9) {cursed}
It decreases your constitution and charisma by 9. It fires
missiles excessively fast. It induces random teleportation. It
aggravates nearby creatures. It fills you with the Black Breath. It
is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
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Posted on 18.8.2003 12:26
73. on the Ladder (of 19313)
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