The Angband Ladder: Haarecan, RohanKnight Demonologist by <ap.bezemer@freeler.nl>
[ToME 2.1.1 Character Dump]
Name : Haarecan Age 23 STR: 18/***
Sex : Neuter Height 121 INT: 18/80
Race : RohanKnight Weight 80 WIS: 18/200
Class : Demonologist Social Class 4 DEX: 18/180
Body : Player Con: 18/*** 18/***
God : Nobody CHR: 18/***
+ To Melee Hit 90 Level 50 Max Hit Points 1322
+ To Melee Damage 69 Experience 14863511 Cur Hit Points 1232
+ To Ranged Hit 47 Max Exp 15102950 Max SP (Mana) 122
+ To Ranged Damage 9 Exp to Adv. ***** Cur SP (Mana) 122
AC 55+124 Gold 2558698
(Miscellaneous Abilities)
Fighting : Legendary[72]Perception : Superb Blows/Round: 13
Bows/Throw : Legendary[20]Searching : Superb Shots/Round: 2
Saving Throw: Good Disarming : Superb Mel.dmg/Rnd: 91d6+897
Stealth : Bad Magic Device: Legendary[2] Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Devoted Mercenary.
You have dark brown eyes, straight blond hair, and an
average complexion.
[Miscellaneous information]
Cth monsters: OFF
Zlike monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: ON
Small Levels: ON
Arena Levels: ON
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Mordor: Level 65 (3250')
Angband: Level 69 (3450')
Barrow-Downs: Level 10 (500')
Mount Doom: Level 85 (4250')
Nether Realm: Level 666 (33300')
Submerged Ruins: Level 35 (1750')
Cirith Ungol: Level 50 (2500')
Heart of the Earth: Level 28 (1400')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
The Old Forest: Level 25 (1250')
Moria: Level 50 (2500')
Dol Guldur: Level 69 (3450')
The Sacred Land Of Mountains: Level 70 (3500')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
The Helcaraxe: Level 40 (2000')
Your body was a Player.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 31st Quelle of the 2890th year of the third age.
It now is 45 days that you are adventuring.
adefkmnopsuxz{|@
Add Str : ..+++...++......
Add Int : .......+........
Add Wis : .+..+..+........
Add Dex : .+.......+......
Add Con : .+.+....++......
Add Chr : .++++...........
Add Stea. : .......+........
Add Sear. : ..++............
Add Tun.. : ..............+.
Add Speed : ....++.+...+...+
Add Blows : ..+.............
Chaotic : +...............
Slay Anim.: .............+..
Slay Evil : +............+..
Slay Und. : .............+..
Slay Demon: +............+..
Slay Orc : .............+..
Slay Troll: .............+..
Slay Giant: .............+..
Slay Drag.: .............+..
Kill Drag.: .............+..
Poison Brd: +............+..
Acid Brand: .............+..
Elec Brand: .............+..
Fire Brand: +............+..
Cold Brand: .............+..
Sust Str : .........+......
Sust Int : ................
Sust Wis : ................
Sust Dex : .........+......
Sust Con : .........+......
Sust Chr : ..+.............
Invisible : ................
Mul life : ................
Imm Acid : ........+.......
Imm Elec : ................
Imm Fire : ...+............
Imm Cold : ................
Sens Fire : ................
Reflect : ................
Free Act : ..+.....++......
Hold Life : .....+..........
Res Acid : ......++........
Res Elec : ......+.........
Res Fire : ..+.+.+.........
Res Cold : ......+.........
Res Pois : ....+.+.........
Res Fear : ..+.+..........+
Res Lite : ......+.........
Res Dark : ......+.........
Res Blind : .........+......
Res Conf : ......+........+
Res Sound : ......+.+.......
Res Shard : ......+.........
Res Neth : ......+.........
Res Nexus : ......+.+.......
Res Chaos : ......+.+.......
Res Disen : ....+.+.........
Hide Type : ...+++.++..+....
Show Mods : ++........+...+.
Insta Art : ...+++..........
Lite : +....+..........
See Invis : ...+.+..........
Xtra Might: .+..............
Xtra Shots: .+..............
Ign Acid : ++++++++++...++.
Ign Elec : +++++++++....++.
Ign Fire : +++++++++....++.
Ign Cold : +++++++++....++.
Activate : ...+++++........
Cursed : ...++...........
Hvy Curse : +...............
Fly : ...+..+.........
Orc.ESP : ........+.......
TLord.ESP : ...+............
Corruption list:
Skills (points left: 0)
- Combat 44.404 [0.750]
- Weaponmastery 50.000 [0.950]
. Sword-mastery 43.200 [0.600]
. Archery 14.800 [0.400]
- Sneakiness 32.600 [1.800]
. Stealth 01.000 [0.500]
. Disarming 18.200 [1.800]
. Trapping 02.500 [0.500]
- Magic 11.737 [0.700]
. Magic-Device 50.000 [1.150]
. Demonology 50.000 [1.000]
- Spirituality 07.600 [0.700]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
thus allowing the last alliance to exist.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 66 princesses.
You have defeated 22888 enemies.
[Fates]
You are fated to meet a Giant white ant on level 18.
You are fated to find a Potion of Shape of Ape on level 1.
You may find a Small Sword on level 1.
You may find a Staff of Globe of Light on level 8.
You are fated to meet a Giant white ant on level 1.
You are fated to find a Potion of Slow Poison on level 1.
You may find a Pair of Hard Leather Boots on level 11.
You are fated to meet a Giant white ant on level 11.
You may find a Potion of Shape of Wolf on level 4.
[Character Equipment]
a) The Demonblade of Gothmog (7d6) (+9,+8) (-20) {cursed}
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and make your foes bleed. It strikes
at demons with holy wrath. It fights against evil with holy fury.
It is heavily cursed. It can re-curse itself. It can resist being
shattered by morgul beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill orc on level 37 of Moria.
d) The Short Bow 'Estind' (x5) (+9,+9) (+3)
It increases your wisdom, dexterity, constitution and charisma by 3.
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hardened warrior on level 26 of Maze.
e) The Ring of Lacir [+16] (+3 attacks)
It increases your strength, charisma, searching and attack speed by
3. It sustains your charisma. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to fire.
It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
f) The Ring of Flare (+3) {cursed}
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by
3. It provides immunity to fire. It allows you to fly. It allows
you to see invisible monsters. It allows you to sense the presence
of thunderlords. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Dol
Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
It can be activated for heal and cure black breath every 200 turns
if it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you completely
fearless. It provides resistance to fire, poison and disenchantment.
It is cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
m) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level
58 of Dol Guldur.
n) Power Dragon Scale Mail (-3) [40,+15]
o) The Cloak 'Holcolleth' [1,+9] (+2)
It can be activated for sleep nearby monsters every 55 turns if it
is being worn. It increases your intelligence, wisdom, stealth and
speed by 2. It provides resistance to acid. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the ground on level 36 of Maze.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides immunity
to acid. It provides immunity to paralysis. It provides resistance
to sound, nexus and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 65 of The Sacred Land Of
Mountains.
s) a Jewel Encrusted Crown of Might [0,+13] (+2)
It increases your strength, dexterity and constitution by 2. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to blindness. It cannot be harmed
by acid.
You found it in the remains of Cantoras, the Skeletal Lord in the
town of Gondolin .
u) a Set of Cesti of Slaying (+5,+5) [5,+13]
You found it in the remains of a Great Bile Wyrm on level 69 of Dol
Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
It increases your speed by 8.
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is a great bane of dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is especially
deadly against giants. It strikes at demons with holy wrath. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It is especially deadly against natural creatures. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 64 of The
Sacred Land Of Mountains.
|) a Dwarven Shovel of Digging (1d3) (+6,+7) (+6)
It increases your ability to tunnel by 6. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Mining Supply store.
[Character Inventory]
a) Benetar's Portable Plague
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Hezrou on level 62 of Mordor.
b) a Clay Jar
c) Pytar's Portable Pandemonium
It can be activated for heal 700 hit points every 250 turns.
You found it in the remains of a Hezrou on level 44 of Moria.
d) Olive's Omnipotent Ostrich
e) 28 Rations of Food
f) 3 Potions of Healing
g) 3 Potions of *Healing*
h) 2 Potions of Life
i) 2 Potions of Enlightenment
j) 12 Scrolls of Teleportation
k) an Adamantite Rod of Cheapness of Recall (200/200)
It can cast spells for a lesser mana cost.
You found it in the remains of a Demilich on level 52 of Mordor.
l) a Ring of Extra Attacks
m) Metal Lamellar Armour [23]
n) a Robe [2]
o) Stone and Hide Armour [15]
p) a Large Metal Shield [5] {worthless}
q) a Large Metal Shield [5]
r) an Iron Crown [0]
s) a Cutlass (1d7) {excellent}
t) a Dark Sword (3d7)
u) a Spear (1d6)
v) a Pike (2d5)
w) a Short Bow (x4) {special}
[Home Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma
by 5. It allows you to see invisible monsters. It allows you to
sense the presence of demons. It slows your metabolism. It speeds
your regenerative powers. It can re-curse itself. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Forest wight on level 33 of Mirkwood.
b) a Spellbook of Greater Identify
c) Gamenlon's Summoning Manual
It can be activated for cure insanity.
You found it in the remains of a Nether wraith on level 32 of Mirkwood.
d) Tenser's Torch of Spontaneous Combustion
It can be activated for cure insanity.
You found it lying on the ground on level 68 of Erebor.
e) an Adamantite Rod of the Istari of Nothing (400/400)
f) a Staff of Healing[1|20] (5 charges)
g) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it
is being worn. It increases your strength, intelligence, wisdom, dexterity,
constitution, charisma, stealth and searching by 1. It provides resistance
to poison and dark. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Baphomet the Minotaur Lord on level
58 of Dol Guldur.
h) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It increases
your constitution by 3. It sustains your intelligence, wisdom and
constitution. It provides resistance to life draining, cold, dark
and nether. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 70 of Dol
Guldur.
i) The Arkenstone of Thrain (+3) (charging)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
j) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters.
It gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nightwalker in the town of Gondolin
.
k) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Saruman of Many Colours on level 70
of Dol Guldur.
l) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 25 of The Old Forest.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and chaos. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Vampire lord on level 37 of Maze.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon in the town
of Gondolin .
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance
to acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
r) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
s) The Steel Helm of Sauriaur [6,+2] {special}
It provides light (radius 2) forever. It sustains your intelligence.
It provides resistance to electricity, blindness, shards, chaos and
disenchantment. It allows you to breath underwater. It allows you
to see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Olog on level 48 of Moria.
t) The Light War Axe of Legorniel (2d5) (+17,+7)
It does extra damage from frost. It drains life from your foes. It
is very sharp and can cut your foes. It is especially deadly against
dragons. It is especially deadly against trolls. It strikes at demons
with holy wrath. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Boldor, King of the Yeeks on level
24 of The Old Forest.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching
by 3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
disenchantment.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in
the town of Gondolin .
v) The Katana of Umion (3d4) (+6,+13) (+1) {special}
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your strength and intelligence by 1. It does extra damage
from fire. It is especially deadly against dragons. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ethereal drake on level 51 of Mordor.
w) The Whip 'Finil' (1d6) (+33,+7) (+1)
It increases your constitution by 1. It does extra damage from acid
and electricity. It can cause earthquakes. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at undead with holy wrath. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 25 of The Old
Forest.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
[Home Inventory - Gondolin ]
a) a Demonshield of Reflection [5,+9]
It speeds your regenerative powers. It reflects bolts and arrows.
It cannot be harmed by acid, cold, lightning or fire.
b) The Ring of Power of Uvatha the Horseman (+5)
It increases your charisma by 5. It makes you invisible. It sustains
your intelligence and charisma. It provides immunity to paralysis.
It provides resistance to electricity, dark and shards. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of
Bree .
c) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns
if it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
Guldur.
d) The Splint Mail of Gaerangol (-2) [19,+12]
It sustains your wisdom, dexterity, constitution and charisma. It
provides immunity to acid. It provides resistance to confusion. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog Priest on level 50 of Moria.
e) The Cord Armour of Marwainas [6,+10]
It sustains your constitution and charisma. It provides immunity to
acid. It makes you completely fearless. It provides resistance to
life draining, electricity, fire and poison. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Blue Thunderlord in a plain of grass.
f) The Padded Armour 'Cured' [4,+5]
It sustains your intelligence. It provides resistance to life draining,
light, confusion, sound, shards, nether and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 38 of Moria.
g) The Small Leather Shield 'Eraurth' [2,+15]
It sustains your wisdom. It provides immunity to fire. It provides
resistance to cold, light, nether and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
h) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, poison, light
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
i) The Large Metal Shield 'Numna' [5,+7]
It sustains your intelligence. It makes you completely fearless.
It provides resistance to life draining, electricity, cold, poison,
dark, confusion and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Ulwarth, Son of Ulfang on level 32
of Maze.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient green dragon on level 44
of Mordor.
k) The Dragon Helm of Thrain [8,+11]
It sustains your strength and wisdom. It provides resistance to poison,
dark and blindness. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the presence
of undead and evil beings. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature black dragon on level 50 of
Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 33 of Mirkwood.
n) The Main Gauche of Maedhros (2d5) (+5,+3) (+3)
It increases your intelligence, dexterity and speed by 3. It is especially
deadly against trolls. It is especially deadly against giants. It
provides immunity to paralysis. It allows you to levitate. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching
by 4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is especially
deadly against giants. It makes you completely fearless. It provides
resistance to electricity, fire and blindness. It allows you to sense
the presence of orcs, trolls and giants. It slows your metabolism.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 43 of Mordor.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {special}
It increases your strength, dexterity and speed by 2. It is very
sharp and can cut your foes. It is very sharp and make your foes
bleed. It fights against evil with holy fury. It provides immunity
to paralysis. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hezrou on level 61 of Mordor.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is especially
deadly against orcs. It is especially deadly against trolls. It
allows you to levitate. It allows you to see invisible monsters.
It allows you to sense the presence of orcs and trolls. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you completely
fearless. It provides resistance to fire, chaos and disenchantment.
It drains mana, life and experience. It aggravates nearby creatures.
It is heavily cursed. It carries an ancient foul curse. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of Moria.
s) The Halberd 'Edrithil' (3d5) (+17,+7) (+2 to speed)
It can be wielded two-handed. It provides light (radius 1) forever.
It increases your intelligence, wisdom and speed by 2. It does extra
damage from acid and frost. It is very sharp and can cut your foes.
It strikes at demons with holy wrath. It is a great bane of undead.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Greater basilisk on level 49 of Mordor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 28 of
Mirkwood.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {terrible}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and make your
foes bleed. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It provides resistance to fire
and light. It allows you to sense the presence of spiders and demons.
It speeds your regenerative powers. It drains life. It aggravates
nearby creatures. It is heavily cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 53 of Mordor.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
It can be activated for identify spell every 10 turns if it is being
worn. It can be used to store a spell. It increases your intelligence
and wisdom by 4. It fights against evil with holy fury. It provides
resistance to light. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 36 of Moria.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1) forever.
It increases your stealth by 2. It does extra damage from fire. It
fights against evil with holy fury. It provides resistance to fire
and confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 37 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre Priest on level 34 of
Maze.
[Home Inventory - Minas Anor ]
a) a Scroll of Genocide
b) The Ring of Power of Akhorahil the Blind (+4 to stealth)
It increases your stealth and infravision by 4. It makes you invisible.
It sustains your dexterity. It provides resistance to electricity
and light. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 46 of
Paths of the Dead.
c) The Necklace 'Nauglamir' (+3)
It provides light (radius 3) forever. It increases your strength,
dexterity, constitution, infravision and speed by 3. It provides
immunity to paralysis. It makes you completely fearless. It allows
you to see invisible monsters. It speeds your regenerative powers.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Horned Reaper on level 70 of Dol
Guldur.
d) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
e) The Leather Scale Mail of Eldor (-1) [11,+18]
It sustains your strength. It provides resistance to cold, poison,
dark and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by
4. It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you
to sense the presence of thunderlords. It reflects bolts and arrows.
It produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
g) The Golden Crown 'Lendeloth' [0,+1]
It sustains your intelligence. It provides resistance to acid, fire
and dark. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Shelob, Spider of Darkness on level
50 of Cirith Ungol.
h) The Pair of Hard Leather Boots 'Eolion' [3,+2] {special}
It sustains your wisdom, dexterity, constitution and charisma. It
provides immunity to paralysis. It makes you completely fearless.
It provides resistance to electricity, fire, cold, confusion, sound,
chaos and disenchantment. It allows you to levitate. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of The White Balrog on level 40 of The
Helcaraxe.
i) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity.
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to fire and disenchantment. It allows you
to see invisible monsters. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
It must be wielded two-handed. It increases your strength by 2. It
does extra damage from fire. It poisons your foes. It is very sharp
and can cut your foes. It is a great bane of dragons. It is especially
deadly against trolls. It provides immunity to paralysis. It provides
resistance to fire and poison. It allows you to sense the presence
of dragons. It slows your metabolism. It speeds your regenerative
powers. It drains life. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
m) The Morning Star of Thalina (2d6) (+25,+4) (+2 attacks)
It provides light (radius 1) forever. It increases your intelligence,
wisdom, constitution, charisma, ability to tunnel and attack speed
by 2. It does extra damage from acid and electricity. It produces
chaotic effects. It is a great bane of dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is a great bane of demons.
It fights against evil with holy fury. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level
70 of The Sacred Land Of Mountains.
n) The Two-Handed Flail of Agorodron (3d6) (+23,+11) (+2)
It must be wielded two-handed. It provides light (radius 1) forever.
It increases your ability to tunnel by 2. It does extra damage from
fire. It produces chaotic effects. It is especially deadly against
trolls. It strikes at demons with holy wrath. It is a great bane
of undead. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 70 of The Sacred Land Of
Mountains.
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It
is especially deadly against giants. It is a great bane of demons.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Ice Wyrm on level 70 of The
Sacred Land Of Mountains.
[Home Inventory - Lothlorien ]
a) The Demonhorn 'Melume' [2,+6]
It provides light (radius 2) forever. It sustains your intelligence.
It makes you completely fearless. It provides resistance to dark,
confusion, shards and disenchantment. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 70 of Dol Guldur.
b) 2 Scrolls of Mass Genocide
c) The Ring of Power of Ren the Unclean (+2 to speed)
It increases your dexterity, constitution and speed by 2. It makes
you invisible. It provides resistance to poison, nether, nexus and
disenchantment. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 70 of Paths
of the Dead.
d) The Ring of Power of Adunaphel the Quiet (+3 attacks)
It increases your strength and attack speed by 3. It makes you invisible.
It sustains your strength. It provides resistance to fire, sound
and shards. It allows you to levitate. It speeds your regenerative
powers. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 69 of
Paths of the Dead.
e) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
It increases your ability to score critical hits by 4. It makes you
invisible. It makes you completely fearless. It provides resistance
to fire, cold, dark and disenchantment. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
Dol Guldur.
f) The Ring of Durin (+2) {cursed}
It grants you the power of midas touch if it is being worn. It increases
your strength, constitution and charisma by 2. It sustains your strength,
constitution and charisma. It provides resistance to life draining,
acid, cold, dark, nether and chaos. It allows you to sense the presence
of evil beings. It drains experience. It aggravates nearby creatures.
It is heavily cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Necromancer of Dol Guldur on level
70 of Dol Guldur.
g) The Amulet of Carlammas (+2)
It can be activated for protect evil (dur level*3 + d25) every 225+d225
turns if it is being worn. It increases your constitution by 2. It
provides resistance to fire. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ent on level 58 of Dol Guldur.
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if
it is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
i) The Iron Crown 'Mindol' [0,+12]
It makes you completely fearless. It provides resistance to fire,
poison and nexus. It allows you to see invisible monsters. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectral Mature multi-hued dragon
on level 64 of Dol Guldur.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides resistance
to confusion. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great crystal drake on level 57 of
Dol Guldur.
k) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your strength,
dexterity and constitution. It makes you completely fearless. It
provides resistance to acid, cold, dark and nexus. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of The Minotaur of the Labyrinth on level
37 of Maze.
l) The Set of Gauntlets 'Paurhach' [Demon Cloak] [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It has a spell stored inside. It provides resistance to
fire. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
m) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 69 of Paths of
the Dead.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it
is being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on
level 72 of Erebor.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and make your foes bleed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 68
of Erebor.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching, infravision
and ability to tunnel by 10. It is especially deadly against giants.
It fights against evil with holy fury. It makes you completely fearless.
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Glaurung, Father of the Dragons on
level 72 of Erebor.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
It can be activated for fire ball (300) every 200+d200 turns if it
is being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It is cursed. It carries
an ancient foul curse. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Draebor, the Imp on level 57 of Dol
Guldur.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level
70 of Paths of the Dead.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
It provides light (radius 1) forever. It increases your searching
by 1. It does extra damage from fire. It is especially deadly against
orcs. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to fire and light. It allows
you to sense the presence of orcs. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes.
It is a great bane of dragons. It is especially deadly against orcs.
It is especially deadly against trolls. It fights against evil with
holy fury. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to acid,
electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level
70 of Paths of the Dead.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and dexterity
by 2. It produces chaotic effects. It is a great bane of undead.
It fights against evil with holy fury. It provides resistance to light
and dark. It allows you to see invisible monsters. It drains mana.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Algroth on level 33 of Mirkwood.
v) The Lead-Filled Mace 'Tulenente' (3d4) (+18,+7) (+1 attack)
It can be wielded two-handed. It increases your attack speed by 1.
It does extra damage from acid. It produces chaotic effects. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Nalfeshnee on level 57 of Dol Guldur.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You bought it from the Weaponsmith.
[Home Inventory - Khazad-dum ]
a) Black Dragon Scale Mail (-2) [30,+17]
b) Elven Blue Dragon Scale Mail (-2) [30,+17] (+3 to stealth)
It can be activated for breathe lightning (100) every 90+d90 turns
if it is being worn. It increases your stealth by 3. It provides
resistance to acid, electricity, fire, cold, poison and light. It
allows you to fly. It allows you to sense the presence of orcs. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
c) White Dragon Scale Mail of Defense (-2) [30,+24]
It can be activated for breathe frost (110) every 90+d90 turns if
it is being worn. It sustains your charisma. It provides resistance
to cold. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwalker on level 68 of Angband.
d) Red Dragon Scale Mail of Defense (-2) [30,+21]
It can be activated for breathe fire (200) every 90+d90 turns if it
is being worn. It sustains your constitution. It provides resistance
to fire. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
Guldur.
e) Green Dragon Scale Mail (-2) [30,+16]
f) Pseudo Dragon Scale Mail (-2) [30,+16]
g) Law Dragon Scale Mail (-2) [30,+16]
h) Bronze Dragon Scale Mail (-2) [30,+10]
i) Gold Dragon Scale Mail of Defense (-2) [30,+26]
It can be activated for breathe sound (130) every 90+d90 turns if
it is being worn. It sustains your wisdom. It provides resistance
to sound. It allows you to fly. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Nightwalker on level 68 of Angband.
j) Chaos Dragon Scale Mail (-2) [30,+14]
[The Mathom-house Inventory - Bree ]
a) Kenault's Cantrip Generator
It can be activated for cure cuts.
b) Baalzebub's Tormented Box
It can be activated for confusion.
You found it in the remains of a Hezrou on level 69 of Paths of the
Dead.
c) Baalzebub's All-seeing Servant
It can be activated for hallucination.
You found it in the remains of a Nether wraith on level 32 of Mirkwood.
d) The Gem of Venom
It can be activated for stat loss.
You found it lying on the ground on level 36 of Mordor.
e) The Gem of Rage
It can be activated for blindness.
You found it in the remains of a Snaga on level 35 of Moria.
f) The Gem of Hate
It can be activated for Ruination.
You found it in the remains of a Hezrou on level 68 of Dol Guldur.
g) The Gem of Ghosts
It can be activated for stun.
You found it lying in a vault on level 25 of Mirkwood.
h) Kelek's Practical Joke
It can be activated for remove fear and cure poison every 5 turns.
You found it in the remains of a Nether wraith on level 32 of Mirkwood.
i) Kelek's Wormhole Machine
It can be activated for confusion.
You found it lying in a vault on level 25 of Mirkwood.
j) Tenser's Alteration Manual
It can be activated for cure hallucination.
You found it lying on the ground on level 21 of The Old Forest.
k) Raal's Tome of Unconventional Warfare
It can be activated for confusion.
You found it in the remains of a Lich on level 33 of Mirkwood.
l) The Pendulum of Orcus
It can be activated for confusion.
You found it lying on the ground on level 7 of Barrow-Downs.
m) Mordekainen's Pocket Magician
It can be activated for decreasing Dexterity.
You found it in the remains of a Marilith on level 70 of Dol Guldur.
n) Lloth's Ceremonial Dagger
It can be activated for decreasing Intelligence.
You found it lying on the ground on level 69 of Dol Guldur.
o) The Tome of Elven Household Magic
It can be activated for cure confusion.
You found it lying on the ground on level 20 of Mirkwood.
p) Balrilbon's Bag of Wondrous Tricks
It can be activated for remove fear & heal 30 hp every 10 turns.
You found it in the remains of a Gelatinous cube on level 50 of Moria.
q) Baalzebub's Tormented Skullcap
It can be activated for something weird.
You found it lying on the ground on level 32 of Mirkwood.
r) The Jester's Cap of Insanity
It can be activated for gain corruption.
s) a Parchment titled ``Household Magic''
It can be activated for light absorption.
You found it lying on the ground on level 60 of Dol Guldur.
t) the Hand of Vecna
It can be activated for blindness.
You found it in the remains of a Hezrou on level 68 of Dol Guldur.
u) Heward's Excellent Experimental Earmuffs
It can be activated for darkness.
You found it in the remains of a Vrock on level 47 of Moria.
v) Bigby's Big Book of Brutality
It can be activated for paralyze.
You found it in the remains of a Hezrou on level 41 of Mordor.
w) Raistlin's Ready Ranger
It can be activated for decreasing Constitution.
x) Agannazar's Altruistic Assassin
It can be activated for experience loss.
You found it lying on the ground on level 69 of Dol Guldur.
|
Posted on 17.2.2003 22:38
2722. on the Ladder (of 19313)
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