Unofficial Oangband release

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9637

    #76
    Bugfixed version is now up. Quickstart should work correctly; please let me know if it doesn't.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • wdvaughn
      Rookie
      • Sep 2008
      • 6

      #77
      Resistances still don't display

      Thanks for the bugfix, the pickup changes are already saving a lot of frustration.

      I still see one problem - the resistance percentages don't line up properly on the Character screen.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9637

        #78
        Originally posted by wdvaughn
        I still see one problem - the resistance percentages don't line up properly on the Character screen.
        They seem fine to me - there is supposed to be nothing against fear and blindness. What seems wrong with them to you?
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • wdvaughn
          Rookie
          • Sep 2008
          • 6

          #79
          Ah, that makes all the sense in the world. Never mind.

          Comment

          • Nick
            Vanilla maintainer
            • Apr 2007
            • 9637

            #80
            Maybe it would be sensible to put 0% when you don't have fear or blindness, and 100% when you do. Opinions?
            One for the Dark Lord on his dark throne
            In the Land of Mordor where the Shadows lie.

            Comment

            • wdvaughn
              Rookie
              • Sep 2008
              • 6

              #81
              I was actually going to suggest just that but deleted it before posting. I think that's much better than leaving a blank. I understand why blindness and fear are mixed with the resistances but I think you can make a case that they should be with the other binary powers such as Free Action. But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9637

                #82
                Originally posted by wdvaughn
                I understand why blindness and fear are mixed with the resistances but I think you can make a case that they should be with the other binary powers such as Free Action.
                This is exactly what I've done in FAangband.

                But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.
                OK, I'll do that at some point.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • latro
                  Rookie
                  • Jan 2009
                  • 4

                  #83
                  inventory bug?

                  has anyone else seen a problem with having money stuck in an inventory slot?

                  This has happened twice now, first time was with garnets 2nd time with copper. It took up inventory slot 'a' and I could not drop it, destroy it etc. I'm not sure but I think in both cases I may have picked it up while my light was out.

                  Comment

                  • latro
                    Rookie
                    • Jan 2009
                    • 4

                    #84
                    re:inventory bug?

                    just replicated it -

                    in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.

                    Comment

                    • Nick
                      Vanilla maintainer
                      • Apr 2007
                      • 9637

                      #85
                      Originally posted by latro
                      just replicated it -

                      in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.
                      Well, that is wacky. Workaround, I guess, is not to do that I'll look into the cause - with luck it's the same as the tunnelling bug, and I'll be able to fix them both...
                      One for the Dark Lord on his dark throne
                      In the Land of Mordor where the Shadows lie.

                      Comment

                      • tigen
                        Apprentice
                        • May 2007
                        • 53

                        #86
                        I had a problem trying to compile this thing and it turned out to be because the Makefile in src had the LDFLAGS specified before the OBJECTS. According to gcc's semantics, the library flag -lncurses must come after the objects using it in the command line.

                        Thanks a lot for updating Oangband!

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9637

                          #87
                          Originally posted by tigen
                          I had a problem trying to compile this thing and it turned out to be because the Makefile in src had the LDFLAGS specified before the OBJECTS. According to gcc's semantics, the library flag -lncurses must come after the objects using it in the command line.

                          Thanks - this is true in FA too, so that's very handy to know. Even better, I copied this from V3.0.8, so I can blame takkaria for it
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • tigen
                            Apprentice
                            • May 2007
                            • 53

                            #88
                            Cool. One other thing I noticed is that the pickup options are a little odd. The "interface options" mentions carry_query flag and floor_query flag, but there is also "query floor" under gameplay options. The "carry query flag" is not used in the code.

                            I'm not sure if you modified this stuff. I know takkaria cleaned up the pickup sytem in V at one point, and the query is redundant since you can just press "g" if you want to pick up. I guess it would be nice to make O match V's pickup options (basically remove all of them), but that would take some care to get right.

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9637

                              #89
                              Originally posted by tigen
                              Cool. One other thing I noticed is that the pickup options are a little odd. The "interface options" mentions carry_query flag and floor_query flag, but there is also "query floor" under gameplay options. The "carry query flag" is not used in the code.
                              It's kind of a hybrid of O's old ones and the FA ones at the moment. I had a problem where floor objects weren't being mentioned when auto-pickup was off, so I threw every option possible in to try and fix it, only to find it was a typo in defines.h. So it could be cleaned up, but I think any setting the player might want is currently possible, so I'm not too fussed.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • latro
                                Rookie
                                • Jan 2009
                                • 4

                                #90
                                just wanted to make one more comment about money in inventory slot bug. it happens during any kind of blindness - whether from darkness or a magical effect, when the player picks up and money that wasn't already there before the blindness. I used the torch and mining example just as a controlled test, but in practice it happens most often when blinded by a novice mage or something like that. If you kill him while blind and he drops $, when you pick it up it will be permanently stuck in your inventory slot. Kind of surprised no one else has mentioned it, I guess people just don't fight while blind very much?

                                Comment

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