Oangband 1.1.0u, an interface (mostly) update is available compiled for Windows, OSX, Windows CE and Nintendo DS from here. Basically, this is O 1.1.0 with the FA 0.3.5a interface, and a few minor bugfixes.
New interface features include new menus, full mouse capability, graphics (including double and triple tile), knowledge screens and visuals editor, squelch, notes, FA-style character dumps and NPP extended colours.
There are two small gameplay changes: 1) Unlight has been changed to the FA version, because I knew Bahman was not happy with how it was in O, and I believe the FA version was roughly as he had intended it to work, and 2) I have added a small device mode (ie max projection and vision distances halved) basically because it was as easy to put in as leave out.
Bugfixes include an issue with runes of protection, corrected store tables and a couple of terrain behaviour fixes. The doubling of items in shops has been fixed too, as a side effect of Bahman's savefile loading system being removed; I did this because I wanted simplest possible porting to as many places as possible, and messing around with filehandling didn't seem like it would help.
Any Oangband savefile from 0.5.1 on should load fine (although a backup should be made, as usual); 1.1.0u files can't be reloaded into 1.1.0, however.
For some reason the build on OSX didn't give me a .dmg file, but an App; it does run, so I've just made it a .tar.gz. The source code is not uniformly formatted, so is kind of ugly to read in places.
Enjoy, and report bugs; I'll fix anything that needs fixing, but I apart from that I am leaving this now.
New interface features include new menus, full mouse capability, graphics (including double and triple tile), knowledge screens and visuals editor, squelch, notes, FA-style character dumps and NPP extended colours.
There are two small gameplay changes: 1) Unlight has been changed to the FA version, because I knew Bahman was not happy with how it was in O, and I believe the FA version was roughly as he had intended it to work, and 2) I have added a small device mode (ie max projection and vision distances halved) basically because it was as easy to put in as leave out.
Bugfixes include an issue with runes of protection, corrected store tables and a couple of terrain behaviour fixes. The doubling of items in shops has been fixed too, as a side effect of Bahman's savefile loading system being removed; I did this because I wanted simplest possible porting to as many places as possible, and messing around with filehandling didn't seem like it would help.
Any Oangband savefile from 0.5.1 on should load fine (although a backup should be made, as usual); 1.1.0u files can't be reloaded into 1.1.0, however.
For some reason the build on OSX didn't give me a .dmg file, but an App; it does run, so I've just made it a .tar.gz. The source code is not uniformly formatted, so is kind of ugly to read in places.
Enjoy, and report bugs; I'll fix anything that needs fixing, but I apart from that I am leaving this now.
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