Bugfixed version is now up. Quickstart should work correctly; please let me know if it doesn't.
Unofficial Oangband release
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I was actually going to suggest just that but deleted it before posting. I think that's much better than leaving a blank. I understand why blindness and fear are mixed with the resistances but I think you can make a case that they should be with the other binary powers such as Free Action. But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.Comment
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But if they're left with the rest of the resistances, I think a 0%/100% indicator would be the right option.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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inventory bug?
has anyone else seen a problem with having money stuck in an inventory slot?
This has happened twice now, first time was with garnets 2nd time with copper. It took up inventory slot 'a' and I could not drop it, destroy it etc. I'm not sure but I think in both cases I may have picked it up while my light was out.Comment
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re:inventory bug?
just replicated it -
in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.Comment
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just replicated it -
in an unlit corridor if I dig in a wall with treasure, then unequip my light, and then pick up the gold, it picks up normally, but if I unequip the light first and then tunnel, when I pick up the gold it becomes an item stuck in my inventory that I can't do anything with.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I had a problem trying to compile this thing and it turned out to be because the Makefile in src had the LDFLAGS specified before the OBJECTS. According to gcc's semantics, the library flag -lncurses must come after the objects using it in the command line.
Thanks a lot for updating Oangband!Comment
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Thanks - this is true in FA too, so that's very handy to know. Even better, I copied this from V3.0.8, so I can blame takkaria for itOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Cool. One other thing I noticed is that the pickup options are a little odd. The "interface options" mentions carry_query flag and floor_query flag, but there is also "query floor" under gameplay options. The "carry query flag" is not used in the code.
I'm not sure if you modified this stuff. I know takkaria cleaned up the pickup sytem in V at one point, and the query is redundant since you can just press "g" if you want to pick up. I guess it would be nice to make O match V's pickup options (basically remove all of them), but that would take some care to get right.Comment
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It's kind of a hybrid of O's old ones and the FA ones at the moment. I had a problem where floor objects weren't being mentioned when auto-pickup was off, so I threw every option possible in to try and fix it, only to find it was a typo in defines.h. So it could be cleaned up, but I think any setting the player might want is currently possible, so I'm not too fussed.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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just wanted to make one more comment about money in inventory slot bug. it happens during any kind of blindness - whether from darkness or a magical effect, when the player picks up and money that wasn't already there before the blindness. I used the torch and mining example just as a controlled test, but in practice it happens most often when blinded by a novice mage or something like that. If you kill him while blind and he drops $, when you pick it up it will be permanently stuck in your inventory slot. Kind of surprised no one else has mentioned it, I guess people just don't fight while blind very much?Comment
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