Unofficial Oangband release

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  • wdvaughn
    Rookie
    • Sep 2008
    • 6

    #46
    Any Updates/Bugfixes Coming Out?

    Nick, just wondering if a bugfix update is going to come out some day. I know your initial post implied that this was a one shot deal, but I'm compelled to at least ask.

    For me the two biggies are:
    * Incorrect display of resistance percentages in the Character screen.
    * Can't find a set of options that will not autopickup items but will automatically list each item as I walk over it. And even though autopickup is turned off I should still pick up $ automatically and that's not happening.

    Despite these glitches I've been playing O (OS X version) fairly constantly the past two months. I've also rediscovered the joy of playing with preserve off - I forgot how fun that was.

    William

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9647

      #47
      Originally posted by wdvaughn
      Nick, just wondering if a bugfix update is going to come out some day. I know your initial post implied that this was a one shot deal, but I'm compelled to at least ask.
      I have actually put up a few - the most recent about two weeks ago.

      * Incorrect display of resistance percentages in the Character screen.
      This is fixed.

      * Can't find a set of options that will not autopickup items but will automatically list each item as I walk over it. And even though autopickup is turned off I should still pick up $ automatically and that's not happening.
      This probably isn't - I can't remember if I'e made any changes to pickup yet, but I know it's not quite right. The current competition is O, so I'm getting lots of bug reports and there should be another fix before too long.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • buzzkill
        Prophet
        • May 2008
        • 2939

        #48
        Originally posted by Nick
        This probably isn't - I can't remember if I'e made any changes to pickup yet, but I know it's not quite right. The current competition is O, so I'm getting lots of bug reports and there should be another fix before too long.
        Here's more of the same... Picked up some lead shots, pseudo-ID'd them as excellent, put them in my quiver and fired a few. During battle, I ID'd the ones still in my quiver as, of freezing (+4,+4). After the battle, when I picked up the un-ID'd ones I had fired (exactly identical), they wouldn't stack with the ID'd ones. I'm not exactly sure when the pseudo-ID occurred, it may have been after I fired them, if that matters.
        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
        My banding life on Buzzkill's ladder.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #49
          Originally posted by buzzkill
          Here's more of the same... Picked up some lead shots, pseudo-ID'd them as excellent, put them in my quiver and fired a few. During battle, I ID'd the ones still in my quiver as, of freezing (+4,+4). After the battle, when I picked up the un-ID'd ones I had fired (exactly identical), they wouldn't stack with the ID'd ones. I'm not exactly sure when the pseudo-ID occurred, it may have been after I fired them, if that matters.
          Yeah, this is standard O behaviour, and I believe intentional. The main weirdness is with weapons stacking until you have used them; I'll do some sort of fix, but I'm not sure exactly what.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Bandobras
            Knight
            • Apr 2007
            • 726

            #50
            Originally posted by Nick
            Yeah, this is standard O behaviour, and I believe intentional. The main weirdness is with weapons stacking until you have used them; I'll do some sort of fix, but I'm not sure exactly what.
            Please stack all identical (regardless of (pseudo-)ID), ever. That's where the world is going...

            Comment

            • PowerDiver
              Prophet
              • Mar 2008
              • 2820

              #51
              Originally posted by Nick
              Yeah, this is standard O behaviour, and I believe intentional. The main weirdness is with weapons stacking until you have used them; I'll do some sort of fix, but I'm not sure exactly what.
              Let me proselytize my belief that id should never affect gameplay. In this case, that implies that if things would stack if identified, IMO they should stack if not identified.

              You could be gross and apply that principle only to things that go in a quiver.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9647

                #52
                Originally posted by PowerDiver
                Let me proselytize my belief that id should never affect gameplay. In this case, that implies that if things would stack if identified, IMO they should stack if not identified.
                You're preaching to the converted here - but I'm trying to avoid gameplay changes.

                You could be gross and apply that principle only to things that go in a quiver.
                That might be the best option here.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • PowerDiver
                  Prophet
                  • Mar 2008
                  • 2820

                  #53
                  Originally posted by PowerDiver
                  You could be gross and apply that principle only to things that go in a quiver.
                  I think that it should be a fairly easy change to object_similar. Changing each invocation of object_known_p with (object_known_p || goes_into_quiver) should work. Oh, should also allow merging with different pseudo [at the very end] to address another complaint upthread.

                  I don't understand your comment about avoiding gameplay changes. This is old and has to be presumed to be intentional behavior, forcing the player to ?id a stack before using it, and so any change you make is a conscious gameplay change. If you are going to take on the responsibility for a change, you might as well do it right.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #54
                    Originally posted by PowerDiver
                    I think that it should be a fairly easy change to object_similar. Changing each invocation of object_known_p with (object_known_p || goes_into_quiver) should work. Oh, should also allow merging with different pseudo [at the very end] to address another complaint upthread.
                    Yes, I'll do that.

                    I don't understand your comment about avoiding gameplay changes. This is old and has to be presumed to be intentional behavior, forcing the player to ?id a stack before using it, and so any change you make is a conscious gameplay change. If you are going to take on the responsibility for a change, you might as well do it right.
                    I had the impression (and I'm not sure where I got it from) that the throwing weapons not stacking behaviour was unintentional; there's a whole lot of weirdness that happens to do with throwing something and then pseudoing the ones you haven't thrown, amnesia, etc. etc.

                    On the whole, I think I'll just make quiver stuff stack regardless. In FA I have made everything stack the way you suggest (and nerfed amnesia), but I won't go that far with O.

                    As for the question of what's a bugfix and what's a gameplay change, that depends on the mind of the maintainer at the instant of release, I guess, and that way lies madness. I'll do something, and you can tell me if I've got it wrong again
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • PowerDiver
                      Prophet
                      • Mar 2008
                      • 2820

                      #55
                      Originally posted by Nick
                      I had the impression (and I'm not sure where I got it from) that the throwing weapons not stacking behaviour was unintentional
                      The only "bug" is that the ammo was stacked in the first place. If you do not identify it, it does not stack, and that isn't about pseudo.

                      The fact that it is generated stacked was clearly intentional, and that's why I put bug in quotes. It is inconsistent behavior set up to allow the player to use a single identify so long as he is not so obstinate as to, heaven forbid, use the item before identifying it.

                      Comment

                      • Nick
                        Vanilla maintainer
                        • Apr 2007
                        • 9647

                        #56
                        Originally posted by PowerDiver
                        The only "bug" is that the ammo was stacked in the first place. If you do not identify it, it does not stack, and that isn't about pseudo.
                        Unless you take the view that once you know two things are the same, you shouldn't forget just by throwing one of them a few feet and then picking it up again.

                        I must say, it is kind of amusing that two people who agree that the ID system is flawed are arguing over the precise nature of the flaws.
                        One for the Dark Lord on his dark throne
                        In the Land of Mordor where the Shadows lie.

                        Comment

                        • PowerDiver
                          Prophet
                          • Mar 2008
                          • 2820

                          #57
                          Originally posted by Nick
                          I must say, it is kind of amusing that two people who agree that the ID system is flawed are arguing over the precise nature of the flaws.
                          Who would be better informed about particulars than the malcontents? I should admit, I don't know O, but I believe it to be the same as S and am talking about S specifics that drove me crazy.

                          In any case, I am pleased to be a source of amusement.

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #58
                            Originally posted by Nick
                            Unless you take the view that once you know two things are the same, you shouldn't forget just by throwing one of them a few feet and then picking it up again.
                            It's no less absurd than assuming that since you knew which lead shots were (+0+0), which were {good}, which were (+3,+3), and which were of ???, ???, and ??? when you put them into your quiver, that you would easily be able to select the proper ammo during the heat of battle. Of course, it could just be that every of piece of ammo has it's type clearly inscribed upon it (visible only to you) as part of the magical ID process.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • Donald Jonker
                              Knight
                              • Jun 2008
                              • 593

                              #59
                              Originally posted by buzzkill
                              It's no less absurd than assuming that since you knew which lead shots were (+0+0), which were {good}, which were (+3,+3), and which were of ???, ???, and ??? when you put them into your quiver, that you would easily be able to select the proper ammo during the heat of battle. Of course, it could just be that every of piece of ammo has it's type clearly inscribed upon it (visible only to you) as part of the magical ID process.
                              *wince*... maybe if your @ is Forrest Gump... Really, if the @ knows enough to make the division in the first place, then he should know enough to keep that division in mind during the infinitely confusing process of shifting things from inventory to quiver or picking them up off the ground. Sorry if this seems overly harsh, but your argument just doesn't seem to be worth making.
                              Bands, / Those funny little plans / That never work quite right.
                              -Mercury Rev

                              Comment

                              • Narvius
                                Knight
                                • Dec 2007
                                • 589

                                #60
                                And, except that, it's turn-based. The @ has enough time for distinguishing his identically-looking items ^.^
                                If you can convincingly pretend you're crazy, you probably are.

                                Comment

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