Poschengband game mechanic questions

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  • Narsil
    Rookie
    • May 2016
    • 9

    Not really game mechanic question, but I remember website with Posh spoilers (dungeon and class description, some strategies - I remember description of some android rune mage overpowered build), but I can't find it now. Anyone knows what am I looking for?

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    • Regalia
      Apprentice
      • Dec 2008
      • 85

      Originally posted by Narsil
      Not really game mechanic question, but I remember website with Posh spoilers (dungeon and class description, some strategies - I remember description of some android rune mage overpowered build), but I can't find it now. Anyone knows what am I looking for?
      Are you sure it was Pcb? Rune mages were something in the old TOME (not sure about androids... probably no). Unless you mean rune knights.

      Or did Poscheng have rune mages at some point?

      Edited long after posts below: In that case, I have not seen such a page I'm afraid. Not for PCB. Other than a few reddit posts.
      Last edited by Regalia; October 2, 2016, 14:27.

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      • Derakon
        Prophet
        • Dec 2009
        • 9022

        Originally posted by Regalia
        Are you sure it was Pcb? Rune mages were something in the old TOME (not sure about androids... probably no). Unless you mean rune knights.

        Or did Poscheng have rune mages at some point?
        ToME isn't an ancestor of PosChengband (they both descended from ZAngband). There was doubtless a fair amount of cross-pollination between them, but I would be surprised if PosChengband stole ToME's rune mages, which were always horribly broken.

        And no, ToME didn't have androids.

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        • HugoVirtuoso
          Veteran
          • Jan 2012
          • 1237

          ToME had 'Runemasters' IIRC
          My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
          https://www.youtube.com/watch?v=rwAR0WOphUA

          If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

          As of February 18th, 2022, my YouTube username is MidgardVirtuoso

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          • Narsil
            Rookie
            • May 2016
            • 9

            Yup, I mean runeknights.

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            • wobbly
              Prophet
              • May 2012
              • 2631

              Originally posted by chris
              Short answer: Yes, wielding two-handed can increase the number of blows.

              Long answer: Calculating number of blows is complicated (see calculate_base_blows). Just keep in mind that strength and dex help, and that lighter weapons usually get more blows as well. Also, two-handed wielding increases the strength aspect of the calculation.
              For me to look at later. I suddenly realized I'd asked. The github doesn't exist anymore but the code & function still do.

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              • ggoDeye
                Rookie
                • Nov 2012
                • 10

                EDIT: Turned of "Pick things up by default" and now everything is working.

                I can't get the auto-destroyer to do anything. I just started playing PoschengBand today, so this is likely user error.
                I'm running v7.0.2.

                First line in the auto-picker/destroyer editor file is
                Code:
                !corpses
                I pick up a corpse and it's not destroyed. I have the "Use easy auto-destroyer" set to "no". Turning it on does destroy bad items, corpses, but does not follow the custom rules in the auto-picker/destroyer editor.

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                • Sideways
                  Knight
                  • Nov 2008
                  • 896

                  Originally posted by ggoDeye
                  EDIT: Turned of "Pick things up by default" and now everything is working.

                  I can't get the auto-destroyer to do anything. I just started playing PoschengBand today, so this is likely user error.
                  I'm running v7.0.2.

                  First line in the auto-picker/destroyer editor file is
                  Code:
                  !corpses
                  I pick up a corpse and it's not destroyed. I have the "Use easy auto-destroyer" set to "no". Turning it on does destroy bad items, corpses, but does not follow the custom rules in the auto-picker/destroyer editor.
                  You need a character-specific pickpref file. Opening the mogaminator in-game with the '_' key should generate that, even if you just immediately exit the mogaminator without editing anything.

                  Also, you don't want the first line in your pickpref to be "!corpses", because that will cause wanted corpses to be destroyed. (You might want the last line in your pickpref to be "!corpses", so it comes after the lines about wanted corpses, but the "!worthless items" line in the default pickprefs should make that redundant.)
                  The Complainer worries about the lack of activity here these days.

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