[Announce] Poschengband 3.3.0 Released

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  • chris
    PosChengband Maintainer
    • Jan 2008
    • 702

    #91
    Originally posted by Arjen
    And something else. I often want to check which stat a certain mimiced monster uses, but you can't check mimicform if you are not in your basic form. Maybe create a "stop mimic' power and a 'check current form' power.
    ~4 will show you possessor info for all known monsters.

    At some point, I will be changing the monster recall code itself (If anybody likes the hard to parse story format, please speak now!). I was thinking of a "monster sheet" format analagous to the player's "character sheet". When I do this overhaul, possessor info code will be available here as well.

    Comment

    • chris
      PosChengband Maintainer
      • Jan 2008
      • 702

      #92
      Originally posted by wobbly
      On the subject of item avaliability in stores bows/slings seem a little rare. Normally I'd like to pick-up a sling at the start, & it's not that often it's avaliable. Though that's just a minor annoyance of course.

      Edit: Possible bug. The fire command has the option of fire from floor, but it tells you your out of ammunition if you try it.
      Thanks. I've addressed these for next release (3.3.2).

      Comment

      • HugoVirtuoso
        Veteran
        • Jan 2012
        • 1237

        #93
        Originally posted by chris
        Well, the Possessor/Mimic change I'm keeping, but I haven't released yet. Sorry, next release is still a ways off as RL has intruded on my playtesting
        What change is this in reference to?
        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
        https://www.youtube.com/watch?v=rwAR0WOphUA

        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

        Comment

        • Arjen
          Adept
          • Dec 2010
          • 241

          #94
          The decreased mana consumption and easy casting.

          Comment

          • wobbly
            Prophet
            • May 2012
            • 2629

            #95
            So I just identified my amulet which is great because now I know what it does. 'I'nspecting it tells me: The Amulet of Grip(+1) This object may have additional powers. Hmm, either something helping me keep a hold of my weapon or a dog collar with Farmer Maggot's phone number. Is there a list anywhere I can look up what objects do? Or is it a matter of just guessing for the moment.

            Also, throwing weapons & proficency. Do they use the relevent melee skill? What about throwing rocks? Are daggers & spears throwing weapons, or do you need specific throwing knifes?

            Comment

            • debo
              Veteran
              • Oct 2011
              • 2402

              #96
              Originally posted by wobbly
              So I just identified my amulet which is great because now I know what it does. 'I'nspecting it tells me: The Amulet of Grip(+1) This object may have additional powers. Hmm, either something helping me keep a hold of my weapon or a dog collar with Farmer Maggot's phone number. Is there a list anywhere I can look up what objects do? Or is it a matter of just guessing for the moment.
              I think you need to use *identify* scrolls to see all the powers of an artefact and other things. I'm not 100% sure how *identify* works, except that it's probably too expensive for you at this stage in the game
              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

              Comment

              • debo
                Veteran
                • Oct 2011
                • 2402

                #97
                Does someone want to explain to me how invulnerability actually works? I notice myself taking little bits of melee damage, but not sure how that translates if something breathes 900 on me (and I haven't been brave enough to find out.)

                Does it make you immune to status effects? Breath and spell damage? Or does it just mitigate the damage / chance by a lot?

                I also know that being dispelled with invuln up is Really Bad, but I'm not sure how bad that is either
                Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                Comment

                • chris
                  PosChengband Maintainer
                  • Jan 2008
                  • 702

                  #98
                  Originally posted by debo
                  Does someone want to explain to me how invulnerability actually works? I notice myself taking little bits of melee damage, but not sure how that translates if something breathes 900 on me (and I haven't been brave enough to find out.)

                  Does it make you immune to status effects? Breath and spell damage? Or does it just mitigate the damage / chance by a lot?

                  I also know that being dispelled with invuln up is Really Bad, but I'm not sure how bad that is either
                  Invulnerability doesn't work 100% of the time. Aside from psycho-spears which always penetrate your shield of invulnerability, there is a small chance that any attack can damage you. There is no damage reduction if it does.

                  If dispelled or if it times out, than your energy gets set to zero. This might make you lose a turn or get double moved and can be deadly.

                  Comment

                  • debo
                    Veteran
                    • Oct 2011
                    • 2402

                    #99
                    Thank you!
                    Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                    Comment

                    • debo
                      Veteran
                      • Oct 2011
                      • 2402

                      Fun fact: If you reforge an artefact onto a poison needle, you get nothing back!
                      Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                      Comment

                      • HugoVirtuoso
                        Veteran
                        • Jan 2012
                        • 1237

                        Originally posted by debo
                        Fun fact: If you reforge an artefact onto a poison needle, you get nothing back!
                        And doing this causes the "<nothing> taking up space" bug to occur also. Workaround: reload savefile.
                        My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                        https://www.youtube.com/watch?v=rwAR0WOphUA

                        If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                        As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                        Comment

                        • Fnord
                          Apprentice
                          • May 2014
                          • 92

                          I'm currently still playing 3.1.4, but I've read notes since then and not mentioned this being fixed.

                          Pretty certain this is a bug, and I think it's related to escorts and/or summons (not sure if they're related code-wise).

                          I've seen this before with Kronos, but right now I'm seeing it with a bunch of Inertia Hounds. They don't move at all. They're active, and if I step into LOS, they breath at me, but no matter what I do, they don't move at all. They were summoned by Charcharoth (I think - possibly also Cerberus).

                          I saved and copied that if you'd like to have a look - not sure how I can send you a file here.

                          With Kronos, it was the same - him and his escort were refusing to move at all. If I stepped into LOS, they threw rocks etc, but they weren't chasing me no matter what I did. I made sure to wake them up, I shot stuff at them, but no matter.

                          Comment

                          • HugoVirtuoso
                            Veteran
                            • Jan 2012
                            • 1237

                            Originally posted by Fnord
                            I'm currently still playing 3.1.4, but I've read notes since then and not mentioned this being fixed.

                            Pretty certain this is a bug, and I think it's related to escorts and/or summons (not sure if they're related code-wise).

                            I've seen this before with Kronos, but right now I'm seeing it with a bunch of Inertia Hounds. They don't move at all. They're active, and if I step into LOS, they breath at me, but no matter what I do, they don't move at all. They were summoned by Charcharoth (I think - possibly also Cerberus).

                            I saved and copied that if you'd like to have a look - not sure how I can send you a file here.

                            With Kronos, it was the same - him and his escort were refusing to move at all. If I stepped into LOS, they threw rocks etc, but they weren't chasing me no matter what I did. I made sure to wake them up, I shot stuff at them, but no matter.
                            I doubt this is a bug and I think this is working as intended.

                            This is actually how the monster pack Al works in PosChengband sometimes. Some types of monster groups DON'T ALWAYS chase you once they see you. Instead, they (Hounds and probably Giants in particular) just stay here and then blast you the second you appear in the pack's LOS. Depending on "what's in the monster pack's minds" they might start chasing you once you kill off some of the monsters in that group. Yes, that will **HURT** to get pummeled by 10 giants at once. Just imagine if 10 Great Wyrms were doing that simultaneously............
                            Last edited by HugoVirtuoso; June 7, 2014, 03:42.
                            My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                            https://www.youtube.com/watch?v=rwAR0WOphUA

                            If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                            As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                            Comment

                            • debo
                              Veteran
                              • Oct 2011
                              • 2402

                              This is one of my most agonizingly favorite things of poscheng
                              Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'

                              Comment

                              • HugoVirtuoso
                                Veteran
                                • Jan 2012
                                • 1237

                                Originally posted by debo
                                This is one of my most agonizingly favorite things of poscheng
                                In my opinion, PosChengband has the most interesting monster Al I have EVER seen. I have not seen many variants with such monsters that find you from miles away, mass summon to flush out players hiding in walls, breath disintegration to reveal hide-away players without hesitation, ambush and flank players, try to double-triple-quadruple move players, and so on. Having monster packs waiting inside a room to do the let's-instakill-the-player-by-ambush... is genius (I do intend to mean this in a GOOD way.). Don't get me wrong. Sil has an intuitive monster Al. But, PosChengand's monster Al brutality is seriously on another level, which is a grandmaster's work on how monsters should really behave.

                                I once had a peek-a-boo Scylla that flanked and killed one of my Merle's from Comp 153!

                                By the way, I'm actually VERY favorable of how this monster Al works. It prevents boredom, reinforces players to make different decisions, think differently, and most definitely gives PosChengband its unique touch and its very high replayability.

                                My two cents.
                                Last edited by HugoVirtuoso; June 7, 2014, 05:33.
                                My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
                                https://www.youtube.com/watch?v=rwAR0WOphUA

                                If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.

                                As of February 18th, 2022, my YouTube username is MidgardVirtuoso

                                Comment

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