FAangband 1.4

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Arralen
    replied
    Originally posted by buzzkill
    Tile art submissions are welcome.
    Wouldn't it be easier to simply assign a bit more fitting tile art?
    How are the different tilesets handles anyway?

    Leave a comment:


  • buzzkill
    replied
    Originally posted by Arralen
    3) Beorning Huntslady looks like some olive-skinned alien with a staff.
    Tile art submissions are welcome. I'm sure that particular race, formerly plain ol' ASCII, just got assigned an unused family of already existing tiles due to my inability to draw and general laziness.

    Leave a comment:


  • MattB
    replied
    Originally posted by Arralen
    3) Beorning Huntslady looks like some olive-skinned alien with a staff.
    Which only makes it funnier when she inevitably kills you!

    Leave a comment:


  • Arralen
    replied
    Ah, thanks,trying that now.
    I vaguely remember I tried that with 0.4xx or 0.5yy and it didn't work out so well ...
    INI seems to have worked, the terms showed up as desired.

    I saved and loaded a personal prf file, yet the squelch setting behave strangly somehow:
    1) I'm pretty sure I never squelched normal arrows, as I'm still carrying 50 of them, which suddenly showed up as {squelch}, but didnt get dropped.
    2) ID'ed a dubious ring, which got squelched - yet no quality or ego squelch showed up in the settings. After toggling them back and forth I was able to pick it up from the floor again.

    And here are some more complaints :

    3) Beorning Huntslady looks like some olive-skinned alien with a staff. (Shockbolt's tiles)

    4) Rod of Illumination only shows light animation of 3x3 squares, but illuminates more. Once (wasn't able to figure out exactly when) the effect seemingly went out to squares on the 2nd ring.

    5) Clvl 22 on Dlvl 23 ... Bow of Accuracy, some rings and amulets as drop and in shops, but best armour was +3 whatever. No ego etc. Makes it hard to get resistances, but poision and blindness attacks start to show up.

    6) A dubious ring "makes you vulnerable to frost" .. yet the resist is termed "cold".

    7) Squelch menue tells you to navigate using the arrow keys, and to toggle options with "enter". Why doesnt the game-settings-formely-known-as-birth-options page does the same?


    edit: typos, clarifications
    Last edited by Arralen; December 17, 2013, 05:52.

    Leave a comment:


  • Nick
    replied
    Originally posted by Arralen
    Windows.
    You mean I can copy over faangband.INI and some .prf files and whatever else and be done with it?
    Yep - the .ini and any personal pref files (which IIRC are in \lib\user) should do it.

    Leave a comment:


  • Arralen
    replied
    Windows.
    You mean I can copy over faangband.INI and some .prf files and whatever else and be done with it?

    Leave a comment:


  • Nick
    replied
    Originally posted by Arralen
    Loading the savegame isn't the problem, but how do I copy the window sizes, locations, font and tile settings over without looking into and noting down every single setting on the old version (7 terms), and then applying them to the new?
    Which port? This should be possible at least with windows, sdl and x11, and possibly with OSX.

    Leave a comment:


  • Arralen
    replied
    Originally posted by Nick
    It's called commitment to (annoying) my players.

    Savefiles from 1.4.1 should just load.
    Come on, you meant "to my annoying players", I could totally understand that

    Loading the savegame isn't the problem, but how do I copy the window sizes, locations, font and tile settings over without looking into and noting down every single setting on the old version (7 terms), and then applying them to the new?

    Leave a comment:


  • Nick
    replied
    Originally posted by kaypy
    Hmm. Is the encumbrance penalty a proportion? Maybe when your total MP went up the penalty went from "rounding error" to "has actual effect"?
    Exactly correct.

    Leave a comment:


  • kaypy
    replied
    Hmm. Is the encumbrance penalty a proportion? Maybe when your total MP went up the penalty went from "rounding error" to "has actual effect"?

    Leave a comment:


  • bio_hazard
    replied
    Apparently you need a *diet* potion of intelligence.

    Leave a comment:


  • buzzkill
    replied
    Originally posted by Mondkalb
    WTF? Is he now intelligent enough to recognize that?
    Too smart for your own good.

    Leave a comment:


  • Mondkalb
    replied
    That's a bit strange:
    On the ground: a Metallic Purple Potion of Intelligence.
    You feel very smart! (INT goes up to 18/40)
    You see no more Metallic Purple Potions of Intelligence.
    The weight of your armor encumbers your movement.
    WTF? Is he now intelligent enough to recognize that?

    Leave a comment:


  • Nick
    replied
    Originally posted by Arralen
    Why? Why?
    It's called commitment to (annoying) my players.

    Savefiles from 1.4.1 should just load.

    About the game settings formerly known as birth options ... up-/down arrows let you navigate, right-arrow toggles the option (text should tell you that, instead of "toggle options" .. but how?), but left-arrow takes you to the next screen, instead of toggling the option off again.
    This is counter-intuitive, and somewhat collides with the seperate entry "accept current modes".
    Yes, agreed, that is a bit unintuitive. I will write it up as a bug

    For now, I recommend not using either left or right arrow on that screen - enter to toggle, escape to move back, select accept (h) to move forward.

    Leave a comment:


  • Arralen
    replied
    Originally posted by Nick
    Version 1.4.2 is now available ...
    I actually don't know of any remaining bugs
    Why? Why?
    Each time I get an @ to level 25 (and don't have it killed in some horrible way well before), you release a new version, and I never figure out how to move over all the settings together with the savegame, so I start to do the whole tweaking process again. And when I'm done, I just move on with the last test character ... to level 25 ...


    About the game settings formerly known as birth options ... up-/down arrows let you navigate, right-arrow toggles the option (text should tell you that, instead of "toggle options" .. but how?), but left-arrow takes you to the next screen, instead of toggling the option off again.
    This is counter-intuitive, and somewhat collides with the seperate entry "accept current modes".

    Havent got any further, because I really want to migrate the settings and savegame from 1.41 ... maybe I can make it to lvl 35 then

    Leave a comment:

Working...
😀
😂
🥰
😘
🤢
😎
😞
😡
👍
👎