FAangband 1.4

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  • Arralen
    replied
    Starting location
    A petty dwarf started on "Ered Luin 26", 13 maps nord of Belegost, instead of "Ered Luin South" (Town lvl 0), got inevitably killed, and on reload ended up where he belonged.
    So it looks like all initial starting locations are off when making a new char, but somehow are set correctly when reusing the save file of a dead char ...

    Throwing
    Does it work? Is it supposed to work? Shooting same-level monsters with 0/0 sling and 0/0 ammo works quite ok, (Beoring Rogue with DEX 18/20), but throwing +4/+5 Daggers does ... nothing but stacking the daggers under the monster?!

    Aunt Edith: typos ...
    Last edited by Arralen; September 18, 2013, 22:28.

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  • Nick
    replied
    Originally posted by Arralen
    Hi Nick, hi folks, long tome not seen
    Welcome back

    Sorry to come back here only to bitch about this and that that doesn't work like expected in FAA 1.41win ...
    Son of Complainer

    Startup
    "Hit any key to continue" ... and I can hit keys all day long, I only get to the 2nd screen when I actually click into the main window?!

    Starting a new game
    (always chose "extended wilderness" .. thats how I got to know FAA, and got to love it ..)
    - the "permanent game modes" windows is poor, as it is un-intuitive and hard to read even after you have understood how it is supposed to work ...
    - Somehow in the beginning always a "Female Easterling Warrior, Lvl 0, Max HP 25443" shows up in the char stats (term-2) ...
    - Likewise, later on all points are already distributed to attributes ...
    - Beornings seems to start at map lvl 17, 2 north of Amon Rûdh, unless you suicide them, and then restart from the "dead" savegame .. then you're put in Gladden Fields (as the help file suggests)
    OK, thanks. I threw this all together pretty quickly, and it's good to get some feedback.

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  • Arralen
    replied
    Hi Nick, hi folks, long tome not seen
    Sorry to come back here only to bitch about this and that that doesn't work like expected in FAA 1.41win ...

    Startup
    "Hit any key to continue" ... and I can hit keys all day long, I only get to the 2nd screen when I actually click into the main window?!

    Starting a new game
    (always chose "extended wilderness" .. thats how I got to know FAA, and got to love it ..)
    - the "permanent game modes" windows is poor, as it is un-intuitive and hard to read even after you have understood how it is supposed to work ...
    - Somehow in the beginning always a "Female Easterling Warrior, Lvl 0, Max HP 25443" shows up in the char stats (term-2) ...
    - Likewise, later on all points are already distributed to attributes ...
    - Beornings seems to start at map lvl 17, 2 north of Amon Rûdh, unless you suicide them, and then restart from the "dead" savegame .. then you're put in Gladden Fields (as the help file suggests)

    Cheers
    S.

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  • buzzkill
    replied
    Originally posted by Nick
    Well I won't be able to now.
    Just change to language to "may lower your charisma."

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  • Nick
    replied
    Originally posted by half
    That's a pity. I wanted to see if Nick could really trick his players into activating artifacts that are known to lower their charisma!
    Well I won't be able to now.

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  • half
    replied
    Originally posted by jevansau
    Sorry but the character died shortly thereafter. An offscreen Tarasque cold breath immediately after the temporary resist cold wore off. Looks like 1000 HP and 40% permanent cold resist was living dangerously.

    Oh well, next time.
    That's a pity. I wanted to see if Nick could really trick his players into activating artifacts that are known to lower their charisma!

    Leave a comment:


  • jevansau
    replied
    Sorry but the character died shortly thereafter. An offscreen Tarasque cold breath immediately after the temporary resist cold wore off. Looks like 1000 HP and 40% permanent cold resist was living dangerously.

    Oh well, next time.

    Leave a comment:


  • Nick
    replied
    Originally posted by jevansau
    When activated, it
    reduces your charisma.

    Takes 880 turns to recharge at your current speed.
    Less than completely useful.

    It does look like a bug - have you tried activating it? I suspect it is supposed to activate for Dispel Evil. Could you check for me?

    Leave a comment:


  • jevansau
    replied
    Been enjoying 1.4.1, playing in connected dungeon mode - thanks for the great variant.

    One oddity or possible bug I've noticed is that the activations on randarts seem pretty poor. For example, I've just found the following powerful randart:
    The Broad Sword 'Slepnir' (4d5) (+20,+23) <+6, +5>
    Dropped by a Blue dragon in Tol-In-Gaurhoth Level 82.
    6 constitution. 5 speed.
    It slays evil creatures, undead, giants and dragons. Branded with cold.
    Provides resistance to electricity(50%).
    Powers: Blessed by the gods. Slows your metabolism. Prevents
    paralysis.
    Cannot be harmed by acid, electricity, fire, cold. When activated, it
    reduces your charisma.

    Takes 880 turns to recharge at your current speed.
    Your chance of success is 95.5%

    I think this is the second randart I've found with this activation, so there may be something odd happening with the assignment of activations.

    In any event, wouldn't it be better to just give no activation rather than a negative one? It is not like they are hidden until used or anything.

    Regards,
    Jonathan

    Leave a comment:


  • MattB
    replied
    Tis a thing of great beauty, HM.
    I had to disarm all of the hundreds of traps because there were goodies under (on top of?) many of the traps, and as I didn't have a staff of object location I had to try and disarm them all. I suppose it was inevitable I'd fall through a trapdoor eventually!

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  • HallucinationMushroom
    replied
    Yeah, I've never seen it with tiles either. It looks so... busy! It's a damn shame you fell through a trap door before you got to the chewy center of this particular tootsie pop. Yummies are inside.

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  • Nick
    replied
    Originally posted by MattB
    Nick, this massive maze thing is awesome!
    I've spent about an hour in it already and I'm nowhere near halfway through.
    (Thank god for tele other!)
    I think (although I haven't seen it in tiles) that that's a Golden Flower vault.

    Leave a comment:


  • MattB
    replied
    Originally posted by MattB
    Nick, this massive maze thing is awesome!
    I've spent about an hour in it already and I'm nowhere near halfway through.
    (Thank god for tele other!)
    Aaaarghh!
    'Your magic was too weak. You fall through the trapdoor,'

    But I hadn't finished yet! It's NOT FAIR!

    Who knew magic disarm wasn't 100%?

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  • MattB
    replied
    Nick, this massive maze thing is awesome!
    I've spent about an hour in it already and I'm nowhere near halfway through.
    (Thank god for tele other!)
    Attached Files

    Leave a comment:


  • Nick
    replied
    Originally posted by Fendell Orcbane
    I've noticed the lack of uniques in this version of FA. Of course ZI'm playing in hardmode and scum for good levels mode. BUt I wish I could find more uniques...
    I'm kind of noticing that in the Angband dungeon map too, and I have no idea why.

    Leave a comment:

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