Hi
In a previous thread (http://angband.oook.cz/forum/showthread.php?t=5165) I set out a manifesto for an Angband variant with sparse, minimalistic content and an improved UI.
That thread turned into a UI discussion and I've now decided to step out of the UI workplan (which is being handled by much more capable people) and try to implement only the gameplay aspects of my manifesto. These were:
- Less Stuff (fewer races, classes, monsters, uniques, items, egos, artifacts, etc etc)
- Difficult game, with key consumables (including means of detection, escape and healing) being limited, some resistance holes being very hard to plug given the limited equipment selection, some monsters being very hard to defeat in-depth, and the risk of instadeath always awaiting the incautious player.
- Game to take about as long to complete as modern Vanilla, with the end bosses being Sauron and Morgoth (at DL 49/50 respectively)
I will follow up with a series of (long) posts setting out my first cut at the design (done over the Xmas holidays). Any feedback welcome (but I suggest you may like to read the entire series of posts before commenting, as some design decisions may then make more sense).
If my posts are felt to be too long/annoying I will be happy to set up a dev blog somewhere else. Just let me know.
A.
In a previous thread (http://angband.oook.cz/forum/showthread.php?t=5165) I set out a manifesto for an Angband variant with sparse, minimalistic content and an improved UI.
That thread turned into a UI discussion and I've now decided to step out of the UI workplan (which is being handled by much more capable people) and try to implement only the gameplay aspects of my manifesto. These were:
- Less Stuff (fewer races, classes, monsters, uniques, items, egos, artifacts, etc etc)
- Difficult game, with key consumables (including means of detection, escape and healing) being limited, some resistance holes being very hard to plug given the limited equipment selection, some monsters being very hard to defeat in-depth, and the risk of instadeath always awaiting the incautious player.
- Game to take about as long to complete as modern Vanilla, with the end bosses being Sauron and Morgoth (at DL 49/50 respectively)
I will follow up with a series of (long) posts setting out my first cut at the design (done over the Xmas holidays). Any feedback welcome (but I suggest you may like to read the entire series of posts before commenting, as some design decisions may then make more sense).
If my posts are felt to be too long/annoying I will be happy to set up a dev blog somewhere else. Just let me know.
A.
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