Oh I know, but this vault just looked like a wilderness room with a lot of loot. Rooms like this could kill characters. I just got my butt outta there when I realized that the hounds weren't affected. Then I tried again when I was safe and they were still there. But then I thought...oh this is a vault!
FAangband 1.1
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Just found an old dwarven paladin on my USB stick ... tried to import him into 1.15 from 0.23 - game says it does it but look for yourself:
Code:[FAangband 1.1.5 Character Dump] Name : Shorty I Age 36 STR 18/30 Sex : Male Height 119 INT 10 Race : Dwarf Weight 62 WIS 15 Class : Paladin Social Class 70 DEX 15 CON 18/30 CHR 16 Max Hit Points 337 Level 29 Max SP (Mana) 15 Cur Hit Points 308 Experience 110097 Cur SP (Mana) 10 Max Exp 110097 (Fighting) Exp to Adv. 111000 (Shooting) Blows/Round 2 Gold 35982 Shots/Round 1.0 + to Skill 8 Score 0 + to Skill -2 Deadliness (%) 99 Base AC/+ To AC 35/ 55 Deadliness (%) 57 Game Turn 1667821 Fighting :Very Good(79) Stealth :Very Bad(0) Disarming :Fair(35) Bows/Throw :Poor(28) Perception :Poor(13) MagicDevice:Fair(36) SavingThrow:Excellent(68) Searching :Poor(14) Infravision:15 meters (Character Background) You are the only child of a Dwarven Warrior. You are a well liked child. You have dark brown eyes, straight black hair, a three foot beard, and a dark complexion. [Recent locations] Current Location : Nargothrond Level 32 Previous Location: Nargothrond Level 31 Recall Point 1 : Amon Rudh Level 25 Recall Point 2 : Nargothrond Level 31 Recall Point 3 : Ephel Brandir Level 0 Recall Point 4 : Ossiriand Level 0 [Resistances, Powers and Bonuses] abcdefghijkl@ abcdefghijkl@ [COLOR="Magenta"]Acid:*.**********. 100% Confu:*.**********. 100% Elec:*.**********. 100% Sound:*.**********. 100% Fire:*.**********. 100% Shard:*.**********. 100% Cold:*.**********. 100% Nexus:*.**********. 100% Pois:*.**********. 100% Nethr:*.**********. 100% Lite:*.**********. 100% Chaos:*.**********. 100% Dark:*.**********. 100% Disen:*.**********. 100%[/COLOR] abcdefghijkl@ abcdefghijkl@ S.Dig:............. M-Mas:............. Feath:............. Stea.:............. PLite:............. Sear.:............. Regen:............. Infra:............. Telep:............. Tunn.:............. Invis:............. Speed:............. FrAct:............. Shots:............. HLife:............. Might:............. Blind:............+ NFear:............. [Stat Breakdown] Stat Intrnl Rce Cls Oth Actual Currnt abcdefghijkl Str: 17 2 2 0 18/30 ............ Int: 12 1 -3 0 10 ............ Wis: 16 -2 1 0 15 ............ Dex: 14 1 0 0 15 ............ Con: 18 2 1 0 18/30 ............ Chr: 15 -1 2 0 16 ............ [Character Equipment] a) a Flail (Holy Avenger) (2d6) (+10,+14) [+1] b) a Light Crossbow (x3) (?,?) {good} c) a Ring d) a Ring (+11) e) an Amulet f) The Lamp of Gwindor g) Partial Plate Armour (Dwarven) (-3) [27,+16] h) The Cloak 'Colannon' [1,+15] i) a Wicker Shield (Coated) [2,+5] j) a Hard Leather Cap of Wisdom [2,+4] k) The Set of Leather Gloves 'Cammithrim' [1,+10] l) a Pair of Soft Leather Boots [2,+3] [Quiver] n) 2 Daggers (Holy Avenger) (1d4) (+14,+16) [+4] o) 3 Daggers (Blessed) (1d4) (+5,+6)
No, I don't have a clue 'bout C, and I'm not starting my own variant.
Never. Ever.Comment
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Quote from me on release of 1.0:
I've just realised, I really should have mentioned this:
Don't upgrade with an existing live character.
Object properties get scrambled (mostly just deleted) in the upgrade process. If you want to retain your monster memory, the best way is to upgrade with a dead character.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I have tried to import an old character also, with similar results.
The game pretends to do it, no errors reported. But all the rings and amulets are warped.
Probably there were too many changes in game mechanics.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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In all other RLs (including old versions of FAA) such weapons are discarded as "useless". Oh, btw., if I sell a "dubious" weapon with negative modifiers, the shopowners always howl in agony.
Obviously, in that case their opinion 'bout the usefulness is differentNo, I don't have a clue 'bout C, and I'm not starting my own variant.
Never. Ever.Comment
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The shopkeepers are upset any time they buy an item for more than it's worth. Some potions are worth less than the default potion price (e.g. potions of Boldness), and if you sell one to them un-ID'd they'll be similarly peeved. Likewise any time they buy something for less than it's worth they'll be ecstatic.Comment
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Then prices might be a bit off - Two-Handed Sword (3d6) (-1,-5) for sale for 701 gold? Or does the game look at the price after the price adjustments for race/class are made? (Druadan vs. High-Elf)
In all other RLs (including old versions of FAA) such weapons are discarded as "useless".
Oh, btw., if I sell a "dubious" weapon with negative modifiers, the shopowners always howl in agony.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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.. still playing 1.16 ...
... and I'm not going to change that before all my chars have become winners, or died trying.
So tomorrow I might switch ...
However, here some remarks I have to make ... :
1) Just got the best chest ever
Ain't that a bit much? Or is the char just as dead as one finding a =Speed +6 on the 3rd level?
2) I'm still getting 8x the number of (useful) weapons than armours
The above mentioned "excellent" (or something like that - the level name was red) level resulted in 2x "of freezing", 1x "burning", 1x "of poisoning", 1x "of slay evil" and 3 (+x,+y) weapons.
And one "Small Metal Shield [5,+3]".
And while this is an extreme example, it's basically the same during the whole game up to level ~35 ...
3) Druids are boring
Low level they trade weapon, shield for "stunning fists" which do not work on all monsters where it would be useful
Mid level they're elemental spellcasters ... with too low damage output to kill same-level monster without using up all their manaNo, I don't have a clue 'bout C, and I'm not starting my own variant.
Never. Ever.Comment
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1) Just got the best chest ever
Ain't that a bit much? Or is the char just as dead as one finding a =Speed +6 on the 3rd level?
2) I'm still getting 8x the number of (useful) weapons than armours
The above mentioned "excellent" (or something like that - the level name was red) level resulted in 2x "of freezing", 1x "burning", 1x "of poisoning", 1x "of slay evil" and 3 (+x,+y) weapons.
And one "Small Metal Shield [5,+3]".
And while this is an extreme example, it's basically the same during the whole game up to level ~35 ...
3) Druids are boring
Low level they trade weapon, shield for "stunning fists" which do not work on all monsters where it would be useful
Mid level they're elemental spellcasters ... with too low damage output to kill same-level monster without using up all their manaOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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3) Druids are boring
Low level they trade weapon, shield for "stunning fists" which do not work on all monsters where it would be useful
Mid level they're elemental spellcasters ... with too low damage output to kill same-level monster without using up all their mana
Different might mean - in contrast to all other classes in FA, be the class that fights willingly, and fights best, in the wilderness. Have little trouble when surrounded by a pack of hounds somewhere out there. Have a real dislike for being squeezed into some dark dungeon corridor.
So it's not only the spells (some of which I really like, while others seem so-'n-so), the druids somewhat lack an overall theme or something. Maybe make them adhere to their description some more ...:
Code:Druid: At one with nature. He possesses a wide and varied range of healing,
Btw., healing spells are a "practical oxymoron", anyway: When you need them, it's because you have run out of mana and had to melee some nasties ... . Maybe give them spells to create potions?
Code:dungeon alteration, and knowledge spells,
Code:plus a large number of spells to hinder and reduce foes.
Code:Can fight well bare-handed and acceptably with slings, but not with other missile weapons or any melee weapon.
Clearly at what is barely midgame, even mediocre randarts have the potential to totally nullify any class/race characteristics ... although this is more a problem of overall balance and game design, then druid-specific.
Btw., I think he only got that far because I found this very early on:
Code:Ring of Combat (+14) <+2> Adds 14 to your deadliness. Gives 2 to your wisdom. Renders you fearless.
Now, to do something more constructive, here are some suggestions:
- remove all elemental bolt spells
+ give them temporary brand spells which work on barehanded combat and slingshots
+ give him more self-centered spells, like "Nature's Vengeance" ... you might reuse some of the effects I've seen on the jewelry (which I never get to use, btw., because I always have to wear another one for resistances ...)
+ most of all, give the druid access to poison !!!
- remove blink/teleport/indentify
+ make slow/stun/confuse etc. wortwhile (they're mostly useless in all *bands, dunno why)
+ make confused monsters hit each other (or do they already? Or was that Un, or Tome3? I think it was T3 ... funny way of crowd control, btw. )
* rebalance "Nature's Vengeance": atm., it's rather suicide to try to use that spell, as you have to take a bunch of hits to get the monsters around you .. and then you don't do real damage to them. Maybe add paralysation?
+ give druids 5 blows/turn when fighting barehand, regardless of stats. Barehanded damage is puny enough!
- make slings suck less, at least for druids (the temporary brand thingy mentioned above might help here already, though)
+ make druids able to fight with (quarter-/druids-)staffs and maybe knives (weapons lighter than 3.5?) as well as barehanded.
They lose brands and resists and a whole lot of other things by fighting without weapon and shield; give them
+ intrinsic resists instead ?
+ give them familiars (you're working on pets, aren't you)?
+ give them spells to temporarly "convert" or summon natural monsters?
That's it for now, it's getting too long already ...
Have a nice weekend ;-)Last edited by Arralen; June 1, 2011, 15:14.No, I don't have a clue 'bout C, and I'm not starting my own variant.
Never. Ever.Comment
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Different might mean - in contrast to all other classes in FA, be the class that fights willingly, and fights best, in the wilderness. Have little trouble when surrounded by a pack of hounds somewhere out there. Have a real dislike for being squeezed into some dark dungeon corridor.
After some discussion with my Creative Consultant, the following ideas emerged (some of which are similar to yours):- More nature-related spells;
- Maybe find Stones of Lore only in wilderness (with necessary adjustments in level);
- Make contact with grass/trees almost necessary for druids, which would require
- Increased ability to grow grass/trees;
- Serious nerf of weapon-fighting ability;
- An ability to draw power from weapons, which is then turned into (temporary) barehanded fighting power. This would destroy non-artifact weapons, and degrade artifacts.
+ give them familiars (you're working on pets, aren't you)?
+ give them spells to temporarly "convert" or summon natural monsters?
Thanks for your thoughts. I'd never been very successful with druids, but thought it was just me...One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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