PS... well-balanced, branded, daggers sell for way too much!
FAangband 1.0
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Magic Throw
What the difference between the level 13 mage spell, magic throw, and just throwing an item. I assume that there is a better chance of hitting the target, but does that justify wasting 5 mana. I didn't notice any exceptional results when using it with a well balanced dagger.
PS... well-balanced, branded, daggers sell for way too much!Leave a comment:
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One other thing I've noticed that I don't love (playing a class with improved throwing) is that even as a warrior well-balanced items pseudo as (average); then when you sell them the shopkeeper has a good laugh and they go on sale for about 40x their "average value."
It would be nice to either know items are well-balanced right away, or to have them pseudo as something else. Once one gets rods of perception it matters less, but in general I don't want to waste charges from a staff IDing everything.
You really only have to ID spears and daggers, though it would be nice if at least the rogues and assassins, maybe warriors could ID a well-balanced item on sight. Since they usually come in groups, just sell one, then buy it back. What else are you going to do with all that gold.Leave a comment:
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One other thing I've noticed that I don't love (playing a class with improved throwing) is that even as a warrior well-balanced items pseudo as (average); then when you sell them the shopkeeper has a good laugh and they go on sale for about 40x their "average value."
It would be nice to either know items are well-balanced right away, or to have them pseudo as something else. Once one gets rods of perception it matters less, but in general I don't want to waste charges from a staff IDing everything.Leave a comment:
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Hit and Run
The spell from the 2nd magebook sometimes doesn't work on hitting, but for stealing only - at least with a rouge, and in town:
I first stole from a merchant, and was teleported. Then I re-cast and hit several townspeople, but nothing happened. After recalling to wilderness, after hitting a Cloud Giant teleport worked .. ?!Leave a comment:
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Hit and Run
The spell from the 2nd magebook sometimes doesn't work on hitting, but for stealing only - at least with a rouge, and in town:
I first stole from a merchant, and was teleported. Then I re-cast and hit several townspeople, but nothing happened. After recalling to wilderness, after hitting a Cloud Giant teleport worked .. ?!Leave a comment:
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It doesn't crash in Linux. I've seen this before; Windows (especially Vista) is much pickier about little things like, erm, overrunning the ends of arrays:
Windows: OMG! You can't do that! I'm crashing!
Linux: You want to do that - fine. Your funeral.
Both have their drawbacks.
valgrind!Leave a comment:
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Heh - I fancy having a look for this new cloak that Ungi's guarding so I'll check it out on XP tonight...Leave a comment:
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Windows: OMG! You can't do that! I'm crashing!
Linux: You want to do that - fine. Your funeral.
Both have their drawbacks.Leave a comment:
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Exactly 50%, in fact, and it's been there since at least 0.2.3, and probably 0.2.0. Does no-one go to Nan Dungortheb?Leave a comment:
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