FAangband 1.0

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  • buzzkill
    replied
    Crash to desktop

    I hate it when that happens. Competition character. Vista. FA 1.0.2.

    Aimed a wand of wonder at a group of cave (maybe hill) orcs, including Balcmeg, who was standing on the staircase. I don't know what effect the wand had, as the game crashed immediately. Also, though he wasn't targeted directly, I don't know for sure if Balcmag was included in any area of effect that the wand may have produced. Sorry I can't provide more detail.

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  • Nick
    replied
    Originally posted by Atriel
    Just to note, I´ve run into a crash during loading in a themed level in 1.01, but 1.02 seems to have fixed the problem.
    Yes, I broke field of view badly for 1.0.1.

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  • Nick
    replied
    Originally posted by jevansau
    The description for the wand of beguiling includes the damage description intended for Ilkorin?

    Too many hounds down deep

    No magic Spells books past Escapes and Trickery?
    Those artifacts wands are a mess, aren't they? But no, that's not it. This is *the best* way to find bugs though

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  • Atriel
    replied
    Thank you Nick, for the very cool update!

    Just to note, I´ve run into a crash during loading in a themed level in 1.01, but 1.02 seems to have fixed the problem.

    If i reach clvl 35 ill post but lately i've been playing bad due to lack of patience...

    It seems that getting Gondolin/Nargothrond recalls is the key to me for a char to kick in. LOTS of deaths in the wilderness, still.

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  • jevansau
    replied
    The description for the wand of beguiling includes the damage description intended for Ilkorin?

    Too many hounds down deep

    No magic Spells books past Escapes and Trickery?

    Leave a comment:


  • Nick
    replied
    No and no. And the activation thing should have been fixed in 1.0.2 - does it seem to be?

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  • Seany C
    replied
    Hmm - uncursed rings of e.g. Feather Falling not being saleable to the Magic Shop? Trying to activate the Magestaff occasionally producing bizarre "Activation type not recognised. Oops" messages, yet using up a turn?

    That's all I've found so far...

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  • Arralen
    replied
    Originally posted by Nick
    There's an amusing (but not immediately obvious) gameplay bug in 1.0.2 - introduced when I was debugging 1.0.1. First to find it gets a Complainer comment (or maybe a bone file or a shopkeeper) in their honour.
    Usually I get my complainer comment without any special effort - but let me try again :
    => Item generation on dungeon floors seems "impared" somewhat ... wilderness looks fine though. Might be my usual luck, though ...

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  • Nick
    replied
    Originally posted by Psi
    Well I just found Thuringwethil's crown in a chest of amulets. That wasn't one of the special artifacts last time I checked.
    Hmmm. I've noticed getting more than one type of armour out of chests, too - but that's not it

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  • Psi
    replied
    Originally posted by Nick
    There's an amusing (but not immediately obvious) gameplay bug in 1.0.3 - introduced when I was debugging 1.0.2. First to find it gets a Complainer comment (or maybe a bone file or a shopkeeper) in their honour.
    Well I just found Thuringwethil's crown in a chest of amulets. That wasn't one of the special artifacts last time I checked.

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  • Nick
    replied
    Originally posted by ekolis
    What 1.0.3? Is the fact that there is no immediately obvious download for 1.0.3 anywhere (only 1.0.2) the bug? Do I win a prize?
    Oops - I meant 1.0.2, introduced while I was debugging 1.0.1. Consider that as a quick demo of how I introduce bugs.

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  • ekolis
    replied
    What 1.0.3? Is the fact that there is no immediately obvious download for 1.0.3 anywhere (only 1.0.2) the bug? Do I win a prize?

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  • Nick
    replied
    There's an amusing (but not immediately obvious) gameplay bug in 1.0.3 - introduced when I was debugging 1.0.2. First to find it gets a Complainer comment (or maybe a bone file or a shopkeeper) in their honour.

    Leave a comment:


  • Nick
    replied
    Originally posted by Mr.Peanut
    NDS 1.0.1. On the highscore list there is only ever one entry, that of my current game. Where should the highscore file be?
    Not just NDS, by the looks of it. Apparently I've broken the high score file. On the NDS it would be in faangband/lib/apex. I guess it will be fixed in 1.0.3


    When upgrading to 1.0.2, lets say I want to preserve my monster memory. Where is this info stored?
    It's in the savefile.
    Last edited by Nick; September 2, 2009, 01:23. Reason: Actually answering the question properly

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  • Mr.Peanut
    replied
    Player high score list

    Hi there,

    NDS 1.0.1. On the highscore list there is only ever one entry, that of my current game. Where should the highscore file be?

    When upgrading to 1.0.2, lets say I want to preserve my monster memory. Where is this info stored?

    Leave a comment:

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