One thing I see in both is that there are some incorrect spell names showing up in Battle Magic ( last spell is listed as Rune of Magic Influence while the description looks like Hold Monsters) and Magical Defence where the first spell is listed as Hold Monsters but works as Clear Mind, and all the other spell names (but not descriptions or details) are pushed down one with Strengthen Defenses not showing up.
FAangband 1.0
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Better to still use 1.0.1, but copy lib\pref\pref-win.prf from 1.0.0. Savefiles can be loaded by either version (as far as I'm aware...)
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FAangband 1.0 and 1.0.1 minor bugs
I updated to 1.0.1 from 1.0 and am finding it much less stable. The arrow keys don't work for me on Win XP, so I was using the numbers but had many movement related crashes. Back to 1.0.
One thing I see in both is that there are some incorrect spell names showing up in Battle Magic ( last spell is listed as Rune of Magic Influence while the description looks like Hold Monsters) and Magical Defence where the first spell is listed as Hold Monsters but works as Clear Mind, and all the other spell names (but not descriptions or details) are pushed down one with Strengthen Defenses not showing up.
Anyway, even with these difficulties this has been a lot of fun to play and the new mage spells are interesting. The lack of any cure spells certainly changes what's valuable.
Regards,
JonathanLeave a comment:
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Map troubles ... or Girdle of Melian ?
Started as Adan in Ephel Brandir. Planned to get to a real town and chose Menegroth.
Left Ephel Brandir to the south.
Came to Taur-Im-Duinath.
Followed the Ent Path to Ossiriand.
Left Ossiriand to the north-west (at least I thought I did. I'm pretty sure I didn't followed the Ent Path again - would have noticed, as levels are much lower there...)
.. and going through East Beleriand, I ended up in Ephel Brandir again, instead of Doriath and Menegroth.
Girdle of Melian at work ?
Wizard mode is broken
Started in Gladden Fields, activated Wiz Mode, went into the wilderness, was killed, was thrown back into Gladden Fields, but seemingly stuck somewhere - "@" is not visible, all movement results in "There's a wall in the way!"
Debug-PhaseDoor got me into the "working" area of the map again ...Leave a comment:
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Map troubles ... or Girdle of Melian ?
Started as Adan in Ephel Brandir. Planned to get to a real town and chose Menegroth.
Left Ephel Brandir to the south.
Came to Taur-Im-Duinath.
Followed the Ent Path to Ossiriand.
Left Ossiriand to the north-west (at least I thought I did. I'm pretty sure I didn't followed the Ent Path again - would have noticed, as levels are much lower there...)
.. and going through East Beleriand, I ended up in Ephel Brandir again, instead of Doriath and Menegroth.
Girdle of Melian at work ?
Wizard mode is broken
Started in Gladden Fields, activated Wiz Mode, went into the wilderness, was killed, was thrown back into Gladden Fields, but seemingly stuck somewhere - "@" is not visible, all movement results in "There's a wall in the way!"
Debug-PhaseDoor got me into the "working" area of the map again ...Last edited by Arralen; August 18, 2009, 17:31.Leave a comment:
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I just installed the new version of the NDS port and am a little confused. The B key is mapped to m, not to rest/attack nearest? Can I easily fix this? I tried using the buttons.def for the previous version but it had no effect.
In previous releases weren't the recommended options (auto-more, term1 messages, centre player) already on by default? And what are the new touch screen buttons (m1a,m0b,nox) for? I remember seeing them a couple version ago, but they disappeared in either 0.3.5 or 0.3.6. They all seemed to be mapped to m as well.Leave a comment:
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NDS B-key etc.
I just installed the new version of the NDS port and am a little confused. The B key is mapped to m, not to rest/attack nearest? Can I easily fix this? I tried using the buttons.def for the previous version but it had no effect.
In previous releases weren't the recommended options (auto-more, term1 messages, centre player) already on by default? And what are the new touch screen buttons (m1a,m0b,nox) for? I remember seeing them a couple version ago, but they disappeared in either 0.3.5 or 0.3.6. They all seemed to be mapped to m as well.Leave a comment:
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Yes, I should have mentioned that. There's a lot of calculation to be done on the first start up, and it's actually the speed of the DS processor that's making it take a long time.Leave a comment:
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Yes, indeed.
And -for added malignity- make some items have both types of curses
Btw., up to now I like what I have seen of the new curses, what is not much, I must admit. Lightyears better than simply "this sucks, throw it away" type of items: I'm really using that wolfskin at the moment, and I'm pretty sure it will get me killed with it's low-level poisoning, or the drugging, soon. After all, it just saved me from those nasty white "Z" ...Leave a comment:
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calulation of starting HP seems off
That's an odd one. You hadn't just taken the Athletics specialty, had you?
I presume this is not suppose to happen, as "now regular ID shows everything except curses, which are
discoverable either by *ID* or (automatically) noticing when they show up."
And -for added malignity- make some items have both types of curses
Btw., up to now I like what I have seen of the new curses, what is not much, I must admit. Lightyears better than simply "this sucks, throw it away" type of items: I'm really using that wolfskin at the moment, and I'm pretty sure it will get me killed with it's low-level poisoning, or the drugging, soon. After all, it just saved me from those nasty white "Z" ...Leave a comment:
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Spell "Detect Objects" - visual depiction results in flickers
Screen flickers twice when casting the spell with a rogue: Looks like first the detection radius is drawn, then the visible rock squares, then again the detection radius, then the map. Happens quite fast, so I'm not even 50% sure.
Selling prices are off
Selling a *average* broadsword to the travelling merchant results in ~100 gold, selling a *average* spear only nets 12 gold (numbers may be a little bit off, as this is from memory, but we're talking orders of magnitude here anyway...)
arrows keys are broken in most menues now
.. but not all: Sometimes they work, but only in one direction or the other. Inconsistency can be annoying, too
calulation of starting HP seems off
Adan rogue starts with 36/38 HP (or something like that ... memory again..); CON was boosted to 18/10 (7pts IIRC)
Number keys do not work in (F)iring menue
.. for choosing quivers slots, despite the text says so - but thats an old bug aint it?
ID (not *ID*) resulted in fully recognised curses on "perilous" item
Reading a "Scroll of Identify {25% off} on a "Hard Leather Armor [6] {perilous}" resulted in full description text, plus "It gives you -1 to your charisma. It provides resistance to frost (55%), It renders you fearless. It is cursed; it occasionally poisons you and sometimes makes you hallucinate. It cannot be uncursed. You know all the curses on this object. It cannot be damaged by frost".
I presume this is not suppose to happen, as "now regular ID shows everything except curses, which are
discoverable either by *ID* or (automatically) noticing when they show up."
Travelling merchant is missing the (l)ook command option hint in the bottom text
Works nevertheless, though.
?TL results in (Dungeon) show up on (M)ap screen :
I read a ?TL on Talath Dirnen 20, taking me to Underworld 21, then another one to take me up again ... and as I wasn't sure where I ended up, I looked at the (M)ap .. and it showed a (Dungeon) entry below Talath Dirnen 20, right to the left of Ephel Brandir, where surely is no dungeon normally ...Leave a comment:
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One more and last for today ...
?TL results in (Dungeon) show up on (M)ap screen :
I read a ?TL on Talath Dirnen 20, taking me to Underworld 21, then another one to take me up again ... and as I wasn't sure where I ended up, I looked at the (M)ap .. and it showed a (Dungeon) entry below Talath Dirnen 20, right to the left of Ephel Brandir, where surely is no dungeon normally ...Leave a comment:
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OK, that's the "Nick is a moron" error. You can fix it by going to the top of all the files in lib/edit and changing the line "V:1.0.0" to "V:1.0.1", or you can wait for me to upload the correct thing in 10 hours or so.Leave a comment:
Leave a comment: