FAangband 1.0

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  • Psi
    replied
    Some bad effects can be completely removed from an item with remove curse, some can't. I seriously hope 'can't drop' and 'sticky curses' fall into the first camp. If not, I believe that is a bug.

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  • Mr.Peanut
    replied
    Some items ID as "can not be uncursed". Does this mean that once wielded you can never drop the item? If the item also has the "undroppable curse" does this mean that the item can never be dropped?

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  • Arralen
    replied
    Originally posted by Storch
    I asked because I played only Vanilla before and this is very different behaviour.
    That's what we like FAangband, and therefore Nick, for ...

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  • Storch
    replied
    No problem, next time I will be more careful. You are really evil :-)

    I asked because I played only Vanilla before and this is very different behaviour.

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  • Pete Mack
    replied
    @Nick: FYI: the current US slang for this kind of apology is: "sucks to be you"

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  • buzzkill
    replied
    Originally posted by Nick
    Note also that subsequent attempts to remove the curse may result in the item blowing up. This is not just any feature, it's one of my favourites Sorry about the death, though. Kind of.
    Excellent .

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  • Nick
    replied
    Originally posted by Psi
    That is a feature. One of the new random curses is being unable to drop the item. I can't remember the percentages, but you shouldn't expect remove curse to work first time every time.
    Note also that subsequent attempts to remove the curse may result in the item blowing up. This is not just any feature, it's one of my favourites Sorry about the death, though. Kind of.

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  • Psi
    replied
    Originally posted by Storch
    I downloaded FAA 1.0.2 last week and tried to play the new mage class. I found and identified an axe of Angband. I did not wield it but was not able to drop it because of the curse, even after reading scroll of Remove curse. Unfortunatelly it was so heavy that I got slowed to -2 and died soon.

    Is it a bug or feature?
    That is a feature. One of the new random curses is being unable to drop the item. I can't remember the percentages, but you shouldn't expect remove curse to work first time every time.

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  • Storch
    replied
    Cannot drop cursed weapon

    I downloaded FAA 1.0.2 last week and tried to play the new mage class. I found and identified an axe of Angband. I did not wield it but was not able to drop it because of the curse, even after reading scroll of Remove curse. Unfortunatelly it was so heavy that I got slowed to -2 and died soon.

    Is it a bug or feature?

    Leave a comment:


  • buzzkill
    replied
    More minor bugs...

    Magestaff description say it activates for mana restoration, even when wielded by a partial or non-caster (who can't activate it).

    Items (lamp of gwindor) can be activated before they are ID'd. Description/information doesn't change post activation. I know this is probably WAD, but with the easier/more plentiful 1.0 ID system, I think ID should come first.

    A scroll of Identify includes itself in the list of items that can possibly be identified, even if you just read the only one you had.

    Tunneling in the wilderness leaves behind a floor tile. Grass or rubble would be a better choice.

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  • Nick
    replied
    Originally posted by Mr.Peanut
    2) Wield a (small)shield and a two handed weapon(quarterstaff), and then wield(quiver) a dagger. Unwield the dagger. You are now holding the two handed weapon and your shield i.e. shield is no longer on back.
    OK, that's an interesting one. I'll chase that up.

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  • Mr.Peanut
    replied
    Originally posted by Zikke
    The page doesn't load for me. Is it still being hosted there?
    You have to click on the "Click to Start Download" link.

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  • Zikke
    replied
    Originally posted by buzzkill
    It's on my list of things to do. The three different East Beleriand paths keep confusing me when trying to select a recall point .
    The page doesn't load for me. Is it still being hosted there?

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  • Mr.Peanut
    replied
    1.0.1 bugs

    hi there. found a couple bugs playing 1.0.1 on the DS. (can't upgrade to 1.0.2 until i am done with my present character). can't recall if these have been reported already or not.

    1) The browse text for the tome Magical Defences shows the wrong spell descriptions. They seem to be shifted i.e. Hold Monsters displays the description for Clear Mind.
    2) Wield a (small)shield and a two handed weapon(quarterstaff), and then wield(quiver) a dagger. Unwield the dagger. You are now holding the two handed weapon and your shield i.e. shield is no longer on back.

    edit: I see 1) was fixed in 1.0.2
    Last edited by Mr.Peanut; September 30, 2009, 19:32.

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  • buzzkill
    replied
    Originally posted by Nick
    Very pretty. If you were really keen on updating it, you could name the regions (Sirion Vale, etc) as well
    It's on my list of things to do. The three different East Beleriand paths keep confusing me when trying to select a recall point .

    Leave a comment:

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